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[Kronos] Freighters and Jump Freighters Rebalance [Updated]

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Author
cynomakinggirl
No Risk No ISK
#2581 - 2014-06-04 09:57:07 UTC  |  Edited by: cynomakinggirl
Rab See wrote:
JP Boirelle wrote:
CCP can you please point out what the shield tanking version of ANPs are please? My shield tanked Freighter would like the same benefit of the Obelisk and Providence.


3x Coreli ANP on Provi = 338k EHP
3x Bulkhead II on Provi = 347k EHP

3x Coreli ANP on Charon = 247k EHP
3x Bulkhead II on Charon = 303k EHP

Which would you pick? Now add slaves, and now add boosts.

Provi gets to 496k EHP - no Bulkheads - just ANP
Charon gets to 343k - 3x Bulkheads best.


The armour tankers get Slaves, and get ANP, why would you use Bulkheads at all? So they suffer no penalties.

COME ON DEVS? Comment please.



Your calculations don't reflect real scenarios.
Attackers use mostly catalysts, so 58% kinetic damage and 42% thermal.


If attackers use tornados, you can expect, against shield tankers, 75% EM, 8% kinetic, 17% explosive damage.
If against armor tankers, tornados will deal 17% kinetic and 83% explosive.

An armor tanker can be tanked to counter explosive damage, while a shield tanker cannot do the same with EM, so the difference is even bigger.

"The internet is a reliable source of information." - Abraham Lincoln

XxRTEKxX
256th Shadow Wing
Phantom-Recon
#2582 - 2014-06-04 09:58:13 UTC
Freighters were better off untouched. At this point, I'm more in favor of reverting the changes and just leaving freighters alone.
cynomakinggirl
No Risk No ISK
#2583 - 2014-06-04 11:24:34 UTC  |  Edited by: cynomakinggirl
XxRTEKxX wrote:
Freighters were better off untouched. At this point, I'm more in favor of reverting the changes and just leaving freighters alone.


Full-tanked charon: 409,000 m3 cargo / 289,000 EHP vs EM
Full-tanked obelisk: 550,000 m3 cargo / 314,000 EHP vs Kin (no slave set)

Low-tanked charon: 841,000 m3 cargo / 178,000 EHP vs EM
Low-tanked obelisk: 894,000 m3 cargo / 202,000 EHP vs Explosive (no slave set)

Original charon: 981,000 m3 cargo / 180,000 EHP
Original obelisk: 938,000 m3 cargo / 201,000 EHP

Charon: -2,000 EHP, -140,000 m3 cargo (low-tanked vs original)
Obelisk: +1000 EHP, -44,000 m3 cargo (low-tanked vs original)

This is clearly a nerf. FU ccp

"The internet is a reliable source of information." - Abraham Lincoln

Angelus Arareb
Gates of Purgatory
#2584 - 2014-06-04 11:56:55 UTC
Three days ago I was finally able to climb into my brand new Charon. I LOVED it, after training for so long I was ecstatic to finally not ever having to use a bestower or itereon again to transport my stuff. Then Chronos came and I logged onto my freighter which I had trained up to level 3 and guess what, after a 15% increase to cargo capacity via training it now had the same cargo capacity as a Jump Freighter. I thought that's ok I'll just install 3 T3 cargo expanders. It was then I found that with the 3 installed it was right about the same as it would have been without the patch. So where is the benefit to this "upgrade" I lost a bunch of armor and was able to maintain the same cargo capacity.........Is this an attempt by CCP to make it easier for the next burn jita to be even easier for freighter kills? I feel like I just got ganked and all the time I spent training for this is now wasted b/c I am an even easier/bigger target. *Good job guys way to go!* -End Sarcasm- Whoever came up with the idea to slash cargo capacity to such an extreme degree needs to be slapped silly. I mean seriously, if you wanted to provide customization for freighters you could do so w/o such drastic effects, i.e. making freighters unable to use cargo expanders for one. There easy solution, problem solved. Come on CCP get it together and fix this, I just showed it's not hard to resolve.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2585 - 2014-06-04 12:16:17 UTC
Angelus Arareb wrote:
Stuff


