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Band-aid for the "40% just levels his raven": highsec issue supers

First post
Author
Dave Stark
#121 - 2014-06-03 18:25:41 UTC  |  Edited by: Dave Stark
Gevlon Goblin wrote:
Dave Stark wrote:
they don't ignore it though, as i have explained.

What you explained is nonsense. They have no need or reason to move from SoE or Thukker Tribe until the majority of the mission runners get brains (= never). These factions have very high LP/ISK conversion for years compared to normal highsec factions.


please stop being wrong.
just for once? yeah?

good luck running missions with hostile faction police on every gate, because you destroyed your standings. also, the hassle you'll encounter moving your high isk/lp goods to market.
Alundil
Rolled Out
#122 - 2014-06-03 18:29:15 UTC
I thought OP quit the game....

I'm right behind you

Khanh'rhh
Sparkle Motion.
#123 - 2014-06-03 19:40:22 UTC
Gevlon Goblin wrote:
Khanh'rhh wrote:
People don't min/max which LP store they go to, because it is wholly too much effort for a freaking video game. They do, on the whole, use the right ships for the job though, which your flimsy attempts to distract from have missed.

So they min/max something marginal (their ship) but ignore something that could double/triple their income. Fully understandable.

Or maybe they bling their ships not to optimize income, but for the mere action of blinging the ship. Which case they'd love to do it with a super.

You keep quoting out where I say "because of the effort involved". Yes, they can get a better LP conversion, but they're constantly chasing around small volumes and need to spend hours playing with sell orders.
You can convert your LP for ~1k in about 10 seconds flat. If you want to chase "2-3x higher income" then its many hours invested.

The people you are talking about will min/max their ship, but not their LP conversions. I know, I know, you can't understand this, but that's how people work - they want to have fun in a game, not look at their LP conversion graphs.

The fact they do this is self evident unto itself - head into any mission system and look at the ships being used.
Quote:
Or maybe they bling their ships not to optimize income, but for the mere action of blinging the ship. Which case they'd love to do it with a super

No, they don't change to using a ship that is worse in every conceivable aspect just because it costs more, or this would be happening already.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Ray Kyonhe
Aliastra
Gallente Federation
#124 - 2014-06-03 20:35:46 UTC  |  Edited by: Ray Kyonhe
I think what actually motivates such people (well, I'm pretty close to them myself Smile Aside from fact that I like to spice those boring activities a little and often solo farm in low/null/wh space as well) is a passion for collecting things. They like to buy different hulls, modules, create rediculously expensive fits with rediculously high dps/res/def numbers in EFT - just for the sake of doing so. It's important part, in fact - they aren't motivated by "fun" of PvP activities itself enough to spend substantional time and money on it (even if they already have billiards of isk).

So one approach to the problem could be creating a selection of rare/restricted luxury items (like clothes, accessories, paints) or even some ships/moduls BPCs that can be aquired only through PvP activities (no way at all to buy it from someone) and used only by those having enough recent kills on killboard. Yes, I know it is "just like in WoW" (btw, I never played it), but in EVE it's not big deal - you will lose your shiny limited edition ship and modules when you are out of luck anyway.

Another one promising approach is by creating an PvP achivement system with clear visual ingame indication of those who aquired such "perks". Like, different color of nickname and playerpic's border when writing in chats, small icons of medals, granted by the system iteself (not by your corp's CEO, who can make you a medal of "Universe Savior" for no reason at all)

And the third approach could be some ingame content restricted only to players intrested in PvP (yes. it's pretty bad approach, but can you suggest something better?) Like, some illegal casinos in pirate space with unique selection of minigames and special luxury prizes you can't aquire in any other way. Or some new professions (like assasin of sort, able to strike even those, who never leave the station, from time to time).

I have to reiterate on one thing: you'll probably won't be able to make those you call "carebears" intrested in PvP enough just by making these activities more profitable. Those people don't need isks, they have enough of them already. The problem is you can't spend it any other way but on buying some ships and modules. You have to offer them something you can't buy for any amount of isk, and that thing should be shiny, pompous, pretty, unique, intresting and grant some status to its owner.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Gevlon Goblin
Science and Trade Institute
Caldari State
#125 - 2014-06-04 04:40:17 UTC
Ray Kyonhe wrote:
So one approach to the problem could be creating a selection of rare/restricted luxury items (like clothes, accessories, paints) or even some ships/moduls BPCs that can be aquired only through PvP activities (no way at all to buy it from someone) and used only by those having enough recent kills on killboard.

