These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: Introducing The Mordu's Legion Fleet

First post
Author
stoicfaux
#41 - 2014-05-30 12:55:22 UTC
Kirren D'marr wrote:
In the case of the Barghest, I believe that the familar phrase "TTP" now stands for "Time to Pancake."

I'm betting that a griddle like that can flip out pancakes at a pretty good rate.

Given the expected price of the Barghest, it's more like "OPP"; Other People's Pancake.

/space_poor_masses

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Quinn Corvez
Perkone
Caldari State
#42 - 2014-05-30 13:18:05 UTC  |  Edited by: Quinn Corvez
The BPCs drop should be tied to a specific low sec region and all the existing pirate faction ships should be added to NPC drops in other specific regions.

... If you are going to do something, do it right or not at all.
Eridon Hermetz
Jump 2 Beacon
Death Legion of Capybaras
#43 - 2014-05-30 15:01:39 UTC
thx CCP for this awesome gift to us \o/
JamnOne
Viziam
Amarr Empire
#44 - 2014-05-31 18:20:02 UTC
The Barghest looks like it should be a Carrier more than a missile boat.
Apo Lamperouge
#45 - 2014-06-01 14:11:51 UTC
Dinsdale Pirannha wrote:
Freelancer117 wrote:
Can we exchange the Concord LP from incursions at that single Mordus spacestation, like we can with the SOE faction for those new pirate ships ? Cool


Not going to happen.
CCP has to to give the vast majority of goodies to null sec, or they get very upset, and CCP is terrified of an angry null sec.



Must be Canadian.

And terrified not of an angry nullsec, but an angry CFC. Look where the Mordu's systems are...oh yeah and the Sisters of Eve ones too.... hmmmmmmUgh

Mordus systems

I rest my case. Just sayin... I mean they could have put them in deep Feyth or Omist and we wouldnt have complained for bringing us content, but noooooooooo What?

Just my Canadian $1 (which is worth about what 80 cents us again?)

Sometimes a knife right through your heart is exactly what you need.

Medalyn Isis
Doomheim
#46 - 2014-06-02 10:29:26 UTC
JamnOne wrote:
The Barghest looks like it should be a Carrier more than a missile boat.

The Barghest looks silly for a supposedly super agile missile boat. Looks more like a slow lumbering drone boat. The other two look excellent though, with stats to match. The Garmur will most likely be OP.
CCP Phantom
C C P
C C P Alliance
#47 - 2014-06-02 11:01:58 UTC
You might be also interested in this blog Sweeping Death and Chaos: New Exploration Sites in Kronos.

CCP Phantom - Senior Community Developer

Rek Seven
University of Caille
Gallente Federation
#48 - 2014-06-02 11:39:15 UTC
Medalyn Isis wrote:
JamnOne wrote:
The Barghest looks like it should be a Carrier more than a missile boat.

The Barghest looks silly for a supposedly super agile missile boat. Looks more like a slow lumbering drone boat. The other two look excellent though, with stats to match. The Garmur will most likely be OP.


Agreed. The look of the ships doesn't match its role.
Sabriz Adoudel
Move along there is nothing here
#49 - 2014-06-02 11:51:45 UTC
Quinn Corvez wrote:
The BPCs drop should be tied to a specific low sec region and all the existing pirate faction ships should be added to NPC drops in other specific regions.

... If you are going to do something, do it right or not at all.


The whole idea is to give an appeal to more areas of space.

Nullsec remains good if you want to find Vindicators or Rattlesnakes. But lowsec is the place to go for the new ships.

I support the New Order and CODE. alliance. www.minerbumping.com

Quinn Corvez
Perkone
Caldari State
#50 - 2014-06-02 13:50:32 UTC
It can be appealing and make sense at the same time. Maybe the pirate BSs probs are rarer in low sec compared to null... I just think it would be better if specific regions dropped specific ships.
CCP Fozzie
C C P
C C P Alliance
#51 - 2014-06-02 14:15:08 UTC
BPCs for the ships from the big 5 pirate factions can indeed drop in their own areas of lowsec, through exploration drops and asteroid belt commanders.

The fact that the Mordu ships are distributed differently is entirely by design.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Rek Seven
University of Caille
Gallente Federation
#52 - 2014-06-02 14:28:12 UTC
CCP Fozzie wrote:

The fact that the Mordu ships are distributed differently is entirely by design.


Yeah and it is a great design choice, so much so that i bet you would have prefered to do what Quinn said, if it didn't mean changing a bunch of stuff...

I might have missed it but do the Mordu's legion blet NPC point the players?
CCP Fozzie
C C P
C C P Alliance
#53 - 2014-06-02 14:57:57 UTC
Rek Seven wrote:
CCP Fozzie wrote:

The fact that the Mordu ships are distributed differently is entirely by design.


Yeah and it is a great design choice, so much so that i bet you would have prefered to do what Quinn said, if it didn't mean changing a bunch of stuff...

I might have missed it but do the Mordu's legion blet NPC point the players?


We could have easily limited the areas that the Mordus NPCs appeared in, there was no technical limitations involved in this choice.

And yes the Mordu's belt NPCs do indeed use warp disruptors.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Rek Seven
University of Caille
Gallente Federation
#54 - 2014-06-02 15:20:38 UTC  |  Edited by: Rek Seven
You misunderstood the first part of what i said Fozzie. I' was betting that you (CCP) would prefer to apply this new belt prop distribution method to all pirate faction ships and have different pirate faction drops tied to different regions of space... But i could be wrong, there is a first time for everything Blink

Either way, this is a nice new system and i hope you add more stuff that can lead to pvp away from gates/stations.

