These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
12Next page
 

When is too early to create a new corporation?

First post
Author
Quant Predictorian
Center for Advanced Studies
Gallente Federation
#1 - 2014-06-04 08:47:49 UTC
Is there such thing?

Investor, ancap, correspondence chess player, Fischer random fan (http://www.chess959.com)

Gregor Parud
Imperial Academy
#2 - 2014-06-04 08:53:07 UTC
There's different answers to that, but the overall one would probably be "if you lack the proper understanding of the pitfalls and issues that (may) come from being in a corporation".

You will learn a lot more and more different play styles and you'll advance faster if you're in an active group of knowledgeable players capable and willing to help you on your way. EVE is very much about WHAT and WHO you know so the worst thing a newbie can do is sit in his own little corp, shielded from other people. The really worst thing would be to lure other newbies into that corp so you form a cluster of uninformed newbies without guidance and help.
ShahFluffers
Ice Fire Warriors
#3 - 2014-06-04 08:58:58 UTC
Ask yourself these questions...

- what bad things can happen if I create my own corporation?

- what solutions do I have to counter said bad things?

- why do I need a corporation?


If you can't find at least 2 things [each] for the first two points then it is probably not a good idea to create your own corp. if you don't have a specific answer for the last point then it is definitely not a good idea to create your own corp.
Forest Archer
State War Academy
Caldari State
#4 - 2014-06-04 08:59:19 UTC
Also you have to think why do I want to create a new corp if it's to avoid Npc taxes that's one thing, if you are going to join what benefit can you offer over other corps or even Npc corps. What is the corp focused on, and what is the goal of the corp.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

NightCrawler 85
Phoibe Enterprises
#5 - 2014-06-04 10:03:05 UTC
If you have to ask when it's too early chances are that you are not ready.
Gully Alex Foyle
The Scope
Gallente Federation
#6 - 2014-06-04 10:56:43 UTC
Just adapt the #1 Rule of EVE: don't create what you cannot afford to lose.

If you don't mind bad things happening (awoxing, wardecs, corp theft, whatever), create a Corp whenever you wish!

EVE doesn't need more risk-adversity, imo. If you're prepared (in the worst case scenario) to lose whatever you put into the Corp (assets, your time, your credibility, whatever) just go for it.

Learning from your mistakes is always better, if you're willing to pay the price. It's just pixels, anyway!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Quant Predictorian
Center for Advanced Studies
Gallente Federation
#7 - 2014-06-04 10:58:05 UTC  |  Edited by: Quant Predictorian
Gregor Parud wrote:
The really worst thing would be to lure other newbies into that corp so you form a cluster of uninformed newbies without guidance and help.


This could be true for a regular (average) MMO game. But I think, EVE is a little bit different. You'll never become a master of this multiverse like in RL. Of course there are tons of gurus in RL and EVE, but almost all of them won't survive in an unexpected chaos. But I agree with you about the lack of knowledge on EVE mechanics (anything could be fit into this category skill planning, ship modifications or something hard to understand for a newbie) could be disastrous.

Investor, ancap, correspondence chess player, Fischer random fan (http://www.chess959.com)

Quant Predictorian
Center for Advanced Studies
Gallente Federation
#8 - 2014-06-04 11:05:45 UTC
Gully Alex Foyle wrote:
Just adapt the #1 Rule of EVE: don't create what you cannot afford to lose.
!

I felt like that I'm creating a trading stocks, futures or options account in a brokerage firm.


Gully Alex Foyle wrote:
Learning from your mistakes is always better, if you're willing to pay the price. !


Learning never finishes: in or out. Isn't it?


Investor, ancap, correspondence chess player, Fischer random fan (http://www.chess959.com)

Velicitia
XS Tech
#9 - 2014-06-04 11:10:55 UTC  |  Edited by: Velicitia
Quant Predictorian wrote:
Gregor Parud wrote:
The really worst thing would be to lure other newbies into that corp so you form a cluster of uninformed newbies without guidance and help.


This could be true for a regular (average) MMO game. But I think, EVE is a little bit different. You'll never become a master of this multiverse like in RL. Of course there are tons of gurus in RL and EVE, but almost all of them won't survive in an unexpected chaos. But I agree with you about the lack of knowledge on EVE mechanics (anything could be fit into this category skill planning, ship modifications or something hard to understand for a newbie).



Not sure what you're on about here -- it's far more true in EVE that "newbies banding together without experienced people to help is bad" than in a regular MMO.

Regular MMO Newbie Corp:
- hey, what's that red flag mean?
- oh, he's turned on his PVP flag. Just ignore him, you'll be fine.