Kill-your-alt rewards?

My blog: greedygoblin.blogspot.com

Pete Butcher
The Scope
Gallente Federation
#126 - 2014-06-04 04:47:30 UTC
Gevlon Goblin wrote:
Ray Kyonhe wrote:
So one approach to the problem could be creating a selection of rare/restricted luxury items (like clothes, accessories, paints) or even some ships/moduls BPCs that can be aquired only through PvP activities (no way at all to buy it from someone) and used only by those having enough recent kills on killboard.

Kill-your-alt rewards?


Still a better idea than yours.

http://evernus.com - the ultimate multiplatform EVE trade tool + nullsec Alliance Market tool

Ray Kyonhe
Aliastra
Gallente Federation
#127 - 2014-06-04 05:52:24 UTC  |  Edited by: Ray Kyonhe
Gevlon Goblin wrote:
Ray Kyonhe wrote:
So one approach to the problem could be creating a selection of rare/restricted luxury items (like clothes, accessories, paints) or even some ships/moduls BPCs that can be aquired only through PvP activities (no way at all to buy it from someone) and used only by those having enough recent kills on killboard.

Kill-your-alt rewards?

How about something more resistable to such exploits? Like, points, granted for capturing FW systems and kills harvested while doing so while being in pretty huge fleets; or just simply kills in groups large enough, while fighting other large enough group? And if it's solo/small gang kill, then it has to be expensive enough.

Well, I haven't gave it enough thought, actually.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Dave Stark
#128 - 2014-06-04 06:40:05 UTC
Khanh'rhh wrote:
The people you are talking about will min/max their ship, but not their LP conversions. I know, I know, you can't understand this, but that's how people work - they want to have fun in a game, not look at their LP conversion graphs.


not to mention that maxing your isk/lp conversion isn't the same as maxing your isk/hour.
Egravant Alduin
Ascendance Rising
Ascendance..
#129 - 2014-06-04 08:35:37 UTC
Gigan Amilupar wrote:
So, wait, let's see if I understand this. Instead of focusing their efforts on creating meaningful content and devising gameplay mechanics that encourage players to go out, be social and experience said content, you want CCP to implement a completely arbitrary and pointless piece of "endgame" content for the sole purpose of trying to milk a portion of their customer base out of as much money as possible? Not only does that seem like poor, no, a downright deplorable and borderline immoral development strategy (milk the customer for what they're worth before they leave) but it also seems to me that it would do nothing but spread negativity about the game. Now granted, players who quit may not at all recommend EvE to their friends, but I don't think we need to give them another excuse to talk badly about the game in the form of "You just grind by yourself until you get the biggest ship, and then lose it right away to gankers, or failing that sit in it mining or just plain don't do anything".

So yeah, I'm afraid I'm of the opinion that this is a terrible idea. Sorry.


Agree on that.People need more content and better PVE experiences than just giving us the ability to fly a big ship and also I would need an alt.You know a lot of people like myself would like to have one character and have fun with that not have many alts to enjoy a game.

I had more fun exploring in my buzzard than I would ever have fun popping everything with machariel or vargur.

I would prefer having better content like PVP missions ,PVE with depth ,stories ,bosses ,escalated content ,more random stuff etc in a frigate than fly the biggest ships in eve which I would never do probably and don t care.


Feel the wrath of the GECKO!

Velicitia
XS Tech
#130 - 2014-06-04 11:00:30 UTC
Here's the thing I don't get.

"PVE" is "go here, blow this long list of rats up, get small amount of bounty ISK" plus "loot & salvage the wrecks"

"PVP" is "go here, blow this list of reds up, get small amount of bounty ISK" plus "loot & salvage the wrecks".


Why is there so much aversion to shooting another player in the face?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Arkady Romanov
Whole Squid
#131 - 2014-06-04 11:23:16 UTC
Velicitia wrote:
Here's the thing I don't get.

"PVE" is "go here, blow this long list of rats up, get small amount of bounty ISK" plus "loot & salvage the wrecks"

"PVP" is "go here, blow this list of reds up, get small amount of bounty ISK" plus "loot & salvage the wrecks".


Why is there so much aversion to shooting another player in the face?


