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Player Features and Ideas Discussion

 
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Improve Hi Sec Wars

First post
Author
Cassandra Aurilien
Imperial Academy
Amarr Empire
#201 - 2014-06-01 14:05:19 UTC
Velenia Ankletickler wrote:
Katia Echerie wrote:
The simple solution to the neutral logi problem is to make them flagged as wartargets for the remainder of the war, along with the suspect flag penalty.


Why do you want the logi to be risk free until needed first time? This doesnt seem simple to me, looks rather complex. Treating people differently based on their role in a fight, and this would mean you would suddenly be in war with parts of different corps.

Katia Echerie wrote:
Aside from neutral support theres nothing absurdly wrong with the wardec system. No need to Concord anyone


So DPS, Scram, ECM, Neut etc should no longer be concorded if they engage illegally?

Katia Echerie wrote:
just making them valid targets for the remainder of the war (regardless of what corp the logi pilot is in) is enough as it allows you to target them effectively. I honestly can't see any problem with this solution; it is far from gamebreaking and is genuinely fair.


How is different treatment for the logi fair?



Since I had the same suggestion earlier in the thread...

Logis are different because it's a completely legal action to rep someone in high sec.

It's used outside of war-decs in many activities. Incursions use them, I've used them to keep a friend alive when he was having trouble with a mission. (Mission of Mercy, a level 2 which is tougher than some level 3's, he had just started playing, obviously.)

All of the other activities you mention are illegal in high sec outside of legal aggression, repairing someone is not. Making a otherwise legal activity Concordable makes no sense at all.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#202 - 2014-06-01 14:30:52 UTC
Agreed on most logi points but when someone logis a WT they are by definition assisting their war effort which is in effect a declaration of war on the corp they are fighting against. The logi should remain a valid WT from that point on I would think. or at the very least the enemy that the logi is attacking by assisting the aggressor should have kill rights against the logi.
Daichi Yamato
Jabbersnarks and Wonderglass
#203 - 2014-06-01 14:34:21 UTC  |  Edited by: Daichi Yamato
Velenia Ankletickler wrote:
Katia Echerie wrote:
The simple solution to the neutral logi problem is to make them flagged as wartargets for the remainder of the war, along with the suspect flag penalty.


Why do you want the logi to be risk free until needed first time? This doesnt seem simple to me, looks rather complex. Treating people differently based on their role in a fight, and this would mean you would suddenly be in war with parts of different corps.

Katia Echerie wrote:
Aside from neutral support theres nothing absurdly wrong with the wardec system. No need to Concord anyone


So DPS, Scram, ECM, Neut etc should no longer be concorded if they engage illegally?

Katia Echerie wrote:
just making them valid targets for the remainder of the war (regardless of what corp the logi pilot is in) is enough as it allows you to target them effectively. I honestly can't see any problem with this solution; it is far from gamebreaking and is genuinely fair.


How is different treatment for the logi fair?


thers no way to give logi risk before hand. its pretty straight forward mechanically. The only hurdle would be the code.
if they are friends no it shouldnt. however, it would break hi-sec so a compromise has been made.
it actually un fair that i cannot interfere with wars and duels with my guns when my friends are involved.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Cassandra Aurilien
Imperial Academy
Amarr Empire
#204 - 2014-06-01 14:59:06 UTC
Corraidhin Farsaidh wrote:
Agreed on most logi points but when someone logis a WT they are by definition assisting their war effort which is in effect a declaration of war on the corp they are fighting against. The logi should remain a valid WT from that point on I would think. or at the very least the enemy that the logi is attacking by assisting the aggressor should have kill rights against the logi.


Yes. That was the suggestion. She had it for the remainder of the war, I suggested some set period of a day or a week. I wouldn't go with the remainder of the war, otherwise you might be eternally trapped as a valid target in a mutual war.

Killrights sound like a valid alternative to achieve similar results.
Raw Matters
KRAUTZ IN SPACE
Parallaxis Alliance
#205 - 2014-06-01 18:50:25 UTC
It is not only the logistics, it is the entire concept that has gone out of hand.

