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Player Features and Ideas Discussion

 
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Improve Hi Sec Wars

First post
Author
Llyona
Lazerhawks
L A Z E R H A W K S
#281 - 2014-06-05 19:30:38 UTC
Daichi Yamato wrote:
Llyona wrote:
Kasife Vynneve wrote:
Don't like having neut logi help them means bringing your own neut logi or living with the fact that they are better organized than you.

When a developer team is interested in determining if a particular mechanical strategy is balanced, they can utilize multiple models to determine the level of balance of that mechanical strategy. One of the first red flags that a mechanical strategy is imbalanced is if the only viable counter of equal (or greater) power to that mechanical strategy is itself. To create an analogy: You are arguing that in a game of rock/paper/scissors, it is okay for scissors to beat rock and paper, because you can always pick scissors as well.



except there are counters to logi besides more logi.


Your statement would be relevant if the discussion was merely on logistic ships.

EVE is an illness, for which there is no cure.

Kaarous Aldurald
Black Hydra Consortium.
#282 - 2014-06-05 19:38:11 UTC
Llyona wrote:

Your statement would be relevant if the discussion was merely on logistic ships.


That pretty much is the discussion.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Llyona
Lazerhawks
L A Z E R H A W K S
#283 - 2014-06-05 19:48:24 UTC
Kaarous Aldurald wrote:
Llyona wrote:

Your statement would be relevant if the discussion was merely on logistic ships.


That pretty much is the discussion.


The fact that you had to use the phrase "pretty much" belies that the discussion is not merely logistic ships. The discussion is the strategic and tactical advantage neutral logistic ships provide.

Your statement is akin to walking into a power broker meeting and telling them "Gentlemen, we're just talking about money".

EVE is an illness, for which there is no cure.

Daichi Yamato
Jabbersnarks and Wonderglass
#284 - 2014-06-05 20:03:39 UTC
what does the fact whether they are neutral or not have to do with countering them?

u can still use e-war, u can still switch targets, u can still bring neuts and u can still just plain shoot them.

the answer still stands, the counter to logi, neutral or not, is not just bring ur own logi, neutral or not.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kaarous Aldurald
Black Hydra Consortium.
#285 - 2014-06-05 20:12:26 UTC
Daichi Yamato wrote:
what does the fact whether they are neutral or not have to do with countering them?

u can still use e-war, u can still switch targets, u can still bring neuts and u can still just plain shoot them.

the answer still stands, the counter to logi, neutral or not, is not just bring ur own logi, neutral or not.


Nevermind that, in exchange for the element of surprise, neutral logi open themselves up to being attacked by whoever else happens across the fight.

This is not insignificant.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

SurrenderMonkey
State Protectorate
Caldari State
#286 - 2014-06-05 20:29:54 UTC  |  Edited by: SurrenderMonkey
Kaarous Aldurald wrote:
Daichi Yamato wrote:
what does the fact whether they are neutral or not have to do with countering them?

u can still use e-war, u can still switch targets, u can still bring neuts and u can still just plain shoot them.

the answer still stands, the counter to logi, neutral or not, is not just bring ur own logi, neutral or not.


Nevermind that, in exchange for the element of surprise, neutral logi open themselves up to being attacked by whoever else happens across the fight.

This is not insignificant.


You're kidding, right?

There's room for differing opinions on this subject, but nobody who has ever really played this game would regard that risk as anything but the very definition of insignificant.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Velenia Ankletickler
Silverflames
#287 - 2014-06-05 20:36:00 UTC
Kaarous Aldurald wrote:
Llyona wrote:

Your statement would be relevant if the discussion was merely on logistic ships.


That pretty much is the discussion.


You might want to read this: https://forums.eveonline.com/default.aspx?g=posts&m=4655054#post4655054
Kaarous Aldurald
Black Hydra Consortium.
#288 - 2014-06-05 20:37:10 UTC
SurrenderMonkey wrote:

There's room for differing opinions on this subject, but nobody who has ever really played this game would regard that risk as anything but the very definition of insignificant.