Because rats don't send you hate mail when you blow up their autism chariot. This is why some people avoid it completely, and why normal people seek it out whenever they can.

Whole Squid: Get Inked.

Velicitia
XS Tech
#132 - 2014-06-04 12:03:11 UTC
Arkady Romanov wrote:
Velicitia wrote:
Here's the thing I don't get.

"PVE" is "go here, blow this long list of rats up, get small amount of bounty ISK" plus "loot & salvage the wrecks"

"PVP" is "go here, blow this list of reds up, get small amount of bounty ISK" plus "loot & salvage the wrecks".


Why is there so much aversion to shooting another player in the face?


Because rats don't send you hate mail when you blow up their autism chariot. This is why some people avoid it completely, and why normal people seek it out whenever they can.


So, if Kruul (for example) would send you loads of hatemail for kidnapping The Damsel (again!) ... more people would PVP?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Ray Kyonhe
Aliastra
Gallente Federation
#133 - 2014-06-04 12:16:42 UTC
Arkady Romanov wrote:

Because rats don't send you hate mail when you blow up their autism chariot. This is why some people avoid it completely, and why normal people seek it out whenever they can.

You are intentionally swaped "normal" and "sociopatic", aren't you?

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Ray Kyonhe
Aliastra
Gallente Federation
#134 - 2014-06-04 12:29:33 UTC  |  Edited by: Ray Kyonhe
Velicitia wrote:

"PVE" is "go here, blow this long list of rats up, get small amount of bounty ISK" plus "loot & salvage the wrecks"
"PVP" is "go here, blow this list of reds up, get small amount of bounty ISK" plus "loot & salvage the wrecks".
Why is there so much aversion to shooting another player in the face?

Well, I can only say for myself.

First, there is that aspect of shooting at some other player, a human. You can laugh as much as you want, but it isn't pleasant thing to do for me. Of course, there are always some jerks I would shoot with pleashure, but shoot some random guy in my local - I just can't find niether reason, nor will to do so. I would rather not I don't hate people so much Big smile

Second, you have to spend some time to find some decent PvP. You are obviously don't want to fight some gang while flying solo, and some clown with bonusing alt or/and cloacked falcon. Or just some faction frig you can't handle.

Third, taking into account what was said before, there is just not enough incentive to do it. What will I get from it? While shooting npcs I at least can get some isk (yes. in EVE you can't spent it on some pleasant things you could IRL, but still it's something) And in PvP you are losing ships, and get.. what? Respect from a couple of those who cared to check your killboard? From a couple of your corpmates? Mb (just maybe) loot from a wreck will be worth it (missions and plexing guarantee you some profit)? As for sheer fun of it - for me it isn't enough by itself, I can just logoff and play something else for fun.

So, in the end, PvP gives me nothing that I couldn't get some other way. And this is a problem, from my point of view. It could bring me some isk - and perhaps some forms of it could even bring me much more isk than ratting - but isk is just a dirt in eve, they are worth nothing, not even close to real money. You can buy ship for them and blow something, you can buy other people's time and make them blow something, or you can use it to generate even more isk (by ratting, trading, manufacturing) - there is no meaning in it for me. I can't buy a planet and create some wicked paradise here, I can't start some bold scientific research (no it's not about researching BPOs); well, I could create some academy and teach people to blow things or generate isks yea Smile So isks are no good at all. You should get something you can't buy from PvP to make it worth your time.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Arkady Romanov
Whole Squid
#135 - 2014-06-04 13:09:37 UTC
Ray Kyonhe wrote:
Arkady Romanov wrote:

Because rats don't send you hate mail when you blow up their autism chariot. This is why some people avoid it completely, and why normal people seek it out whenever they can.

You are intentionally swaped "normal" and "sociopatic", aren't you?


I play eve. Being a sociopath in this game makes me part of the 99%. That makes it normal.

Whole Squid: Get Inked.

