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MINMATARxCALDARI: Bridging the Gap

Author
Cyran Reinhard
Ministry of War
Amarr Empire
#21 - 2014-06-07 02:19:49 UTC
BiggestT wrote:
Nariya Kentaya wrote:
Didnt look at the responses, but has seriously no one pointed out the "10% bonus to projectil optimal per level"? Even with artillery, isnt falloff generally MUCH better than optimal?


Nah optimal bonus is better for artillery.

As far as the OP is concerned, I think the alpha bonus is too dangerous. I prefer the RLML or RHLM idea, it is unique and interesting.


It is certainly unique. I'm curious how that role bonus would be replaced on a frigate hull size though.
viverxia
KarmaFleet
Goonswarm Federation
#22 - 2014-06-07 03:22:47 UTC
To bring a frigate into line with the R H/L ML idea..

tool up the ship, 3 H, 2 Launchers.

Give it a roll bonus that when the Rockets are mounted it changes how they operate.
IE
On Rockets
Lowers capacity by X%
Increases Reload time by Y%
Increases rate of fire by Z%

You are effectively making a low ammo, Rapid Rocket Launcher.
This RRL platform would make for a horrific alpha, making it perfect for solo frigate work or in blobs, but against a target that could resist its withering volley it would have a much harder time.

Balancing factors could include the amount of grid and CPU (therefore limiting the use of BCU's) and config (to limit its rigs)

---
Just flipping into the pile.
Voxbot
Blazing Phoenix Logistics Corp
Out of the Blue.
#23 - 2014-06-07 03:46:56 UTC
How about for a Thukker Mix be something different like OH dmg and rate of fire since they are know for the lightning fast strikes

so bonues could be for say a cruiser with 5 gun high slots:

Minmatar cruiser: 10% rate of fire

Caldari cruiser: 5% increased OH bonus

Role bonus: 50% reduced damage to mods while over heating

something different that could be nice for making quick hard strikes and getting out would be nice for guerrilla style warfare.
Cyran Reinhard
Ministry of War
Amarr Empire
#24 - 2014-06-07 04:23:23 UTC
viverxia wrote:
To bring a frigate into line with the R H/L ML idea..

tool up the ship, 3 H, 2 Launchers.

Give it a roll bonus that when the Rockets are mounted it changes how they operate.
IE
On Rockets
Lowers capacity by X%
Increases Reload time by Y%
Increases rate of fire by Z%

You are effectively making a low ammo, Rapid Rocket Launcher.
This RRL platform would make for a horrific alpha, making it perfect for solo frigate work or in blobs, but against a target that could resist its withering volley it would have a much harder time.

Balancing factors could include the amount of grid and CPU (therefore limiting the use of BCU's) and config (to limit its rigs)

---
Just flipping into the pile.


Just so you know, Alpha is the amount of damage done in a SINGLE volley. What you mean here is Large amounts of Front Loaded DPS.
Catherine Laartii
Doomheim
#25 - 2014-06-07 04:54:47 UTC  |  Edited by: Catherine Laartii
Kristalll wrote:
Catherine Laartii wrote:
Thukker already has a t2 line of ships. There is no reason to give them any faction ships.



They also own part of nullsec, which makes them better than any other lore possibility. They aren't a member of an empire like normal t2 manufacturers either.

While I'm open to suggestions on the lore front (as its not my forte) they certainly make the most sense.

The issue is more them being a separate faction than any of the empires; they're sort of the minmatar equivilant of the Khanid Kingdom, except they just *happen* to reside in nullsec.

If you wanted me to pick one, I'd recommend ammatar, although they'd have to be amarr/minmatar rather than minmatar/caldari. Similar LP costs to SoE in hisec would be nice, and it would draw more people to ammatar space which would be an excellent way of revitalizing the market. That being said, Syndicate ships would be more practical, but god knows we have enough gallente hybrid faction tech.
Cyran Reinhard
Ministry of War
Amarr Empire
#26 - 2014-06-07 05:23:29 UTC
Catherine Laartii wrote:
Kristalll wrote:
Catherine Laartii wrote:
Thukker already has a t2 line of ships. There is no reason to give them any faction ships.



