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How do you "catch up" in EvE?

First post
Author
Nexus Day
Lustrevik Trade and Travel Bureau
#1 - 2014-06-03 15:39:38 UTC
In a previous thread Tippia said new players can "catch up" in no time. Please explain. Given the skill system a new player will never catch up to a vet until the point where all skills are trained.

If you are talking about specific skills, say a racial frigate with all modules trained to 5, sure. But by the time the new guy gets this done the vet is already trained or on their way to training cruisers to 5. The new guy is not catching up, they are falling behind in a different area.

And in no way does the skill system reward playing well.

Bitter vets say the skill system works. New people post looking for a way to catch up or to be rewarded for good play. Can there be a constructive discussion on how EvE skill system can evolve and grow?
Karen Avioras
The Raging Raccoons
#2 - 2014-06-03 15:42:20 UTC
specialize. If you want to fly HACs really good there is a certain amount of skills that give benefit to that. Get all of those to five and boom, you are or might even be better than a 2008 player!
Unsuccessful At Everything
The Troll Bridge
#3 - 2014-06-03 15:43:44 UTC
I guess playing for longer than someone else should carry no benefit.





Since the cessation of their usefulness is imminent, may I appropriate your belongings?

XxRTEKxX
256th Shadow Wing
#4 - 2014-06-03 15:44:58 UTC
Specialization is key to catching up.
Brooks Puuntai
Solar Nexus.
#5 - 2014-06-03 15:45:20 UTC
You can only train so much into X ship before it really has no impact. So being 10m skilled in frigates is the same as a 100m SP pilot who aswell only has 10m in frigs..

More SP just means more variety not really better or a need to "catch up".

Specialization is key.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Kaarous Aldurald
Black Hydra Consortium.
#6 - 2014-06-03 15:46:28 UTC
The higher your skillpoints go, the less things they end up applying to.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenn aSide
Worthless Carebears
The Initiative.
#7 - 2014-06-03 15:47:06 UTC
Nexus Day wrote:
In a previous thread Tippia said new players can "catch up" in no time. Please explain. Given the skill system a new player will never catch up to a vet until the point where all skills are trained.

If you are talking about specific skills, say a racial frigate with all modules trained to 5, sure. But by the time the new guy gets this done the vet is already trained or on their way to training cruisers to 5. The new guy is not catching up, they are falling behind in a different area.

And in no way does the skill system reward playing well.

Bitter vets say the skill system works. New people post looking for a way to catch up or to be rewarded for good play. Can there be a constructive discussion on how EvE skill system can evolve and grow?


Catching up is themepark MMO nonsense and has no place here. One of the best things about EVE is that the time based skill system chases most of these "I want to have as good stats as other people" types away.

And you are right, the SKILL SYSTEM doesn't not reward you for playing well (also, needing 'rewards' for every little thing is another themepark characteristic). The GAME itself does reward people for playing well however

You misunderstood what Tippia was saying. Well, that and you are playing the wrong kind of game.


Serene Repose
#8 - 2014-06-03 15:47:56 UTC  |  Edited by: Serene Repose
Tippia tends to say things which must be taken with a grain of salt. Mathematically-speaking, in a world of logical outcomes, yes. It's conceivable should enough time pass, someone who starts X amount of years after a player that started on day one will finally catch up to the Skill Points limit. Also, it's conceivable, someone with time spent might also acquire the actual skills involved in playing, (assuming players from day one manage to hit a point of stasis and acquire no new skills at a certain point in their playing career...the proverbial longshot). And, as far as the difference in wealth generated, as there is no ISK cap, it's nothing a few hundred PLEX wouldn't solve, considering the time lag involved.

What Tippia fails to mention is the likelihood of this constellation of events happening. It's rather chauvenistic to say the least to offer such optimism so open-handedly. However, like all things on the internet, you shouldn't be ready to believe what you read.

We must accommodate the idiocracy.

March rabbit
Aliastra
Gallente Federation
#9 - 2014-06-03 15:48:12 UTC
Nexus Day wrote:
In a previous thread Tippia said new players can "catch up" in no time. Please explain. Given the skill system a new player will never catch up to a vet until the point where all skills are trained.

you buy already skilled character and you won

The Mittani: "the inappropriate drunked joke"

Paranoid Loyd
#10 - 2014-06-03 15:48:48 UTC
Skill points help but they are not what makes you good at this game.