Flagging yourself for anyone to attack is insignificant? Do that in a trade hub some time and tell me how well it goes. Yeah, they can dock up to avoid being shot by other neutrals, but while they do that they're not repping their fleet, either.

Heck, if the defenders are halfway competent, they can have people in an NPC corp follow the neutral logi around to gank them if they try to have an effect on the battle. Although I suppose assuming competence on the part of the typical highsec corp really is asking too much.

But then that's what this really is, after all. Trying to justify changing the game mechanics to make up for the not infrequent incompetence of the kind of corps who get wardecced.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

SurrenderMonkey
State Protectorate
Caldari State
#289 - 2014-06-05 20:48:35 UTC  |  Edited by: SurrenderMonkey
Kaarous Aldurald wrote:
SurrenderMonkey wrote:

There's room for differing opinions on this subject, but nobody who has ever really played this game would regard that risk as anything but the very definition of insignificant.


Flagging yourself for anyone to attack is insignificant? Do that in a trade hub some time and tell me how well it goes. Yeah, they can dock up to avoid being shot by other neutrals, but while they do that they're not repping their fleet, either.


Pretty ******* insignificant, dude.

The only places anybody "happens by" a fight in Eve are gates and stations - both of which provide the logi an immediate get out of exploding free card.

It is, without a doubt, the very definition of insignificant.

Quote:
Heck, if the defenders are halfway competent, they can have people in an NPC corp follow the neutral logi around to gank them if they try to have an effect on the battle. Although I suppose assuming competence on the part of the typical highsec corp really is asking too much.


So the "competent" solution to neutrals is... more neutrals? And it shouldn't be seen as problematic that the game mechanics promote as ideal a strategy wherein the preferred place for a character is an NPC corp? And you imagine this to be a fundamentally better solution than forcing logi to adhere to the same flagging as any other combatant... how?

You're trying to dress up extreme, carebearish risk-aversion as "competence".

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Kaarous Aldurald
Black Hydra Consortium.
#290 - 2014-06-05 20:56:03 UTC
SurrenderMonkey wrote:

So the "competent" solution to neutrals is... more neutrals? And it shouldn't be seen as problematic that the game mechanics promote as ideal a strategy wherein the preferred place for a character is an NPC corp? And you imagine this to be a fundamentally better solution than forcing logi to adhere to the same flagging as any other combatant... how?

You're trying to dress up extreme, carebearish risk-aversion as "competence".


No, it shouldn't be seen as problematic. Nevermind that, as we have been over before, there are TONS of situations in the game in which being a neutral in an NPC corp is the optimum situation.

The game's hallmark is cloak and dagger fuckery like that. And I honestly don't know how you can tell me it's risk averse, considering that the very moment they actually have an effect on the ships on the field, they are a valid target. They can be shot at just like everyone else, with the exception of the incredibly borked link mechanic.

Look, I hate NPC corps. I sincerely hope they change the game to ensure that no character older than 30 days of age can even join one. I don't want them to exist in the first place beyond the new player experience.

But until that happens, CCP is unlikely to change the game to CONCORD for an explicitly non hostile action. And problematically for that assertion, CCP is also unlikely to eliminate NPC corps.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#291 - 2014-06-05 20:58:02 UTC
On the war information I just saw this blog https://community.eveonline.com/news/dev-blogs/pocos-and-wars-coming-to-an-api-near-you/

That could be useful to those corps wanting to know whether a target will stand and fight or just melt away...
SurrenderMonkey
State Protectorate
Caldari State
#292 - 2014-06-05 20:58:32 UTC  |  Edited by: SurrenderMonkey
Kaarous Aldurald wrote:
SurrenderMonkey wrote:

So the "competent" solution to neutrals is... more neutrals? And it shouldn't be seen as problematic that the game mechanics promote as ideal a strategy wherein the preferred place for a character is an NPC corp? And you imagine this to be a fundamentally better solution than forcing logi to adhere to the same flagging as any other combatant... how?

You're trying to dress up extreme, carebearish risk-aversion as "competence".


No, it shouldn't be seen as problematic. Nevermind that, as we have been over before, there are TONS of situations in the game in which being a neutral in an NPC corp is the optimum situation.


