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Dev blog: Sweeping Death and Chaos: New Exploration Sites in Kronos

First post
Author
Zappity
New Eden Tank Testing Services
#61 - 2014-05-31 09:40:52 UTC
CCP RedDawn wrote:
Salpun wrote:
Will there be a tracking site that shows how many more loyalty points need to be turned in before the second stage/permanent content is unlocked?



Afraid not. This statistic will be tracked internally but we'll be clear in our messaging in regards to its progress.
A visual progress stat is definitely something we want for future events like this though.

You can't do the public tracker you used for the gecko whatsit a couple of weeks ago?

Zappity's Adventures for a taste of lowsec and nullsec.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#62 - 2014-05-31 13:11:21 UTC
I don't think flying extremely fast kiting missile ships really counts as honourable.
JamnOne
Viziam
Amarr Empire
#63 - 2014-05-31 18:14:28 UTC
I'm disappointed. If we are doing stuff related to Mordu, than shouldn't we get Mordu related skins instead of Blood Raider?
Kali Starchaser
Void Runner Salvage and Acquisitions
#64 - 2014-05-31 20:39:55 UTC
So, while everyone seems to be having a shiny tin-foil hat contest, I have been getting blown up for the sake of science!

I have managed now to solo four Besieged Covert Research Facilities now in an active tank rattlesnake with no reps.

The magic numbers I seem to be finding are 85%+ to both thermal and kinetic resists, and deal kinetic damage (was using dread gurista scourge missiles and warden II sentry drones) and maintaining about 115km from the spawn point of the rats. The battleships have no issue hitting you out past 150km, but with 85-90% resists I was taking on average 68 damage from guns, and 108 damage from their missiles. Also I was managing to clear the sites with only 900 dps in about 4-6 minutes.

Out of 7 total sites I ran, they all had two waves, and I found one spawn variant.

Wave 1 - Two cruisers, one battleship
Wave 2 - One cruiser, four battleships

Variant Wave 1 - Three cruisers
Variant Wave 2 - Two cruisers three battleships.

Loot dropped:
Site 1 - DIED, site despawned before return
Site 2 - DIED, site despawned before return
Site 3 - Can despawned, possible bug or despawn timer?
Site 4 - Low-Grade Halo Beta, Catalyst Serpentis Edition BPC, Covert Research Tools x1
Site 5 - Ferox Guristas Edition BPC, Covert Research Tools x10
Site 6 - Thrasher Thukker Tribe Edition BPC, Covert Research Tools x8
Site 7 - Cyclone Thukker Tribe Edition BPC, Covert Research Tools x1


Hope this helps, and good hunting!
DetKhord Saisio
Seniors Clan
#65 - 2014-05-31 21:41:25 UTC
CCP Phantom wrote:
Wtth the Kronos release (to be published on June 3rd), we will see new exploration sites for you to discover and, eventually, to plunder.

The full story of these new exploration sites, the people and factions behind them, if and how you can profit there, why they contain exciting new modules and shiny new ship skins, is all explained in CCP Affinity's latest dev blog Sweeping Death and Chaos: New Exploration Sites in Kronos. Don't miss to read it!
Yay for exploration. Anything in terms of new mining sites? Suggest they be cosmic signatures; forget it if they are anoms.
Pickleback
Federal Navy Academy
Gallente Federation
#66 - 2014-06-01 06:21:28 UTC
I do like how both of the recent ship introductions just happen to be deep in CFC space. Call me crazy...
The Sanctuary is located not far and now Mordus Legion's only station. There are plenty of NPC null systems that these could be at.

When having these locations in one's backyard, you can dictate who gets to be there. A remote Sensor Boosted Arazu can lock and stop an Interceptor before they can be in warp. Unless you already have bookmarked insta-undocks, you'll be popped before you leave the system. Seems a great way to farm for kills for many underprepared souls and leaving the loot for the residents.

