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Remove interceptor immunity to HIC bubbles (part of HIC rebalance?)

First post
Author
ROXGenghis
Perkone
Caldari State
#1 - 2014-06-04 07:21:04 UTC  |  Edited by: ROXGenghis
TL;DR: Revoke interceptor immunity to one type of bubble, for example a HIC bubble. Keep immunity to other types of bubbles.

Like everyone else, I've enjoyed the near-complete safety afforded by brainless gate-to-gate travel through nullsec in my dual-stabbed interceptor. However, I think it's a bit too much "easy mode," as evidenced by the thousands of intys used throughout New Eden as fast, near-zero-risk travel through 0.0. Note my use of "near-" in this paragraph: I'm aware that it is possible (but not guaranteed) to catch a dual-stabbed Inty on a gate using 3 or more linked, resebo'ed points, or with a smartbombing battleship that gets lucky enough with server ticks to see the inty on D-scan before it lands and time its SB activation properly.

Some benefits of the proposed change:

  • It still leaves Intys as a very safe method of travel, but it offers one reliable counter to them
  • This is a counter that intys can still avoid with a bit of caution, but they can't ignore it completely
  • HIC bubbles are a natural choice, since the ships already have the "infinite point" capability in the lore
  • Because HICs aren't as widely used as anchored bubbles or the dessie-hull interdictors, it may give folks a reason to fly them a bit more
  • HICs are much slower warping than intys and dictors, which would help keep their utility against intys somewhat in check
  • A HIC is fairly slow on grid in relation to an Inty, so HICs would be unlikely to catch and kill intys inside their own bubbles without teamwork (group play is a central tenant of Eve)
  • It may give fleets a reason to start using covops again as scouts instead of just intys


Based on the above, I think I'm suggesting a pretty balanced change. Full disclosure, I am first and foremost a PVP'er and I do want to be able to kill stuff. I also use intys for travel, but I do think most ships should have a realistic counter. I don't think that the suggested change will result in certain deaths for all the intys out there. I do think it will take intys a bit less out of their "easy mode" travel role. I think the change will promote less AFK play and more healthy PVP.
Saisin
Chao3's Rogue Operatives Corp
#2 - 2014-06-04 07:52:59 UTC
Ibelieve this issue has been addressed somewhat by CCP reducing the agility of intys, but I agree with the op that this may not have solved the issue.

I would not remove the bubble immunity, but I would suggest that when a HIC load their bubble mod with a focused script their locking time becomes way faster, and potentially a threat to even the fastest aligning intys.
In exchange, removing the focused mod would be as long as reloading the warp disrupt probes on an regular interdictor.

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Debora Tsung
Perkone
Caldari State
#3 - 2014-06-04 08:13:39 UTC  |  Edited by: Debora Tsung
Saisin wrote:
... I would suggest that when a HIC load their bubble mod with a focused script their locking time becomes way faster, and potentially a threat to even the fastest aligning intys [...]


That's just as bad. if you want faster lock times, equip the necessary modules and have someone with remote sensor boosters and/or a command ship with the appropriate gang assist modules.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Kenzore
Useless Idea
Kybernauts Clade
#4 - 2014-06-04 08:51:43 UTC
Nice idea, but maybe hic bubbles could slow the align time of any ship caught inside it, instead of prevent warp all together making it easier to catch them. For this the hic would have to catch the inti as it warps into system rather than draging them out of warp.
ROXGenghis
Perkone
Caldari State
#5 - 2014-06-04 09:06:33 UTC  |  Edited by: ROXGenghis
Good points so far about alternative approaches to this. Maybe this proposal should morph into the larger issue of Tiericide, specifically the rebalancing of HICs.

HICs could be used as a counter to not just Intys, but any nullified ships (e.g., T3 Cruisers). And the counter doesn't have to be simply a bubble that stops all ships. It could involve scripts to "flavor" the HIC's bubble. For example, the HIC could script its bubbles to catch nullified ships OR non-nullified ships, but not both. Or affect speed/agility/mass of certain other ship types (e.g., nullifieds, cloakeys) inside the bubble but not prevent warps. Different effects could be visible to other pilots by continuing the theme of different colored bubbles.
Ray Kyonhe
Aliastra
Gallente Federation
#6 - 2014-06-04 09:34:30 UTC  |  Edited by: Ray Kyonhe
ROXGenghis wrote:
For example, the HIC could script its bubbles to catch nullified ships OR non-nullified ships, but not both.

Will work only if reload times set to at least several minutes, there are always eyes on the other side of a gate.
But I like the idea about different flavors for HICs, they need it. And that idea from above, about slowing down the warp for nullified ship (and. perhaps the speed of cloacking movement for all those who using covert ops cloaks) with HIC bubles are actually good one too.

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Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#7 - 2014-06-04 10:00:50 UTC
+1

Death to Interceptors Online

Eve is about Capital ships, WiS, Boobs, PI and Isk!

w3ak3stl1nk
Hedion University
#8 - 2014-06-04 10:34:48 UTC
Maybe stabs should more severe on the cons of using them? Seems too specific on using inty as example. Use the T3 cruiser as example than a cruiser vs a frigate issue dealing with signatures... Maybe your tacklers should actually use painters? HIC may need a rebalance but not sure if this is it.

Is that my two cents or yours?

Debora Tsung
Perkone
Caldari State
#9 - 2014-06-04 10:41:02 UTC  |  Edited by: Debora Tsung
Is still think inty's should stay immune to bubbles and that bubbles should be not able to affect interceptors in any way at all. That's what interdiction nullifying is there for after all.

