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Mordu's spawn rates

First post
Author
Niden
Imperial Academy
Amarr Empire
#1 - 2014-06-05 12:06:55 UTC
As far as I can tell by my own and my alliance' observations as well as by talking on Gallente militia-wide channels Mordu's legion spawns have slowed down drastically since launch. Several people, including me, had seen (and killed) spawns on lauch day but I have yet spoken to no-one who has seen one since. I have spoken to quite a few that spent all day yesterday looking for them, combing through entire regions and coming up empty handed.

As far as I can tell populated LS space is virtually void of Mordu's. Am I being paranoid or is there a problem?

/N
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#2 - 2014-06-05 12:14:00 UTC
The contested sites don't seem to be despawning once the can is cracked either
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#3 - 2014-06-05 12:51:33 UTC
Niden wrote:
As far as I can tell by my own and my alliance' observations as well as by talking on Gallente militia-wide channels Mordu's legion spawns have slowed down drastically since launch. Several people, including me, had seen (and killed) spawns on lauch day but I have yet spoken to no-one who has seen one since. I have spoken to quite a few that spent all day yesterday looking for them, combing through entire regions and coming up empty handed.

As far as I can tell populated LS space is virtually void of Mordu's. Am I being paranoid or is there a problem?

/N


Your not alone.

We found some on Wednesday afternoon, but nothing since.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

NEONOVUS
Mindstar Technology
Goonswarm Federation
#4 - 2014-06-05 12:58:12 UTC
Mordu left when capsuleers greeted them with firepower
No reason to try and fight a multiprong effort

Good going, now we wont know what the guristas were up to
Last Wolf
Umbra Wing
#5 - 2014-06-05 13:14:59 UTC
I would be willing to bet that launch had every mordu spawn already spawned to get the market started. Now that they have all been killed they have all started their randomized respawn timer.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Niden
Imperial Academy
Amarr Empire
#6 - 2014-06-05 14:03:58 UTC
Well if it's 'working as intended' I'd say that the spawn rates are a tad low. We had people trawling for hours directly after DT - nothing, not even a Garmur.

/N
CCP Affinity
C C P
C C P Alliance
#7 - 2014-06-05 14:37:52 UTC
Corraidhin Farsaidh wrote:
The contested sites don't seem to be despawning once the can is cracked either


this was fixed today

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CCP Fozzie
C C P
C C P Alliance
#8 - 2014-06-05 14:39:58 UTC
We haven't changed the spawn rates of the Mordu's Belt NPCs and they are definitely still spawning.

We may tweak the spawn rates in the future but for now they're the same as they were yesterday.

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SurrenderMonkey
State Protectorate
Caldari State
#9 - 2014-06-05 14:41:59 UTC
Also, my invention success rate has plummeted! Why, I did 10 invention jobs yesterday and only TWO succeeded! Stealth nerfs!

Roll


In related news, random is still random.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Niden
Imperial Academy
Amarr Empire
#10 - 2014-06-05 14:48:46 UTC  |  Edited by: Niden
CCP Fozzie wrote:
We haven't changed the spawn rates of the Mordu's Belt NPCs and they are definitely still spawning.

We may tweak the spawn rates in the future but for now they're the same as they were yesterday.


By all accounts I've managed to get a hold of it's been pretty dry out there, even directly post DT. I guess market prices are a good yard stick, but that will take some time to settle. I'd like to see people actually using these ships in LS for PvP, lest they just become a commodity traded to carebears for ISK.

/N
Naoru Kozan
Perkone
Caldari State
#11 - 2014-06-05 16:02:08 UTC
Chaining belts is a thing that improves your chances of hauler spawns, clone rats and Mordus rats.

The more you know.
Syrias Bizniz
some random local shitlords
#12 - 2014-06-05 16:16:18 UTC
As far as i can tell, faction spawn rates in asteroid belts have dropped to zero a year or two ago.
Friends can confirm this.

Then again, it might just be that someone is running the belts a lot faster than you, looks for the mordus, and if he finds them, blaps them and destroys the wreck afterwards.
That's how smart people rat for high value targets.
And since new spawns are really rare when everyone is blitzing belts, mordu spawns are really really rare the whole day over after the initial spawnwaves from DT have been checked.
Catherine Laartii
Doomheim
#13 - 2014-06-05 18:24:21 UTC
All the more reason for them to add lowsec encounter agents...
Dorian Wylde
Imperial Academy
Amarr Empire
#14 - 2014-06-06 01:14:39 UTC
Naoru Kozan wrote:
Chaining belts is a thing that improves your chances of hauler spawns, clone rats and Mordus rats.

