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Can Missile users get some options?

First post
Author
Jayrendo Karr
Caldari Provisions
Caldari State
#1 - 2011-12-05 01:20:58 UTC  |  Edited by: Jayrendo Karr
For the common missile user this is the chain of ships used.




Frigate---> Caracel ----> Drake-----(Insert an ungodly amount of training time here)----Raven or Tengu


Anything else and we really have to train hybrids from the gound up.




Can we fix this?

EDIT: Well i was wrong about missile variety and here's why.
I won't have to retrain for Gallente ships when I want to add another factions ships to my piloting list I can just train Armor tanking hop in a blasterthron or myrmadon and ride the lollerskates to the roflhouse.
Late game missiles are good ships with decent variety (Rattlesnake CNR Golem NightHawk Cerberus)

Aamrr
#2 - 2011-12-05 01:23:04 UTC
Sure. Just look at the cerberus, nighthawk, CNR, golem...
Jayrendo Karr
Caldari Provisions
Caldari State
#3 - 2011-12-05 01:23:53 UTC
Aamrr wrote:
Sure. Just look at the cerberus, nighthawk, CNR, golem...

You know those take an ungodly amount of time to train for properly right?
Skinae
University of Caille
Gallente Federation
#4 - 2011-12-05 01:27:50 UTC
Wrong forum.

This belongs: https://forums.eveonline.com/default.aspx?g=topics&f=270 here.

Bonafide Film House a Bozeman Video Production Company and Montana Wedding Video Company

Derath Ellecon
University of Caille
Gallente Federation
#5 - 2011-12-05 01:41:13 UTC
Jayrendo Karr wrote:
For the common missile user this is the chain of ships used.




Frigate---> Caracel ----> Drake-----(Insert an ungodly amount of training time here)----Raven or Tengu


Anything else and we really have to train hybrids from the gound up.


Can we fix this?


Oh please. It takes a fraction of the time to get into one of the best PVE ships in the game (tengu) as almost any other.

DeepfriedTator
Moo Cow Moo
#6 - 2011-12-05 01:43:40 UTC
**** WARNING SARCASM FOLLOWS****

I know I feel your pain. You have to train up rockets/heavies/hams/ cruises/ torps as well in order from largest to smallest. Its not as easy as any of the rail platforms where we just get any ship at any size and fit the appropriate size gun you want.

I do agree the amount of training time to move up in ships for caldari is rediculous. I am surprised anyone flies them with the amount of time/isk that it takes to invest in them. I can only hope that in the next patch they WOW up the caldari race and maybe give them a planet to kill lvl 3 pigs over and over again to power lvl the caldari mission runners.

I hope I brought some ideas to the table for a helpful buff to the caldari resistanse. FIGHT THE POWER


your helpfull fried potatoeLol
SpaceSquirrels
#7 - 2011-12-05 01:46:04 UTC
You realize it takes far longer to get t2 large guns right?

Train all to V then train adv to IV for all then train some other gun skill to V (optimal etc) Then you need adv weapons upgrade to at least 4.

Now if your argument is you want more missile ships. Then sure whatever, but tengu to V is with HML t2's is way quicker than gun boats.
Jayrendo Karr
Caldari Provisions
Caldari State
#8 - 2011-12-05 01:48:35 UTC  |  Edited by: Jayrendo Karr
SpaceSquirrels wrote:
You realize it takes far longer to get t2 large guns right?

Train all to V then train adv to IV for all then train some other gun skill to V (optimal etc) Then you need adv weapons upgrade to at least 4.

Now if your argument is you want more missile ships. Then sure whatever, but tengu to V is with HML t2's is way quicker than gun boats.

This is what i mean, I hate seeing a new ship and then oh it uses large rails which take forever to get into. They need to make some new missile boats. Once i reach a certain level i'm stuck with that ship until i reach the next level of ship. Why use a ferox when i have a drake already trained up and ready to tank? Why train for a rokh when my raven gets the job done?
To mare
Advanced Technology
#9 - 2011-12-05 02:52:31 UTC
Jayrendo Karr wrote:
Aamrr wrote:
Sure. Just look at the cerberus, nighthawk, CNR, golem...

You know those take an ungodly amount of time to train for properly right?



like pretty much all the others Command HAC or BS of the other race?
yes they do
Goose99
#10 - 2011-12-05 03:04:49 UTC
Aamrr wrote:
Sure. Just look at the cerberus, nighthawk, CNR, golem...


Confirming that they produce hilarious kms.Big smile
Fon Revedhort
Monks of War
#11 - 2011-12-05 03:25:05 UTC
Goose99 wrote:
Aamrr wrote:
Sure. Just look at the cerberus, nighthawk, CNR, golem...


Confirming that they produce hilarious kms.Big smile

Yeah. Once I produced a Nightmare killmail with my Golem. Got like 1 bil in loot.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Misanthra
Alternative Enterprises
#12 - 2011-12-05 05:20:43 UTC
Jayrendo Karrr wrote:
Once i reach a certain level i'm stuck with that ship until i reach the next level of ship.



welcome to eve. every race has this. Its called progession. ride ship a to get ship b. ship b grind to ship c.



