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Counter to Rail Comet?

Author
Onn Xetis
Wrongly Invested
#1 - 2014-06-03 17:42:34 UTC
Recently picked up low-sec pvp and decided to experience it in a thrasher while skill up other ships.

However I was heavily upset by rail comets, which seems more annoying to me than slicers since slicers are almost always paper tank while comets can build up to 11k ehp with a load of nanite pastes and project damage with their warrimps or hobgamblins.

Up till now I only have min/projectile skills and am gearing up towards small hybrids. So any suggestions on countering these comets with what I own (without anything larger than a cruiser)?
Andre Vauban
Federal Defense Union
Gallente Federation
#2 - 2014-06-03 17:51:56 UTC
Not really. A properly flown nano-kiter like the comet will either kill you or go away. Ships that can make it go away are most dessies that can project damage out to 20-30km. The other option is to find a faster brawler ship to catch it, scram/web it, then kill it while staying alive long enough to do so.

.

Onn Xetis
Wrongly Invested
#3 - 2014-06-03 18:20:04 UTC
Andre Vauban wrote:
Not really. A properly flown nano-kiter like the comet will either kill you or go away. Ships that can make it go away are most dessies that can project damage out to 20-30km. The other option is to find a faster brawler ship to catch it, scram/web it, then kill it while staying alive long enough to do so.


Thx for the advice. However what you said sounds more like a slicer cuz I always find scram kite comets flying around Smile
Christine Peeveepeeski
Low Sec Concepts
#4 - 2014-06-03 19:08:46 UTC
Tried a td ancilary firetail?

TBh can't remember the last time I fought a comet in something that wasn't a hard counter or straight up better at the same job. They tend to run when they sense blobs and are pretty damn good at it too.
Zappity
New Eden Tank Testing Services
#5 - 2014-06-04 02:13:44 UTC
Fast brawling Comet, neutron Enyo with Null (it will be close), cruisers. These are pretty much the only things I have lost scram rail Comets to lately. And most of the time I could have just burned away and warped off. Comet is strong at the moment.

Zappity's Adventures for a taste of lowsec and nullsec.

Valatie
Void Lurkers
#6 - 2014-06-04 04:51:21 UTC
Hmmm...this advice is specific to the ab/scram/web rail comet but should do good against full kite ones too. Since you started with a destroyer:

Arty thrasher will do well, not the glass cannon kind but something that fits tank in the lows and has a web. The rocket corax, rocket talwar, and the algos should be viable against rail comets. The dragoon will wreck their world, and the coercer should work too.

If you're in a frig it's all about making the comet warp into you and identifying what range they want to be fighting at based on their speed. Without going into pirate factions, I think the hookbill might stand a chance if fitted and flown correctly.

As for pirate factions, the new Worm will eat them alive, and the succubus can disengage at will. In the hands of a skilled pilot a blaster daredevil can emerge on top, but I imagine dramiels and cruors will be dumpstered by a good rail comet.
Phox Jorkarzul
Deep Void Merc Syndicate
#7 - 2014-06-04 05:14:04 UTC
Valatie wrote:
Without going into pirate factions, I think the hookbill might stand a chance if fitted and flown correctly.

As for pirate factions, the new Worm will eat them alive, and the succubus can disengage at will. In the hands of a skilled pilot a blaster daredevil can emerge on top, but I imagine dramiels and cruors will be dumpstered by a good rail comet.


A dual web Hookbill can kill a Rail Comet, it is a close fight but they can. But you are right all most every pirate frig will eat a rail come up.

Blasters for life

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Yang Aurilen
State War Academy
Caldari State
#8 - 2014-06-04 05:59:53 UTC
Aren't there 2 types of rail comets? Scram kiting ones and pure kiters. Scram kite is just trying to get under his guns if your ship is fast enough. Pure kitey ones are more annoying but doable if you land a scram on them.

Post with your NPC alt main and not your main main alt!

Lugia3
Federal Navy Academy
Gallente Federation
#9 - 2014-06-04 07:16:11 UTC
Cynabal.

Death to all frigs.

"CCP Dolan is full of shit." - CCP Bettik

Luwc
State War Academy
Caldari State
#10 - 2014-06-04 07:42:08 UTC
Onn Xetis wrote:
Recently picked up low-sec pvp and decided to experience it in a thrasher while skill up other ships.

However I was heavily upset by rail comets, which seems more annoying to me than slicers since slicers are almost always paper tank while comets can build up to 11k ehp with a load of nanite pastes and project damage with their warrimps or hobgamblins.

