These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
 

Plex Farmer Check

First post
Author
Crosi Wesdo
War and Order
#61 - 2014-06-05 14:52:09 UTC  |  Edited by: ISD Ezwal
Flyinghotpocket wrote:
Crosi Wesdo wrote:
Zarnak Wulf wrote:
both militias where either forced into a handful of systems or completely out of the warzone.



Thanks for all the thumbs up but if farmers are forcing you anywhere then you have a serious problem.

do you even play this game? i guess you just fell asleep during the last 6 years of fw combat and plexing.

seems like all you do is quote people, troll them, insult them, attack them, im amazed you havent been gaged by ccp yet.


Gallente have been losing the occupancy war as much as anyone. Nisuwa was almost always completely stable throughout. Farmers have zero effect on home systems.
*Snip* Please refrain from personal attacks. ISD Ezwal.
Gully Alex Foyle
The Scope
Gallente Federation
#62 - 2014-06-05 14:59:44 UTC
Cearain wrote:
Gully Alex Foyle wrote:
Cearain wrote:
VP is VP, and VP is how you gain the most occupancy for your faction.

Pick a backwater system nobody really cares about.

Roll a galmil alt.

Roll a calmil alt.

O-plex with one alt while d-plexing with the other.

Presto! VPs for both factions!


But no occupancy gain nor loss.


I do not see what your point is. Yes it's net vp for your side that wins the war. But it is vp.

By "backwater system nobody really cares about" do you mean 95% of the fw systems?



Ever wondered why FCs sometimes call primaries?

LP farmers are like killmail wh*res that just shoot at everything. Sure it's still dps but largely wasted.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Cearain
Plus 10 NV
#63 - 2014-06-05 15:45:54 UTC  |  Edited by: Cearain
At least you are willing to analyze data.

Veskrashen wrote:
Cearain wrote:
You can't flip an ihub unless you get a net number of vp in your system than your enemy. Most systems are not vulnerable.

This is kind of circular, but technically correct. It also doesn't invalidate any of my arguments - namely that VP accumulation as viewed on a personal or militia wide level is not a good way to measure the occupancy war. The only way to do that IMO is to look at who's taking systems and who's losing them. More information can also be gleaned by looking at the types of systems (station / agent / empty) changing hands and the number of kills in those systems on the days leading up to the actual flip..


Veskrashen wrote:
Cearain wrote:
You say no farmer ever flipped an ihub. The farmer probably uses a different character but it is often the same actual person who puts a militia alt in a defensive plex and uses their main for the bunker bust.

No real way to know one way or the other, at least not in an externally validatable way, is there? I'll stick with my assessment and you just stick with yours. I would point out that having a main offensive plex while your alt deplexes kinda goes in line with my argument, namely that system flips happen because of the actions of PvP oriented folks..


First I think you make too big of deal about the bunker grinds. I take it Gallente currently has enough pvp pilots so that they can do bunker busts and generally outnumber the caldari or neutrals that might hot drop. I agree that is pvp. Its just not all or even the crux of fw occupancy imo. Its just mini null sec.

We can just disagree on the how important the bunker busting is. Even when amarr were down on pilots (possibly the lowest in its history) we could get enough pilots together to do a bunker bust. Perhaps that has changed with more hotdrops I don't know. Amarr is the smallest militia fighting the biggest milita. If they say they can't organize a bunker bust and get it done then I will take their word for it. I think its more a question of will (no one really cares) than a question of ability. Usually there will be some short time zone dominance were a bunker can be busted.


Second looking at the pilots who get the most vp and then looking at their killboard is imo the best way to see how you can best gain vp. Gaining vp is pretty much the most important thing a pilot can do to help their militia win the occupancy war. I know you might disagree and think participating in a bunker bust is the most important thing. We can just disagree.

You say its not a "good way to measure the occupancy war." I am not sure what that means. I am saying that if we want to see how to get the most vp for your militia we should look at what the people who get the most vp for their militia do. That is all.