Ray Kyonhe
Aliastra
Gallente Federation
#136 - 2014-06-04 13:11:30 UTC  |  Edited by: Ray Kyonhe
As an option, I should be involved in someone's other fight against my will, or someone have to make my - and others - life miserable enough to make hate into the reason. But I just can't willingly accept necessity to spend days staying on timers and lagging in huge battles for hours just to protect some copypaste system what supposedly is my home or something. It doesn't look like something special at all, I can't change it to my tastes, it stays exaclty like any other system in Universe. I don't care about it.
Well, perhaps it's just me, but I can't make myself compete just for the sake of competition. Or for some sum of isks which I can't spend on any sane thing ingame, aside from buying another ship to compete with somebody again. Which is in fact insane, as I see it. This is why I dropped session MMO's, it's their model - you fight to farm money to buy/repair your craft to fight again and farm more money. Supposedly there is fun in it, but repetitiveness kills it quickly.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Velicitia
XS Tech
#137 - 2014-06-04 13:18:56 UTC
Ray Kyonhe wrote:
Velicitia wrote:

"PVE" is "go here, blow this long list of rats up, get small amount of bounty ISK" plus "loot & salvage the wrecks"
"PVP" is "go here, blow this list of reds up, get small amount of bounty ISK" plus "loot & salvage the wrecks".
Why is there so much aversion to shooting another player in the face?

Well, I can only say for myself.

First, there is that aspect of shooting at some other player, a human. You can laugh as much as you want, but it isn't pleasant thing to do for me. Of course, there are always some jerks I would shoot with pleashure, but shoot some random guy in my local - I just can't find niether reason, nor will to do so. I would rather not I don't hate people so much Big smile


OK, but let's say it's not "some random guy" ... but rather a War Target ... or maybe you're in lowsec and he's a pirate.

Ray Kyonhe wrote:

Second, you have to spend some time to find some decent PvP. You are obviously don't want to fight some gang while flying solo, and some clown with bonusing alt or/and cloacked falcon. Or just some faction frig you can't handle.


Agreed that's bad ... but so is getting spanked by lol-you-thought-we-were-gonna-be-easy Sansha rats (i.e. Incursions).

Thing is - you get the same "problem" in missions -- it's just that they're static -- for example in "The Blockade", it's always the 67,500 ISK* bounty rat that brings in the next wave ... and you have EVE-Survival to tell you to NOT kill that guy first.

Take away EVE-Survival ... and you've just turned that mission into the same thing as "oh, he has friends" because you're killing the wrong rats from time to time.

*totally making this number up ... but you get the idea.

Ray Kyonhe wrote:
Third, taking into account what was said before, there is just not enough incentive to do it. What will I get from it? While shooting npcs I at least can get some isk (yes. in EVE you can't spent it on some pleasant things you could IRL, but still it's something) And in PvP you are losing ships, and get.. what? Respect from a couple of those who cared to check your killboard? From a couple of your corpmates? Mb (just maybe) loot from a wreck will be worth it (missions and plexing guarantee you some profit)? As for sheer fun of it - for me it isn't enough by itself, I can just logoff and play something else for fun.


You kill a player's ship (and he has a bounty), you get paid 20% of the value of his hull, up to the maximum bounty.
You kill a player's ship, and get to loot the wreck.

No different that missions, except that with missions you have EVE Survival telling you how to not DIAF.

Ray Kyonhe wrote:
So, in the end, PvP gives me nothing that I couldn't get some other way. And this is a problem, from my point of view. It could bring me some isk - and perhaps some forms of it could even bring me much more isk than ratting - but isk is just a dirt in eve, they are worth nothing, not even close to real money. You can buy ship for them and blow something, you can buy other people's time and make them blow something, or you can use it to generate even more isk (by ratting, trading, manufacturing) - there is no meaning in it for me. I can't buy a planet and create some wicked paradise here, I can't start some bold scientific research (no its not about researching BPOs), well, I could create some academy and teach people to blow things or generate isks yea Smile So iks are no good at all. You should get something you can't buy from PvP to make it worth your time.


I'm reading this part as "ISK in itself, and the pursuit thereof has no meaning to me. I don't PVP because I can make ISK more safely doing other things".

You do realize that these two statements are contradictory, right?

However, if I'm misunderstanding what you're trying to get at ... things I've gotten out of PVP that I have not bought on the market

- good friends, who I've flown with for years
- adrenaline rush when springing a trap
- cool stories (well, not me ... but i get to hear them)
- good times theory-crafting boats to counter something they can fly ...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Ray Kyonhe
Aliastra
Gallente Federation
#138 - 2014-06-04 14:07:15 UTC  |  Edited by: Ray Kyonhe
Velicitia wrote:

You do realize that these two statements are contradictory, right?

