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Sacrificing aesthetic for performance. Is it necessary?

First post
Author
Elysium Prime
Science and Trade Institute
Caldari State
#1 - 2014-06-03 14:21:40 UTC
I will be taking on a particular issue I have with the latest patch.

Quote:
The maximum number of drones available to Supercarriers has been reduced to 10; the volume of Fighter Bombers has been doubled. Supercarriers have gained a new 100% damage bonus to Fighters and Fighter Bombers. Fighter and Fighter Bomber stats have been adjusted to ensure balance with the previous changes.


What is gained?

This has been done before. Reduce the massive amount of lag inducing crosses on screen

To many Fighters
x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x Your Ship x x x x x x x x x x x x x x x x x x x <- Enemy Drones
x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x

To many drones = to much lag , this is a fact until the time the eve engine can handle this easier we need less drones.


What is Lost?

When I first saw eve , I thought. ''Wow this game is awesome! I want to be a fighter pilot , and fly for someones carrier!'' . Sadly , that wasn't a possibility [At the time , <3 Valkyrie , cant wait!]. So i took the next best thing and trained to be a carrier pilot and am now a proud owner of under my own opinion the most sexy carrier is the game. [Hint , its Caldari] So I now have a nice score of 14 fighters and feel like a real captain with his own 14 ace pilots , I go so far as to form them into 'wings' if I need to micro manage targets. I have always aspired and am still working on getting the massive amount of ISK required to upgrade to a supercarrier.

But take a moment and look at these beauty's and tell me what you notice.

Nyx

Wyvern

Aeon

Hel

Ill tell you what I see.

They Are BIG

SCARY

BEASTS

They have multiple or massive runways that are designed to spew out massive amounts of fighters.

And now they can only 'spew out' 10... no more then a normal carrier can. What is lost is the Astectic of being a Supercarrier pilot. You have murdered the image of commanding massive flights of fighter for the sake of performance. And I have to ask myself because im writing this , am I the only one who thinks this is ok? Supercarriers are some of the biggest and coolest ships in the game and now there ascetically literally no different then there little sisters.....

What do we get as compensation for this loss.

Some passive... some numbers that state ''Here is what you had but our game could not run well enough to provide you with.''

It sucks...


What can change?

So I have an Idea. Imagine if you didn't have to sacrifice performance but you could double or even triple the amount of fighters you had on the field without reducing performance.

It is possible, but it would take some work. But it would be dam more gratifying then taking away what makes you a super carrier pilot and giving you a silly 100% number passive bonus as 'compensation'.

The idea is very simple. Take 2 fighters or fighter bombers. Merge them into one model , so the fly around together in a formation but are essentially one entity. If you thought a fighter looked cool spinning about by itself imagine if they could fly in formation in 2's or even 3's. The lag would not be an issue , because essentially you still only have 10 fighters. But you wouldn't , instead you'd have 10 'flights' . 10 'formations' . 20 fighters total.

I'm almost certain that this can become a reality. But it would take time. All of you that love the aesthetic and feeling of having many fighters would have to show the developers that this is something WORTH spending time on. Comment here , show them that we want to keep our fighter pilots , not lay them off. I belive the aesthetic of the supercarrier should be saved! Don't take away our fighters , innovate and give us new models! 'Formation' Models that keep a supercarrier unique and show people that yes , these huge runways are used!
Kaarous Aldurald
Black Hydra Consortium.
#2 - 2014-06-03 14:26:19 UTC
There are very few sacrifices that would not be appropriate, if it meant improving server performance.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Elysium Prime
Science and Trade Institute
Caldari State
#3 - 2014-06-03 14:31:10 UTC  |  Edited by: Elysium Prime
Kaarous Aldurald wrote:
There are very few sacrifices that would not be appropriate, if it meant improving server performance.


And that is why this idea is so good. Your not sacrificing performance. There are still only 10 fighters active. But it would LOOK like (model only) 20 fighters . 10 formations of fighters. A Lead and his Wing man x 10 as one model.