The more you know.



No, chaining gets you the same spawns over and over again. You have to kill everything to get new spawns. Nothing gives you a better chance at higher level loot, it goes in cycles. Chaining is the process of stopping the cycle to keep getting the same higher bounty rats respawning.
Caleb Seremshur
Commando Guri
Guristas Pirates
#15 - 2014-06-06 02:37:59 UTC
Dorian Wylde wrote:
Naoru Kozan wrote:
Chaining belts is a thing that improves your chances of hauler spawns, clone rats and Mordus rats.

The more you know.



No, chaining gets you the same spawns over and over again. You have to kill everything to get new spawns. Nothing gives you a better chance at higher level loot, it goes in cycles. Chaining is the process of stopping the cycle to keep getting the same higher bounty rats respawning.



I find it quite useful just to pick a constellation, warp to the belts and just kill nothing if they're not what I want. Do this for each system in the chain and just cherry pick the good spawns. 15 min after the belt has been entered the old spawn leaves and a new one enters. Anecdotally I managed to find almost 10 clone negotiators in a few hours just from this process.

FWIW though I haven't seen commander spawn in many months, methinks maybe clone spawn rates are significantly higher on the ladder than they should be and are over-running everything else.
Hav0cide
The Graduates
The Initiative.
#16 - 2014-06-06 11:03:02 UTC
Caleb Seremshur wrote:
Dorian Wylde wrote:
Naoru Kozan wrote:
Chaining belts is a thing that improves your chances of hauler spawns, clone rats and Mordus rats.

The more you know.



No, chaining gets you the same spawns over and over again. You have to kill everything to get new spawns. Nothing gives you a better chance at higher level loot, it goes in cycles. Chaining is the process of stopping the cycle to keep getting the same higher bounty rats respawning.



I find it quite useful just to pick a constellation, warp to the belts and just kill nothing if they're not what I want. Do this for each system in the chain and just cherry pick the good spawns. 15 min after the belt has been entered the old spawn leaves and a new one enters. Anecdotally I managed to find almost 10 clone negotiators in a few hours just from this process.

FWIW though I haven't seen commander spawn in many months, methinks maybe clone spawn rates are significantly higher on the ladder than they should be and are over-running everything else.


You have to kill all spawns for a new spawn. If you dont kill them rhey remain in the system.

I have found two mordus battleshipa and a frigatw so far. Its a patience and long task but rewarding

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Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#17 - 2014-06-06 11:35:23 UTC
Here's a thought...even if Mordu's Legion don't have stations it might make sense for some roaming agents to be introduced similar to some of the agents in the SoE arc where they are sat in a ship in system at a beacon. They are mercs after all so don't need an office as such to provide missions and rewards. This would allow for the Legion ro have a presence anywhere that CCP chose (same goes for SoE and any other faction too guess...).

This could provide a means to introduce more difficult PvP style missions that take players into losec (or losec agents take players into null). This *might* encourage the more adventurous players to take the jump into lower security areas...
Royally
Weird Wanderers
#18 - 2014-06-06 12:04:27 UTC
Corraidhin Farsaidh wrote:
Here's a thought...even if Mordu's Legion don't have stations it might make sense for some roaming agents to be introduced similar to some of the agents in the SoE arc where they are sat in a ship in system at a beacon. They are mercs after all so don't need an office as such to provide missions and rewards. This would allow for the Legion ro have a presence anywhere that CCP chose (same goes for SoE and any other faction too guess...).


Mordus legion does have a station, in pure blind, it has several mission agents going from level I to IV and an LP store.

Corraidhin Farsaidh wrote:
This could provide a means to introduce more difficult PvP style missions that take players into losec (or losec agents take players into null). This *might* encourage the more adventurous players to take the jump into lower security areas...


There are already null agents for Mordus Legion, and you can hunt for their ships in lowsec, this seems superfluous
Caleb Seremshur
Commando Guri
Guristas Pirates
#19 - 2014-06-06 12:05:07 UTC
It won't. If current incentives aren't working extremely campable null gates won't either
Major Trant
Brutor Tribe
Minmatar Republic
#20 - 2014-06-06 12:13:13 UTC  |  Edited by: Major Trant
Naoru Kozan wrote:
Chaining belts is a thing that improves your chances of hauler spawns, clone rats and Mordus rats.

The more you know.

No it doesn't, it reduces their chances. Because you are reducing the number of new spawns by allowing the current spawns to rebuild.

Edit: Sorry, others have already stated this.
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