Eve Newbie Corp:
- That red flashy guy (read: War Target) must have his PVP flag on, if I ignore him I'll be fine...
- hey where did my shield go!? [boom]
- [rage quit]

edit to be less bitter --> I'm making gross generalizations about both EVE and other MMOs ...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Gregor Parud
Imperial Academy
#10 - 2014-06-04 11:20:30 UTC  |  Edited by: Gregor Parud
Quant Predictorian wrote:
Gregor Parud wrote:
The really worst thing would be to lure other newbies into that corp so you form a cluster of uninformed newbies without guidance and help.


This could be true for a regular (average) MMO game. But I think, EVE is a little bit different. You'll never become a master of this multiverse like in RL. Of course there are tons of gurus in RL and EVE, but almost all of them won't survive in an unexpected chaos. But I agree with you about the lack of knowledge on EVE mechanics (anything could be fit into this category skill planning, ship modifications or something hard to understand for a newbie) could be disastrous.


The vast majority of MMO's don't allow their players to fail whether that's to NPC or other players, there's tons of safety systems in place. Not so in EVE, failure is a large part of the game and being beaten down (either by the game mechanics, UI, learning curve or the hilarious stuff other players can do to you) is part of everyone's journey.

If you play solo then you'll have to test every wall you run in to by running into it headfirst, just to see if it'll hurt. More experienced players can point out the walls that'll hurt like a mofo and should be avoided, and others that won't hurt at all or will actually help you. And since EVE's journey is paved with walls smart people would probably choose to make use of other's experience, the ones who don't will probably end up with a head ache and will quite possibly just give up after yet another trip to the doctor.
Quant Predictorian
Center for Advanced Studies
Gallente Federation
#11 - 2014-06-04 11:22:57 UTC
Velicitia, I meant new corp as a non-combat corporation mostly focus on finance and investment. I don't know if there is such thing on EVE. I don't mean non-combat corp as a friendly peaceful corp but a corp uses other ways to destroy or weaken other corporations.

Investor, ancap, correspondence chess player, Fischer random fan (http://www.chess959.com)

Quant Predictorian
Center for Advanced Studies
Gallente Federation
#12 - 2014-06-04 11:27:22 UTC
Gregor Parud wrote:
More experienced players can point out the walls that'll hurt like a mofo and should be avoided, and others that won't hurt at all or will actually help you. And since EVE's journey is paved with walls smart people would probably choose to make use of other's experience, the ones who don't will probably end up with a head ache and will quite possibly just give up after yet another trip to the doctor.


Totally agree on this. I just wanted to clarify that there is no guarantee on this experienced players guidance to newbie. Of course it helps a lot, but still an experienced player is a newbie to more experienced player and so on.

Investor, ancap, correspondence chess player, Fischer random fan (http://www.chess959.com)

Velicitia
XS Tech
#13 - 2014-06-04 11:36:50 UTC
Quant Predictorian wrote:
Velicitia, I meant new corp as a non-combat corporation mostly focus on finance and investment. I don't know if there is such thing on EVE. I don't mean non-combat corp as a friendly peaceful corp but a corp uses other ways to destroy or weaken other corporations.


Well, you can try it ... but that doesn't stop someone else from curb-stomping you.

Eve has absolutely no "I don't want to get into combat at all, ever" option.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Gully Alex Foyle
The Scope
Gallente Federation
#14 - 2014-06-04 12:44:10 UTC
Quant Predictorian wrote:
Gregor Parud wrote:
More experienced players can point out the walls that'll hurt like a mofo and should be avoided, and others that won't hurt at all or will actually help you. And since EVE's journey is paved with walls smart people would probably choose to make use of other's experience, the ones who don't will probably end up with a head ache and will quite possibly just give up after yet another trip to the doctor.


Totally agree on this. I just wanted to clarify that there is no guarantee on this experienced players guidance to newbie. Of course it helps a lot, but still an experienced player is a newbie to more experienced player and so on.

True, but since you seem an analytical dude:

- learning curve isn't linear

- EVE knowledge distribution is fairly bell-shaped

So: a ten-day old player will be roflstomped much much more than a 1- or 2-year old :)

Still, go for it!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#15 - 2014-06-04 12:47:28 UTC
If you're not absolutely positive that:
A) your level of experience can be drawn on by most of your corp, or you have another rock-solid means of otherwise enriching your corpmates with added expertise to draw on,
B) you possess the ability to invest the requisite time to properly organize, lead, and create content for your corpmates,
C) you can avoid the pitfalls of managing a corp among other hostile corps,
D) you believe that you're prepared to handle or avoid disasters that tend to happen to corps, such as schisms, thefts, awoxing, burnouts, etc.

There's more points I could come up with, but the takeaway is this - unless you've experienced how an experienced, competent corp is run, and believe you can keep up with that, then don't start a corp.