Up till now I only have min/projectile skills and am gearing up towards small hybrids. So any suggestions on countering these comets with what I own (without anything larger than a cruiser)?


Overall droneboats i'd say.

Tristan, Worm, Algos, Sentinel.

http://hugelolcdn.com/i/267520.gif

Gully Alex Foyle
The Scope
Gallente Federation
#11 - 2014-06-04 08:22:16 UTC  |  Edited by: Gully Alex Foyle
AB / dual web / MASB / 2x mag stab / blaster Merlin

get @1,000m and blast his face with void (don't orbit! as a much better solo pvper than me once said: orbiting is a waste of blaster dps)

ab/rail comet either dies or warps off

take some chances with your MASB management to trick him into staying and dying like a man

surprise effect of him going from 'lololol a Merlin! another free killmail' to 'wtf is happening?' helps too


also, agree with Phox on the dual web hookbill, but if the comet pilot is good at maximising his speed while minimising the relative angular velocity, the comet has better chances to hold the field (hookbill may coast out of scram range and escape)

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Yang Aurilen
State War Academy
Caldari State
#12 - 2014-06-04 08:27:37 UTC
How often do you actually pop people before they realize they aren't pointed/scrammed?

Post with your NPC alt main and not your main main alt!

Gully Alex Foyle
The Scope
Gallente Federation
#13 - 2014-06-04 08:30:03 UTC  |  Edited by: Gully Alex Foyle
Yang Aurilen wrote:
How often do you actually pop people before they realize they aren't pointed/scrammed?

Surprisingly often. Big smile

Main reasons are:

- They actually don't realize they can warp out

- They melt fast

- Fight is close, they want to give it a shot

- They don't want to 'chicken out' with their mates still on the field (for example, in a 1 dessy vs. 2-3 frig fight)


Also depends on the guy's total tank. A cruiser and even an AF will have enough time to think and realize the fight isn't going well, a t1 frig or dessie needs to decide much quicker.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Yang Aurilen
State War Academy
Caldari State
#14 - 2014-06-04 08:42:13 UTC
Gully Alex Foyle wrote:
Yang Aurilen wrote:
How often do you actually pop people before they realize they aren't pointed/scrammed?

Surprisingly often. Big smile

Main reasons are:

- They actually don't realize they can warp out

- They melt fast

- Fight is close, they want to give it a shot

- They don't want to 'chicken out' with their mates still on the field (for example, in a 1 dessy vs. 2-3 frig fight)


Also depends on the guy's total tank. A cruiser and even an AF will have enough time to think and realize the fight isn't going well, a t1 frig or dessie needs to decide much quicker.

Fair enough. I've fought against double webbers myself and quickly realize I can warp out. Exceptions occur like dual web hookbills. In the end I suppose it separates the attentive to those who just go orbit/approach f1, f2, f3, and f4 all day everyday.

Post with your NPC alt main and not your main main alt!

Gully Alex Foyle
The Scope
Gallente Federation
#15 - 2014-06-04 08:50:32 UTC
Yang Aurilen wrote:
Fair enough. I've fought against double webbers myself and quickly realize I can warp out. Exceptions occur like dual web hookbills. In the end I suppose it separates the attentive to those who just go orbit/approach f1, f2, f3, and f4 all day everyday.

Basically yes, unless you have overwhelming dps such as dessy vs. t1 frig. I managed to kill both a dram and a daredevil in a 'pointless' coercer. Big smile Granted, it was probably their bad decision to engage in the first place (though the web I had on the coercer may have made the tracking difference vs. the dram that tried to orbit close).

Also, things like this sometimes happen too.

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Yang Aurilen
State War Academy
Caldari State
#16 - 2014-06-04 08:54:15 UTC
More evil ones include a double web AC trasher zero on a plex and fit for gank no tank. My god my tank didn't even last 20 seconds on that guy.

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Catalytic morphisis
Ruthless Regiment
Brotherhood of Spacers
#17 - 2014-06-04 09:27:46 UTC
Dual web blaster daredevil with MWD can be pretty mean, But you need to be able to slingshot at a scram fit enemy to build up enough momentum to carry you once they scram you

Actual Link free and scout free solo PvP'er

Von Pazzo
Federal Navy Academy
Gallente Federation
#18 - 2014-06-04 11:23:08 UTC  |  Edited by: Von Pazzo
Gully Alex Foyle wrote:
AB / dual web / MASB / 2x mag stab / blaster Merlin

get @1,000m and blast his face with void (don't orbit! as a much better solo pvper than me once said: orbiting is a waste of blaster dps)

ab/rail comet either dies or warps off

take some chances with your MASB management to trick him into staying and dying like a man

surprise effect of him going from 'lololol a Merlin! another free killmail' to 'wtf is happening?' helps too


also, agree with Phox on the dual web hookbill, but if the comet pilot is good at maximising his speed while minimising the relative angular velocity, the comet has better chances to hold the field (hookbill may coast out of scram range and escape)



if we talking about a scram kitey Comet, that fit won't work. Difference in DPS is not enough to compensate the relatively massive tank an AB railcomet can fit (200mm plate + ANP II + SAAR/SAR II).

If we talking about a 100% kitey nano comet, you won't ever catch him, simply put, unless you're waiting in a plex and for some reason (major case of blueballs perhaps) he slides in.

Dual web hookbill with TD stands a way better chance but it's still surprisingly close, i lost to a 200plate saar anp rail comet in a 400 plate 2 web td rocket hoobill, slowly worn down by hobgoblins and being hit by his rails a grand total of 2 times while closing the initial distance. Granted i took something like a 14% from a npc rat, but i'm 100% not sure i'd have won without that interference.

in my experience, stuff that works against comets, considering only t1 and navy frig, which dessies and pirate and AFs are kinda obvious
- vs kitey nano comets (long point, often pretty much tankless to make space for TE and magstabs)
anything that can project damage to 20ish KMs and has a tank. Speed bonused drones (warriors) unless he's linked or has snakes
slicer unless the comet pilot is really good starting with spike out of slicer range and then close in, slicer pilot being dormant and not managing to run away. same goes for arty tail
any mwd brawler with a tank

-vs scram kiety comets (ab)
any kitey ship (mwd long point) obviously will not be killed, but the comet might still shoo you away if you don't have a tank
stuff that can kill it:
dual td kitey ship (one TD (opt rng script) won't be enough if he loads spike, unless it's an inty in which case orbiting you might out track him with tracking script if you're fast enough), no problem, just gonna take a while)
AC-TD firetail (close call)
dual web td rocket hookbill (close call)
neut tristan
blaster comet


and more stuff, but you get the picture

stuff you don't want to face a rail comet in:
blaster boats, unless you have 2 webs and a hefty tank (pretty much only another comet)
lazors boats, unless slicer in the fore mentioned case
anything minmatar except the firetail depicted above vs scram kitey comet, against long point comets as long as you have a mwd and a some tank you can be fine
Onn Xetis
Wrongly Invested
#19 - 2014-06-04 11:30:00 UTC
Von Pazzo wrote:


in my experience, stuff that works against comets, considering only t1 and navy frig, which dessies and pirate and AFs are kinda obvious
- vs kitey nano comets (long point, often pretty much tankless to make space for TE and magstabs)
anything that can project damage to 20ish KMs and has a tank. Speed bonused drones (warriors) unless he's linked or has snakes
slicer unless the comet pilot is really good starting with spike out of slicer range and then close in, slicer pilot being dormant and not managing to run away. same goes for arty tail
any mwd brawler with a tank

-vs scram kiety comets (ab)
any kitey ship (mwd long point) obviously will not be killed, but the comet might still shoo you away if you don't have a tank
stuff that can kill it:
dual td kitey ship (one TD (opt rng script) won't be enough if he loads spike, unless it's an inty in which case orbiting you might out track him with tracking script if you're fast enough), no problem, just gonna take a while)
AC-TD firetail (close call)
dual web td rocket hookbill (close call)
neut tristan
blaster comet


and more stuff, but you get the picture

stuff you don't want to face a rail comet in:
blaster boats, unless you have 2 webs and a hefty tank (pretty much only another comet)
lazors boats, unless slicer in the fore mentioned case
anything minmatar except the firetail depicted above vs scram kitey comet, against long point comets as long as you have a mwd and a some tank you can be fine


Yeah i'm trying in a firetail now, seems that i have to get really close to him to outtrack his gun?
Catalytic morphisis
Ruthless Regiment
Brotherhood of Spacers
#20 - 2014-06-04 11:47:31 UTC
Von Pazzo wrote:




stuff you don't want to face a rail comet in:
blaster boats, unless you have 2 webs and a hefty tank (pretty much only another comet)


Actually daredevil, 90% web, OL that ***** and snag him, Plus with 400mm plate you got plenty of tank and about 400 DPS standard, You will beat him once you're in close enough to apply your DPS properly, its all about how you get into range though

Actual Link free and scout free solo PvP'er

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