Edit: Just a random game design idea... The bigger the fleet in a belt, the bigger the chance of 1 faction NPC spawning. In addition to the faction NPC, 1 normal scramming/disrupting npc spawns for each player in the belt. Twisted
Sven Viko VIkolander
In space we are briefly free
#55 - 2014-06-02 16:02:11 UTC
CCP Fozzie wrote:
Rek Seven wrote:
CCP Fozzie wrote:

The fact that the Mordu ships are distributed differently is entirely by design.


Yeah and it is a great design choice, so much so that i bet you would have prefered to do what Quinn said, if it didn't mean changing a bunch of stuff...

I might have missed it but do the Mordu's legion blet NPC point the players?


We could have easily limited the areas that the Mordus NPCs appeared in, there was no technical limitations involved in this choice.

And yes the Mordu's belt NPCs do indeed use warp disruptors.


Hey Fozzie, I haven't found any Mordu's NPCs in belts yet so I haven't tested it on the test server, but could you confirm whether they are farmable in a stealth bomber? Did you have the use of stealth bombers in mind when designing them at all? I ask because I don't think an influx of stealth bombers farming Moru's ships adds anything to the low sec ecosystem--it is a very risk free activity (e.g., farming clone soldiers in SBs is very safe and if players can now also farm Mordu's rats at the same time this will become a much more popular play style)--which doesn't seem to stack well with how rewarding it could/will be.
I did test whether you can run the Besieged sites in a SB--I couldn't get past the second wave--it is tricky, but I think doable. This is a worry I have, too. In general, I don't see a point of adding content to low sec if it involves little risk for players--as in the case of the safety of running content in a SB.
CCP Fozzie
C C P
C C P Alliance
#56 - 2014-06-02 16:41:44 UTC
Sven Viko VIkolander wrote:
CCP Fozzie wrote:
Rek Seven wrote:
CCP Fozzie wrote:

The fact that the Mordu ships are distributed differently is entirely by design.


Yeah and it is a great design choice, so much so that i bet you would have prefered to do what Quinn said, if it didn't mean changing a bunch of stuff...

I might have missed it but do the Mordu's legion blet NPC point the players?


We could have easily limited the areas that the Mordus NPCs appeared in, there was no technical limitations involved in this choice.

And yes the Mordu's belt NPCs do indeed use warp disruptors.


Hey Fozzie, I haven't found any Mordu's NPCs in belts yet so I haven't tested it on the test server, but could you confirm whether they are farmable in a stealth bomber? Did you have the use of stealth bombers in mind when designing them at all? I ask because I don't think an influx of stealth bombers farming Moru's ships adds anything to the low sec ecosystem--it is a very risk free activity (e.g., farming clone soldiers in SBs is very safe and if players can now also farm Mordu's rats at the same time this will become a much more popular play style)--which doesn't seem to stack well with how rewarding it could/will be.
I did test whether you can run the Besieged sites in a SB--I couldn't get past the second wave--it is tricky, but I think doable. This is a worry I have, too. In general, I don't see a point of adding content to low sec if it involves little risk for players--as in the case of the safety of running content in a SB.


We're definitely keeping long range stealth bomber farming in mind with all of this lowsec content. I think you'll find that the besieged sites are even harder to run with bombers as of the recent updates to SISI.

The Mordu's Legion belt rats have tricks up their sleeve for fighting off bombers and you may also be interested in this Kronos patch note:
Quote:
The Clone Soldier Trainer, Recruiter, Transporter and Negotiator NPCs found in low security asteroid belts have received significant upgrades to their engagement range.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Lair Osen
#57 - 2014-06-02 16:59:59 UTC

Quote:
The Clone Soldier Trainer, Recruiter, Transporter and Negotiator NPCs found in low security asteroid belts have received significant upgrades to their engagement range.


Looking at the Sisi changes, they also seem to be getting a 30-50% increase in speed and 40% decrease in sig radius making them pretty much impossible to kill with Stealth Bombers :(
Sven Viko VIkolander
In space we are briefly free
#58 - 2014-06-02 17:37:54 UTC
CCP Fozzie wrote:


We're definitely keeping long range stealth bomber farming in mind with all of this lowsec content. I think you'll find that the besieged sites are even harder to run with bombers as of the recent updates to SISI.

The Mordu's Legion belt rats have tricks up their sleeve for fighting off bombers and you may also be interested in this Kronos patch note:
Quote:
The Clone Soldier Trainer, Recruiter, Transporter and Negotiator NPCs found in low security asteroid belts have received significant upgrades to their engagement range.


Yeah I saw that, I will test it out later but I am very happy to hear that you are keeping this issue in mind. If stealth bomber farming was made difficult or impossible I think it would bring the risk/reward balance of farming clone tags while also farming Mordu's NPCs into better balance. (I say this both as a low sec pirate and, in another guise, as a non-PVPing low sec explorer who certainly would farm Mordu's NPCs in a bomber if viable.)

I've said this like 3498 times but thanks for paying so much attention to low sec, in my 2.5 years of living there it has changed for the better in a huge amount of ways.
DrysonBennington
Eagle's Talon's
#59 - 2014-06-02 23:13:48 UTC
I hope to see Mordu's Legion Destroyers and Battlecruisers

Any chance of Mordu's Legion Skins for our ships?
Sabriz Adoudel
Move along there is nothing here
#60 - 2014-06-03 01:01:08 UTC
CCP Fozzie wrote:

And yes the Mordu's belt NPCs do indeed use warp disruptors.


Disruptors or scrams?

NPCs need scrams sometimes. Keeps certain combat evasion mechanisms (MJDs) under control.

I support the New Order and CODE. alliance. www.minerbumping.com