The reason I believe the demands are so high is because peoples' Eve experience is very much tied to the performance of their corp, and it's leadership. A sub-par corp makes Eve sub-par.

I don't know about you guys, but I'd like to see people stick around in Eve, especially new blood. And there are plenty, PLENTY of old, experienced corps out there to join, who have had time to go around the block, iterate on their structure, experience all the ups and downs, and have lived through it all. In general these corps are better, just better, than new corps with inexperienced leadership.

If you want to be a leader, here's a better path - join a longstanding corp, be active, seek duties and responsibilities(believe me there's plenty to go around), gain experience, and you will get on the short-list for leadership positions. Once you've proven your abilities, you may inherit a large, experienced, organized, competent group, with all the human infrastructure in place. And if the mobility isn't actually there, at least you will have been taught how it's done right.
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#16 - 2014-06-04 15:35:06 UTC  |  Edited by: Haedonism Bot
Quant Predictorian wrote:
Velicitia, I meant new corp as a non-combat corporation mostly focus on finance and investment. I don't know if there is such thing on EVE. I don't mean non-combat corp as a friendly peaceful corp but a corp uses other ways to destroy or weaken other corporations.


Why exactly would you need a corporation for finance and investment? I'm not saying that you are wrong, just that most people who who engage in those sorts if things do so as a primarily solo activity, either within the context of a corporation devoted to some other purpose, or an NPC corp, or they may have a one man corporation that they wear for purely aesthetic reasons. Really any activity which can be done while docked does not require a corporation. Of course, it is possible that you may have a brilliant scheme that falls outside the norm, like running a massive Ponzi scheme with a small group of friends.

My other point is that if you intend to recruit other people into your corporation, and to allow those people to undock, then you really don't have the option of being a non-combat corporation. You can either be fighters or you can be targets, there really isn't a third option. Some small corps are pretty good at flying under the radar and avoiding combat, but once you get more than 10 members or so you will find that people will begin to hunt you.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Myfanwy Heimdal
Heimdal Freight and Manufacture Inc
#17 - 2014-06-04 17:08:42 UTC
Being in a one-person corp has its advantages. Mostly the corp chatter in the NPC Corp has been eliminated.

Pam:  I wonder what my name means in Welsh?Nessa: Why?

Mara Rinn
Cosmic Goo Convertor
#18 - 2014-06-12 01:36:57 UTC
Myfanwy Heimdal wrote:
Being in a one-person corp has its advantages. Mostly the corp chatter in the NPC Corp has been eliminated.


Depending on your starter corp, the NPC corp chatter is sometimes welcome.
J'Poll
School of Applied Knowledge
Caldari State
#19 - 2014-06-12 17:45:44 UTC
Quant Predictorian wrote:
Gregor Parud wrote:
The really worst thing would be to lure other newbies into that corp so you form a cluster of uninformed newbies without guidance and help.


This could be true for a regular (average) MMO game. But I think, EVE is a little bit different. You'll never become a master of this multiverse like in RL. Of course there are tons of gurus in RL and EVE, but almost all of them won't survive in an unexpected chaos. But I agree with you about the lack of knowledge on EVE mechanics (anything could be fit into this category skill planning, ship modifications or something hard to understand for a newbie) could be disastrous.


Question back:

If you do not want to hear very valid advice from a player with way more experience about the game and its mechanics, why come here to ask?

Just because the answer is not the one you want to hear/read, doesnt make it a wrong answer.

Your reply is actually the complete oposite.
In other games you are shielded by game mechanics from certain levels of harm that are totally legal en even encouraged in EVE.

You can easily master EVE if you specialize in something. A person who has played for a year or so and specialized in a single thing can easily be called a master of it and knowing the ins and outs about said profession.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#20 - 2014-06-12 17:50:38 UTC
Quant Predictorian wrote:
Gregor Parud wrote:
More experienced players can point out the walls that'll hurt like a mofo and should be avoided, and others that won't hurt at all or will actually help you. And since EVE's journey is paved with walls smart people would probably choose to make use of other's experience, the ones who don't will probably end up with a head ache and will quite possibly just give up after yet another trip to the doctor.


Totally agree on this. I just wanted to clarify that there is no guarantee on this experienced players guidance to newbie. Of course it helps a lot, but still an experienced player is a newbie to more experienced player and so on.

Not really. You will always have more experienced people in other "professions".

Hell, nearly 4 years in and just couple of months ago a person who was in game for less then 6 months showed me something totally new to me, as I never looked at the thing he was doing.

It is NOT how much you know, it is WHAT you know.
Jack of all trades, master of none doesnt only apply to your SP but also to your knowledge.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

12Next page