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Bring WiS to eve already.

First post
Author
Sibyyl
Garoun Investment Bank
Gallente Federation
#21 - 2014-06-05 15:10:57 UTC
Ramona McCandless wrote:
Legion will have xenomorphs?

I like this idea of most of the stations in EVE having massive damage and depressurized sections because we've all been killing things that bleed acid.

"Docking permission denied: No hangar space available currently."

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Shaera Taam
Khanid Prime Free Irregulars
#22 - 2014-06-05 15:17:47 UTC
This again. Hrm... How do I say this?

Why dont we give CCP the time they need to actually do it right? Or are you a WIS-hater hoping theyll deploy too soon, muck it up, and the whole project will finally get ****-canned?

Because if youre really an Incarna-supporter, as I am, then you really need to sit back, exercise some patience, and play EVE as it is.

The LAST thing we want is some WOW / SWTOR / whoknowswhatotherpos knockoff to get rushed out the door because of threads like this one.o

Thus Spake the Frigate Goddess!

Selinate
Selinate INC.
#23 - 2014-06-05 15:26:35 UTC
Shaera Taam wrote:
This again. Hrm... How do I say this?

Why dont we give CCP the time they need to actually do it right? Or are you a WIS-hater hoping theyll deploy too soon, muck it up, and the whole project will finally get ****-canned?

Because if youre really an Incarna-supporter, as I am, then you really need to sit back, exercise some patience, and play EVE as it is.

The LAST thing we want is some WOW / SWTOR / whoknowswhatotherpos knockoff to get rushed out the door because of threads like this one.o


8 years.
Sibyyl
Garoun Investment Bank
Gallente Federation
#24 - 2014-06-05 15:37:06 UTC
Selinate wrote:
Sibyyl wrote:
^^ Ok, serious question. You get to design what's beyond the door. What would you put there?


It adds an entire world apart from what we already play in. To ask this is like asking me to design a whole game in one post. Just start with what you mentioned and keep adding from there.


Let's talk about your ideas:
What if we could also kill each other and then try to steal a portion of the other's isk by stealing a card or some information stored on an implant on them and then trying to hack into a terminal?
I like this idea (maybe not necessarily the implementation) because it brings non-consensual PVP everywhere, even when you're inside a station (albeit with rules per sec, or something like that).

Evade concord on foot and the person's body guard using stealth mechanics.
I like stealth gameplay, assassinations, stealing, pickpocketing, etc. I think if this doesn't bring twitch gameplay to EVE then it could have potential.

What about adding smuggling missions for criminal elements in New Eden?
New Eden does need more drugs with more awesome benefits that people have the motivation to cook and smuggle. But I think this is more of an industry/FIS thing rather than WIS.. unless you mean I should actually balance a boiling flask on a burner using my mouse and then time a reaction and look for color, etc. (I think this is tedious.. minigames should be kept to a minimum imho)

What about assassination missions or the sort that someone like a capsuleer who looks relatively like a normal human is much more suited to carry out rather than a dust 514 mercenary, and doesn't risk truly dying?
I think there should be penalties for walking around outside your pod. The transmission circuitry to send your consciousness to the next clone would have to be lightweight and possible of limited function, so there would be some penalities to walking around and trying to assassinate someone.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Selinate
Selinate INC.
#25 - 2014-06-05 15:51:26 UTC
Sibyyl wrote:


Let's talk about your ideas:
What if we could also kill each other and then try to steal a portion of the other's isk by stealing a card or some information stored on an implant on them and then trying to hack into a terminal?
I like this idea (maybe not necessarily the implementation) because it brings non-consensual PVP everywhere, even when you're inside a station (albeit with rules per sec, or something like that).



Agreed.

Quote:


Evade concord on foot and the person's body guard using stealth mechanics.
I like stealth gameplay, assassinations, stealing, pickpocketing, etc. I think if this doesn't bring twitch gameplay to EVE then it could have potential.



I don't particularly mind bringing in twitch gameplay somewhat and don't see how you'd get around it.