Amarr spams harb till they go t2/t3/bs.

Canes of the winmatar lead to sleips, loki, varg and pests.

gallente do the same.



BC's are now the only ship class gun boats outnumber missile boats for caldari. When those other gun boats are the lolrox and vulture....this not even an imbalance. Naga is actually an apology to caladari who trained guns imo. Beyond bc's...dude, way more missile options than gun ones.

May not like those options or effort involved, but they are there. Every other race has their ugly duckling ship per class that sits unloved, this is not a caldari exclusive feature.


Onictus
Federal Navy Academy
Gallente Federation
#13 - 2011-12-05 05:26:24 UTC
Jayrendo Karr wrote:
Aamrr wrote:
Sure. Just look at the cerberus, nighthawk, CNR, golem...

You know those take an ungodly amount of time to train for properly right?



You know they are are fast as **** if you have ever trained a primary weapon system.

....and lol ungodly, take three weeks to do cruiser V for a Tengu.
Alexander Wellspring
Corporation of Independent Merchants
#14 - 2011-12-05 08:12:53 UTC  |  Edited by: Alexander Wellspring
I dont have much experience in this game, but sure i've played a lot of games in my life, and i can say a think about what i've played, about the caldary stuff, which i dont really like, i'm a bit off topic but i take the opportunity of a semi related 3d.
For me the whole missile ammo and launcher skillset has no point in how it works, the skill should be related in the engine of the missile type, not for their name, cause a light and heavy missile are the stupdi same missile in different size why the hell i should learn different skillset when they do the same thing?

A more sirius base skillset will be like this more of less:

-Guided missile skill: enable t1 light, heavy, cruise size missile, their t1 launcher and improve damage lvl on every guided missile

-Assault missile skill: enable t1 rocket, heavy assault, torpedo size missile, their t1 launcher and improve damage lvl on every assault missile (edit: ops confused)

-F.o.F. missile skill: enable fof ammo and damage on it

-defender missile skill: enable defender and improve their velocity on it


and the advanced stuff

-advance guided missile skill: enable guided missile t2 launcher and improve rate of fire lvl on it

-Fury guided missile skill: enable fury ammo and improve damage lvl on it

-Precision guided missile skill: enable precision ammo and decrese sig radius lvl on it

-advance assault missile skill: enable unguided missile t2 launcher and improve rate of fire lvl on it

-Rage assault missile skill: enable rage ammo and improve damage lvl on it

-javelin assault missile skill: enable javelin ammo and improve travel time lvl on it


super advanced stuff

-citadel guided missile skill: capital cruiser launcher and ammo

-citadel assault missile skill: capital torpedo launcher and ammo

The amount of skill point and skill required to train other skill will be different from now, but
-All have more sense
-No more tons of useless skill
-Less complex
-More efficent
-No sp waste
-and dev will probably have an easy mode to balance it about the skill point and about subpar or overpower type of missile engine i think
-Noob frendly (cause actually is a good for so many point of view, even if some people sure can think different)

Big change for big improve, hard to say if could be done easly, but i cant even think why the dev didnt developed the missile skill set directly in this way.

edit: thinking about it the advanced ammo skill can be swapped in less lvl subskill, like now for example
-light Fury guided missile skill: enable light fury ammo and improve damage lvl on it
-heavy fury guided missile skill: enable heavy fury ammo and improve damage lvl on it
-light Precision guided missile skill: enable light precision ammo and decrese sig radius lvl on it (wonna destroy drones xD?)
-heavy precision guided missile skill: enable heavy precision ammo and decrese sig radius lvl on it
Onictus
Federal Navy Academy
Gallente Federation
#15 - 2011-12-05 08:23:08 UTC
Alexander Wellspring wrote:
I dont have much experience in this game, but sure i've played a lot of games in my life, and i can say a think about what i've played, about the caldary stuff, which i dont really like, i'm a bit off topic but i take the opportunity of a semi related 3d.
For me the whole missile ammo and launcher skillset has no point in how it works, the skill should be related in the engine of the missile type, not for their name, cause a light and heavy missile are the stupdi same missile in different size why the hell i should learn different skillset when they do the same thing?

A more sirius base skillset will be like this more of less:

-Guided missile skill: enable t1 light, heavy, cruise size missile, their t1 launcher and improve damage lvl on every guided missile

-Assault missile skill: enable t1 rocket, heavy, cruise size missile, their t1 launcher and improve damage lvl on every assault missile

-F.o.F. missile skill: enable fof ammo and damage on it

-defender missile skill: enable defender and improve their velocity on it


and the advanced stuff

-advance guided missile skill: enable guided missile t2 launcher and improve rate of fire lvl on it

-Fury guided missile skill: enable fury ammo and improve damage lvl on it

-Precision guided missile skill: enable precision ammo and decrese sig radius lvl on it

-advance assault missile skill: enable unguided missile t2 launcher and improve rate of fire lvl on it

-Rage assault missile skill: enable rage ammo and improve damage lvl on it

-javelin assault missile skill: enable javelin ammo and improve travel time lvl on it


super advanced stuff

-citadel guided missile skill: capital cruiser launcher and ammo

-citadel assault missile skill: capital torpedo launcher and ammo

The amount of skill point and skill required to train other skill will be different from now, but
-All have more sense
-No more tons of useless skill
-Less complex
-More efficent
-No sp waste
-and dev will probably have an easy mode to balance it about the skill point and about subpar or overpower type of missile engine i think
-Noob frendly (cause actually is a good for so many point of view, even if some people sure can think different)

Big change for big improve, hard to say if could be done easly, but i cant even think why the dev didnt developed the missile skill set directly in this way.