No, we haven't been over it. You've stated it, I've pointed out that the statement is bullshit because you're directly comparing combatants to non-combatants as equals, and then you've conveniently ignored that because, prima facie, the comparison is idiotic and non-analogous.

Quote:
The game's hallmark is cloak and dagger fuckery like that.


Neutral logi isn't "cloak and dagger fuckery" to anyone but the newest player. Cloak and dagger fuckery, on its face, should be unpredictable. This is the exact opposite of the spanish inquisition: EVERYONE expects it, because it's the "correct" tactical decision. It's the objectively correct thing to do, 100% of the time. There's no cunning involved, and there's certainly no tradeoff.

Quote:
And I honestly don't know how you can tell me it's risk averse, considering that the very moment they actually have an effect on the ships on the field, they are a valid target.


...and as soon as their status as a "valid target" becomes relevant, they can dock. Does any other combatant get to do that? No.

Furthermore, does any other combatant get to wait until engaging before becoming a valid target? No, they have to deal with being a war target.

Kaarous Aldural wrote:
(I'm sure there's some predictable nonsense about links coming here)


Boosters are known to be broken, please refrain from justifying one broken thing by pointing at another.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Kaarous Aldurald
Black Hydra Consortium.
#293 - 2014-06-05 21:08:27 UTC
SurrenderMonkey wrote:

No, we haven't been over it. You've stated it, I've pointed out that the statement is bullshit because you're directly comparing combatants to non-combatants as equals, and then you've conveniently ignored that because, prima facie, the comparison is idiotic and non-analogous.


It's perfectly analogous. As someone who is heavily invested in the pos fuel market, other people are directly competing with me when they fly hauler in NPC corps that can't be wardecced. If they want to do that, they should have to open themselves up.

Same thing with logi.

Either eliminate NPC corps wholesale, or stop caterwauling about one specific use of NPC corps that you don't like. Like it or not, (and I hate their very existence, remember), NPC corps are unfortunately here to stay. You don't get to pick and choose, call one use of them risk aversion while explicitly refusing to call out the actually risk averse uses.

Quote:

...and as soon as their status as a "valid target" becomes relevant, they can dock. Does any other combatant get to do that? No.

Furthermore, does any other combatant get to wait until engaging before becoming a valid target? No, they have to deal with being a war target.


If they dock, they aren't repping. Where's the problem?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Valkin Mordirc
#294 - 2014-06-05 21:16:58 UTC
Using Neutral Logi, at first seems unfair, until the fact that you can,

A. Bring your own Logi to fights,
B. Bring your own neutrals to deal with the N-Logi
C. Ignore the fight and force them to fight on your side of the scale on a different time
D. See the Logi, make connection, like: There is a Guardian on the undock, I am wardec with a PvP corp, That is probably a Neutral alt. If 1. I am by myself, I should probably not come out in anything shiny, or 2. If I have friends online fleetup and see if we can cause some chaos.
#DeleteTheWeak
SurrenderMonkey
State Protectorate
Caldari State
#295 - 2014-06-05 21:22:31 UTC  |  Edited by: SurrenderMonkey
Kaarous Aldurald wrote:


NPC corps are unfortunately here to stay.



I agree with this. That's going to be the setting for the next part of this. Ready?

Quote:
Either eliminate NPC corps wholesale, or stop caterwauling about one specific use of NPC corps that you don't like.



So, in the abstract, what you just said is, "Either do (impossible thing that simply cannot happen), or stop (trying to do entirely possible thing that absolutely could happen)."

I'd be glad to see them go away wholesale, but we agree that they're not going to.

That being the case, I'm certainly not going to say, "Well, can't fix it all, may as well fix none of it!"

Frankly, if you hated NPC corps half as much as you claim to, you would be happy to see their influence reduced in any way that is actually possible.

I think it's just a convenient thing to say. I mean, cred-wise, "Rawr, I hate NPC corps!" is pretty good stuff, but since there's no chance (as you've noted) of their actually going anywhere, saying you hate them and wish they were removed wholesale doesn't really have any meaning, right? I think I'll trust the fact that you cling so desperately to neutral logi more than the spurious claim that you're anti-NPC, if it's all the same to you.

