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Viability of the Barghest for Incursions?

Author
Kaarous Aldurald
Black Hydra Consortium.
#21 - 2014-06-02 15:11:47 UTC
James Baboli wrote:
As an incursion FC, I won't take them. They don't have the deeps to make them worth the missiles issues, apply that DPS poorly without massive support reworking as far as fleet ewar balance. Points against them:

1: The base hp numbers are meh for a pirate BS
2: only 7 launchers with a 25% damage bonus @ max skills and no application bonus
3: delayed damage, hell in contests
4: No usefull EWAR bonus
5: slippery slope for allowing in missiles in good communities

Points in their favor
1: non-stick coating.


Out of curiousity, are there any existing missile boats that would be found acceptable?

And if not, what would be required to make them usable in an incursion?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Last Wolf
Umbra Wing
#22 - 2014-06-02 15:20:20 UTC
The barghest has probably the lowest DPS of all pirate BS. Especially after you account for missiles horrible ability to apply that DPS to even same sized targets. The frig/cruiser get decent dps compared to their counterparts, I don't understand why the BS gets the shaft when It comes to its dps.

8.75 effective launchers is pathetic. The new Rattlesnake gets 7.5 launchers + 7.5 drones. The snake will have 85% of the Bargy's dps without even launching its drones.

It needs 8 launchers and a 7.5% damage bonus. That would bring it up to 11 effective launchers, which Is about even with every other pirate BS. And considering it gets no application bonus and will probably not have room for TP's about 20% of that dps will be wasted even on same sized targets unless they are double webbed with their MWD on.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

James Baboli
Warp to Pharmacy
#23 - 2014-06-02 16:42:32 UTC
Kaarous Aldurald wrote:


Out of curiousity, are there any existing missile boats that would be found acceptable?

And if not, what would be required to make them usable in an incursion?

It depends on fleet focus and site type.
For vanguards, with the community I currently FC for, no. And baring a massive change to missile or contest mechanics, almost everywhere else will also be a no.
For assaults, given the scarcity of BCs/t3s in incursions, the t1 BC & t3 missile boats may be acceptable for NCN fleets. Of course, Naga/talos/Nado are preferred in shiny fleets.
For HQs, SNI or Rattlesnakes are decent ships to anchor in under influence, and tengu drone bunnies are sometimes used if nothing better is available. Once again, for shiny fleets, these are entirely out baring a massive change in mechanics.

This is because incursion rats hit MWD speeds without sig bloom, have sub sized signatures and payout goes to highest actual HP damage in a contest.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#24 - 2014-06-02 19:44:20 UTC
James Baboli wrote:
This is because incursion rats hit MWD speeds without sig bloom

According to all the wikis I've read, they have the same sig bloom as players when using their MWD. Is that no longer true?
Yaz ISK
Didn'twantthatscimianyway
#25 - 2014-06-02 19:58:32 UTC
Chris Winter wrote:
James Baboli wrote:
This is because incursion rats hit MWD speeds without sig bloom

According to all the wikis I've read, they have the same sig bloom as players when using their MWD. Is that no longer true?



Hes bad.
James Baboli
Warp to Pharmacy
#26 - 2014-06-02 20:22:36 UTC
Yaz ISK wrote:
Chris Winter wrote:
James Baboli wrote:
This is because incursion rats hit MWD speeds without sig bloom

According to all the wikis I've read, they have the same sig bloom as players when using their MWD. Is that no longer true?



Hes bad.

From about a year of FCing them, and most of that being an eager beaver of a theorycrafter, as well as watching damage application, lock speeds and so on, if they ever did get such a sig bloom, it has not been applicable since the early days of incursions.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Caitlyn Tufy
Perkone
Caldari State
#27 - 2014-06-03 06:41:47 UTC
IIshira wrote:
The Raven has a velocity bonus (Debatable if this helps). This Barghest doesn't even have this.


I am sorry - what? The Barghest has the highest velocity bonus in game (at the expense of flight time duration), plus highest missile alpha in game. The problem is small drone bay and no damage application bonus.
Malcanis
Vanishing Point.
The Initiative.
#28 - 2014-06-03 07:18:50 UTC
Last Wolf wrote:
The barghest has probably the lowest DPS of all pirate BS. Especially after you account for missiles horrible ability to apply that DPS to even same sized targets. The frig/cruiser get decent dps compared to their counterparts, I don't understand why the BS gets the shaft when It comes to its dps.