What you are doing is saving the aesthetic of the Supercarriers while sustaining the same performance.
Money Makin Mitch
Paid in Full
#4 - 2014-06-03 14:33:25 UTC
I agree. Furthermore, I think the idea that a supercarrier should not have a regular drone bay is idiotic, especially since they can only field 10 at a time now.
Kaarous Aldurald
Black Hydra Consortium.
#5 - 2014-06-03 14:33:44 UTC
Elysium Prime wrote:
Kaarous Aldurald wrote:
There are very few sacrifices that would not be appropriate, if it meant improving server performance.


And that is why this idea is so good. Your not sacrificing performance. There are still only 10 fighters active. But it would LOOK like (model only) 20 fighters . 10 formations of fighters. A Lead and his Wing man x 10 as one model.

What you are doing is saving the aesthetic of the Supercarriers.


So you'd double the number of physical objects being tracked by the server?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ramona McCandless
Silent Vale
LinkNet
#6 - 2014-06-03 14:37:43 UTC
The CAG can only coordinate with 10 ships flying at 4km/s at once.

There you go.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Elysium Prime
Science and Trade Institute
Caldari State
#7 - 2014-06-03 14:38:11 UTC
Kaarous Aldurald wrote:
Elysium Prime wrote:
Kaarous Aldurald wrote:
There are very few sacrifices that would not be appropriate, if it meant improving server performance.


And that is why this idea is so good. Your not sacrificing performance. There are still only 10 fighters active. But it would LOOK like (model only) 20 fighters . 10 formations of fighters. A Lead and his Wing man x 10 as one model.

What you are doing is saving the aesthetic of the Supercarriers.


So you'd double the number of physical objects being tracked by the server?


No , let me explain.

It would be one object. 2 fighter that fly in there preset animation , stilted together into one conjoined object. The object the sever is tracking would still be one object the only difference would be that the object has slightly additional animation and is slightly bigger. If it tracked two object , we would be back at square one. When you model you can join objects together by a rod and the use a see threw texture , called an alpha texture to make the one object look like two individual objects , even though it isn't.
Bridgette d'Iberville
Better Killing Through Chemistry
#8 - 2014-06-03 14:39:53 UTC
Kaarous Aldurald wrote:
Elysium Prime wrote:
Kaarous Aldurald wrote:
There are very few sacrifices that would not be appropriate, if it meant improving server performance.


And that is why this idea is so good. Your not sacrificing performance. There are still only 10 fighters active. But it would LOOK like (model only) 20 fighters . 10 formations of fighters. A Lead and his Wing man x 10 as one model.

What you are doing is saving the aesthetic of the Supercarriers.


So you'd double the number of physical objects being tracked by the server?


I think what he is saying is that the one physical object the server tracks would be rendered to appear as two objects (two fighters + invisible connector = one object for server to track).

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

Ranger 1
Ranger Corp
Vae. Victis.
#9 - 2014-06-03 14:41:35 UTC
I have to admit, I've always wondered why drones aren't handled the same way missile groups are. In many ways missile groups (like a rocket swarm) are handled as one entity even though they appear to be independent entities. Of course, they'd have to move and attack more as a group, perhaps in a loose formation (which would be fine actually).

I'm sure there are technical reasons under the hood that keep this from happening, but if that weren't the case it would greatly reduce the server load and the skies of EVE could once again be filled with glorious swarms of attacking drones and fighters. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

CCP Falcon
#10 - 2014-06-03 14:44:28 UTC
Ramona McCandless wrote:
The CAG can only coordinate with 10 ships flying at 4km/s at once.

There you go.


[img]http://37.media.tumblr.com/tumblr_lq0901kEP21qinoneo1_400.jpg[/img]


CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Elysium Prime
Science and Trade Institute
Caldari State
#11 - 2014-06-03 14:46:25 UTC  |  Edited by: Elysium Prime
Bridgette d'Iberville wrote:
Kaarous Aldurald wrote:
Elysium Prime wrote:
Kaarous Aldurald wrote:
There are very few sacrifices that would not be appropriate, if it meant improving server performance.


And that is why this idea is so good. Your not sacrificing performance. There are still only 10 fighters active. But it would LOOK like (model only) 20 fighters . 10 formations of fighters. A Lead and his Wing man x 10 as one model.

What you are doing is saving the aesthetic of the Supercarriers.


So you'd double the number of physical objects being tracked by the server?


I think what he is saying is that the one physical object the server tracks would be rendered to appear as two objects (two fighters + invisible connector = one object for server to track).


Correct , its purely for aesthetic. But one can argue the EvE online is all about the aesthetics. It plays a massive part in why we love the ships we own and why CCP keeps updating the older ships and makes them look shiny.
Leafar Nightfall
Silent Owls
#12 - 2014-06-03 14:49:35 UTC
It sounds nice but there is a very simple issue with that:

Now you have "20" fighters but only 10 targetable entities. So you shoot one thing down, but two go missing. It seems a too strange effect to have just for the sake of aesthetics
Serene Repose
#13 - 2014-06-03 14:50:28 UTC
OMG! Your answer to bandwidth economy is a post that's beyond all wall of text reason!
The "lag with a screen full of ships" subject has been done to death.
Posting to yet another "this is how things work" thread
for the guy who managed to miss the dozens of others.

We must accommodate the idiocracy.

De'Veldrin
Republic University
Minmatar Republic
#14 - 2014-06-03 14:52:01 UTC
CCP Falcon wrote:
Ramona McCandless wrote:
The CAG can only coordinate with 10 ships flying at 4km/s at once.

There you go.


[img]http://37.media.tumblr.com/tumblr_lq0901kEP21qinoneo1_400.jpg[/img]




Falcon, that made me laugh far too hard at work. I nearly had coffee out of my nose, which is a waste of coffee, and a crime in some areas.

Be more careful, eh? Lol

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Elysium Prime
Science and Trade Institute
Caldari State
#15 - 2014-06-03 14:56:07 UTC  |  Edited by: Elysium Prime
Leafar Nightfall wrote:
It sounds nice but there is a very simple issue with that:

Now you have "20" fighters but only 10 targetable entities. So you shoot one thing down, but two go missing. It seems a too strange effect to have just for the sake of aesthetics


Well no , because they have adjusted drone stats so they have more hp now. If they wanted to get really detailed the could show one of the fighter full of holes and shrapnel is the formation was damaged. Otherwise one can simply say that when one blows up the other one also dies from the explosion of the first dieing. Keep in mind ships weapons are huge and fighters are rather small.
James Amril-Kesh
Viziam
Amarr Empire
#16 - 2014-06-03 14:59:42 UTC
CCP Falcon wrote:
Ramona McCandless wrote:
The CAG can only coordinate with 10 ships flying at 4km/s at once.

There you go.


[img]http://37.media.tumblr.com/tumblr_lq0901kEP21qinoneo1_400.jpg[/img]



HOW

Enjoying the rain today? ;)

lanyaie
Nocturnal Romance
Cynosural Field Theory.
#17 - 2014-06-03 15:15:45 UTC
CCP Falcon wrote:
Ramona McCandless wrote:
The CAG can only coordinate with 10 ships flying at 4km/s at once.

There you go.


[img]http://37.media.tumblr.com/tumblr_lq0901kEP21qinoneo1_400.jpg[/img]




Why am I not able to do that :(

Spaceprincess

People who put passwords on char bazaar Eveboards are the worst.

Lykouleon
Noble Sentiments
Second Empire.
#18 - 2014-06-03 15:17:09 UTC
James Amril-Kesh wrote:
CCP Falcon wrote:
Ramona McCandless wrote:
The CAG can only coordinate with 10 ships flying at 4km/s at once.

There you go.


[img]http://37.media.tumblr.com/tumblr_lq0901kEP21qinoneo1_400.jpg[/img]



HOW

Devhacks.

LITERALLY.

DEVH@X.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Ramona McCandless
Silent Vale
LinkNet
#19 - 2014-06-03 15:18:44 UTC
dang

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

James Amril-Kesh
Viziam
Amarr Empire
#20 - 2014-06-03 15:20:36 UTC
Also he makes a good example of someone who sacrificed performance AND aesthetic.

Enjoying the rain today? ;)

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