They also own part of nullsec, which makes them better than any other lore possibility. They aren't a member of an empire like normal t2 manufacturers either.

While I'm open to suggestions on the lore front (as its not my forte) they certainly make the most sense.

The issue is more them being a separate faction than any of the empires; they're sort of the minmatar equivilant of the Khanid Kingdom, except they just *happen* to reside in nullsec.

If you wanted me to pick one, I'd recommend ammatar, although they'd have to be amarr/minmatar rather than minmatar/caldari. Similar LP costs to SoE in hisec would be nice, and it would draw more people to ammatar space which would be an excellent way of revitalizing the market. That being said, Syndicate ships would be more practical, but god knows we have enough gallente hybrid faction tech.


There are only two real options for Minnie/Caldari, and that's Thukker, and SoCT
nahjustwarpin
SUPER DUPER SPACE TRUCKS
#27 - 2014-06-07 08:39:31 UTC
confirming OP doesn't have any idea why bonus to missiles on mordus ships makes sense
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#28 - 2014-06-07 09:06:08 UTC
Can we finally seriously discuss alpha missiles?
Laventhros Ormus
The Shadovar Legion
#29 - 2014-06-07 09:16:44 UTC
Kristalll wrote:


On the Lore side of things, Thukker Tribe is the obvious choice...


I agree with this, especially since the Thukker tribe helped the Elders in the retaking of the Starkmanir. The people to give them the insorum was, well, Otro Garushi, Caldari hero.

So this makes so much sense.
Laventhros Ormus
The Shadovar Legion
#30 - 2014-06-07 09:17:52 UTC
Cyran Reinhard wrote:


There are only two real options for Minnie/Caldari, and that's Thukker, and SoCT


SoCT isn't really viable lore wise. Considering they have a Jovian origin.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#31 - 2014-06-07 10:28:33 UTC
Jovians themselves don't have to be involved. Maybe make them rogue-drone based? They shoot explosive missiles and can be either shield or armour tanked.

Rogue drones are a viable alternative and since we are talking about independant colonies of AI with a lore-established history of *sometimes* positive interaction with the human races it's not an extreme stretch of the imagination to see them being a possibility here.

Let's just take a totally random factor here

Altoo - Rogue Drone Destroyer (pirate destroyer)
7 high, 4 mids, 3 lows: 7 missile slots
slower than average speed
Equal shield/armour hp, lower than average structure hp.

now give them their piratey gimmick

10% shield boost bonus/level - minmatar (based on various minny hulls like vagabond/mael etc etc)
5% heat reduction/level - caldari (based on cambion because why not)

work it a little.
Aleesha Al'Thor
StarLift Enterprises
NeighbourRoach.
#32 - 2014-06-07 15:06:53 UTC  |  Edited by: Aleesha Al'Thor
Edit: I goofed. Looks good. Though I'd rather have an armor missile ship.
Xenoglossicist
Deep Core Mining Inc.
Caldari State
#33 - 2014-06-07 15:58:59 UTC
Laventhros Ormus wrote:
Cyran Reinhard wrote:


There are only two real options for Minnie/Caldari, and that's Thukker, and SoCT


SoCT isn't really viable lore wise. Considering they have a Jovian origin.

Strongly disagree. In fact, I've suggested this as a counterproposal to the Thukker type ships elsewhere, but I'll repeat it here anyway.
I wrote:
You know how NPCs have standings to one another? The Jove have positive standings towards Caldari and Minmatar, negative towards Gallente and Amarr. I always felt there was some significance to that, lorewise, and I was surprised there was no SoCT ship line that could reflect this - perhaps pseudo-Jovian ships made from incomplete and censored blueprints, using a mixture of Caldari doctrine and Minmatar pragmatics to fill the gaps. Maybe a line of 'pirate' EWAR ships, reflecting Jove/SoCT 'pacifism' with a dedication to indirect combat and negation.