8.75 effective launchers is pathetic. The new Rattlesnake gets 7.5 launchers + 7.5 drones. The snake will have 85% of the Bargy's dps without even launching its drones.

It needs 8 launchers and a 7.5% damage bonus. That would bring it up to 11 effective launchers, which Is about even with every other pirate BS. And considering it gets no application bonus and will probably not have room for TP's about 20% of that dps will be wasted even on same sized targets unless they are double webbed with their MWD on.


You can't compare effective launchers quite so directly. With all V skills, a T2 Cruise Launcher does 60 DPS with T1 ammo, 69 DPS with Navy Faction and 85 DPS with T2. A T2 Tachyon Beam does 46 DPS with T1 Multi, 52 DPS with Navy Multi and 53 with Gleam.

A Barghest with 11 effective launchers would be doing 935 missile DPS before any damage mods. 3 Navy BCUs would take it up to 1628 DPS out to 160Km.

That might be just a smidgen unbalanced.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Songbird
#29 - 2014-06-03 09:48:14 UTC
James Baboli wrote:
[quote=Kaarous Aldurald]
For assaults, given the scarcity of BCs/t3s in incursions, the t1 BC & t3 missile boats may be acceptable for NCN fleets. Of course, Naga/talos/Nado are preferred in shiny fleets.





Wait , are you telling me tier 3 BC's are preferred in shiny fleets? What fits and what incursion channel runs these ???
Last Wolf
Umbra Wing
#30 - 2014-06-03 11:18:07 UTC
Malcanis wrote:
Last Wolf wrote:
The barghest has probably the lowest DPS of all pirate BS. Especially after you account for missiles horrible ability to apply that DPS to even same sized targets. The frig/cruiser get decent dps compared to their counterparts, I don't understand why the BS gets the shaft when It comes to its dps.

8.75 effective launchers is pathetic. The new Rattlesnake gets 7.5 launchers + 7.5 drones. The snake will have 85% of the Bargy's dps without even launching its drones.

It needs 8 launchers and a 7.5% damage bonus. That would bring it up to 11 effective launchers, which Is about even with every other pirate BS. And considering it gets no application bonus and will probably not have room for TP's about 20% of that dps will be wasted even on same sized targets unless they are double webbed with their MWD on.


You can't compare effective launchers quite so directly. With all V skills, a T2 Cruise Launcher does 60 DPS with T1 ammo, 69 DPS with Navy Faction and 85 DPS with T2. A T2 Tachyon Beam does 46 DPS with T1 Multi, 52 DPS with Navy Multi and 53 with Gleam.

A Barghest with 11 effective launchers would be doing 935 missile DPS before any damage mods. 3 Navy BCUs would take it up to 1628 DPS out to 160Km.

That might be just a smidgen unbalanced.


Your math is off. My golem with 4 faction bcu, t2 rof rig, 5% implants gets just a hair over 1,000 dps with fury cruise. That is 8 launchers. 11 launchers would be just under 1,400 dps with the same fittings and implants.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

James Baboli
Warp to Pharmacy
#31 - 2014-06-03 14:54:32 UTC
Songbird wrote:
James Baboli wrote:
[quote=Kaarous Aldurald]
For assaults, given the scarcity of BCs/t3s in incursions, the t1 BC & t3 missile boats may be acceptable for NCN fleets. Of course, Naga/talos/Nado are preferred in shiny fleets.





Wait , are you telling me tier 3 BC's are preferred in shiny fleets? What fits and what incursion channel runs these ???

For NCNs? Every shiny channel will prefer the ~1k DPS ABC over a 600ish DPS t3 or CBC.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#32 - 2014-06-03 15:23:55 UTC  |  Edited by: Verity Sovereign
James Baboli wrote:
Kaarous Aldurald wrote:

For assaults, given the scarcity of BCs/t3s in incursions, the t1 BC & t3 missile boats may be acceptable for NCN fleets. Of course, Naga/talos/Nado are preferred in shiny fleets.

Wait , are you telling me tier 3 BC's are preferred in shiny fleets? What fits and what incursion channel runs these ???

This is ony for assaults, which most groups don't even bother with. Assaults have a site where there are two gates, and the fleet must split. One of the gates does not allow battleships through (and both sides need to be completed, its not one or the other, its both). So a primarily BS fleet will eventually run into a "NCN wall" as they complete every site except NCNs. Then some need to switch to BCs/T3s. The big gunned BCs may be preferred due to their DPS.