And if an interceptor pilot really does use a double stab setup, just use more scramblers.

The "wahwah interceptors" posts that pop up all over the forums lately sound exactly like the "afk cloaking rage" froma few months ago, only this time it's not the carebears that are whining. Roll

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Ray Kyonhe
Aliastra
Gallente Federation
#10 - 2014-06-04 10:55:21 UTC
Debora Tsung wrote:

The "wahwah interceptors" posts that pop up all over the forums lately sound exactly like the "afk cloaking rage" froma few months ago, only this time it's not the carebears that are whining. Roll

You know, I'm a cloaking ship pilot (training for the BO right now), and I hate simplistic, unbalanced cloaking gameplay in EVE to the guts.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Debora Tsung
Perkone
Caldari State
#11 - 2014-06-04 10:56:48 UTC
Ray Kyonhe wrote:
Debora Tsung wrote:

The "wahwah interceptors" posts that pop up all over the forums lately sound exactly like the "afk cloaking rage" froma few months ago, only this time it's not the carebears that are whining. Roll

You know, I'm a cloaking ship pilot (training for the BO right now), and I hate simplistic, unbalanced cloaking gameplay in EVE to the guts.


It's simplistic, I give you that. But unbalanced? No.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Ray Kyonhe
Aliastra
Gallente Federation
#12 - 2014-06-04 11:08:16 UTC  |  Edited by: Ray Kyonhe
Debora Tsung wrote:
But unbalanced? No.

After someone chose good spot and cloaked here in a system, you can't at all press him in any way. But he is still able, for example, call for support and bring his cloaked gang here anytime, so he can press and terrorize you - while staying AFK most of the time - pretty well. While you to counteract this tactic have to always keep some patrool forces on guard all the time atk. This total AFK immunity (like that ultimate protection while docked in station, which is another bad decision, in my opinion) forcing other party to be atk all the time is what I would call a lack of balance.

Well, as an actual pilot of those ship, simplicity concern me much more, but I can't call it balanced either.

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Sato Page
Auctor Illuminatas Infinitum
#13 - 2014-06-04 11:10:30 UTC
Post your kill mail.

Dinsdale Pirannha for [u]CEO [/u]of [u]CCP[/u]

Debora Tsung
Perkone
Caldari State
#14 - 2014-06-04 11:47:48 UTC
Ray Kyonhe wrote:
[...]good spot[...] lack of balance.
There is no friggin immunity when will you guys finally get that into your bony skulls?! Ugh

You wrote something, and I am sure you thought it was quite clever and matter of fact down to the earth, but really all I read was "HALP! there's other players in mah yard!" and "Teh others are to clever, nerf brain! BRAINS ARE OP!"

You're... You know what, screw it, just follow the link in my signature.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Arean Proktor
Chilli Joe
#15 - 2014-06-04 12:40:04 UTC
Debora Tsung wrote:
Ray Kyonhe wrote:
[...]good spot[...] lack of balance.
There is no friggin immunity when will you guys finally get that into your bony skulls?! Ugh

You wrote something, and I am sure you thought it was quite clever and matter of fact down to the earth, but really all I read was "HALP! there's other players in mah yard!" and "Teh others are to clever, nerf brain! BRAINS ARE OP!"

You're... You know what, screw it, just follow the link in my signature.



... Debora your post has nothing to do with Ray´s post at all... just make you look ... not smart at all... if you Quote a post read it or gtfo
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#16 - 2014-06-04 12:45:38 UTC
I will be happy if the T2 bubble generator can shutdown MWDs and MJDs. Possibly only when scripted for focused infini point.
Bohneik Itohn
10.K
#17 - 2014-06-04 12:48:43 UTC
Another "Make my Blue Space Safe" thread....

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NEONOVUS
Mindstar Technology
Goonswarm Federation
#18 - 2014-06-04 12:54:41 UTC
How about we get rid of stationary bubbles?
Then HICs will see a lot more use

This way interdiction immunity is no longer such a breaker
ROXGenghis
Perkone
Caldari State
#19 - 2014-06-04 14:03:45 UTC
So far, so good. On the second page now and so far nobody has been able to explain why the op is a bad idea. Most negative responses are trolls or from people with relatively little related PVP experience.

To the "post your killmail troll": your troll makes no sense. I'm trying to generate PVP with this, not avoid it.

To the "make my blue space safe" troll: I don't live in sov space and welcome any targets into my system because all I do is PVP. Besides, Intys will still be 95% uncatchable with my proposal, I'm just saying let's get the percentage down from 99% uncatchable.

To those who haven't experienced intys before they got bubble immunity: it was already almost impossible for a competent inty pilot to die to a bubble camp before they got immunity. Inties are one of my favorite ships to fly and I think I've lost maybe two inties in 6 years to bubble camps. Bubble immunity is a luxury, not a necessity for safe travel.

To the "f off" people: I'm happy to entertain any _explained_ objections to the proposal. I change my mind all the time when presented with compelling arguments, something I have to do all the time at my job. When CCP reads this thread it will help if you guys post reasoned objections, or else they will just ignore you and the likelihood of my proposal being implemented goes up rather than down. Stop shooting yourselves in the foot.
Kenzore
Useless Idea
Kybernauts Clade
#20 - 2014-06-04 15:17:22 UTC
There is another alternative, but its going to cuase a lot of troll... anyways "on activation of hic bubble, any gate within the hic bubble denies jumping for 30 seconds. :P
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