The fact that they're here to stay doesn't magically justify any/all uses for NPC corps - especially those that could conceivably be curtailed by game mechanics.

Quote:
A. Bring your own Logi to fights,
B. Bring your own neutrals to deal with the N-Logi
C. Ignore the fight and force them to fight on your side of the scale on a different time
D. See the Logi, make connection, like: There is a Guardian on the undock, I am wardec with a PvP corp, That is probably a Neutral alt. If 1. I am by myself, I should probably not come out in anything shiny, or 2. If I have friends online fleetup and see if we can cause some chaos.[


"Just bring your own X" is almost never a good answer. I can bring my own OGB - doesn't make OGB less broken. You could bring your own nano fleets - didn't make nano less broken. Same goes for pretty much every other issue ever. You can ALWAYS "just bring your own" - if that were an adequate response, nothing would ever be changed. We would just settle on, "It's fine, because everyone else can just bring their own remote DDing titan, etc.".

Also, it's not really so much an issue of "fairness" as it is an issue of inconsistent engagement rules, and a ruleset that preferentially rewards risk-averse decisions.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Daichi Yamato
Jabbersnarks and Wonderglass
#296 - 2014-06-05 21:32:51 UTC
SurrenderMonkey wrote:


Pretty ******* insignificant, dude.

The only places anybody "happens by" a fight in Eve are gates and stations - both of which provide the logi an immediate get out of exploding free card.

It is, without a doubt, the very definition of insignificant.


some ppl do shoot suspects, especially if u ask some friends to come by and shoot the suspects repping ur war targets. or u can shoot them urself.

logi suffer from any weapons timer that the ship they are repping is under, so they share the same 'get out card' that all ships have.

not the definition of insignificant.

SurrenderMonkey wrote:


Neutral logi isn't "cloak and dagger fuckery" to anyone but the newest player. Cloak and dagger fuckery, on its face, should be unpredictable. This is the exact opposite of the spanish inquisition: EVERYONE expects it, because it's the "correct" tactical decision. It's the objectively correct thing to do, 100% of the time. There's no cunning involved, and there's certainly no tradeoff.



of course theres no trade off when the defending corp makes no effort to counter it. where as neutral logi does die from time to time when someone actually puts some effort into countering it.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

SurrenderMonkey
State Protectorate
Caldari State
#297 - 2014-06-05 21:35:22 UTC  |  Edited by: SurrenderMonkey
Daichi Yamato wrote:


not the definition of insignificant.



Relative to the risk assumed by any actual war target, it absolutely is.

It's laughable (and a little pathetic) to see people try to argue this. If it didn't significantly minimize the risk, people would just put their logi in corp because why the hell not?

If the risk of neutral logi is as great as you want to pretend it is, why are you so afraid of logi being forced into corp?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#298 - 2014-06-05 21:37:17 UTC
Here's my two cents on this.

When I say I don't agree of war-dec mechanics if they enable "pay-to-grief," most people will assume I'm instantly supporting making hi-sec "safer" or more "carebear-friendly." What I'm saying is I don't support a system which doesn't make the game fun for both sides of the conflict. Remember, people, that this is a game - we pay CCP a sum of our real-life money (or have someone else do it on our behalf via plex) to have fun. If the wardec mechanic is not serving the purpose of entertaining the people that are affected by it, then it needs to be revamped. If one side of the wardec is having fun and the other isn't, I consider that the mechanic failing to achieve its purpose.

The problem here arises that the mechanic is flawed in such a way that it's not always fun to have a war declared against you, people know it's not always fun to have a war declared against you and some people actively use the wardec mechanic for the purpose of making things not fun for whoever they're declaring war on. From the perspective of whether that's right or wrong, my personal view is that I don't personally like it or approve of it, but I don't think it should be disallowed, restricted or banned. I think the mechanic should be changed to make wars more fun for both parties. Following this line of thought, punishing a wardec recipient for not participating in a war against them isn't going to work - carebears are more likely to just stay docked, weather the penalties, feel even more put-upon and likely lose interest in the game. True, that mindset isn't one that an individual should adopt if they play EVE Online, but we can't argue from ideal circumstances here.