Currently a high-sec war means: some random griefer Corp declared war on you, has people on all major trade-hubs waiting for you, that either try to one-shot you or - if there is any even remote danger for them - they doc. Effectively all they do is Jita-camping without Concord interfering.

I made a suggestion for this years ago and I think it is still a good idea:
If you declare war on someone, you need to pay a fee of (let's say) 10 millions per member in the corp you are declaring war upon. Each time you destroy a ship from that corp, you get some of that money back. After you killed an amount of ships of at least (let's say) 50% of that corp, Concord has returned the entire fee, and what you do afterwards is no longer Concord's business. Thats it.

That (and the logi change as suggested by the OP to limit the war to those who are in it) would ensure that a war will actually be a war, because now the one declaring it cannot afford just camping some trade hub, they need to aggressively attack. Because otherwise they pay a very high fee for "bothering Concord" with no return of investment.

Some numbers for those who like em:

Assume you declare war on a corp with 20 members, then you need to pay a 200m fee in addition to the normal war declaration cost. If you now kill someone from that corp, Concord returns 20m (50% of #members) of that money back to you. After 10 kills you got your 'bothering' fee back, and no further money is payed.

Assume you declare war on a corp with 100 members, you need to pay 1b 'bothering fee' and get 20m back per kill. After 50 kills you got your entire money back.

If you complain that a 1 billion fee is too much, please also keep in mind that you are as well interrupting the playstyle of 100 other players Disrupting or even disabling the day-to-day high-sec business of so many people should come with a reasonable price.
Erutpar Ambient
The Scope
Gallente Federation
#206 - 2014-06-01 19:35:42 UTC
Kaarous Aldurald wrote:
Wardecs are trivially easy to avoid.

You don't get to talk about nerfing any part of them, until the dec dodging exploit is fixed.

Oh, on the very much contrary.

You don't get the dec dodging exploit nerf until Wardecs are "Fixed" to be less trivial and griefing.
Llyona
Lazerhawks
L A Z E R H A W K S
#207 - 2014-06-01 20:10:57 UTC
Why not simply disallow assistance from anyone who is not in your corp, or officially assisting corp, during a war dec? This mechanic obviously already exists, as it prevents capsuleers from assisting pirate NPCs. I would imagine a notification window informing the neutral logi that they cannot assist you, as you are currently engaged in a war. This would be a win/win, as it would solve a blatant imbalance in neutral logi providing reps during war time and it would prevent incursion running during war time.

One could even go so far as to prevent people from joining non-corp (with the exception of corps officially assistingin the war) fleets during WarDec. This could also apply to the inverse, neutral pilots would be unable to join a fleet with members currently engaged in a war.

EVE is an illness, for which there is no cure.

Harvey James
The Sengoku Legacy
#208 - 2014-06-01 20:11:16 UTC
Raw Matters wrote:
It is not only the logistics, it is the entire concept that has gone out of hand.

Currently a high-sec war means: some random griefer Corp declared war on you, has people on all major trade-hubs waiting for you, that either try to one-shot you or - if there is any even remote danger for them - they doc. Effectively all they do is Jita-camping without Concord interfering.

I made a suggestion for this years ago and I think it is still a good idea:
If you declare war on someone, you need to pay a fee of (let's say) 10 millions per member in the corp you are declaring war upon. Each time you destroy a ship from that corp, you get some of that money back. After you killed an amount of ships of at least (let's say) 50% of that corp, Concord has returned the entire fee, and what you do afterwards is no longer Concord's business. Thats it.

That (and the logi change as suggested by the OP to limit the war to those who are in it) would ensure that a war will actually be a war, because now the one declaring it cannot afford just camping some trade hub, they need to aggressively attack. Because otherwise they pay a very high fee for "bothering Concord" with no return of investment.

Some numbers for those who like em:

Assume you declare war on a corp with 20 members, then you need to pay a 200m fee in addition to the normal war declaration cost. If you now kill someone from that corp, Concord returns 20m (50% of #members) of that money back to you. After 10 kills you got your 'bothering' fee back, and no further money is payed.

Assume you declare war on a corp with 100 members, you need to pay 1b 'bothering fee' and get 20m back per kill. After 50 kills you got your entire money back.