However, if I'm misunderstanding what you're trying to get at ... things I've gotten out of PVP that I have not bought on the market

Humans are contradictory beings Big smile Well, may be it's my guilt, this time I'll try to lay it out brief and clear. Yes, ratting guarantee me some isk, and yes isks are dirt. So I collecting dirt, don't ask me why. I need some insignificant amount to pay my bills of course, but mostly I just pile it up in case I'll need them in the future. Perhaps, when PvP will become more lucrative for me, perhaps when some new content will arive which allow to spend isks for something other than things for destruction and things for building those things.

So I don't need more isks, I'm mostly okay with what I getiing from ratting. And I don't want to engage in some PvP activities just for the sake of isks - it's not guaranteed this way, and there is aforementioned psychological barrier which I often have to break before I shoot someone.
Velicitia wrote:

- good friends, who I've flown with for years
- adrenaline rush when springing a trap
- cool stories (well, not me ... but i get to hear them)
- good times theory-crafting boats to counter something they can fly ...

And here is a problem, probably. I'm not sociopathic enough, but I'm definetely not a social person either. I don't make friends easly. And for adrenaline rushes - I have enough of them while ratting in lows/nulls/whs from time to time.

When I talked about something I coudn't buy for money, I mostly meant some ingame content, be it some fancy social stuff like accesories, or clothes (of course, we need something like WiS to be live and popular, to add some sense to those), or some unique, special gameplay content you can't get any other way but through PvP.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Velicitia
XS Tech
#139 - 2014-06-04 14:22:03 UTC  |  Edited by: Velicitia
Ray Kyonhe wrote:
Velicitia wrote:

You do realize that these two statements are contradictory, right?

However, if I'm misunderstanding what you're trying to get at ... things I've gotten out of PVP that I have not bought on the market

Humans are contradictory beings Big smile Well, may be it's my guilt, this time I'll try to lay it out brief and clear. Yes, ratting guarantee me some isk, and yes isks are dirt. So I collecting dirt, don't ask me why. I need some insignificant amount to pay my bills of course, but mostly I just pile it up in case I'll need them in the future. Perhaps, when PvP will become more lucrative for me, perhaps when some new content will arive which allow to spend isks for something other than things for destruction and things for building those things.


OK, lemme rephrase -- they're mutually exclusive to the point of nearly creating a cognitive dissonance.

You can't say "I don't care about ISK" and then "well, I don't PVP because I can make more ISK easier by [other things]".


Ray Kyonhe wrote:
... I'm not sociopathic enough, but I'm definetely not a social person either. I don't make friends easly.


1. You don't have to be a "sociopath" to pew (why the **** does everyone equate "pew" to "sociopath"???)
2. Perhaps you should step back and really ask yourself if EVE (or hell, "Massively Multiplayer" games in general) is a good fit for you.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Ray Kyonhe
Aliastra
Gallente Federation
#140 - 2014-06-04 14:42:02 UTC  |  Edited by: Ray Kyonhe
Velicitia wrote:

1. You don't have to be a "sociopath" to pew (why the **** does everyone equate "pew" to "sociopath"???)
2. Perhaps you should step back and really ask yourself if EVE (or hell, "Massively Multiplayer" games in general) is a good fit for you.

There is nothing wrong with EVE in general, it just I can't be satisfied with just competing and blowing up things for the sake of it. I want to create things, or be a part of some great initiative struggling to create something, but in EVE you can only create social communities, and moslty to fight others such communities - and this is what I actually don't intrested enough into. EVE lacks some purely constructive paths, like path of true scientist, or artisan of sort (it can be played with some metagaming, but occasions are rare and it's not so fun as it could be if supported by game mechanics); even space explorers became simple resource gatherers for war machine, and manufacturers just needed only to serve its needs.

I can't fight a war for some meaningless part of space, or only for glory, I need to have some affection to the place I stand for. But I can't have it because all the places in EVE are barely distinguishable, I can't call any of them "my home". You can't design your space, you can't find here some little things you like and which can't be found somewhere else (aside from purely numerical, like isk/hour, and amounts expensive moon goo Smile) - it's just totaly generic.

I'm staying in EVE mostly hoping that some day CCP will deliver such experince, that WiS isn't dead, that we some day will land on planets some way or another. I have nowhere to go, 'cause I lost interest in mmos long time ago, EVE is only exception, because it still bring some hope to this industry. Thats why I just rat and wait Smile

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