The CFC is probably just salivating thinking about this.
Matilda Cecilia Fock
Pator Tech School
Minmatar Republic
#67 - 2014-06-01 10:10:52 UTC
Kali Starchaser wrote:
So, while everyone seems to be having a shiny tin-foil hat contest, I have been getting blown up for the sake of science!

I have managed now to solo four Besieged Covert Research Facilities now in an active tank rattlesnake with no reps.

The magic numbers I seem to be finding are 85%+ to both thermal and kinetic resists, and deal kinetic damage (was using dread gurista scourge missiles and warden II sentry drones) and maintaining about 115km from the spawn point of the rats. The battleships have no issue hitting you out past 150km, but with 85-90% resists I was taking on average 68 damage from guns, and 108 damage from their missiles. Also I was managing to clear the sites with only 900 dps in about 4-6 minutes.

Out of 7 total sites I ran, they all had two waves, and I found one spawn variant.

Wave 1 - Two cruisers, one battleship
Wave 2 - One cruiser, four battleships

Variant Wave 1 - Three cruisers
Variant Wave 2 - Two cruisers three battleships.

Loot dropped:
Site 1 - DIED, site despawned before return
Site 2 - DIED, site despawned before return
Site 3 - Can despawned, possible bug or despawn timer?
Site 4 - Low-Grade Halo Beta, Catalyst Serpentis Edition BPC, Covert Research Tools x1
Site 5 - Ferox Guristas Edition BPC, Covert Research Tools x10
Site 6 - Thrasher Thukker Tribe Edition BPC, Covert Research Tools x8
Site 7 - Cyclone Thukker Tribe Edition BPC, Covert Research Tools x1


Hope this helps, and good hunting!


Did you test hisec sites? Are the rewards any better than those of hisec ghost sites?

Q: Should we be worried? A: Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.

Darin Vanar
Federal Navy Academy
Gallente Federation
#68 - 2014-06-01 10:20:22 UTC
Matilda Cecilia Fock wrote:
Kali Starchaser wrote:
So, while everyone seems to be having a shiny tin-foil hat contest, I have been getting blown up for the sake of science!

I have managed now to solo four Besieged Covert Research Facilities now in an active tank rattlesnake with no reps.

The magic numbers I seem to be finding are 85%+ to both thermal and kinetic resists, and deal kinetic damage (was using dread gurista scourge missiles and warden II sentry drones) and maintaining about 115km from the spawn point of the rats. The battleships have no issue hitting you out past 150km, but with 85-90% resists I was taking on average 68 damage from guns, and 108 damage from their missiles. Also I was managing to clear the sites with only 900 dps in about 4-6 minutes.

Out of 7 total sites I ran, they all had two waves, and I found one spawn variant.

Wave 1 - Two cruisers, one battleship
Wave 2 - One cruiser, four battleships

Variant Wave 1 - Three cruisers
Variant Wave 2 - Two cruisers three battleships.

Loot dropped:
Site 1 - DIED, site despawned before return
Site 2 - DIED, site despawned before return
Site 3 - Can despawned, possible bug or despawn timer?
Site 4 - Low-Grade Halo Beta, Catalyst Serpentis Edition BPC, Covert Research Tools x1
Site 5 - Ferox Guristas Edition BPC, Covert Research Tools x10
Site 6 - Thrasher Thukker Tribe Edition BPC, Covert Research Tools x8
Site 7 - Cyclone Thukker Tribe Edition BPC, Covert Research Tools x1


Hope this helps, and good hunting!


Did you test hisec sites? Are the rewards any better than those of hisec ghost sites?


There has not been any mention of highsec sites for Mordu's legion related events. Even after the second chain being unlocked, I believe they are lowsec only, maybe null as well.. But definately not one hint of these appearing in highsec, that I've read.

So... I don't believe they exist.
Matilda Cecilia Fock
Pator Tech School
Minmatar Republic
#69 - 2014-06-01 10:41:45 UTC
Darin Vanar wrote:
Matilda Cecilia Fock wrote:
Kali Starchaser wrote:
So, while everyone seems to be having a shiny tin-foil hat contest, I have been getting blown up for the sake of science!