Conversely, I don't approve of punishing wardeccers for frivolous or failed war declarations either, because defining which wardecs are and aren't "frivolous" or "failed" would be difficult and more importantly would set a dangerous precedent. There absolutely needs to be a formalised method of pursuing combat against opponents in hi-sec, and penalising the aggressor if they don't meet some arbitrary quota or target would put too much hands in the power of the recipients - under such a scheme, staying docked would actually become a perfectly legitimate tactic to grief an opponent.

Hi-sec war also has a variety of ancillary issues related to it - neutral logistics, neutral scouts, station games, local, etc. - all of which can't be dealt with too drastically in either direction without serious risk of disrupting other elements of the game, or (particularly in the case of neutral scouts) can't reasonably be dealt with at all. These elements can make a war one-sided (and thus not particularly fun for the underdog) but clever application of these tactics can turn a previously one-sided war into a legitimate fight.

My belief is that the way to fix hi-sec war declarations (and to a larger extent, war declarations in general) is to avoid any measure which will restrict or curtail the tactical options either side of the conflict has at their disposal, but instead on positively incentivising both sides to fight each other on comparable terms. Fixing this problem has to be done with carrots, not sticks.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

admiral root
Red Galaxy
#299 - 2014-06-05 22:03:32 UTC
Bohneik Itohn wrote:
I don't care about carebears getting shot at. I shoot at them sometimes myself. I just don't get what's so exciting about it when they don't shoot back. You might as well be ratting.


You don't get excited by the prospect of truly random (and sometimes spectacular) loot tables? That's why I'd rather shoot carebears than rats.

No, your rights end in optimal+2*falloff

Daichi Yamato
Jabbersnarks and Wonderglass
#300 - 2014-06-06 00:07:24 UTC  |  Edited by: Daichi Yamato
SurrenderMonkey wrote:
Daichi Yamato wrote:


not the definition of insignificant.



Relative to the risk assumed by any actual war target, it absolutely is.

It's laughable (and a little pathetic) to see people try to argue this. If it didn't significantly minimize the risk, people would just put their logi in corp because why the hell not?

If the risk of neutral logi is as great as you want to pretend it is, why are you so afraid of logi being forced into corp?


some ppl do use in corp logi. failed for example, started using in corp logi as well as neut logi after the changes. Probably because they often fight in markets. The risk of neutral logi is greater than u want to pretend it is. Neut logi gets shot at. Whats pathetic is uve been rain-manning ur way through this entire thread. When ppl disagree with u its their 'flawed opinion', but when u say its 'undeniable fact'. Where ive killed neutral logi with this very char, and ur trying to say risk is non-existant.

no ones afraid of logi being forced into corp. I think its in keeping with the sandbox and the ethos of the game. why are u afraid of neut logi not being forced into corp?

Andreus Ixiris wrote:
When I say I don't agree of war-dec mechanics if they enable "pay-to-grief," most people will assume I'm instantly supporting making hi-sec "safer" or more "carebear-friendly." What I'm saying is I don't support a system which doesn't make the game fun for both sides of the conflict. Remember, people, that this is a game - we pay CCP a sum of our real-life money (or have someone else do it on our behalf via plex) to have fun. If the wardec mechanic is not serving the purpose of entertaining the people that are affected by it, then it needs to be revamped. If one side of the wardec is having fun and the other isn't, I consider that the mechanic failing to achieve its purpose.


if ppl dnt like non-consensual PvP, why in gods name are they playing a PvP game like eve where most of the PvP is non-consensual?

when a carebear goes about his daily chores, hes affecting the market which can damage other ppls income. so what is wrong with other players deccing that carebear to do the same to him, damage his income? This isnt a game where u pick and choose how players interact with u, its all or gtfo.

Andreus Ixiris wrote:
My belief is that the way to fix hi-sec war declarations (and to a larger extent, war declarations in general) is to avoid any measure which will restrict or curtail the tactical options either side of the conflict has at their disposal, but instead on positively incentivising both sides to fight each other on comparable terms. Fixing this problem has to be done with carrots, not sticks.


What do u have in mind?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs