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Active and passive SP would be good for EvE

First post
Author
Medalyn Isis
Doomheim
#41 - 2014-06-03 08:49:15 UTC
Yeah, because then we could all go and hunt boars in the forest all day,,,,,
Debora Tsung
Perkone
Caldari State
#42 - 2014-06-03 08:50:53 UTC
Unsuccessful At Everything wrote:
4 PLEX for 1 months of Premium Account!

200% Passive SP gain

200% RP gain per battle

150% Stamina increase

+20000 golden tickets (premium currency)

Access to Premium Account only missions with unique loot!

/nope.


Lol, Sounds like you've played Warthunder... o_O

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Dave Stark
#43 - 2014-06-03 08:56:39 UTC
new players already have a way to catch up; specialise.
Mithandra
B.O.P Supplication For Glorious
Dracarys.
#44 - 2014-06-03 10:15:03 UTC
No to the idea of SP for participation

There's a wall of text bubbling up within me centred on the outrage I feel that anyone playing this game could even suggest something as horrible as the idea of SP for participation.

I shall spare you however, as you don't need the angst on patch day.

Eve is the dark haired, totally hot emo gothchild of the gaming community

Arean Proktor
Chilli Joe
#45 - 2014-06-03 10:21:43 UTC
Probably should use alt to post this, but sometimes enjoy the hate:

Would be less game breaking if there are one time goals set, e.g.: mine 2mio² ore get X SP - once per char
same for missions, industry, research, pvp and so on...


Tippia
Sunshine and Lollipops
#46 - 2014-06-03 10:37:22 UTC  |  Edited by: Tippia
Arean Proktor wrote:
Probably should use alt to post this, but sometimes enjoy the hate:

Would be less game breaking if there are one time goals set, e.g.: mine 2mio² ore get X SP - once per char
same for missions, industry, research, pvp and so on...

“Less game breaking” is still too much. And for what? What's the purpose other than to make people do things they have no interest in?

The beauty of the EVE skill system is that it lets you play the game rather than mindlessly grind XP for some kind of static progression. As it is, active gameplay already massively rewards the player and lets new players “catch up” in roughly no time flat. Attaching a grind mechanic would be horrible for EVE since it drastically hurts the ability to just play the game rather than ProgressQuest.

For SP, “catching up” isn't even an applicable concept since the skill system makes it inevitable that you reach the same levels as everyone else in very short order.
Arean Proktor
Chilli Joe
#47 - 2014-06-03 10:48:42 UTC
Tippia wrote:
“Less game breaking” is still too much. And for what? What's the purpose other than to make people do things they have no interest in?



Sometimes you need to give people some candy so they try out new things. Also this wouldn´t enable people to catch up. Bittervets have the same amount of possible SP earned. Just a cut down to skilltime - which I agree might not be good at all.
Remiel Pollard
Aliastra
Gallente Federation
#48 - 2014-06-03 11:04:33 UTC
Arean Proktor wrote:
Tippia wrote:
“Less game breaking” is still too much. And for what? What's the purpose other than to make people do things they have no interest in?



Sometimes you need to give people some candy so they try out new things. Also this wouldn´t enable people to catch up. Bittervets have the same amount of possible SP earned. Just a cut down to skilltime - which I agree might not be good at all.


The incentive for trying something new is the experience of trying something new. If you have to be bribed to try something new, that doesn't mean you want to try it.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Tippia
Sunshine and Lollipops
#49 - 2014-06-03 11:21:41 UTC
Remiel Pollard wrote:
Arean Proktor wrote:
Sometimes you need to give people some candy so they try out new things. Also this wouldn´t enable people to catch up. Bittervets have the same amount of possible SP earned. Just a cut down to skilltime - which I agree might not be good at all.

The incentive for trying something new is the experience of trying something new. If you have to be bribed to try something new, that doesn't mean you want to try it.

This. The new activity itself is the candy. Paying people to be allowed to shove wasabi down their throats isn't the same as giving them candy. If it's a problem that people don't try other things, then the problem is with those other things so that's where the fix should happen.
Othran
Route One
#50 - 2014-06-03 11:35:35 UTC
This was in-game in 2003 and was abused & exploited in every way imaginable.

Its not going to happen again.

Oh and well done to OP for raising the topic yet again, not like it hasn't been asked dozens of times already Roll
Reiisha
#51 - 2014-06-03 11:50:11 UTC
Othran wrote:
This was in-game in 2003 and was abused & exploited in every way imaginable.

Its not going to happen again.

Oh and well done to OP for raising the topic yet again, not like it hasn't been asked dozens of times already Roll


I'm fairly sure we've gone over 'thousands' in the time i've been active.

If you do things right, people won't be sure you've done anything at all...

Brooks Puuntai
Solar Nexus.
#52 - 2014-06-03 12:01:42 UTC
Eh I could see things like small guns, armor reps, etc being actively trained whereas skills like armor resistance, power management, etc skills could be trained passively. However it isn't worth it in an already established game like Eve.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Gully Alex Foyle
The Scope
Gallente Federation
#53 - 2014-06-03 12:12:20 UTC
CCP could consider to continue easing some Lvl 5 prereqs (the only significant time sinks), like they recently did with Power Mgmt for Thermodynamics for example (prereq lvl 4, was 5), or racial bs for carriers.

For example, in my part of New Eden HAC+T2 logi gangs are popular, but not every corp can field them regularly.

Considering a 'bare minimum' pvp fit that also entails a couple of Lvl 5 skill prereqs (T2 cruiser-sized weapons, T2 tank, ...) it's a couple of months training time (after you already have basic pvp support skills trained).

I'm not so sure EVE pvp wouldn't be more enjoyable for everybody if, say, racial cruiser 4 was enough for T2 cruisers, or 'medium wepaon system 4' was enough for T2 weaponry. Leaving lvl 5 just for that extra 5% or so edge.


Let's consider it from the 'vets' perspective. Most Corps that enjoy PVP aren't really 'happy' if their 'enemies' in the area have, say, a few vets that have less time to play because of RL and several eager newbros that aren't able to give them a challenging fight in their T1s. Especially if those newbros would happily put more ISK on the field - making things more interesting for all - if they only had the SP to field the shinier ships.

On the contrary, the vets would certainly enjoy more fights in shinier ships, also (probably especailly) if they could prevail on the newbros anyway because of their superior player skill and experience.


Considering that RL often doesn't allow many people to pvp regularly for 2 or 3 years, why not accelerate the turnover? I'm referring specifically to T2 pvp ships and weaponry, cruiser and above.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Samillian
Angry Mustellid
#54 - 2014-06-03 13:16:19 UTC
OK here we go again.

No.

No the last time.

No the time before that.

No the umpteen times before that.

The skill system in eve works, it is reasonably fair and as far as I know can't be exploited or gamed. The last thing that needs to be done is to throw that working system under the bus and replace it with an exploitable grind or take that system and bolt a gamable components to it.

NBSI shall be the whole of the Law

NEONOVUS
Mindstar Technology
Goonswarm Federation
#55 - 2014-06-03 13:27:39 UTC
Unsuccessful At Everything wrote:
4 PLEX for 1 months of Premium Account!

200% Passive SP gain

200% RP gain per battle

150% Stamina increase

+20000 golden tickets (premium currency)

Access to Premium Account only missions with unique loot!

/nope.

I approve of this plan
Then you get done and realize you paid twice as much plex
Whoops
Sable Moran
Moran Light Industries
#56 - 2014-06-03 13:41:46 UTC
Abrazzar wrote:
I wonder if you can drown someone in napalm or if they would burn up before they suffocate....


Napalm burns on the surface, so yes one could drown in it without getting a single burn mark. Well, provided the person in question was submerged before the napalm was set on fire.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

James Amril-Kesh
Viziam
Amarr Empire
#57 - 2014-06-03 13:51:24 UTC
Sable Moran wrote:
Abrazzar wrote:
I wonder if you can drown someone in napalm or if they would burn up before they suffocate....


Napalm burns on the surface, so yes one could drown in it without getting a single burn mark. Well, provided the person in question was submerged before the napalm was set on fire.

"Then he turned to his pyromancer. 'Burn them all,' he said. 'Burn them in their homes. Burn them in their beds.' "

Enjoying the rain today? ;)

De'Veldrin
Republic University
Minmatar Republic
#58 - 2014-06-03 13:55:45 UTC  |  Edited by: De'Veldrin
I would like to propose an update to the forums that automagically bans anyone who uses the phrase "passive SP would be good for Eve" in a post. It should ban them, delete their accounts, and randomly drop their stuff in loot cans all over New Eden.

I mean after this one, obviously.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#59 - 2014-06-03 14:50:32 UTC
Quote:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.

Thread closed.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

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