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new guristas?

Author
gfldex
#21 - 2014-06-04 00:11:24 UTC
SurrenderMonkey wrote:
TBH as far as advice quality goes, "bring a friend for level 2 missions"


Bringing a friend for Recon (1 of 3) is exactly the right thing to do if you want to collect the bounty. Not bad money for a noob, if you manage to get a lock. A friend will get a lock.

If you take all the sand out of the box, only the cat poo will remain.

gfldex
#22 - 2014-06-04 00:12:19 UTC
Gor Yo wrote:

how did you know I expressed unhappiness?


By typing ":(". Correct me if I'm wrong.

If you take all the sand out of the box, only the cat poo will remain.

Gor Yo
Taxes Shmuckses
#23 - 2014-06-04 00:17:57 UTC
gfldex wrote:
Gor Yo wrote:
I just pointed out how pointless the marauder suggestion was.


Could you please point me to the part where you used the term "pointless" or any synonym thereof? I'm sorry if I misunderstood you but your wording was rather brief.



before you suggested a marauder, I didnt mention how long I was playing. but I am in the State War Academy corp. do you someone able to fly a marauder will still be in a newbie corp?
right after you suggested a marauder, I did say I was a noob who even had no idea what a marauder was.
Gor Yo
Taxes Shmuckses
#24 - 2014-06-04 00:21:11 UTC
gfldex wrote:
Gor Yo wrote:

how did you know I expressed unhappiness?


By typing ":(". Correct me if I'm wrong.


that wasnt unhappiness at the long skill training time. it was unhappiness about the fact that seemingly low level missions would require such a ship, especially taking into account that I was getting by just fine in a frigate before.
Cara Forelli
State War Academy
Caldari State
#25 - 2014-06-04 00:26:27 UTC
Ignore gfldex. He's useless and his ban is pending, surely.

If you post exactly how you are fitting your Caracal the nice people here can help you improve it. A Caracal should be able to tank level 2s. Unless of course it is one of the missions where you are not actually supposed to fight the enemies. Check the mission objective and watch local for instructions. Sometimes you just need to warp in, "assess the situation" and report back to the agent.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

gfldex
#26 - 2014-06-04 00:28:30 UTC
Gor Yo wrote:
before you suggested a marauder, I didnt mention how long I was playing. but I am in the State War Academy corp. do you someone able to fly a marauder will still be in a newbie corp?


Since it's the only way to avoid a wardec there are literally thousands of players in Marauders in NPC corps. I am sorry to have stated the fact that Marauders help against jamming. Could you please tell my why you are so focused on me having mentioned them?

If you take all the sand out of the box, only the cat poo will remain.

Gor Yo
Taxes Shmuckses
#27 - 2014-06-04 00:29:10 UTC  |  Edited by: Gor Yo
SurrenderMonkey wrote:
Also, post your fit(s) and the mission name.


it is a Recon mission part 1. and it is a fight at the acceleration gate. I am scared to think what kind of enemies await after.
my Caracal fit:
High: 5 Malkuth heavy missile launchers
Mid: experimental 10mn afterburner I
2 adaptive invulnerability shields
conjunctive gravimetric eccm scanning array I
large azeotropic ward salubrity I
low: 2 ballistic control system I
2 beta reactor control: diagnostic system I
rigs: medium rocket fuel cache partition I
medium hydraulic bay thrusters I

what can I change?
since target sensor boosting isnt of much help, I think to replace it with shield booster probably?
and this is guristas, so I should probably replace one invulnerability shield with kinetic shield and stay out of range of their guns, so only missiles hit me?
Gor Yo
Taxes Shmuckses
#28 - 2014-06-04 00:31:51 UTC
gfldex wrote:
Gor Yo wrote:
before you suggested a marauder, I didnt mention how long I was playing. but I am in the State War Academy corp. do you someone able to fly a marauder will still be in a newbie corp?