Finally the pvp oriented folks are not doing much other than bunker busting with their mains. If they are running alts in plexes that is more valuable for the occupancy war. I give my reasons for that view above. They are both rabbits (“rabbit” is a term for a plexer who runs from pvp. We had them before lp was given so they really weren’t “farming” anything. They were just winning the occupancy war for their faction. I think the term “rabbit” is a better description of the problem than “farmers”. ) and pvpers. We shouldn’t turn a blind eye to their rabbit behavior and pretend they are only pvpers.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#64 - 2014-06-05 15:49:25 UTC
Gully Alex Foyle wrote:
Cearain wrote:
Gully Alex Foyle wrote:
Cearain wrote:
VP is VP, and VP is how you gain the most occupancy for your faction.

Pick a backwater system nobody really cares about.

Roll a galmil alt.

Roll a calmil alt.

O-plex with one alt while d-plexing with the other.

Presto! VPs for both factions!


But no occupancy gain nor loss.


I do not see what your point is. Yes it's net vp for your side that wins the war. But it is vp.

By "backwater system nobody really cares about" do you mean 95% of the fw systems?



Ever wondered why FCs sometimes call primaries?


I suppose you think it is because they don't want to kill those other enemy ships anyway. :)


Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#65 - 2014-06-05 15:53:17 UTC
Veskrashen wrote:
Cearain wrote:

As for your predictions, we can test them if you give some sort of objective criteria. But so often people want to use bad criteria and change it as it no longer works.

I wonder if you and I can agree on criteria to evaluate your predictions. I think the best data to tell you if the war is most efficiently won by pvp or pve is to look at the players who are getting the most vp per day day after day using random samples. Then look at their killboard for that day and see what sort of ships they flew that day on their kb. (assuming they have kills or losses that day. If they don't we sort of know our answer right?)

You've wrapped a few things together here, but that's ok. I feel we can look at a few different things and determine who's right.

In sum, I predict the following:

1. Farmers will tend to defensive plex over offensive plex, due to ease of completing defensive plexes and the lower ship requirements to do so. As a result, I predict contested percentages will fall on average across all warzones.

2. As systems get casually plexed up by whomever, this increases the rewards for deplexing. Given that causal plexers from both sides will be spread across time zones, I predict we'll see systems tend to stabilize at relatively low contested percentages, most likely in the 30-60% range as a guesstimate.

3. Thus, flipping systems will require actual dedicated effort to accomplish. This means that we'll see systems marching up in contested percentage at a steady rate when they're under pressue. We should also see more PvP kills in those systems as time goes on.

4. Finally, I predict that if you plotted total VP per week per faction against total systems gained / lost per week per faction, you'd have a very hard time finding a solid relationship between the highest VP gainers and the highest system gainers.

In fact that last point would probably be the best way to gauge PvE vs PvP impact on warzone control. If we had data going back a few months, I'd love to see the Caldari and Gallente VP totals per week compared to system gains and losses. Would be rather illuminating I think.



1 and 2) you might be right. I really cant tell.

3) Doesn't this depend on whether people "care" about the system? I hope we see more pvp in systems. But first pilots need to care about winning those systems. I am not sure whether this will happen or not.

4) Maybe per week you are right. Because that is too short of a time. But on the whole the side that gains more vp will gradually gain more systems. If after say 5-20 weeks (how long can vary depending on how big the vp differential is) one side consistently gets more vp than the other they will likely have gained more systems. I am looking at amarr minmatar fw now. We have only one system vulnerable. (and its our system no minmatar system is vulneable at all) All of the minmatar systems are under 70% contested. Ammar is not doing well gaining systems because the minmatar have been racking up more vp than amarr week after week for the last several weeks.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Veskrashen
Deep Core Mining Inc.
Caldari State
#66 - 2014-06-05 16:00:14 UTC
Cearain wrote:
First I think you make too big of deal about the bunker grinds. I take it Gallente currently has enough pvp pilots so that they can do bunker busts and generally outnumber the caldari or neutrals that might hot drop. I agree that is pvp. Its just not all or even the crux of fw occupancy imo. Its just mini null sec.

***snip***

You say its not a "good way to measure the occupancy war." I am not sure what that means. I am saying that if we want to see how to get the most vp for your militia we should look at what the people who get the most vp for their militia do. That is all.

