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[Kronos] Freighters and Jump Freighters Rebalance [Updated]

First post First post First post
Author
Sgt Ocker
What Corp is it
#2541 - 2014-06-01 11:47:08 UTC
Warr Akini wrote:
Sgt Ocker wrote:
If Devs gave every Battleship an additional 75 EHP but removed 2/3rds of their DPS to do it -Would this be acceptable?
Would getting back that DPS +3%, at the cost of 2/3rds of their EHP and speed be acceptable?


It would not - but the numbers you just threw out are not in fact appropriately scaled to the current attribute change to freighters and jump freighters.

As the changes to Rhea (the only one to which I am referring) are not scaled, unless the overall goal was to reduce one or more of the current attributes by allowing the fitting of modules.

2 if fit for max cargo
2 if fit for max tank
2 if fit for agility
and so on.

Rhea - 2 X Cargo Expanders, 1 X Bulkhead ll;
40k additional EHP at a cost of 107k cargo space.
Closer numbers for you - 40k extra EHP at a cost of over 1/3rd DPS & 20% speed.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Herr Wilkus
Aggressive Salvage Services LLC
#2542 - 2014-06-01 19:48:04 UTC
Sgt Ocker wrote:


2 if fit for max cargo
2 if fit for max tank
2 if fit for agility
and so on.

Rhea - 2 X Cargo Expanders, 1 X Bulkhead ll;


Max cargo, your EHP drops by 3%. Your agility isn't effected at all. You keep trying to pretend that a loss in speed means something. It doesn't. Maybe you should knock it off.

Max Tank fit has a smaller cargohold. Agility is the same. And again, it appears you are pretending speed matters.
Is the smaller cargohold really a penalty? Only if you are hauling bulkier, lower value items. But then, nobody is ganking you for a load of tritanium either, so who cares about EHP in this context? The real benefit is now being able to cram twic as much ISK into a still spacious cargobay without worry of a profitable gank - because the cost would be greater than the likely drop.

If you fit for agility: You lose potential cargo space - but you gain both EHP (over current versions) AND get a massive decrease in alignment time. (and JF's were already pretty quick) So. yet again your statements are inaccurate.

When you say specious things like this, it makes it very hard to take you seriously.
It looks more like forum metagaming. (As in, I can't acknowledge the massive buff received in fear it will be rolled back, so I will declare the patch a nerf and carry on complaining.....)

Especially with that fit.
I mean, yes - I too put Overdrive II's on Cargohold Expanded ships.
Placing mods that essentially wipe out each other's attributes is not a good use of low slots.




Zen Dijun
Absolute Order XVIII
Absolute Will
#2543 - 2014-06-02 00:32:25 UTC
Adding my -1 to nerfing Freighters and Jump Freighers.

They're perfectly balanced as is... please quit screwing with things for the sake of screwing things. Please don't break something that isn't broken.

Two thumbs down to these changes.

-- Zen
Chick Sauce
Doomheim
#2544 - 2014-06-02 00:55:48 UTC  |  Edited by: Chick Sauce
Herr Wilkus wrote:
Oh, great.
Patch notes are out, 2nd iteration going through as is.

2012 = Massive mining barge buff gets 150 page threadnaught of complaints from gankers. Dev team ignored, buffs go forward without modification. Then, even more anti-ganking buffs added in 2014, because the Procurer wasn't ridiculous enough at 10M ISK, and the Hulk was being ignored.

2014 = Initial Freighter rebalance isn't enough of a buff for the carebears, so they fuel a 120 page threadnaught of complaints, I quit posts, and threats. Dev team responds within days, by throwing the doors of the icecream truck open wide. 720K EHP Jump Freighters and 450K EHP Orcas now a thing at minimal fitting cost. Bears, never happy, whine for even more. Gankers point out obvious problems with the over-buffed 2nd version, are duly ignored.

And thats setting aside the significant 'more safety' buffs for both DST's and Blockade Runners, completely overshadowed by the freighters.

Sounds like DEVs are mistaking 'popularity' with 'balance', yet again. Roll




Yes and no.

The Procurer is not getting a buff, it is getting a nerf. It is losing a mid-slot. More speed and drone bandwidth won't help being suicide ganked while AFK mining in high-sec. T2 barges will have more yield than it comparatively than before too.