I have managed now to solo four Besieged Covert Research Facilities now in an active tank rattlesnake with no reps.

The magic numbers I seem to be finding are 85%+ to both thermal and kinetic resists, and deal kinetic damage (was using dread gurista scourge missiles and warden II sentry drones) and maintaining about 115km from the spawn point of the rats. The battleships have no issue hitting you out past 150km, but with 85-90% resists I was taking on average 68 damage from guns, and 108 damage from their missiles. Also I was managing to clear the sites with only 900 dps in about 4-6 minutes.

Out of 7 total sites I ran, they all had two waves, and I found one spawn variant.

Wave 1 - Two cruisers, one battleship
Wave 2 - One cruiser, four battleships

Variant Wave 1 - Three cruisers
Variant Wave 2 - Two cruisers three battleships.

Loot dropped:
Site 1 - DIED, site despawned before return
Site 2 - DIED, site despawned before return
Site 3 - Can despawned, possible bug or despawn timer?
Site 4 - Low-Grade Halo Beta, Catalyst Serpentis Edition BPC, Covert Research Tools x1
Site 5 - Ferox Guristas Edition BPC, Covert Research Tools x10
Site 6 - Thrasher Thukker Tribe Edition BPC, Covert Research Tools x8
Site 7 - Cyclone Thukker Tribe Edition BPC, Covert Research Tools x1


Hope this helps, and good hunting!


Did you test hisec sites? Are the rewards any better than those of hisec ghost sites?


There has not been any mention of highsec sites for Mordu's legion related events. Even after the second chain being unlocked, I believe they are lowsec only, maybe null as well.. But definately not one hint of these appearing in highsec, that I've read.

So... I don't believe they exist.


Yes, you're right, I just misread CCP RedDawn.

Q: Should we be worried? A: Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.

Rucha Caldar
MDK Brothers
#70 - 2014-06-02 01:46:48 UTC
Here is a pdf sheet I found very useful for deciding things for PI. It shows exactly where I need to setup shop or at least what combination of planets I need to make what I want. As I have found, focus is key and mine is mostly fuel blocks so POS fuel page is a major help to get that setup. A spreadsheet helps me determine how many of each planet for raw materials to make my quantities. This is for the carebear hisec area as I do not have experience in low or null for PI.

Admittedly I have a few accounts that basically convert raw materials into processed and all those are brought to my "megaplex" that can be set up to convert those materials into any refined, specialized or advanced commodity I need.

As far as POCO costs, they are what they are and they drive market costs like everything else.

Good luck. And thanks for the additional info.

Eve_PI_Diagrams_v1_4.pdf
Nami Kumamato
Perkone
Caldari State
#71 - 2014-06-02 08:19:18 UTC
CCP RedDawn wrote:
Nami Kumamato wrote:
2ND :D

So are the Contested sites located through probe scanning or they pop just like Ghost Sites?


The Contested Guristas Covert Research Facility sites are cosmic signatures and will have to be probed down first.
The Besieged Covert Research Facility sites however, (once unlocked) are cosmic anomalies and will appear on the scanner like Ghost sites.


Are there any plans to have Rubicon's Covert Research facilities become Signatures also?
Getting really tired of jumping to one only to find it about to blow up cause someone saw that on his overlay and decided to check what's in it. not to mention I find myself ass-deep in explosive damage.
If you need to hack it to loot it why make it available for everyone?

Fornicate The Constabulary !

Nami Kumamato
Perkone
Caldari State
#72 - 2014-06-02 08:35:28 UTC
CCP RedDawn wrote:
Sven Viko VIkolander wrote:
CCP RedDawn wrote:
Sven Viko VIkolander wrote:
Just to get things straight:

1) The BPCs for the new pirate ships (Garmur etc) drop from Mordus rats in low security belts. (On test server I've yet to see one FWIW.)