If you complain that a 1 billion fee is too much, please also keep in mind that you are as well interrupting the playstyle of 100 other players Disrupting or even disabling the day-to-day high-sec business of so many people should come with a reasonable price.


thats ridicilous ... you can dec a 200 man alliance with a corp of 30 and get no kills whatsover .. cos they decide not too undock for the whole war .... you would see wardecs stop overnight.... period...

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Velenia Ankletickler
Silverflames
#209 - 2014-06-02 08:54:32 UTC
Kaarous Aldurald wrote:
Velenia Ankletickler wrote:
Kaarous Aldurald wrote:


Because right now the defender has all the mechanical advantage. Thanks to the dec dodging exploit, wardecs are 100% voluntary.



I know I am probably just wasting my time with another ungrounded outburst you have not even given a seconds thought.

But how much effort would you say an aggressor has to put into a war?

How much effort would you say it takes to dodge a war dec?


The price of a wardec versus the price of dissolving and reforming a corp. (the price of the latter is much, much lower by the way)

And a few clicks either way.

But that is entirely irrelevant to the fact that wardecs are 100% voluntary for the defender, thanks to the dec dodge exploit.


It is not irrelevant, any cost at all makes it less than100% voluntarily. And as such your statement is already false.

And you forgot the defenders PoS, and much much more. But I will leave it up to you to actually have to think about it a little.
Velenia Ankletickler
Silverflames
#210 - 2014-06-02 09:00:59 UTC
Benny Ohu wrote:
Velenia Ankletickler wrote:
But how much effort would you say an aggressor has to put into a war?

none at all.

oh, unless they want to win, in which case it's quite a bit


Since you can't win a war currently, it is just always none at all :).

Although I don't agree it is none at all, I would say it is 30 seconds and 50 mill.

But checking on the amount of current wars that has no kill in them at all, and aggressors not even caring to try keep defender out of the system they normally come in (both the wars against Silverflames we have been able to come and go pretty much as we wanted,, worst was one ship getting scanned down with combat probes by a neutral alt, while looking for information on aggressor in local) - it is definitely way to low.
Velenia Ankletickler
Silverflames
#211 - 2014-06-02 09:06:28 UTC  |  Edited by: Velenia Ankletickler
Cassandra Aurilien wrote:
Since I had the same suggestion earlier in the thread...

Logis are different because it's a completely legal action to rep someone in high sec.


So, it's a reason for being as it is because that is how it is?

That isn't a reason.


Cassandra Aurilien wrote:
It's used outside of war-decs in many activities. Incursions use them, I've used them to keep a friend alive when he was having trouble with a mission. (Mission of Mercy, a level 2 which is tougher than some level 3's, he had just started playing, obviously.)


Incursions and missions does not involve engaging in combat you need flags for, it is a completely irrelevant element for if a Logi should be able to engage in PvP without engement rights.

Cassandra Aurilien wrote:
All of the other activities you mention are illegal in high sec outside of legal aggression, repairing someone is not. Making a otherwise legal activity Concordable makes no sense at all.


And that is exactly the point, why isn't it illegal for a logi to engage when it is for everyone else?

And you did say: "No need to concord anyone". So we can agree this was completely wrong and there is a need to concord everyone except logi that illegally engages?

*EDIT Added last sentence + fix spelling.
Raw Matters
KRAUTZ IN SPACE
Parallaxis Alliance
#212 - 2014-06-02 09:28:50 UTC  |  Edited by: Raw Matters
Harvey James wrote:
thats ridicilous ... you can dec a 200 man alliance with a corp of 30 and get no kills whatsover .. cos they decide not too undock for the whole war .... you would see wardecs stop overnight.... period...


You maybe should think about what wars are about. You consider them a source of income similar to Jita ganking just without Concord. I consider wars to be a tool to disrupt an enemy corp's income or flat out destroy them to relief some grief. With my idea you can still have both. If they actually dock for an entire week, you effectively destroyed a week of income for them. And if they don't but you cannot find them, then you probably have not prepared properly for that war.

War should be more than "If I press this button, I becomes legal to blow up freigthers with valuable content", but currently it is just that. And remember that we are talking about high security space. I fail to see how random war decs with zero consequences fits high security space.
Velicitia
XS Tech
#213 - 2014-06-02 10:33:31 UTC
Raw Matters wrote:
It is not only the logistics, it is the entire concept that has gone out of hand.