The rest of your post is correct though. The changes to all industrials ships in Kronos is an overall buff and I have absolutely no freakin' idea how anyone is complaining.
Chick Sauce
Doomheim
#2545 - 2014-06-02 00:58:52 UTC  |  Edited by: Chick Sauce
DP
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2546 - 2014-06-02 01:44:32 UTC
Chick Sauce wrote:
The Procurer is not getting a buff, it is getting a nerf. It is losing a mid-slot. More speed and drone bandwidth won't help being suicide ganked while AFK mining in high-sec.
The loss of the mid on the procurer was retraced some time ago.
Herr Wilkus
Aggressive Salvage Services LLC
#2547 - 2014-06-02 07:34:54 UTC
Tyberius Franklin wrote:
Chick Sauce wrote:
The Procurer is not getting a buff, it is getting a nerf. It is losing a mid-slot. More speed and drone bandwidth won't help being suicide ganked while AFK mining in high-sec.
The loss of the mid on the procurer was retraced some time ago.


Confirmed. I reviewed the Barge thread. All I see are buffs. More speed, faster alignment, more slots, more fitting, smaller crystals, more yield, longer range miners.

When they initially did their 2012 'balance' pass on mining barges, we told them repeatedly that the Mackinaw/Retrievers were too good and should be toned down. We were ignored.

So now, rather than tone down the Mack - their solution to the imbalance is, predictably - lets buff everything else. Even the already ridiculous Proc and Skiff. Talk about power creep.....

When carebear ships are 'rebalanced', its only in one direction. Safer, easier ISK.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#2548 - 2014-06-02 07:47:12 UTC
Herr Wilkus wrote:
Tyberius Franklin wrote:
Chick Sauce wrote:
The Procurer is not getting a buff, it is getting a nerf. It is losing a mid-slot. More speed and drone bandwidth won't help being suicide ganked while AFK mining in high-sec.
The loss of the mid on the procurer was retraced some time ago.


Confirmed. I reviewed the Barge thread. All I see are buffs. More speed, faster alignment, more slots, more fitting, smaller crystals, more yield, longer range miners.

When they initially did their 2012 'balance' pass on mining barges, we told them repeatedly that the Mackinaw/Retrievers were too good and should be toned down. We were ignored.

So now, rather than tone down the Mack - their solution to the imbalance is, predictably - lets buff everything else. Even the already ridiculous Proc and Skiff. Talk about power creep.....

When carebear ships are 'rebalanced', its only in one direction. Safer, easier ISK.


When PVP ships are rebalanced, it's only one direction. Faster, easier, non-escapable, non-effort PVP.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Cardano Firesnake
Fire Bullet Inc
#2549 - 2014-06-02 10:49:20 UTC
I am happy to see that carebears are not the lone to whine...
Gankers are not happy because it will be far less easier to crush their targets...
It is well balanced. It was too easy to destroy freighters and barges.
It will not be impossible to do it after this patch. It will just be harder.
And less lucrative.
In Low sec and 0.0, the better tank and drones bonuses will not save the barges most of the time....

So stop whining and be objective.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

CCP Fozzie
C C P
C C P Alliance
#2550 - 2014-06-02 15:13:19 UTC
Hey everyone, just wanted to remind you all that we will be keeping a close eye on these changes as they hit TQ and we are of course committed to a balanced environment between defense and offense.

We don't believe that these changes skew the balance too far against suicide gankers, although they do provide some good options for smart players to manage their risk.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Warr Akini
Imperial Academy
Amarr Empire
#2551 - 2014-06-02 15:28:55 UTC
CCP Fozzie wrote:
Hey everyone, just wanted to remind you all that we will be keeping a close eye on these changes as they hit TQ and we are of course committed to a balanced environment between defense and offense.

We don't believe that these changes skew the balance too far against suicide gankers, although they do provide some good options for smart players to manage their risk.


Well, I'm glad you at least stopped by.
Clara Trevlyn
Carry on Capsuleering
#2552 - 2014-06-02 17:15:37 UTC
Last week i saw a Charon explode near me in a 0.5. It took sixteen ships, fourteen of which were catalysts with t2 fittings, the other two were a brutix and a vexor. The brutix/vexor did not out perform the catalysts, so presumably sixteen catalysts at approximately 10 million each would do the job.