Since it's the only way to avoid a wardec there are literally thousands of players in Marauders in NPC corps. I am sorry to have stated the fact that Marauders help against jamming. Could you please tell my why you are so focused on me having mentioned them?

I am not focused on you. You asked a question, I answered.

I am focused now on players who try to actually help me.
gfldex
#29 - 2014-06-04 00:32:43 UTC
Since you have missed to read the link that I posted earlier, here a quote from eve-survival.

Quote:
Blitz: Take a fast frigate with afterburner. As soon as you warp into pocket 1, burn for the gate and warp. You'll need at least 200-300 points of tank, as you'll take a little fire. Once you drop out of warp in pocket 2, the mission will complete, and you can warp out before the bad guys can lock you.

If you take all the sand out of the box, only the cat poo will remain.

Cara Forelli
State War Academy
Caldari State
#30 - 2014-06-04 00:33:58 UTC  |  Edited by: Cara Forelli
The troll is correct. You do not need to fight the npcs in that particular mission, just activate the gate and the mission is completed.

https://wiki.eveonline.com/en/wiki/Recon_(1_of_3)_(Guristas)_Level_2

Edit: Copy/paste. Silly forums broke the link

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Gor Yo
Taxes Shmuckses
#31 - 2014-06-04 00:38:27 UTC
haha my bad on this one.
so many replies from you, gfldex, that I missed that one.
after Cara Forelli mentioned it, I re-read the mission objectives, and now I see your post, and know that I only need to get through the second accelerator gate in one piece.
thank you.

and I would still appreciate tips on improving my Caracal fit :)
Cara Forelli
State War Academy
Caldari State
#32 - 2014-06-04 01:00:04 UTC
Gor Yo wrote:
what can I change?
since target sensor boosting isnt of much help, I think to replace it with shield booster probably?
and this is guristas, so I should probably replace one invulnerability shield with kinetic shield and stay out of range of their guns, so only missiles hit me?


Your fit is pretty good for a low skilled player. I would probably switch the ECCM out for a web or target painter to help against frigates since heavy missiles don't hit them very well. I also prefer a microwarpdrive as it will help you get out to range faster and motor between wrecks to loot them and pick up mission items.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Gor Yo
Taxes Shmuckses
#33 - 2014-06-04 01:24:36 UTC  |  Edited by: Gor Yo
Cara Forelli wrote:
Gor Yo wrote:
what can I change?
since target sensor boosting isnt of much help, I think to replace it with shield booster probably?
and this is guristas, so I should probably replace one invulnerability shield with kinetic shield and stay out of range of their guns, so only missiles hit me?


Your fit is pretty good for a low skilled player. I would probably switch the ECCM out for a web or target painter to help against frigates since heavy missiles don't hit them very well. I also prefer a microwarpdrive as it will help you get out to range faster and motor between wrecks to loot them and pick up mission items.



my friend built it for me :)
originally it had Alumel-Wired Sensor Augmentation, but I switched it for ECCM in a futile hope to counteract jamming.
for wrecks I use a mobile tractor - warp to location, deploy it before starting to fight, and fight while it pulls the wrecks.


so target painters would help with heavy missiles? I thought (well, I was told) that missiles always hit, and the damage depends on targets velocity and explosion velocity, or something like that.
Hasril Pux
Red Cabal
#34 - 2014-06-04 05:21:34 UTC  |  Edited by: Hasril Pux
Missiles always hit if they're in range. As you say, explosion velocity vs. target speed affect total damage. But their total damage is also affected by the target's signature radius.

Target painters flare up the target's signature radius which helps missiles land closer to their mark. Missile explosion radius vs. the targets signature radius is just another factor in determining effective missile damage.

Here is a calculator made just for that.

If you like any of the older ship models (original artwork) better than the redesign of your favorite hull and don't want them to be lost forever, support ship customization and this feature request.