You catch up by learning the mechanics and understanding the tools that are available to you and how to properly utilize them, this has nothing to do with skill points.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Velicitia
XS Tech
#11 - 2014-06-03 15:49:37 UTC  |  Edited by: Velicitia
you're missing the point -- there is no "you have to be level 80" thing here (also, no "classes" per se).

Training (for example) Gallente Frigate (and all support skills) to L5 means that you're a perfect "Gallente Frigate Pilot" class. You can either choose to stick there ... or decide to perfect your "Gallente Cruisers" class ... and so on. The only thing being a vet allows is that you can be "high level" in more "classes". I mean, you wouldn't say it's unfair that I would have to start out as a L1 character after maxxing out my previous ("Level 80") character in some other MMO...

The skill system rewards playing well in that you (with say L3's across the board) can kill someone with L4's or L5's ... because you out-thought them (e.g. brought a neut or a short-point or something else fun that they weren't expecting).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Ramona McCandless
Silent Vale
LinkNet
#12 - 2014-06-03 15:51:06 UTC
OP does not grasp

a) What kind of game EvE is (CLUE: One where player skill is more important than character SP)

b) The SP mechanics

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Serene Repose
#13 - 2014-06-03 15:54:55 UTC
Ramona McCandless wrote:
OP does not grasp

a) What kind of game EvE is (CLUE: One where player skill is more important than character SP)

b) The SP mechanics
I'm not sure what this means. For Ramona it's saying a lot, but still so little... So, I'll venture to ADD (iterate) SKILL is also acquired through EXPERIENCE, and someone who's been DOING SOMETHING LONGER tends to have more EXPERIENCE! WOT?

The "I haven't been playing as long as you" factor still prevails! Hooray for LOGIC!

We must accommodate the idiocracy.

SurrenderMonkey
State Protectorate
Caldari State
#14 - 2014-06-03 16:01:37 UTC  |  Edited by: SurrenderMonkey
Nexus Day wrote:
Can there be a constructive discussion on how EvE skill system can evolve and grow?


Let's have a constructive discussion on how completely full of **** you are in asking if there can be a constructive discussion.

What makes you full of **** is that you've skipped the first, oh, 80% or so of the discussion. You've decided, on behalf of everyone, that a change is needed, and now you're just asking to have a "constructive discussion" hammering out the details of that change and hoping that nobody will notice your awkward, obvious attempt to dodge the part where you have to actually deal with people disagreeing with your premise.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Doreen Kaundur
#15 - 2014-06-03 16:01:49 UTC
Karen Avioras wrote:
specialize. If you want to fly HACs really good there is a certain amount of skills that give benefit to that. Get all of those to five and boom, you are or might even be better than a 2008 player!


^this

that's what im working on

[center]1. Minor navigation color change. 2. Show bookmarks in the overview.[/center]

John XIII
The Carnifex Corp
#16 - 2014-06-03 16:02:37 UTC
Spend time studying eve.

Between Ignorance and Wisdom

Ramona McCandless
Silent Vale
LinkNet
#17 - 2014-06-03 16:04:39 UTC  |  Edited by: Ramona McCandless
Serene Repose wrote:


The "I haven't been playing as long as you" factor still prevails! Hooray for LOGIC!


Thank you for vocalising something that everyone knows and so did not need to be said

Your comment is completely irrelevant to the OP's post, which is about SPs, however

You let your personal dislike of me inform your replies too much.

This is not logical.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Gospadin
Bastard Children of Poinen
#18 - 2014-06-03 16:32:30 UTC
You catch up one 100M ISK clone upgrade at a time...
Magnus Cortex
Ginger Industrial Solutions
#19 - 2014-06-03 16:44:41 UTC
There should be daily missions that we can grind for an alternate currency that we can exchange for SP.
Xavier Holtzman
Sith Interstellar Tech Harvesting
#20 - 2014-06-03 16:55:06 UTC
Nexus Day wrote:
In a previous thread Tippia said new players can "catch up" in no time. Please explain. Given the skill system a new player will never catch up to a vet until the point where all skills are trained.

If you are talking about specific skills, say a racial frigate with all modules trained to 5, sure. But by the time the new guy gets this done the vet is already trained or on their way to training cruisers to 5. The new guy is not catching up, they are falling behind in a different area.

And in no way does the skill system reward playing well.

Bitter vets say the skill system works. New people post looking for a way to catch up or to be rewarded for good play. Can there be a constructive discussion on how EvE skill system can evolve and grow?



What do you mean by "catch up"?

I do not like the men on this spaceship. They are uncouth and fail to appreciate my better qualities. I have something of value to contribute to this mission if only they would realize it. - Bill Frug

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