So pre-patch we're looking at 160 million isk to explode a freighter. You have a 50% drop rate, which gives you a return on freighter loads of above 320 million isk. That's if you need to do if for profit, and are not funding the catalysts some other way.

I appreciate people who fly around in catalysts ganking freighters will have difficulty seeing that there is a problem here, but nevertheless there is a problem...
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#2553 - 2014-06-02 17:22:37 UTC
CCP Fozzie wrote:
Hey everyone, just wanted to remind you all that we will be keeping a close eye on these changes as they hit TQ and we are of course committed to a balanced environment between defense and offense.

We don't believe that these changes skew the balance too far against suicide gankers, although they do provide some good options for smart players to manage their risk.

fozzie the freighter need to all be armor tanked. those of us who want to A-type res against kinetic and thermal will have to buy a provi. instead of keep our caldari/minmatar freighters.

Amarr Militia Representative - A jar of nitro

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2554 - 2014-06-02 20:22:20 UTC
Herr Wilkus wrote:
Tyberius Franklin wrote:
Chick Sauce wrote:
The Procurer is not getting a buff, it is getting a nerf. It is losing a mid-slot. More speed and drone bandwidth won't help being suicide ganked while AFK mining in high-sec.
The loss of the mid on the procurer was retraced some time ago.


Confirmed. I reviewed the Barge thread. All I see are buffs. More speed, faster alignment, more slots, more fitting, smaller crystals, more yield, longer range miners.

When they initially did their 2012 'balance' pass on mining barges, we told them repeatedly that the Mackinaw/Retrievers were too good and should be toned down. We were ignored.

So now, rather than tone down the Mack - their solution to the imbalance is, predictably - lets buff everything else. Even the already ridiculous Proc and Skiff. Talk about power creep.....

When carebear ships are 'rebalanced', its only in one direction. Safer, easier ISK.
Mack got a yield and lock time nerf. It also got it's resist bonus moved to the exhumer skill, meaning a reduction in tank for anyone without exhumer V. Saying it wasn't toned down is inaccurate as it's losing in 1 or depending on skill training 2 categories by which the ships are measured.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#2555 - 2014-06-02 20:39:28 UTC
Flyinghotpocket wrote:
CCP Fozzie wrote:
Hey everyone, just wanted to remind you all that we will be keeping a close eye on these changes as they hit TQ and we are of course committed to a balanced environment between defense and offense.

We don't believe that these changes skew the balance too far against suicide gankers, although they do provide some good options for smart players to manage their risk.

fozzie the freighter need to all be armor tanked. those of us who want to A-type res against kinetic and thermal will have to buy a provi. instead of keep our caldari/minmatar freighters.

As someone who flies Charon's, I look forward to your Caldari Freighter firesale :)
Shane Merol
Ministry of War
Amarr Empire
#2556 - 2014-06-03 00:44:10 UTC
CCP Fozzie wrote:
So we expect that most Freighter and Jump Freighter pilots will use their three low slots to mix and match the following modules to meet their needs:

  • (For certain armor tanking fits) Adaptive Nano Platings
  • (For Jump Freighters after the Crius release) Jump Fuel Conservation Modules


Two questions:

1) Was it intentional to give the armor freighters a massive edge in EHP potential by allowing them passive resistance/layering modules?

With the added advantage of extra EHP shifted to armor, slave implants, and t2 resist profile on JFs, this gives the armor freighters a rather unfair advantage in EHP over the shield variants, without any drawbacks. The minmatar freighters are especially at a disadvantage as the Fenrir/Nomad don't have the cargohold advantage the Charon/Rhea do, and have an even more pathetic pool of EHP.

2) Can we PLEASE have more details on that jump-drive fuel reducing module that was mentioned above?

Will it be a capital module? (~4000m3 and massive fitting) Will it be a % reduction in fuel consumption? If so, does that imply a limited number of them can be fit, or stacking penalty? Can I put 7 of them on a Redeemer and bridge forever? Or will it be like a nanofiber, with zero fitting but with a crippling drawback, like cap regen or EHP?
Herr Wilkus
Aggressive Salvage Services LLC
#2557 - 2014-06-03 04:40:21 UTC
CCP Fozzie wrote:
Hey everyone, just wanted to remind you all that we will be keeping a close eye on these changes as they hit TQ and we are of course committed to a balanced environment between defense and offense.