Drago Shouna
Doomheim
#35 - 2014-06-04 08:58:46 UTC
As a new player try to use this site as well, it'll help you a lot.

http://eve-survival.org/wikka.php?wakka=MissionReports

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Seraph Essael
Air
The Initiative.
#36 - 2014-06-04 09:36:32 UTC  |  Edited by: Seraph Essael
Drago Shouna wrote:
As a new player try to use this site as well, it'll help you a lot.

http://eve-survival.org/wikka.php?wakka=MissionReports

This site, can save you. When you get a mission, just google it and then click the Eve Survival link. The site will have everything from which ships will aggro if you fire at 'x', to how to blitz the missions.

In reply to your earlier post regarding the ship you're using. Just stick with your Caracal for now in the two's, overkill but it does give room for you to much up and still live.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Gor Yo
Taxes Shmuckses
#37 - 2014-06-04 11:17:48 UTC
Hasril Pux wrote:
Missiles always hit if they're in range. As you say, explosion velocity vs. target speed affect total damage. But their total damage is also affected by the target's signature radius.

Target painters flare up the target's signature radius which helps missiles land closer to their mark. Missile explosion radius vs. the targets signature radius is just another factor in determining effective missile damage.

Here is a calculator made just for that.


aha, explosion radius vs signature radius. that makes more sense now to me. thanks for the explanation and the link

Seraph Essael wrote:
Drago Shouna wrote:
As a new player try to use this site as well, it'll help you a lot.

http://eve-survival.org/wikka.php?wakka=MissionReports

This site, can save you. When you get a mission, just google it and then click the Eve Survival link. The site will have everything from which ships will aggro if you fire at 'x', to how to blitz the missions.

In reply to your earlier post regarding the ship you're using. Just stick with your Caracal for now in the two's, overkill but it does give room for you to much up and still live.


well, that kind of kills the thrill for me knowing everything beforehand. sure some missions are repeated already, but still not so often that I remember everything already. but I will keep that site in mind when I get a tough mission and need help. thanks!
Vol Arm'OOO
Central Co-Prosperity Union
#38 - 2014-06-04 18:33:00 UTC
SurrenderMonkey wrote:
gfldex wrote:
Hasril Pux wrote:

How did you infer that he doesn't have the patience for training?


Because he expressed his unhappyness about the fact to have to train for 2 month for a marauder.

Hasril Pux wrote:

He's just saying that he wants to be able to kill Guristas right now without resorting to a T2 Battleship in level 1-2 missions, which is a reasonable thing to ask. Besides a T2 Battleship is freaking overkill and horribly slow for the long gate traversing in low level missions.


Exactly, that's why I told him to get a friend. Please don't just read the parts that you want to read to make me look bad.


You seem to have a habit for providing fundamentally ******* useless advice, and then getting indignant over the responses.

Suggesting "get a marauder" for someone doing level 2 missions puts you on the spectrum somewhere between "idiot" and "trolling idiot".

@OP: Jammers gonna jam. Generally speaking, you should be able to tank (through some combination of shield, speed, sig, and range) long enough for the jamming to end. If you can't, you probably need to rethink your fitting. I wouldn't bother with the auto targeting missiles - they're unreliable and the time you spend switching ammo is unlikely to be worth it. Drones, however, can be a big help - if you can sic them on the jammer before you get jammed, they'll continue to attack through the jam cycle.


Some npc rats are more of a pain in the ass then others. the ecm ones as you found are the worst imo. Just very annoying. You have basically three options: (1) use weapons systems that dont require targeting, e.g. fof missiles, drones, etc (but as a general rule dont use smartbombs in empire); (2) use mods to counter the jamming, eg eccm etc... (but even then you will be jammed out from time to time; (3) bring an alt or a friend - I personally dual box lvl 4s when i run missions - if one gets jammed the other can shoot the jamming npc.

All in all, if you are having trouble with the jamming rats or just dont want to bother just move on to different space with different rats.

I don't play, I just fourm warrior.

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