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[Proposal] Wrecks and Salvaging

Author
Marlona Sky
State War Academy
Caldari State
#1 - 2011-12-04 21:09:38 UTC
Currently wrecks all have the same amount of hit points and it is a very, very small amount. It makes no sense at all for a titan wreck or anything else massive to have the same tiny wreck that a frigate would have. The ship is dead, but the hull should not just vanish with one alpha shot from a frigate or a few warrior drones.

ArrowWhat I would like to propose for all wrecks is for them to have the same base stats as the ship without including any skills.

So a Taranis wreck would have 1,858 EHP while a Erebus wreck would have 2,931,086 EHP. A vast difference and more realistic. It would take on the same traits as an unpiloted ship with nothing fit on it.

Salvaging wrecks also seems unrealistic. It seems fine if there is only one person salvaging a wreck, but what about when say 50 people are trying to salvage a super carrier wreck. From start to finish the entire wreck is salvaged in just a couple seconds and the entire salvage goes to one lucky guy. That is ridiculous on several levels. The larger the wreck the more salvage parts drop which is fine, but the process to salvage a whole wreck should be relevant to the size of the wreck. Also all the salvage should not go to one lucky person like it was a lottery.

ArrowWhen a wreck is spawned the salvage parts are determined. Access difficulty is now changed to reduction in salvager cycle time. One cycle from the salvager produces ONE unit of salvage.

Salvaging is now turned into an actual process of sifting through a wreck and pulling out the usable parts. Also the lottery feel is gone.
Velicitia
XS Tech
#2 - 2011-12-04 21:43:58 UTC
first idea is bad -- you just blew it up (i.e. burned through all its structure HP), so no there shouldn't be another thousand or million HP to burn though...

second idea -- could be interesting.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Iosif Dzughasvilli
Deep Core Mining Inc.
Caldari State
#3 - 2011-12-05 09:39:57 UTC
I like both ideas. While yes, Velicita, you did just burn through their armor and structure HP the wreck isn't a single entity. It's a lot of smaller pieces of a ship. Take a car, for example, if a truck hits you then your cars completely wrecked, but it's not like going up to it with a hammer and hitting it will do any more damage realistically. There is still salvageable parts if you do...

The second one is a bit less realistic, considering mining lasers can pull in hundreds of m^3 per cycle, unless you also want to significantly reduce the salvage cycle time a single piece of salvage per cycle is not a good way to go about it either in my opinion. But removing the "single winner" outcome from salvage is a good idea.
Samillian
Angry Mustellid
#4 - 2011-12-05 09:52:29 UTC
1. I think 10% to 20% of the unmodified hulls hitpoints would be better, it has after all had holes punched in it and been blown to hell.

2. Like this, makes salvaging a proper job.

NBSI shall be the whole of the Law