Malcanis wrote:
Last Wolf wrote:
The barghest has probably the lowest DPS of all pirate BS. Especially after you account for missiles horrible ability to apply that DPS to even same sized targets. The frig/cruiser get decent dps compared to their counterparts, I don't understand why the BS gets the shaft when It comes to its dps.

8.75 effective launchers is pathetic. The new Rattlesnake gets 7.5 launchers + 7.5 drones. The snake will have 85% of the Bargy's dps without even launching its drones.

It needs 8 launchers and a 7.5% damage bonus. That would bring it up to 11 effective launchers, which Is about even with every other pirate BS. And considering it gets no application bonus and will probably not have room for TP's about 20% of that dps will be wasted even on same sized targets unless they are double webbed with their MWD on.


You can't compare effective launchers quite so directly. With all V skills, a T2 Cruise Launcher does 60 DPS with T1 ammo, 69 DPS with Navy Faction and 85 DPS with T2. A T2 Tachyon Beam does 46 DPS with T1 Multi, 52 DPS with Navy Multi and 53 with Gleam.

A Barghest with 11 effective launchers would be doing 935 missile DPS before any damage mods. 3 Navy BCUs would take it up to 1628 DPS out to 160Km.

That might be just a smidgen unbalanced.


On top of that dps per launcher/turret argument, you should also take into account that 11 effective is rather high.
A NM only has 10 effective turrets.
A Bhaal has only 8
A mach has a whopping 11 and 2/3ds... but projectiles aren't renowned for their DPS
A vindi has 11

Your proposal would make it tied for 2nd in effective weapon number among the BSs, with the highest DPS(or do blasters nudge them out?) longest range weapons, and a bonus to get rid of the main drawback.

So no, 8.75 launchers is fine
Jill Antaris
Jill's Open Incursion Corp
#33 - 2014-06-03 16:52:33 UTC  |  Edited by: Jill Antaris
Songbird wrote:
James Baboli wrote:

For assaults, given the scarcity of BCs/t3s in incursions, the t1 BC & t3 missile boats may be acceptable for NCN fleets. Of course, Naga/talos/Nado are preferred in shiny fleets.





Wait , are you telling me tier 3 BC's are preferred in shiny fleets? What fits and what incursion channel runs these ???


A proper skilled Oracle can do quite respectable 1380 dps at over 20km and a Talos 1789 dps at 10km.

The normal slow boat Tier 3 BC for NCNs is flown in Helix last time I checked and participated in her AS fleets, while a mwd based variation of this setup is flown in D-Incursion and OIC.

OIC also uses them for VGs on high sec Island Incs, since they are a lot easier to move out there than battleships and Shady fleet uses them for low sec VGs because they offer one of the best cost/performance ratios if you look for high dps in a expendable hull.

This would be a NCN specific setup, but fittings can vary a lot by the field of use and the ISK the individual pilot is ready to invest(it also can be 2 slot armor tanked with slaves and a bit more ISK on the EANM, making room for the 4. heat sink etc.).

[Oracle, OIC NCN Oracle]
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Energized Adaptive Nano Membrane
True Sansha Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I

Corelum B-Type 10MN Microwarpdrive
Tracking Computer II, Optimal Range Script
Republic Fleet Target Painter

Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L

Medium Energy Burst Aerator II
Medium Anti-Kinetic Pump I
Medium Anti-Explosive Pump I



Kaarous Aldurald wrote:


Out of curiousity, are there any existing missile boats that would be found acceptable?


CNR or TFI are quite nice on grid from my practical experience as FC with them.
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#34 - 2014-06-03 21:55:48 UTC
Jill Antaris wrote:
CNR or TFI are quite nice on grid from my practical experience as FC with them.
I'm curious, how do you fit your Typhoon Fleet Issues on your group? I'm getting into Incursions and I'd love to fly it...
Caleb Seremshur
Commando Guri
Guristas Pirates
#35 - 2014-06-03 23:20:53 UTC
Last Wolf wrote:
The barghest has probably the lowest DPS of all pirate BS. Especially after you account for missiles horrible ability to apply that DPS to even same sized targets. The frig/cruiser get decent dps compared to their counterparts, I don't understand why the BS gets the shaft when It comes to its dps.