2) Contested Guristas Covert Research Facility sites will (only?) drop data that can either be sold on the market or traded at the Mordus station. But otherwise these sites drop no loot? And these sites too will spawn in low sec?

3) Once enough data has been delivered to the Mordus station, Besieged Covert Research Facility sites will start to appear anywhere in low sec and they will drop the new ship skin BPCs, "low-grade" implants, and warp speed modules?

Is all of that correct or am I missing something?

I also have a question about the "Besieged Covert Research Facility" sites. Once they have been "unlocked," are they permanently unlocked such that they spawn all over low sec from there on out? Or is it more of a system where 1 is unlocked as a spawn for every X amount of data delivered to Mordus? (FWIW they are everywhere in low sec on the test server.)



1) Yes that's right.
2) Yes these Contested sites only drop the data you need to unlock the Besieged sites and they will be present in low sec.
3) Yes. The Besieged sites will be over all of low sec and drop what's mentioned in the dev blog.

In regards to your question, they will be permanently unlocked in one big batch.


Great, thanks for the reply. One quick question though...once the Besieged sites are unlocked, what's the point of the Contested sites? Is it just the LP reward for handing stuff in?


The Contested sites will then be disabled.


Why? Can't we just keep them ?
By that time they are unlocked the data found in them would have depreciated anyways, but it would still add variety to exploration.
Already many explorers are complaining about the fact that there are too few sites.
Can't we just keep them for diversity's sake?

Fornicate The Constabulary !

CCP Affinity
C C P
C C P Alliance
#73 - 2014-06-02 10:05:42 UTC
Kremlyn Aldard wrote:
Fantastic addition!

I was considering writing a post about how disconnected the hacking and archaeology professions are within the whole Eve experience: locate/probe/hack/get loot/sell to market.
A great isk generator but after doing it for six months it becomes a chore and feels completely detached from the rest of Eve.

I was going to suggest/request if hacking/arc could be more seamlessly plugged into the game and for it to be bonded with lore - and you have already started doing that with this release...so a big thanks in advance.

I really hope you continue with this theme - maybe introduce chain sites (one site leads to another etc) where ancient artifacts can be discovered in relic sites revealing information about the location of hitherto unknown races or perhaps secret hideouts of famous figures...you get the gist...

Archaeology and hacking could prove such a rich experience if discovering artifacts/codes etc were blended with lore and perhaps with access to unique boosters/implants/blueprints as a bonus.

Making isk to make isk is all well and good but as real life shows money ain't everything - penetrating the hidden secrets of Eve via two awesome career paths in ways you are introducing here provides goals/aims to keep the player community interested.

Anyway, I didn't mean to write that much...thanks again and look forward to it


I think the 'chain sites' you mention are a great idea and definitely similar to things we have considered.

♥ CCP Affinity ♥

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Team Astro Sparkle

CCP Affinity
C C P
C C P Alliance
#74 - 2014-06-02 10:10:16 UTC
Madi Sin wrote:
I have to add I think CCP is missing a great opportunity to mix career paths in the long term.

The way the Dev Blog reads it sounds like you collect data sequences then turn them in and get an escalation style event to go kill some ships and get a loot cache for completing the work. You can either sell the data sequences, or the escalation trigger or complete the entire chain for great victory.

Instead it's a one time event where as I understand we first do the exploration and at some unknown point and time they disable the exploration component and activate the combat component permanently.

Personally that's a bit of a let down and reading through comments it appears other members of the community are disappointed with that as well.

I think CCP has an opportunity to create a long term opportunity to combine to career paths in the long term and that opportunity is being missed.


As this has been mentioned quite a few times, I would just like to say that the exploration site is a new style event we are running. The event gives quite a substantial reward and would break the economy if we kept it around forever. On a separate note, I love the idea of using exploration to obtain keys for other types of content and this is very similar to ideas we have had as a team about how we can improve exploration.