Really? 3 T2 expanders takes a Charon with rank 3 in Caldari freighter up to 1,108,361 m3, doesn't it? (rather than the 902k m3 it was)

http://xyjax.com/optimizer_kronos/ (no, I've not checked it in Eve, as I don't fly a charon. Works with my Fenrir though)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

H3llHound
Center for Advanced Studies
Gallente Federation
#2586 - 2014-06-04 12:29:30 UTC
Like every patchday suddenly the forums spring up with life with all those oblivious to the changes announced mutliple times over the last weeks.
Rab See
Stellar Dynamics
#2587 - 2014-06-04 12:41:44 UTC
H3llHound wrote:
Like every patchday suddenly the forums spring up with life with all those oblivious to the changes announced mutliple times over the last weeks.


Wow - you are so 'on the ball'. I see one post from someone who hadn't yet commented. Thats less than 'spring'.

As for myself, before the changes I noted how there would be imbalance on a staggering scale. Making a snap decision to get rid of rigs (good), and replace with lowslots (inadvertantly bad) is now the major issue.

Armour tanking freighters only from now on. Forget the Charon and Fenrir.

Slaves and ANP FTW.
Lucy Riraille
Taxeva
#2588 - 2014-06-04 12:48:24 UTC
With freighter losing almost half of their cargo space and the need to buy shitfuck expensive rig/lowslot modules,

would you please BALANCE these crappy babyfreighters so with half cargospace = half mineral consumption in production????

I can see no reason for paying 1.3 Billion ISK for a ship with a bit more cargo space then an orca...
Any plany on crap nerfing the orca???

Again, another BAD job done...
Alavaria Fera
GoonWaffe
#2589 - 2014-06-04 12:51:26 UTC  |  Edited by: Alavaria Fera
Seems that highsec freightering now abounds with rage inducing options.

It's surprising how easily your smaller hold can still be filled with far too much stuff, such that people will want to gank you. Perhaps not with bulkheads though... which would make your hold even smaller.

Now the question arises: how low can you take cargohold on a freighter.


You sure can safely carry some expensive stuff with bulkheads, according to that handy calculator.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Angelus Arareb
Gates of Purgatory
#2590 - 2014-06-04 13:04:10 UTC
Steve Ronuken wrote:
Angelus Arareb wrote:
Stuff


Really? 3 T2 expanders takes a Charon with rank 3 in Caldari freighter up to 1,108,361 m3, doesn't it? (rather than the 902k m3 it was)

http://xyjax.com/optimizer_kronos/ (no, I've not checked it in Eve, as I don't fly a charon. Works with my Fenrir though)



I am almost positive that at level 2 freighter I had 8oo+K cargo cap the night before and figured after another 5% I would be easily well over 900K. now at level 3 with 3 T2 cargo expanders I am at 1108361.6 and lost a ton of armor. I would gladly trade those 200k for my armor back, It would then let me be a slightly less enticing target, although the people I really feel bad for are the Jump Freighter pilots.....man they REALLY got screwed with their loss of cargo seeing as how it was so much smaller in comparison at 6X's the cost.
Rainbow Dash
The Scope
Gallente Federation
#2591 - 2014-06-04 13:05:32 UTC
This thread is the best
Alavaria Fera
GoonWaffe
#2592 - 2014-06-04 13:06:18 UTC  |  Edited by: Alavaria Fera
Angelus Arareb wrote:
although the people I really feel bad for are the Jump Freighter pilots.....man they REALLY got screwed with their loss of cargo seeing as how it was so much smaller in comparison at 6X's the cost.

Hmm, I'll pass that on the JF guys I know. Oddly, I think the maximum sized packages they can take is larger now? Let me see...

367k -> 373k, really feel bad for them. Disingenuous sympathy spotted.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Angelus Arareb
Gates of Purgatory
#2593 - 2014-06-04 13:20:04 UTC
Alavaria Fera wrote:
Angelus Arareb wrote:
although the people I really feel bad for are the Jump Freighter pilots.....man they REALLY got screwed with their loss of cargo seeing as how it was so much smaller in comparison at 6X's the cost.