Quote:


What about adding smuggling missions for criminal elements in New Eden?
New Eden does need more drugs with more awesome benefits that people have the motivation to cook and smuggle. But I think this is more of an industry/FIS thing rather than WIS.. unless you mean I should actually balance a boiling flask on a burner using my mouse and then time a reaction and look for color, etc. (I think this is tedious.. minigames should be kept to a minimum imho)



The point is bringing them together. Smuggle contraband through space and then make the final portion of the delivery in person because they're contraband and if you're offloading them from your ship to your station items where they presumably can be inspected, problems will occur.

Quote:


What about assassination missions or the sort that someone like a capsuleer who looks relatively like a normal human is much more suited to carry out rather than a dust 514 mercenary, and doesn't risk truly dying?
I think there should be penalties for walking around outside your pod. The transmission circuitry to send your consciousness to the next clone would have to be lightweight and possible of limited function, so there would be some penalities to walking around and trying to assassinate someone.



Not sure what kind of penalties you'd inflict. I'd be against losing SP.

The main point is, though, that this literally opens up an entirely new realm of possibilities. Just to add on to it a little, what if you let players own the places where bets are made on Dust 514 fights? What if you let them own the bars? What if you let them assign the assassination contracts for some other form of intel or access to information in their account such as owned POS locations or something like that?

You literally open up such an expansive realm of ideas, and they can be iterated upon, that it's another game on its own.

Ramona McCandless
The McCandless Clan
#26 - 2014-06-05 15:54:25 UTC
Hmm

I think that this would lead so some people never docking

Oh wait

I never dock anyway lol

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Selinate
Selinate INC.
#27 - 2014-06-05 15:59:19 UTC  |  Edited by: Selinate
Ramona McCandless wrote:
Hmm

I think that this would lead so some people never docking

Oh wait

I never dock anyway lol


Just like Eve in that you never have to undock, you never have to exit your pod into station.

On top of that: Add crew training to the game. All of our ships do have crews, but we never see them and never interact with them. Just bringing another window with timers and numbers on it is just lazy, let us manage this in person and build barracks or simulators for it and actually see these things in person.

Why not allow capsuleers the ability to have a crew training program where they can train the crew and then sell the crew contract to others? Allow it for better cap or shield recharge, etc.

Same thing with body guards and mercenaries for while walking around stations.

The limits are endless. Not to mention that mechanics like this would take Eve further away from a niche market and appeal to a HUGE array of gamers, thus bringing in a lot more revenue.

On top of this, more people would actually buy the in-game apparel items. They do it in other MMOs, they'll do it in Eve too if you provide an environment to show them off in.
Unsuccessful At Everything
The Troll Bridge
#28 - 2014-06-05 16:08:12 UTC
If CCP was smart, the door in the CQ would lead to a room type selection screen where you can choose between Legion, Valkyrie and Eve Online.

A slightly triangular room perhaps where on each wall there would be a holographic avatar. One wall would be your Legion locker showing your holographic avatar in combat armor, another would be your Valkyrie locker showing your holographic avatar in flight gear, and the Eve locker showing your holographic avatar wearing its pretty Barbie clothes. Also on each wall would be a door that leads to the respective barracks/quarters for each game.

It would be a more immersive style selection screen and make the games feel more tied to each other, not to mention make use of that seemingly useless WiS mechanic.

****. I just broke my own rule. This belonged in F&I.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

MeBiatch
GRR GOONS
#29 - 2014-06-05 16:23:51 UTC
Unsuccessful At Everything wrote:
If CCP was smart, the door in the CQ would lead to a room type selection screen where you can choose between Legion, Valkyrie and Eve Online.

A slightly triangular room perhaps where on each wall there would be a holographic avatar. One wall would be your Legion locker showing your holographic avatar in combat armor, another would be your Valkyrie locker showing your holographic avatar in flight gear, and the Eve locker showing your holographic avatar wearing its pretty Barbie clothes. Also on each wall would be a door that leads to the respective barracks/quarters for each game.

It would be a more immersive style selection screen and make the games feel more tied to each other, not to mention make use of that seemingly useless WiS mechanic.

