These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Kronos: Welcome back, unkillable supercarriers.

First post
Author
Dinsdale Pirannha
Pirannha Corp
#41 - 2014-06-04 13:18:52 UTC  |  Edited by: ISD Ezwal
Muad 'dib wrote:
With insane ability's like killing cruisers quickly....




.. two of those supercarrier bad boys should cost like 60bil or somthing LOL



Ah, but you see, there are 2 things that CCP mouths, but does not follow through with.

1. The game is supposed to be rock/paper/scissors where every ship has an Achilles' heel.
2. Cost of ship is not supposed to guarantee invincibility, and an order of magnitude difference in cost only buys you a slight improvement.

Both those arguments are thrown back at players who complain about the fact that T2 cruisers are only marginally better than their T1 counterparts, and will certainly be used when fozzie destroys the value of T3's.

But when it comes to supercaps, those arguments are suddenly supposed to hold no water.


*Snip* Removed off topic part of the post. ISD Ezwal.
Altrue
Exploration Frontier inc
Tactical-Retreat
#42 - 2014-06-04 13:20:31 UTC  |  Edited by: Altrue
Quote:
The game is supposed to be rock/paper/scissors where every ship has an Achilles' heel.


Currently the game is rock/paper/scissors/CHAINSAW MOTHER F*C*ER!!!

Proposal:
Remove all titans, remove all supercarriers, turn sovgrind into a timer that decreases faster the more attackers are on field.

Reimburse titan and supercarriers pilots with AUR to spend in the New ☼ Eden Store.

Don't thank me.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Retar Aveymone
GoonWaffe
Goonswarm Federation
#43 - 2014-06-04 13:23:42 UTC
you know that anyone defending a ship being able to murder the one counter to it with ease as justified because the ship is expensive is both bad at this game, and bad at understanding game design
Jenn aSide
Soul Machines
The Initiative.
#44 - 2014-06-04 13:27:02 UTC
Altrue wrote:
Quote:
The game is supposed to be rock/paper/scissors where every ship has an Achilles' heel.


Currently the game is rock/paper/scissors/CHAINSAW MOTHER F*C*ER!!!

Proposal:
Remove all titans, remove all supercarriers, turn sovgrind into a timer that decreases faster the more attackers are on field.

Reimburse titan and supercarriers pilots with AUR to spend in the New ☼ Eden Store.

Don't thank me.


I think there should be a forum pop up that says "WARNING, you are about the hand the game to the CFC and violate Malcanis' Law all at the same time if you continue typing".
Marsha Mallow
#45 - 2014-06-04 13:36:58 UTC  |  Edited by: Marsha Mallow
Don't care if they are OP, I have an alt with max drone skills \o/

Still too tightfisted to get one tho, although I might borrow one and go joyriding in it. Death2allsupers.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Trin Javidan
Caymen Labs
#46 - 2014-06-04 13:37:31 UTC
Its all because of more dead supers = moar isk destroyd = more plex for $$
iskmagnet
Hostile.
PURPLE HELMETED WARRIORS
#47 - 2014-06-04 13:39:25 UTC
Try dropping that thing in lowsec and see what happens to you.
Rroff
Antagonistic Tendencies
#48 - 2014-06-04 13:47:11 UTC  |  Edited by: Rroff
I'm guessing with a fit like that unless he stopped to refit for cap regen, you don't even need hics, just set FBs on it or even fighters, keep it neuted below jump cap and let nature run its course - even if it warps off its not going anywhere.

EDIT: Obviously this is slightly idealistic
Money Makin Mitch
Paid in Full
#49 - 2014-06-04 14:29:45 UTC
Caviar Liberta wrote:
Bill Lane wrote:
What do you want? Why in the world should a super not be able to do this? I swear if half the complainers got their way concerning supers and carriers, the only thing they could ever hit would be other caps. Explain to me why so many think that you should be able to gank a super with less than 5 subcaps, with no way for the cap ship to defend itself?

It's a super-carrier for pete's sake. IT SHOULD BE OP!


Well, if you want to get that HIC off your super capital then cyno in some sub-cap support.

If you want to get that super, bring more than a lone HIC.
Herzog Wolfhammer
Sigma Special Tactics Group
#50 - 2014-06-04 15:52:11 UTC
Abrazzar wrote:
I say disconnect capitals and sub-capitals while making them interdependent:

Remove the ability of capitals to target and require them a sub-capital for target acquisition.
Make capitals highly resistant to sub-capital weapons. Now it needs sub-caps for caps to do anything and it needs caps to kill caps.
Logistics are applied through the fleet interface instead of targeting (add a new e-war named transfer disruption and specialized ships).
Fighters and fighter bombers need to be assigned (add a specialized ship for this role).
XL guns can't hit anything in the same grid anymore but reach out up to 0.25 AU (depending on weapon and ammunition) for cross-grid assaults and POS Deathstar defence grids.