You're going to have to define what you mean by "occupancy war" then. To me that means who controls how many of what kind of systems. As a result, VP gains mean squat unless systems are actually changing hands. It seems to me that a side can be "winning" while holding zero systems and offensive plexing like madmen. That doesn't make sense to me at all.

Until you define what you mean by occupancy warfare, in a way that's not just "I define OW as who's getting the most VP" there's no room for productive debate here.

Cerain wrote:
4) Maybe per week you are right. Because that is too short of a time. But on the whole the side that gains more vp will gradually gain more systems. If after say 5-20 weeks (how long can vary depending on how big the vp differential is) one side consistently gets more vp than the other they will likely have gained more systems. I am looking at amarr minmatar fw now. We have only one system vulnerable. (and its our system no minmatar system is vulneable at all) All of the minmatar systems are under 70% contested. Ammar is not doing well gaining systems because the minmatar have been racking up more vp than amarr week after week for the last several weeks.

In the Gal/Cal warzone, we'd have 15-20 systems vulnerable for weeks at a time. If noone flipped them, it didn't matter that they were vulnerable. Total VP per faction remains a crap way of determining who's gaining or losing systems and why.

Amarr is doing poorly in gaining systems because noone is coordinating an offensive. If there were Amarr pilots pushing to plex up and flip certain systems, the total Minmatar VP gains wouldn't make a difference. Those systems would still get flipped, Amarr would hold more than before and Minmatar less.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Thanatos Marathon
Moira.
#67 - 2014-06-05 16:04:42 UTC
VP, iHub bashing, stuff.

You need both if you want to do the Occupancy war thing. And while you are doing it you can fill the killboards with little bits of joy.
X Gallentius
Black Eagle1
#68 - 2014-06-05 16:08:33 UTC
1. There is no "**** block" portion in Cearain's analysis here. If I keep 10 farmers from running 10 different plexes, did I do as much to win FW as another guy who only finished 2 plexes?

2. There is no "flip IHUB" portion in Cearain's analysis either. How much value is there to flipping an IHUB versus running a plex in the overall scheme of things? These are two different activities that BOTH need to be done in order to win FW.

Cearain
Plus 10 NV
#69 - 2014-06-05 16:20:13 UTC
Veskrashen wrote:
Cearain wrote:
First I think you make too big of deal about the bunker grinds. I take it Gallente currently has enough pvp pilots so that they can do bunker busts and generally outnumber the caldari or neutrals that might hot drop. I agree that is pvp. Its just not all or even the crux of fw occupancy imo. Its just mini null sec.

***snip***

You say its not a "good way to measure the occupancy war." I am not sure what that means. I am saying that if we want to see how to get the most vp for your militia we should look at what the people who get the most vp for their militia do. That is all.

You're going to have to define what you mean by "occupancy war" then. To me that means who controls how many of what kind of systems. As a result, VP gains mean squat unless systems are actually changing hands. It seems to me that a side can be "winning" while holding zero systems and offensive plexing like madmen. That doesn't make sense to me at all.

Until you define what you mean by occupancy warfare, in a way that's not just "I define OW as who's getting the most VP" there's no room for productive debate here.


Fair enough winning the occupancy means winning more systems than your opponent.

Its very easy to measure. Now amarr is losing the occupancy war so is caldari.

Cerain wrote:
4) Maybe per week you are right. Because that is too short of a time. But on the whole the side that gains more vp will gradually gain more systems. If after say 5-20 weeks (how long can vary depending on how big the vp differential is) one side consistently gets more vp than the other they will likely have gained more systems. I am looking at amarr minmatar fw now. We have only one system vulnerable. (and its our system no minmatar system is vulneable at all) All of the minmatar systems are under 70% contested. Ammar is not doing well gaining systems because the minmatar have been racking up more vp than amarr week after week for the last several weeks.

In the Gal/Cal warzone, we'd have 15-20 systems vulnerable for weeks at a time. If noone flipped them, it didn't matter that they were vulnerable. Total VP per faction remains a crap way of determining who's gaining or losing systems and why.

Amarr is doing poorly in gaining systems because noone is coordinating an offensive. If there were Amarr pilots pushing to plex up and flip certain systems, the total Minmatar VP gains wouldn't make a difference. Those systems would still get flipped, Amarr would hold more than before and Minmatar less. [/quote]

I think this is pretty much a math error. There is no way amarr can start to take and hold more systems than minmatar have if minmatar are consistently getting more vp. Minmatar have been getting more vp than amarr and that is why they now have more systems. The issue you claim about being able to bust a bunker seems not to exist in this warzone.

I guess its possible if you get vp for offensive plexing a system that is already vulnerable. I am not sure if you get vp for oplexing a vulnerable system. Also I no longer know if there is a reason to do that - ie whether there is a buffer created. But there is no reason to think one side is doing that more than the other.

If you want to get more systems for your faction get more vp for your militia its really pretty straight forward.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#70 - 2014-06-05 16:26:30 UTC
X Gallentius wrote:
1. There is no "**** block" portion in Cearain's analysis here. If I keep 10 farmers from running 10 different plexes, did I do as much to win FW as another guy who only finished 2 plexes?

2. There is no "flip IHUB" portion in Cearain's analysis either. How much value is there to flipping an IHUB versus running a plex in the overall scheme of things? These are two different activities that BOTH need to be done in order to win FW.




1) yes "**** blocking" is built in. If you are keeping all these alts from plexing then they will not get vp for their militia. My analysis just says look at the amount of vp each militia is getting that will directly correlate with how many systems they occupy.

2) This is true but I don't really think its a big deal for the reasons I gave above.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#71 - 2014-06-05 16:26:49 UTC  |  Edited by: X Gallentius
Cearain wrote:
If you want to get more systems for your faction get more vp for your militia its really pretty straight forward.
Again, there's the "plex all you can" way to do it, and there's the "keep them from plexing all they can" way to do it, and a combination of the two. Your analysis only looks at the "plex all you can" portion.

So I hope you can agree that your analysis is incomplete at best.
Cearain
Plus 10 NV
#72 - 2014-06-05 16:30:22 UTC
X Gallentius wrote:
Cearain wrote:
If you want to get more systems for your faction get more vp for your militia its really pretty straight forward.
Again, there's the "plex all you can" way to do it, and there's the "keep them from plexing all they can" way to do it, and a combination of the two. Your analysis only looks at the "plex all you can" portion.

So I hope you can agree that your analysis is incomplete at best.


I think you missed my post. Both methods will be accurately reflected in the militia vp totals.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#73 - 2014-06-05 16:39:58 UTC
Cearain wrote:
I think you missed my post. Both methods will be accurately reflected in the militia vp totals.
QCATS run off Caldari WTs from Nisuwa 23/7 and do more to secure their area than almost anybody in game. Yet they are not amongst the leaders in VP totals and therefore are not among the players who you say contribute the most towards winning FW.

You're clearly wrong on this matter.

The difference in VP totals between militias does matter, but it's wrong to say the system is broken because guys maximizing VP totals are not getting fights.

For example, some of these guys are maximizing vp totals because they (and their corps) have run off everybody else and are now free to farm it up. They pvp'd to make their easy-mode VP possible.

I think the bottom line here is that the FW game is much more nuanced than you're giving it credit for. Lots of different (and better) ways to achieve objectives than having farming alts. This has been proven time and again IN GAME and not on forums.


Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#74 - 2014-06-05 16:44:38 UTC
X Gallentius wrote:
Gallente Federation 23380
Caldari State 22600
Minmatar Republic 10540
Amarr Empire 9640

VP going up. 2/3 of pre expansion values. Some of our guys are reporting that the bots have already been reprogrammed.


minmatar values are the same. amarr is only short 2000 vp.
pretty much as everybody said the dps checks weren't high enough.

Amarr Militia Representative - A jar of nitro

Cearain
Plus 10 NV
#75 - 2014-06-05 16:55:23 UTC
X Gallentius wrote:
Cearain wrote:
I think you missed my post. Both methods will be accurately reflected in the militia vp totals.
QCATS run off Caldari WTs from Nisuwa 23/7 and do more to secure their area than almost anybody in game. Yet they are not amongst the leaders in VP totals and therefore are not among the players who you say contribute the most towards winning FW.

You're clearly wrong on this matter.

The difference in VP totals between militias does matter, but it's wrong to say the system is broken because guys maximizing VP totals are not getting fights.