Hmm, I'll pass that on the JF guys I know. Oddly, I think the maximum sized packages they can take is larger now? Let me see...

367k -> 373k, really feel bad for them. Disingenuous sympathy spotted.



Unless I am mistaken........
Hmmmm they lost cargo cap unless they add expanders which in turn causes them to lose armor thus making killing them even easier. It's humorous how founders of Burn Jita are singing the praises and defending the freighter nerf..........Disingenuous defense of the nerf is noted....
Lei Merdeau
Hidden Agenda
Deep Space Engineering
#2594 - 2014-06-04 13:20:12 UTC  |  Edited by: Lei Merdeau
Maybe if Jump/Freighters also get a (100%?) reduction on Cargo/Structure penalties - it is what they are about.
(base stats adjusted again) The way their basic modules fight against each other does not help.
It would make for lazier balancing and make Adaptive Nano Plating less of an issue favouring the armour factions.
Alavaria Fera
GoonWaffe
#2595 - 2014-06-04 13:29:45 UTC  |  Edited by: Alavaria Fera
Angelus Arareb wrote:
Alavaria Fera wrote:
Angelus Arareb wrote:
although the people I really feel bad for are the Jump Freighter pilots.....man they REALLY got screwed with their loss of cargo seeing as how it was so much smaller in comparison at 6X's the cost.

Hmm, I'll pass that on the JF guys I know. Oddly, I think the maximum sized packages they can take is larger now? Let me see...

367k -> 373k, really feel bad for them. Disingenuous sympathy spotted.



Unless I am mistaken........
Hmmmm they lost cargo cap unless they add expanders which in turn causes them to lose armor thus making killing them even easier. It's humorous how founders of Burn Jita are singing the praises and defending the freighter nerf..........Disingenuous defense of the nerf is noted....

Actually, I depend on my friendly JF services as part of living in nullsec*. You might be surprised to know that, no, I'm not the only one. But don't stop raging or anything like that, by all means.

I do note, however, that a series of proposed changes to JFs were reduced in scope before the changes. Or something. It's in this very thread! Though I think it was a fuel thing, they're gonna make it cost more soon, sigh.


* They actually stopped running during Burn Jita, so yeah... had to plan ahead there, luckily we weren't invaded by te deadly Northern Associates. when that was happening.


I use a freighter out in nullsec, still thinking if I want more cargo or the better align, probably the align, freighter was far larger than I needed. Well, if I lose it somehow, getting a new one down to where I want it will be easier with the 3-istab lows option, can't complain too much.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

The Slayer
GoonWaffe
Goonswarm Federation
#2596 - 2014-06-04 13:51:12 UTC
Angelus Arareb wrote:
Alavaria Fera wrote:
Angelus Arareb wrote:
although the people I really feel bad for are the Jump Freighter pilots.....man they REALLY got screwed with their loss of cargo seeing as how it was so much smaller in comparison at 6X's the cost.

Hmm, I'll pass that on the JF guys I know. Oddly, I think the maximum sized packages they can take is larger now? Let me see...

367k -> 373k, really feel bad for them. Disingenuous sympathy spotted.



Unless I am mistaken........
Hmmmm they lost cargo cap unless they add expanders which in turn causes them to lose armor thus making killing them even easier. It's humorous how founders of Burn Jita are singing the praises and defending the freighter nerf..........Disingenuous defense of the nerf is noted....


Jump freighters have this wonderful thing called a JUMP drive. The clue is in the name. They shouldn't be used anywhere they can't jump to.
Alavaria Fera
GoonWaffe
#2597 - 2014-06-04 13:56:19 UTC  |  Edited by: Alavaria Fera
I suppose you'd have to expand a freighter to carry an ihub, or drop a station egg now. How will we adapt... I think it will still die in one doomsday (can they be DDed?). Hm, I wonder if a (JF, of course) fuel use module would be useful. I imagine most people would just rather have a larger cargohold and make less trips in the first place...

That reminds me of the time a JF shipment appeared right in the middle of us fighting TEST's "foxcat" fleet in... that staging system across the regional gate from J5A (B-DBYQ).