The reason is that missiles were intended to be a secondary weapon system (like drones) thus you get 5-6 ships that have missle and /or split bonuses (like drones) and the rest of the TWO races are supposed to use hybrids.

Except hybrids suck.

Unlike EVERY turret you don't have the requirement to get spec IV of the lower rank to move all the way up larger launchers (I know citadels...cap weapons excluded) so if you want HML T2s you just train those and the spec for the missiles (if you much have T2 missiles) likewise torps.

This is counter to turrets where you need small hybrid V, spec IV med hybrid V spec IV large hybird V AND motion prediction V just to get the large blaster spec skillbook.

This is why I laugh about "long trains, when working from the ground up you are talking 6 weeks from scratch to large T2 variant ...which is agrivating, I don't use small or medium railguns....ever, yet I spent a couple weeks training them up, I have no need for small pulse lasers atm but I have them queued....

I want torps, I spend like 4 days on the prereqs I can mount the tops inside a week and a T2s in 15 days.
Alexander Wellspring
Corporation of Independent Merchants
#16 - 2011-12-05 08:43:14 UTC  |  Edited by: Alexander Wellspring
Quote:
This is why I laugh about "long trains, when working from the ground up you are talking 6 weeks from scratch to large T2 variant ...which is agrivating, I don't use small or medium railguns....ever, yet I spent a couple weeks training them up, I have no need for small pulse lasers atm but I have them queued....

you mean that in about 2 month you can use all t2 railgun size with high t2 ammo skill? Dosen't look like such a bad deal

edit: maybe i should just repost in the skill subforum :O
Onictus
Federal Navy Academy
Gallente Federation
#17 - 2011-12-05 08:54:46 UTC  |  Edited by: Onictus
Alexander Wellspring wrote:
Quote:
This is why I laugh about "long trains, when working from the ground up you are talking 6 weeks from scratch to large T2 variant ...which is agrivating, I don't use small or medium railguns....ever, yet I spent a couple weeks training them up, I have no need for small pulse lasers atm but I have them queued....

you mean that in about 2 month you can use all t2 railgun size with high t2 ammo skill? Dosen't look like such a bad deal

edit: maybe i should just repost in the skill subforum :O



2 months with applicable support already skilled...and then you have to spend another 6 weeks if you want blasters to go with them.

Now repeat this for every race that you need to fly, unlike drones and missiles, where if you can mount them or carry them, you are good to go.
Onictus
Federal Navy Academy
Gallente Federation
#18 - 2011-12-05 08:58:46 UTC
Derath Ellecon wrote:
Jayrendo Karr wrote:
For the common missile user this is the chain of ships used.




Frigate---> Caracel ----> Drake-----(Insert an ungodly amount of training time here)----Raven or Tengu


Anything else and we really have to train hybrids from the gound up.


Can we fix this?


Oh please. It takes a fraction of the time to get into one of the best PVE ships in the game (tengu) as almost any other.




Not to mention that a 6-7mil SP toon can easily solo level IVs with a Drake, you aren't finding many other races accomplishing that one. Sure a myrm can tank a level IV, but you better have some time on your hands because it takes forever to kill anything.
Jennifer Starling
Imperial Navy Forum Patrol
#19 - 2011-12-05 09:02:07 UTC
I think OP has a poiint.

While lasers, hybrids and projectiles can be used on the vast majority of their respective faction's ships, this is not so for Caldari.
For more "pure" missile boats you really have to train Khanid T2 ships.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#20 - 2011-12-05 09:10:06 UTC  |  Edited by: Mike Whiite
Onictus wrote:

....and lol ungodly, take three weeks to do cruiser V for a Tengu.


Just wondering which Tengu do you fly with only Cuiser V.

Because I need this list of minimum skills:


Caldari Strategic Cruiser I
Caldari Cruiser V
Spaceship Command III
Caldari Frigate IV
Caldari Defensive Systems I
Shield Operation V
Engineering I
Mechanic III
Caldari Electronic Systems I
Electronics V
Caldari Engineering Systems I
Engineering V
Caldari Offensive Systems I
Missile Launcher Operation V
Gunnery III
Caldari Propulsion Systems I
Navigation V

While you're on it you might be able to explain where you get about 500,000,000.00 ISK in three weeks to finance it.

I don't want to be deff to your arguments but lets keep them realistic.

Secondly I don't get this comparing Missiles with Drones, drones are used over many ships, together with a second weapon system, missile launchers are the primairy weapon on their ships (I know there are carriers though that is not realy a a thing you want to compaire this with) .
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