For example, some of these guys are maximizing vp totals because they (and their corps) have run off everybody else and are now free to farm it up. They pvp'd to make their easy-mode VP possible.

I think the bottom line here is that the FW game is much more nuanced than you're giving it credit for. Lots of different (and better) ways to achieve objectives than having farming alts. This has been proven time and again IN GAME and not on forums.





When qcats sets an alt in their home system or some other system when no enemies are even in local that is not farming right? But if caldari behaves the same way with their alts it is.

Faction war and eve generally is an interesting experiment of in group bias. Even when I was in red versus blue there were some red players would complain that "the blues" are doing this or that and some blue players would argue it was the reds doing that.


https://en.wikipedia.org/wiki/Minimal_group_paradigm

https://en.wikipedia.org/wiki/In-group_favoritism

Here is the thing. You can keep chasing rabbit plexers all you want. But unless you are ready to put some rabbits out there too you won't win.

FW has turned out pretty much as I have predicted. No one cares about 95% of the systems because winning the systems is all about who can field more rabbit plexers. Until pvpers have mechanics that help them get an advantage it will remain a game where the side with the most rabbits wins.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

SeaSaw
Tribal Liberation Force
Minmatar Republic
#76 - 2014-06-05 17:21:28 UTC
Good Sirs;

Shouldn't Plex ( pilot license extension) prices fall if the new rules really cut into lp (assuming something else in mining doesn't offset it)? If your bot is no longer out optimizing lp by shifting sides and ruining FW for the real players they won't have the money to support themselves and PLEX should fall.

The number of pirates out hunting solo are probably the ones hurt most by this.

your humble servent
SeaSaw
Veskrashen
Deep Core Mining Inc.
Caldari State
#77 - 2014-06-05 17:36:30 UTC
Cearain wrote:
Here is the thing. You can keep chasing rabbit plexers all you want. But unless you are ready to put some rabbits out there too you won't win.

FW has turned out pretty much as I have predicted. No one cares about 95% of the systems because winning the systems is all about who can field more rabbit plexers. Until pvpers have mechanics that help them get an advantage it will remain a game where the side with the most rabbits wins.

I disagree. When we want a system, we saddle up and take it. Simple as. No need to depend on the uncoordinated selfish impulses of farmers to make that happen. Quite often, the ones we want to take aren't anywhere near vulnerable when we start our push - in other words, we're taking those systems without much help from the farmers at all.

The fact that other factions PVPers will need to start stepping up to do their own plexing to take systems is a good thing.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#78 - 2014-06-05 17:55:42 UTC
SeaSaw wrote:
Good Sirs;

Shouldn't Plex ( pilot license extension) prices fall if the new rules really cut into lp (assuming something else in mining doesn't offset it)? If your bot is no longer out optimizing lp by shifting sides and ruining FW for the real players they won't have the money to support themselves and PLEX should fall.

The number of pirates out hunting solo are probably the ones hurt most by this.

your humble servent
SeaSaw

you had 2 years to line your pocket.

time to go back to true piracy.

Amarr Militia Representative - A jar of nitro

X Gallentius
Black Eagle1
#79 - 2014-06-05 18:03:41 UTC  |  Edited by: X Gallentius
Cearain wrote:

FW has turned out pretty much as I have predicted. No one cares about 95% of the systems because winning the systems is all about who can field more rabbit plexers. Until pvpers have mechanics that help them get an advantage it will remain a game where the side with the most rabbits wins.
5% of 101 is 5.

1. Kinnaka
2. Hykanima
3. Innia
4. Eha
5. Vlillirier
6. Renarelle
7. Nennmaila
8. Enaluri
9. Hallanen
10. Agoze
11. Uphallant
12. Ouelletta
13. Ladistier
14. Heydieles
15. Fliet
16. Deven
17. Tannolen
18. Onatoh
19. Nisuwa
20. Notoras
21. Prism
22. Teskanen
23. Eugales

did I miss any?

Those are systems in Gallente/Caldari space that players CARE ABOUT before the latest patch (corps live there, or they actively defend those systems). You're off by more than you think.
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#80 - 2014-06-05 18:13:00 UTC
We care about Oicx.
Kehjari's a middle system. Sometimes we care, sometimes we don't.