Capitals are a class of their own and capital warfare mechanics should reflect this.




Every capitol ship should have one exhaust port.... Cool

Bring back DEEEEP Space!

Retar Aveymone
GoonWaffe
Goonswarm Federation
#51 - 2014-06-04 16:33:56 UTC
Money Makin Mitch wrote:

If you want to get that super, bring more than a lone HIC.

this attitude is emblematic of not really understanding the problem (or in many cases deliberately misunderstanding it)

no supercarrier can die to a lone hic right now (because a hic has basically no dps). a lone hic can keep a supercarrier from escaping, but whatever comes to try to kill the supercarrier has to be able to kill it.

the issue when a supercarrier can kill a hic is that any trapped supercap or group of supercaps in lowsec can simply murder all hics and cyno out regardless of the fleet they're facing or the support they have: they are at little risk of dying because anytime they might die they just frogout

supercarriers were already very hard to pin down in lowsec thanks to hics being **** - we derped a large supercarrier fleet into an obvious and well-stocked trap and still got out with most of our supercarriers because hics were already easy to scrape off even without the super being able to instagib them

if even PL+BL couldn't hold down an entire CFC supercarrier fleet before these changes, who exactly is the well-prepared group that will have enough hics to outlast the fighterswarm the supercarriers will drop?
Arronicus
State War Academy
Caldari State
#52 - 2014-06-04 18:14:49 UTC  |  Edited by: ISD Ezwal
Rroff wrote:
I'm guessing with a fit like that unless he stopped to refit for cap regen, you don't even need hics, just set FBs on it or even fighters, keep it neuted below jump cap and let nature run its course - even if it warps off its not going anywhere.

EDIT: Obviously this is slightly idealistic


Hence keeping your other fittings within your cargohold and fleet hangar. Even if you needed to gtfo asap, and fit all your lows and mids with cap rechargers and cap power relays, you'd still be dealing over 3.2k dps per nyx, more than enough to kill the odd additional hictor that shows up


*Snip* Removed reply to a deleted post. ISD Ezwal.
Destoya
Habitual Euthanasia
Pandemic Legion
#53 - 2014-06-04 18:34:39 UTC  |  Edited by: Destoya
Devoter has 434k explosive hitpoints with a normal t2 fit and no implants (no explosive hardener even). It has nearly 900k explosive HP once the reactive hardener adapts. A SINGLE oneiros reps it for 14k DPS in this state before even heating its reps. No matter how many highslots you devote to drone control units a pair of supercarriers is not going to break that tank.

Seriously, fit an explosive hardener to your ships or fly ships with a native T2 resist profile (amarr) and laugh while the fighters ping away at you because literally everyone is using exclusively einherjis due to their superior tracking/speed.

Alternatively, you could just shoot the fighters themselves (with your support fleet, of all things). I dont know about you but I dont think 5 DCU nyxes are especially good at repairing their drones.It

One more thing; focused warp disruptors have a cycle time of 6 seconds with the script in. It's only 30 seconds if you want to use the bubble. In lowsec a pair of hics are very capable of holding down 2-3 supers and are impossible to kill if there are any logistics on the field.
Jaiimez Skor
The Infamous.
#54 - 2014-06-05 03:31:39 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from personal attacks. ISD Ezwal.

Yes Nyx's can now blap subcaps hard, but they're not indestructible, Destoya listed some very good points, and as others have said, why should a lone hictor or 2 hictors equalling a cost of around 400 million be able to hold down a ship worth 22 for the hull alone, without any means of defending itself. As someone who's hunted supercaps I have always felt sorry for the dudes we're killing knowing their so defenceless against a 250 mil ship.
GreenSeed
#55 - 2014-06-05 03:33:39 UTC  |  Edited by: ISD Ezwal
Arronicus wrote:

The heavy interdictor was designed to deal with the old supercarrier and titan damage outputs. The issue is that CCP is continually trying to reduce the viability of capitals and super capitals to be one-size-fits-all ships that can effectively deal with sub-capitals even in numbers, and this is completely counter-productive to that end. They've made faster, higher damage, more survivable fighters (and fighter bombers), which except for speedtanked cruisers and frigates, are going to be devastating to subcap fleets. Without some sort of change to hictors, not an overall tank, but some specialized mechanic to increase their effectiveness against supercaps, I believe that it's going to become vastly more difficult to kill supers fielding fighters. Perhaps something like a capital interdiction probe, like what regular interdictors have, but that only affects capitals (or supercaps). Something to change the current dynamic of needing large amounts of hictors to have a chance at even killing a small portion of an enemy supercap fleet in lowsec.


*Snip* Please refrain from personal attacks. ISD Ezwal.

tell that to XL turrets, tell that to FBs, tell that to sentries, dronebays on Dreads, target counts, fuel costs, etc, etc.

making drone skills benefit cap drones seems hasty, and should have come with a mild rebalance on the drones, but to cry "OMG SUPER ARE BACK!" is pretty far fetched.

also, capital bubble? you are talking about ships that represent months of work for their owners and for alliances, months of rent time if lost en masse. Blink capital tackle is fine, move along.
Anile8er
Holoband Research and Development
#56 - 2014-06-05 03:39:23 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from personal attacks. ISD Ezwal.
.

The fit you're linking has no tackle, how about warp off and come back if you're primary. Basically what you are arguing is that HICs wont be able to tackle 1 or 2 SC, orbit it, and wait for some blob to form and come kill it. Essentially you might have to have a game plan to kill supers now. Welcome to EVE.
Dimitryy
Silent Knights.
LinkNet
#57 - 2014-06-05 03:53:39 UTC
Hmm, that is an interesting fit. I'll keep an eye out for the lowsec super fleets of Greater Western Co-Prosperity Sphere using your anti-tackle Nyx fits.
Money Makin Mitch
Paid in Full
#58 - 2014-06-05 04:00:48 UTC  |  Edited by: ISD Ezwal
Jaiimez Skor wrote:
*Snip* Please refrain from personal attacks. ISD Ezwal.
.

Yes Nyx's can now blap subcaps hard, but they're not indestructible, Destoya listed some very good points, and as others have said, why should a lone hictor or 2 hictors equalling a cost of around 400 million be able to hold down a ship worth 22 for the hull alone, without any means of defending itself. As someone who's hunted supercaps I have always felt sorry for the dudes we're killing knowing their so defenceless against a 250 mil ship.

Pretty much all of this... who the hell fits 3 EANMS? I'm terrible at Eve and even I know this :P

As for that fit... sure it's got "mad dps" but look at the tank and capacitor... your're proper ****** if you get baited and trapped.

A super should be able to extract itself from a scenario of one or two HIC or DIC trying to tackle it... it's a bloody 20+bil ship for crying out loud!

CCP... you really need to give supers their regular drone bays back. There is no reason for them not to have it now that they can only field 10 drones at a time.
Arronicus
State War Academy
Caldari State
#59 - 2014-06-05 05:59:23 UTC
Destoya wrote:
Devoter has 434k explosive hitpoints with a normal t2 fit and no implants (no explosive hardener even). It has nearly 900k explosive HP once the reactive hardener adapts. A SINGLE oneiros reps it for 14k DPS in this state before even heating its reps. No matter how many highslots you devote to drone control units a pair of supercarriers is not going to break that tank.

Seriously, fit an explosive hardener to your ships or fly ships with a native T2 resist profile (amarr) and laugh while the fighters ping away at you because literally everyone is using exclusively einherjis due to their superior tracking/speed.

Alternatively, you could just shoot the fighters themselves (with your support fleet, of all things). I dont know about you but I dont think 5 DCU nyxes are especially good at repairing their drones.It

One more thing; focused warp disruptors have a cycle time of 6 seconds with the script in. It's only 30 seconds if you want to use the bubble. In lowsec a pair of hics are very capable of holding down 2-3 supers and are impossible to kill if there are any logistics on the field.


the 6 seconds part is a good point I forgot about.

However, I think it's sillier to assume people would throw all their eggs in one drone damage type basket. Now sure, that extra bit of speed on an einherji might have been that important before, but considering the speeds even one drone navigation computer puts fighters at, mixing them up with something like Firlbogs, which have similar orbit velo and decent tracking as well would be more than prudent. All of a sudden, the mega devoter isn't tanking the dps so well, especially considering the reactive hardener doesn't have one or two primary damage types to react to (50/50 split of firlbog/einherji is therm/kin/explo 35/30/35. Got a bunch of logi on the field to actively keep them alive? Yes, the hictors should survive, but with this change, that is going to become increasingly more difficult.


Oh, and a slight amendment, punched the numbers in properly, the fighters will do 7.1k dps @ 5km/s mwd speed, with ~12,000 EHP each, so, not nearly as viable to smartbomb anymore, you'll need focused dps.
Shade Millith
Tactical Farmers.
Pandemic Horde
#60 - 2014-06-05 08:35:27 UTC  |  Edited by: Shade Millith
The issue with this change is that Supercarriers are going to be the dominant force in warfare again. Fighters that can hit frigates while having 400 DPS each and move faster than an interceptor.

Carriers are going be be bad enough, but Supers with the massive damage bonuses are just insane.

And now the Supercaps don't even need to be on field to do so, they can just assign their fighters while safe orbiting a POS shield.

Welcome back to the age of Supercarriers Online. Didn't really miss it, to be honest.