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#2598 - 2014-06-04 14:08:36 UTC
Lei Merdeau wrote:
Maybe if Jump/Freighters also get a (100%?) reduction on Cargo/Structure penalties - it is what they are about.
(base stats adjusted again) The way their basic modules fight against each other does not help.
It would make for lazier balancing and make Adaptive Nano Plating less of an issue favouring the armour factions.

Why not just nerf the armor on the armor freighters so all of them rely on structure.

Though I think people all love the shield ones now, so perhaps some Providence makers are feeling optimistic at the thought of armor tanking freighters being a thing.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Valterra Craven
#2599 - 2014-06-04 15:28:49 UTC
SO I've been thinking a lot about why these changes are bad and why I hate them.

The answer seems to be that the changes to freighters and giving them lowslots is not inherently bad and the problem seems to lie with the module balance.

Based on what I'm seeing the penalties for cargo expanders and bulkheads are the problem.

So if we compare the charon from two days ago to the charon of today this is what we get.

Rubicon Charon:
Cargo is 942k
EHP is 180k

Kronos Charon
Cargo is 558k
EHP is 210k

Now if we start adding modules

x3 t2 Cargo expanders
Cargo is 1.15m
EHP is 160k

This looks fine so far. We see a modest boost in cargo capacity for a modest reduction in EHP

3x t2 bulkheads
cargo is 393K
EHP is 303k

What we have here is a significant lose in cargo for a significant gain in EHP. This looks fine at first glance, but when you consider the fact that the ship already lost 384k of its cargo just for the option to fit for EHP, and then combined with the fact that you loose even more cargo to do so, stings to say the least.

This is problematic when you realize that most ship fittings don't work this way. In other words the penalties you suffer for fitting mods (if they even have penalties) never detract from the main purpose of the ship. For example, fitting more tank on a ship doesn't penalize your dps, fitting ewar doesn't comprise your ships sensors, fitting speed doesn't comprise your warp time, etc etc.

What you've failed to realize with the bulkhead changes is that the penalty changes weren't necessary. Eve is a game about fitting choices and even fitting something on the ship in the first place is an opportunity cost. Aka if you fit for cargo you can't fit for EHP. if you fit for EHP you can fit for align, if you fit for align, you can't fit for warp speed. In other words, I think that if you reverted the bulkhead changes then these changes would be alot easier to swallow.


Vhelnik Cojoin
Pandemic Horde High Sec Division
#2600 - 2014-06-04 17:23:36 UTC  |  Edited by: Vhelnik Cojoin
Valterra Craven wrote:
What you've failed to realize with the bulkhead changes is that the penalty changes weren't necessary. Eve is a game about fitting choices and even fitting something on the ship in the first place is an opportunity cost. Aka if you fit for cargo you can't fit for EHP. if you fit for EHP you can fit for align, if you fit for align, you can't fit for warp speed. In other words, I think that if you reverted the bulkhead changes then these changes would be alot easier to swallow.

The module changes were necessary, because in my view one of the main uses of fitting for a higher EHP is to make HiSec suicide ganking less profitable.

If you haul anything noticeably more valuable per unit volume than Pyerite (~1200 ISK / m3), then the reduction in cargo for the max. EHP fitting is irrelevant. Almost anything worth hauling in a freighter, excluding uncompressed ore and ice, is way more valuable than 1200 ISK / m3. By the time you have filled the 393k Charon to the brim with valuables, you will be the target of absolutely every ganking group in the game. At this point your newly increased EHP will mean nothing, people *will* kill your ship regardless.

On the other hand, then the old Reinforced Bulkhead penalty to velocity would have been a nasty trade-off for AFK hauling in your tanked freighter. This is why I basically jumped with two feet and said 'Yes, please!' when Fozzie asked for comments on this suggested change.

And the other way round, fitting for max. cargo, is mostly for hauling uncompressed ore and ice. Here you cannot squeeze enough cargo into the ship to make ganking profitable, regardless of the reduced EHP. Conversely, if people want to gank you 'for teh lulz' then they would do so both with the old and the - slightly lower - new max. cargo EHP.

Have you Communicated with your fellow capsuleers today? It is good for the EvE-oconomy and o-kay for you.