****. I just broke my own rule. This belonged in F&I.



huh a good idea from a troll.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Kaarous Aldurald
Black Hydra Consortium.
#30 - 2014-06-05 16:28:55 UTC
Nope. The concept has been justly buried.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bagrat Skalski
Koinuun Kotei
#31 - 2014-06-05 16:30:00 UTC  |  Edited by: Bagrat Skalski
Yes, bring another one "CCP I want WIS just like in SC, so I could play another game while playing EVE without toggling windows" thread. Roll

You will not get it in foreseeable future.
Ramona McCandless
The McCandless Clan
#32 - 2014-06-05 16:32:41 UTC
MeBiatch wrote:

huh a good idea from a troll.


Oh shut up. If you can't add to the discussion, either pro or con, shut your fat face.

Selinate wrote:
Ramona McCandless wrote:

I never dock anyway lol


Just like Eve in that you never have to undock, you never have to exit your pod into station.
On top of that: Add crew training to the game. All of our ships do have crews, but we never see them and never interact with them. Just bringing another window with timers and numbers on it is just lazy, let us manage this in person and build barracks or simulators for it and actually see these things in person.
Why not allow capsuleers the ability to have a crew training program where they can train the crew and then sell the crew contract to others? Allow it for better cap or shield recharge, etc.

Same thing with body guards and mercenaries for while walking around stations.

The limits are endless. Not to mention that mechanics like this would take Eve further away from a niche market and appeal to a HUGE array of gamers, thus bringing in a lot more revenue.
On top of this, more people would actually buy the in-game apparel items. They do it in other MMOs, they'll do it in Eve too if you provide an environment to show them off in.


So how would non-consensual PvP work in the station if you dont have to leave your pod?

Crew training means having to actually interac with the normies. If I can beat them and demand they worship me as the Goddess I am, then this idea might have merit. Or at least appeal to me. Also; sell the crew. I like it.

Could we also scoop crew from vanquished foes that I can hand in to Blood Raider outposts for LP?

Why have NPC Bodyguard and Mercs? Your idea would allow Merc corps to extend their services to the toilets and lounges of the stations. Also, "Can I see your Hall Pass Permit?" the possibilities are intriguing now that you mention them.

"mechanics like this would take Eve further away from a niche market and appeal to a HUGE array of gamers" - This however is abhorrent to me and I no want. I would fight this as hard as I could, Im afraid.

In regards to apparell, those of us who recognise an MMORPG as an.... er MMORPG already do wear appropriate clothing to our characters and take thoguht over designing them, it wont make those who hate "space-barbies" and "RP-***s" buy shoez though.

And it wont make me want to spend real money or isk I cannot afford on $300 shoez either

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Selinate
Selinate INC.
#33 - 2014-06-05 16:41:55 UTC
Ramona McCandless wrote:


So how would non-consensual PvP work in the station if you dont have to leave your pod?



It's the same way that it is now. If you don't want to participate in PvP that involves loss of ship in Eve, then don't undock. If you don't want to participate in PvP in station that involves loss of clone (or other things), then don't leave your pod.

Quote:


Crew training means having to actually interac with the normies. If I can beat them and demand they worship me as the Goddess I am, then this idea might have merit. Or at least appeal to me. Also; sell the crew. I like it.

Could we also scoop crew from vanquished foes that I can hand in to Blood Raider outposts for LP?


I don't see why not.

Quote:

Why have NPC Bodyguard and Mercs? Your idea would allow Merc corps to extend their services to the toilets and lounges of the stations. Also, "Can I see your Hall Pass Permit?" the possibilities are intriguing now that you mention them.


To provide a way to protect yourself using non-capsuleers (and non-DUST mercenaries) using normal NPCs. I just saw it as a way to get around having to pay an inordinate sum of money to an actual merc corp to defend you in a high-sec station against possible robberies and muggings. It would just provide a bit of protection, much like adding a shield booster on your badger carrying something through high sec.