We don't believe that these changes skew the balance too far against suicide gankers, although they do provide some good options for smart players to manage their risk.


Aside from the vast disparity in EHP numbers between the first iteration and the second - switching the from rigs to low-slots as a means of giving flexibility didn't need to come packaged with 50% larger EHP values.

Good arguments have been demonstrated about why it is bad to allow cargo ships to move that kind of ISK with negligible risk.
Packing around 6 Billion ISK in cargo in highsec, while shielding it safely behind 700+ EHP is a RADICAL change from the status quo, one that overwhelmingly favors haulers.

Replying with a statement like 'We don't believe these changes skew the balance too far against suicide gankers' indicates two things:

The goal was, from the outset, to shift the balance against gankers. Why not just admit it?
Second, replying to solid arguments with "We believe differently", sounds like simple denial.


I mean, if Concord response times were doubled in length, (back to what it used to be in 2008) - the carebears would scream bloody murder and cry that it makes life easier for gankers. And it would be objectively true.

My saying something inane like "I simply believe differently" doesn't make it so.

DOUBLING achievable EHP on ships that are currently ganked only in the most rare of circumstances (and have a built-in easy escape button) is totally unwarranted.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#2558 - 2014-06-03 06:28:29 UTC  |  Edited by: Rivr Luzade
Totally unwanted? I am very sure that this is absolutely not totally unwanted. Roll

If you want to gank, there will be still enough freighters flying around as paper thin, max cargo boats that you can easily gank with 10 Catalysts, even less than it used to be. If you really want to gank a JF with full EHP mods and filled with 6-10+ in loot, do so in Low sec where they jump in or invest the proper amount of Tornados/Talos/Brutix/Vexor. The ISK efficiency on such a gank is still vastly in your favor as you do not need to invest 13B+ in the gank. If you cannot get enough gankers to gank this kind of EHP, it's not the fault of the game, it's your fault for failing to prepare yourself properly.

Now stop complaining and recruit some gankers into your corp so that you can gank 800k EHP in Uedama. Blink

Or instead: Get your brain working on how you can entice more people to go to 00 sec so that this kind of JF don't need to come to High sec in the first place and instead only fly around in 00 sec or Low sec to local trade hubs. You are probably not able to break Jita completely, but you can at least try to diminish its influence.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Herr Wilkus
Aggressive Salvage Services LLC
#2559 - 2014-06-03 06:48:29 UTC  |  Edited by: Herr Wilkus
Rivr Luzade wrote:
Totally unwanted? I am very sure that this is absolutely not totally unwanted. Roll


I'm guessing english isn't your first language.
Or you failed grammar school.

Forum tip:
Read first, then think, then type.
don't try to change up the order or we end up with posts like........yours.


And as for the rest of your post:

No, because targets do not gain utility from having extra empty cargo space, and switching to higher tank now costs nothing, thanks to lowslots (instead of rigs). Warr Akini has pointed this out many times, and you willfully ignoring it does not make it less valid. Very rarely are freighters ever 'full', unless the cargo is ice or tritanium - neither particularly gank-worthy.

Max Cargo fits are now 'Paper-thin'? As in a mere 5-10% thinner than currently while receiving 25% more cargo, and losing no agility? I call bullshit here.

And you are missing the point regarding "Oh, gankers just bring more ships." To a point.
When it takes the a ridiculously large amount of firepower (25 Talos to sink an Anshar, or 22 to sink other JFs), you virtually immunize ANYone carrying cargo worth less than twice the cost of the gank fleet. Ganking of haulers generally occurs when a profit can be made, after all.

Larger ISK values (6-8 Billion vs the 3-4 Billion moved now) going to move on heavily tanked Jump Freighters, without any risk - short of 'burn Jita' .
Rivr Luzade
Coreli Corporation
Pandemic Legion
#2560 - 2014-06-03 06:50:26 UTC  |  Edited by: Rivr Luzade
Oh dear, I misread your unwarranted. Shall I reformulated my post? I can assure you that nothing is going to change, except for the wording in the first line. Blink

Let's do it so that you can live on in peace:

Totally unwarranted? I am very sure that this is absolutely not totally unwarranted. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.