8.75 effective launchers is pathetic. The new Rattlesnake gets 7.5 launchers + 7.5 drones. The snake will have 85% of the Bargy's dps without even launching its drones.

It needs 8 launchers and a 7.5% damage bonus. That would bring it up to 11 effective launchers, which Is about even with every other pirate BS. And considering it gets no application bonus and will probably not have room for TP's about 20% of that dps will be wasted even on same sized targets unless they are double webbed with their MWD on.



[Barghest, Barghest fit]

Ballistic Control System II
Ballistic Control System II
1600mm Reinforced Steel Plates II
Damage Control II
Reactive Armor Hardener
Energized Adaptive Nano Membrane II

Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Large Micro Jump Drive
100MN Afterburner II
Stasis Webifier II
Warp Scrambler II

Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Unstable Power Fluctuator I

Large Anti-Explosive Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Warrior II x5
Infiltrator II x5

I tried an armour fit.
Caleb Seremshur
Commando Guri
Guristas Pirates
#36 - 2014-06-03 23:24:21 UTC
Komodo Askold wrote:
Jill Antaris wrote:
CNR or TFI are quite nice on grid from my practical experience as FC with them.
I'm curious, how do you fit your Typhoon Fleet Issues on your group? I'm getting into Incursions and I'd love to fly it...


Not him but you could use
[Typhoon Fleet Issue, Typhoon Fleet ARMOUR]

Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Reactive Armor Hardener
Ballistic Control System II
Ballistic Control System II
Gyrostabilizer II
1600mm Reinforced Steel Plates II

100MN Afterburner II
Target Painter II
Target Painter II
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script

Cruise Missile Launcher II, Caldari Navy Nova Cruise Missile
Cruise Missile Launcher II, Caldari Navy Nova Cruise Missile
Cruise Missile Launcher II, Caldari Navy Nova Cruise Missile
Cruise Missile Launcher II, Caldari Navy Nova Cruise Missile
800mm Repeating Cannon II, Domination Depleted Uranium L
800mm Repeating Cannon II, Domination Depleted Uranium L
800mm Repeating Cannon II, Domination Depleted Uranium L
800mm Repeating Cannon II, Domination Depleted Uranium L

Large Projectile Ambit Extension I
Large Warhead Flare Catalyst II
Large Warhead Flare Catalyst II


Garde II x5
Warrior II x5
Warrior II x5
Hornet EC-300 x5

There's probably a lot that could be done to improve this fit but I find with 3 damage sources, OK mobility and extreme range I get everything I need in the one package.
Jill Antaris
Jill's Open Incursion Corp
#37 - 2014-06-04 02:02:09 UTC  |  Edited by: Jill Antaris
This would be the high end option with slaves, good compensation skills and T2 projectile turrets, T2 missiles and T2 sentry drones.

[Typhoon Fleet Issue, OIC TFI]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Centum A-Type Energized Adaptive Nano Membrane

Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Republic Fleet Target Painter
Republic Fleet Target Painter
Sensor Booster II, Scan Resolution Script

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L

Large Bay Loading Accelerator II
Large Anti-Explosive Pump I
Large Anti-Kinetic Pump I

Garde II x5
Warrior II x10
Garde II x1

It is also possible to add a 2 resistance mod and a plate to compensate for lower armor skills and cheaper resist modules plus the lack of armor HP with it at expense of 1 BCU and 1 DDA and use meta 4 artillery.

I probably have to eft and play test again a bit with it to decide if we switch it to curator II with 1 tracking and 1 optimal link with the Omnis given the changes from today but the overall idea behind the fitting shouldn't change.
Caleb Seremshur
Commando Guri
Guristas Pirates
#38 - 2014-06-04 03:57:56 UTC
I used 5x cruise and 3x 1400 to grest effect myself. Do not use shiny faction damage mods as you don't have the tank to deter gankers. Best just fly with t2 and leave the rest.
Jill Antaris
Jill's Open Incursion Corp
#39 - 2014-06-04 10:33:16 UTC
Well you don't win contests or fly fast sites with a fitting that does nearly 650 dps less on a BS. That is like flying a Tach Nightmare or Artillery Macharial with zero damage mods in a shield fleet. OIC fields TFIs because I spend a lot of time in EFT and compared dps at different ranges to decide if it is useful in the same dps spot on grid as other high end options and in my opinion, fitted like this, it is. It does have a very good dps on the target at medium range, where we often have issues if we run blaster BS heavy and quite a few advantages for the AS fleet setup while the drawbacks of missile damage application are rather negotiable by our painter and web heavy setup. In contests, even if a missile volley doesn't hit a target because it is gone before the missiles are there(what can be avoided by a skilled missile pilot with a lot of contest experience), the alpha of the artillery does, as well as the focused sentry fire what is very effective to take armor and structure hits with good timing of the sentry drone bunny.