You see, SoCT actually has more non-Jovian students and scholars than it does Jove, and they only have partial access to the overwhelming information that the extremely secretive Jove have.
I wrote:
SoCT are also known to be competitive with the Sisters of Eve - and the Jove deliberately hide and conceal technologies related to Terrans and the Eve Gate, that the Sisters would seek to probe down and investigate. With the sudden expansion of Sisters activity, and the huge influx of Capsuleer funding from the licensing and subsequent popularity of their ship designs, surely SoCT will be the next hi-sec faction to make a move? This would also mirror the Sisters affinity for Gallente-Amarr technology - Caldari-Minmatar ships designed not for exploration and the uncovering of secrets, but for protecting them and silencing the capabilities of others.


While I don't have statistical proposals, I would suggest that such a line would go hand-in-hand with a redesign or alteration of the current ECM mechanics. While I don't disapprove of the Thukker ships suggested by Kristalll, SoCT is more than a valid alternative. Also, much like Mordu's, they control only a single system in null security space, but they have two stations there.
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#34 - 2014-06-07 21:42:10 UTC  |  Edited by: Komodo Askold
I've been thinking about what theme could Caldari-Minmatar ships follow. I didn't though about alpha... and I think it's a great idea! Very different to other themes. And I like them being Thukker too. So +2 from me Big smile

Now, for the discussion. While I'd like them to be projectile based -after all, only Angel Cartel is projectile based in terms of pirate ships- I have to agree missile alpha is nice and probably fits the mix even better. We know missiles benefit greatly from damage application, so what about explosion radius + explosion velocity bonuses? Perhaps as role bonuses; if Mordus' missiles are the fastest of the West, then Cal+Min are the most precise... I think that would make them very interesting. Then just add racial bonuses... perhaps missile damage (in order to go for the alpha, instead of fire rate which would go for the DPS), shield hitpoints or resists (or perhaps armor, why not!)...

About the lore... Thukkers have seen much world, probably they've traded much with the Caldari State. They could work since they're a separate faction. Other factions are EoM and Rogue Drones, but I think they don't fit that well. Yeah, Thukkers fit well I'd say.

Oh, and about ship models... I'd love to see brand new models, instead of reskinned ones. Being Caldari and Minmatar based, and coming from the Thukker, I imagine them based on flat surfaces and vertices. Oh and please: let them have acid-green lights and engines flames! =D
Cyran Reinhard
Ministry of War
Amarr Empire
#35 - 2014-06-08 01:51:03 UTC
nahjustwarpin wrote:
confirming OP doesn't have any idea why bonus to missiles on mordus ships makes sense


Because there were no missile pirate ships? I'm not entirely sure how Mordu's ships really relate to this thread outside of the "Mordu's ships were initially going to be caldari/minnie"
Vincintius Agrippa
Crimson Serpent Syndicate
#36 - 2014-06-08 01:57:21 UTC  |  Edited by: Vincintius Agrippa
Either shield( resistance/boosted) projectile boats or missile armor boats. nuff said. would be nice to see a T1 missile armor boat honestly. both versions get 40 or 50Mbit for drones. I'm referring to the cruiser hulls.
Only YOU can prevent internet bullying!
Enya Sparhawk
Black Tea and Talons
#37 - 2014-06-08 06:42:26 UTC
Kristalll wrote:
So what are things you think of when you think Minmatar ships? You probably think of speedy ships, powerful webs, good tracking and high alpha.


Actually, as a Caldari when I think of Minmatar ships, I think of shield system reliant ships that have little or no real penalties to their sig radius...

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...

Kristalll
Caldari Provisions
Caldari State
#38 - 2014-06-08 17:59:05 UTC
Enya Sparhawk wrote:
Kristalll wrote:
So what are things you think of when you think Minmatar ships? You probably think of speedy ships, powerful webs, good tracking and high alpha.


Actually, as a Caldari when I think of Minmatar ships, I think of shield system reliant ships that have little or no real penalties to their sig radius...


Thats wierd considering so many Minnie ships are regularly armor tanked.

“Die trying” is the proudest human thing.

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