Currently a high-sec war means: some random griefer Corp declared war on you, has people on all major trade-hubs waiting for you, that either try to one-shot you or - if there is any even remote danger for them - they doc. Effectively all they do is Jita-camping without Concord interfering.


relevant

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Velicitia
XS Tech
#214 - 2014-06-02 11:01:57 UTC
Kaarous Aldurald wrote:

I honestly don't know why anyone else is entertaining this incredible display of selfishness and entitlement.


too damn lazy to run locators.

Although, this "killing it forward" thing ...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Velenia Ankletickler
Silverflames
#215 - 2014-06-02 11:47:27 UTC
Velicitia wrote:

Stuff.



Merriam-Webstar, you should try it out.

Grief c: trouble, annoyance.

So a griefer can be one that cause trouble or annoy.
Velenia Ankletickler
Silverflames
#216 - 2014-06-02 11:52:39 UTC
Daichi Yamato wrote:

thers no way to give logi risk before hand.


Wrong, force them in corp by concording them if they engage without rights. Now the logi is at risk from the moment the war is on.
Kaarous Aldurald
Black Hydra Consortium.
#217 - 2014-06-02 12:07:40 UTC
Velenia Ankletickler wrote:
Velicitia wrote:

Stuff.



Merriam-Webstar, you should try it out.

Grief c: trouble, annoyance.

So a griefer can be one that cause trouble or annoy.


False.

In this context, no definition matters besides CCP's definition.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Velenia Ankletickler
Silverflames
#218 - 2014-06-02 12:15:36 UTC
Raw Matters wrote:

I made a suggestion for this years ago and I think it is still a good idea:
If you declare war on someone, you need to pay a fee of (let's say) 10 millions per member in the corp you are declaring war upon. Each time you destroy a ship from that corp, you get some of that money back. After you killed an amount of ships of at least (let's say) 50% of that corp, Concord has returned the entire fee, and what you do afterwards is no longer Concord's business. Thats it.

That (and the logi change as suggested by the OP to limit the war to those who are in it) would ensure that a war will actually be a war, because now the one declaring it cannot afford just camping some trade hub, they need to aggressively attack. Because otherwise they pay a very high fee for "bothering Concord" with no return of investment.

[...]

If you complain that a 1 billion fee is too much, please also keep in mind that you are as well interrupting the playstyle of 100 other players Disrupting or even disabling the day-to-day high-sec business of so many people should come with a reasonable price.


Interesting mechanic.

Need to think some more about how this works when it is really war (like between 2 industrial corps over resources - as opposed to some PvPers who want killboard padding but are too scared to enter low sec).

Some random numbers:

20mill is about an hour of mining for a person in a fully supported fleet. So having to pay 20 million to prevent that person from mining for a week, is hurting the miner 100% of your investment every hour past the first they usually play a week. Quite a good return. If someone would cause 60-180mill (4-10 weekly play hours for the miner) losses to a person if I gave them 20 mill, I would have a lot of contracts out.

20mill is about cost to move a freighter 20 jumps, so for every jump you prevent defender from transporting stuff, they normally would, you are hurting them by at least 1mill (since they wouldn't do the jump if it wasn't beneficial to them)

After calculating this .. 20 mill / week per member to even declare war is beginning to sound like it isn't really very much. A one time fee of 20mill to enter the war, that you can even get back by shooting down any war ships the defender launches is definitely not a lot.
Velenia Ankletickler
Silverflames
#219 - 2014-06-02 12:17:23 UTC
Kaarous Aldurald wrote:
Velenia Ankletickler wrote:

Grief c: trouble, annoyance.

So a griefer can be one that cause trouble or annoy.


False.

In this context, no definition matters besides CCP's definition.


CCP doesn't have a definition for griefer. They have a definition for when grief play is punishable.
w3ak3stl1nk
Hedion University
#220 - 2014-06-02 12:20:34 UTC
This sounds like only defenders use logistics outside corp... How about make anyone at war have suspect flag?...

Is that my two cents or yours?