Quote:

"mechanics like this would take Eve further away from a niche market and appeal to a HUGE array of gamers" - This however is abhorrent to me and I no want. I would fight this as hard as I could, Im afraid.


There's not much you can do about it if you add these kinds of features, it just attracts more crowds. On top of that, they're going to have to fund this game in some manner. I'd rather not pay 5-10$ extra per month just to have this content, so I don't see what else you could do.

If you just ignore the typical WoW players, it really isn't that bad...

Quote:

In regards to apparell, those of us who recognise an MMORPG as an.... er MMORPG already do wear appropriate clothing to our characters and take thoguht over designing them, it wont make those who hate "space-barbies" and "RP-***s" buy shoez though.

And it wont make me want to spend real money or isk I cannot afford on $300 shoez either


attracting different crowds and different types of gamers will result in more people buying it though. I'm sure that people who have found out that CQ is useless right now and didn't bother to do anything with their avatars would feel the same way, though.
Antihrist Pripravnik
Scorpion Road Industry
#34 - 2014-06-05 16:43:36 UTC
Selinate wrote:
Let us walk around in the stations. Deploy WiS already. It will be the biggest update to your main gameplay component in Eve's history: Ship spinning.

Thanks.


At this point, with all of the discussion on the forums that took place since 2011 about WiS and everything that had happened in the mean time, a thread like this can only be classified as trolling. I simply can not believe that you are genuinely not informed about the state, plans and reason behind the current situation with WiS because all the answers about WiS are just one search away - web or forum.
Ramona McCandless
The McCandless Clan
#35 - 2014-06-05 16:47:44 UTC  |  Edited by: Ramona McCandless
Selinate wrote:
[quote=Ramona McCandless]

Quote:

"mechanics like this would take Eve further away from a niche market and appeal to a HUGE array of gamers" - This however is abhorrent to me and I no want. I would fight this as hard as I could, Im afraid.


There's not much you can do about it if you add these kinds of features, it just attracts more crowds.



If that is the case, then Im afraid Im entirely against WiS.

I like this game because it is niche, not inspite of it, sorry

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Josef Djugashvilis
#36 - 2014-06-05 16:51:18 UTC
Selinate wrote:
Let us walk around in the stations. Deploy WiS already. It will be the biggest update to your main gameplay component in Eve's history: Ship spinning.

Thanks.


I am not in favour of ambulation unless it comes with considerable game enhancing content, which is, to put it mildly, unlikely to happen.

However, it does amuse me that CCP make Barbie clothing items available which are utterly pointless as no one (apart from the owner of the character) can really see a character in all its Barbie glory.

As it is rather hot in my pod I only wear a T-shirt and boxer shorts.

This is not a signature.

Anna Karhunen
Inoue INEXP
#37 - 2014-06-05 16:52:36 UTC
Selinate wrote:
Let us walk around in the stations. Deploy WiS already. It will be the biggest update to your main gameplay component in Eve's history: Ship spinning.

Thanks.

While I'd love to have WiS, I don't have any faith whatsoever in CCP being able to code it. Not after reading that Guardian article. If anything, I hope they tackle sov system next, because it is the area where damage done would affect me the least, and I'd get to enjoy loads of tears from nullsec residents.

As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia

Bagrat Skalski
Koinuun Kotei
#38 - 2014-06-05 16:56:46 UTC
198 pages
29 pages
39 pages

As you see, your idea is already buried. I don't know what can reanimate it. Just deal with it.
Josef Djugashvilis
#39 - 2014-06-05 17:05:27 UTC
Bagrat Skalski wrote:
198 pages
29 pages
39 pages

As you see, your idea is already buried. I don't know what can reanimate it. Just deal with it.


Victor Frankenstein would like a word with you...

This is not a signature.

Bagrat Skalski
Koinuun Kotei
#40 - 2014-06-05 17:12:49 UTC
Josef Djugashvilis wrote:
Bagrat Skalski wrote:
198 pages
29 pages
39 pages

As you see, your idea is already buried. I don't know what can reanimate it. Just deal with it.


Victor Frankenstein would like a word with you...


Thanks, I would rather update my clone.
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