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

CCP Affinity
C C P
C C P Alliance
#75 - 2014-06-02 10:29:51 UTC
Catherine Laartii wrote:
...DAT BLOOD RAIDER SKIN


it is my favourite!

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Guttripper
State War Academy
Caldari State
#76 - 2014-06-02 12:00:33 UTC
Hmmm, one time session to unlock everything eventually... I see Sony has rubbed off onto CCP since Sony used to do similar tactics with their EverQuest expansions.
Omnathious Deninard
University of Caille
Gallente Federation
#77 - 2014-06-02 12:04:36 UTC
Tried a couple on the test server, gotta say they were quite the challenge. Probably could have done it better if I had been smarter about it.

This takes me back to the old data and relic sites.

Be nice to see rats back in data and relic sites, nothing too hard but just enough to prevent all the low slots from being WCS, but should be doable in a T1 exploration frigate (in high-sec and low end low-sec sites), low, null, and WH would be tailored a bit more for SOE ships and T3s.

If you don't follow the rules, neither will I.

Madi Sin
Deep Space Adventure Time
#78 - 2014-06-02 18:41:06 UTC
CCP Affinity wrote:
Madi Sin wrote:
I have to add I think CCP is missing a great opportunity to mix career paths in the long term.

The way the Dev Blog reads it sounds like you collect data sequences then turn them in and get an escalation style event to go kill some ships and get a loot cache for completing the work. You can either sell the data sequences, or the escalation trigger or complete the entire chain for great victory.

Instead it's a one time event where as I understand we first do the exploration and at some unknown point and time they disable the exploration component and activate the combat component permanently.

Personally that's a bit of a let down and reading through comments it appears other members of the community are disappointed with that as well.

I think CCP has an opportunity to create a long term opportunity to combine to career paths in the long term and that opportunity is being missed.


As this has been mentioned quite a few times, I would just like to say that the exploration site is a new style event we are running. The event gives quite a substantial reward and would break the economy if we kept it around forever. On a separate note, I love the idea of using exploration to obtain keys for other types of content and this is very similar to ideas we have had as a team about how we can improve exploration.



Thank you for the follow up :) I am very excited to see such things in the future
Catherine Laartii
Doomheim
#79 - 2014-06-02 18:57:18 UTC
Tyanni wrote:
*golf claps* Couldn't be more suspicious CCP plonking this new shiny stuff in the center of Goon space. Granted, where it will be is NPC space but what surrounds that system.... GOON SPACE and what surrounds that space... EVEN MORE GOON SPACE!!

Honestly, a large majority of those not in Goons aren't going to be interested in making a death run through Goon space to most likely find Goon blobs camping your way into that system and IF by chance you make it and exchange your goodies for more expensive goodies you've then got to do the same death run out and hell, even Ceptors get insta locked easily enough these days.

If you didn't want to promote the conspiracy you hold the pockets of Goons like little munchkins you could of said "Hey, Mordu have shifted into a low sec pocket allowing equal, fair and easier access for ALL your player base to try out this new stuff your adding", but no... that would be silly of you. Along with the freighter/jump freighter changes (lol, make freighter and jump freighters more interesting to fly... nothing you can do would make them more interesting unless you fit cosmetic fluffy baubles and a bright colour pebble dash skin to them, did you not read the 125+ pages of pilots saying what a stupid idea this was? *points CCP to Specsavers*)

With the rage done, those two points have for me at least made this the worse expansion/update/whatever you call this farce to date.

Made a thread about making the station system hisec surrounded by their space being lowsec. While I like these skins, I'm sad that I will likely never be able to use them due to the 24-hour a day hictor camps that will likely be guarding the route in.
Bohneik Itohn
10.K
#80 - 2014-06-03 01:25:10 UTC
All of this whining about the LP store location and having to turn the data in...

As if a goon/CFC gate camp was anything resembling a threat...

Wait, CCP kills kittens now too?!  - Freyya

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