What we do in OIC is something no other channel I know off did since years, it builds a doctrine that tries to utilize the advantages of missile platforms instead of just allowing them on grid in doctrines that are all build around pure turret damage, maximum alpha and sniper setups on every non blaster hull. The reason for this is because I believe it will produce the best result in AS sites(it does produce very good results in VGs) and that we might be able to do what most shield channels can't and issue fittings that are not optimized around HQ sites but VG and AS sites. A lot of the smaller shield channels have to relay on the pilot pool the big shield HQ channels did build over the years and have to make compromises or issue compatible fittings to draw from this pool effective, while OIC spends a lot of time working with new players, building that pool on her own and with our ship loan out system we have options to draw from that pool as well without having to use the same setup, hull types or even tank type as the big shield HQ channels.

Overall changing opinions about something is a lot of work and it always takes somebody to make the first step, showing others that it is not only possible but even fairly effective. So we have a clear idea how to fit missile ships and what hulls to use, we don't consider them as a option for people that don't have turret skills yet but as a very useful part of the fleet concept.

As for the Barghest, I have to look at it in eft when I find the time, if I see something what could work I might buy one and play test it in the fleet but relaying nearly 100% on missile dps is actually more a handicap than a advantage, for the reasons given above.
Pistrik
Pandemic Horde Inc.
Pandemic Horde
#40 - 2014-06-17 02:36:44 UTC
Jill Antaris wrote:
Well you don't win contests or fly fast sites with a fitting that does nearly 650 dps less on a BS. That is like flying a Tach Nightmare or Artillery Macharial with zero damage mods in a shield fleet. OIC fields TFIs because I spend a lot of time in EFT and compared dps at different ranges to decide if it is useful in the same dps spot on grid as other high end options and in my opinion, fitted like this, it is. It does have a very good dps on the target at medium range, where we often have issues if we run blaster BS heavy and quite a few advantages for the AS fleet setup while the drawbacks of missile damage application are rather negotiable by our painter and web heavy setup. In contests, even if a missile volley doesn't hit a target because it is gone before the missiles are there(what can be avoided by a skilled missile pilot with a lot of contest experience), the alpha of the artillery does, as well as the focused sentry fire what is very effective to take armor and structure hits with good timing of the sentry drone bunny.

What we do in OIC is something no other channel I know off did since years, it builds a doctrine that tries to utilize the advantages of missile platforms instead of just allowing them on grid in doctrines that are all build around pure turret damage, maximum alpha and sniper setups on every non blaster hull. The reason for this is because I believe it will produce the best result in AS sites(it does produce very good results in VGs) and that we might be able to do what most shield channels can't and issue fittings that are not optimized around HQ sites but VG and AS sites. A lot of the smaller shield channels have to relay on the pilot pool the big shield HQ channels did build over the years and have to make compromises or issue compatible fittings to draw from this pool effective, while OIC spends a lot of time working with new players, building that pool on her own and with our ship loan out system we have options to draw from that pool as well without having to use the same setup, hull types or even tank type as the big shield HQ channels.

Overall changing opinions about something is a lot of work and it always takes somebody to make the first step, showing others that it is not only possible but even fairly effective. So we have a clear idea how to fit missile ships and what hulls to use, we don't consider them as a option for people that don't have turret skills yet but as a very useful part of the fleet concept.

As for the Barghest, I have to look at it in eft when I find the time, if I see something what could work I might buy one and play test it in the fleet but relaying nearly 100% on missile dps is actually more a handicap than a advantage, for the reasons given above.


Me and a FC in a prominent incursion network put together a Barghest fit that did over 1200 dps using cruise missiles with a 90k EHP tank on it. Granted it is shiny, as in expensive mods, but it was going to be used for incursions so yeah. Higher dps and projection than a nightmare, but from what we figured it still wouldn't see much use.

Which is sad, because the spatula looks cool as hell.
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