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Player Features and Ideas Discussion

 
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nevermind

Author
Soleil Fournier
The Scope
Gallente Federation
#1 - 2014-06-02 01:56:36 UTC  |  Edited by: Soleil Fournier
silly trolls :)
Liam Inkuras
Wildcard.
Boundary Experts
#2 - 2014-06-02 02:34:30 UTC
Logging in

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Rowells
Blackwater USA Inc.
Pandemic Horde
#3 - 2014-06-02 04:29:18 UTC
Soleil Fournier wrote:
NO walls of text, or discussing/arguing over what other players hate. This is meant to just be a list.

good luck with that
Arronicus
Minmatar Death Squad
Broken Chains Alliance
#4 - 2014-06-02 06:20:38 UTC
1) Other players on the forums saying 'no walls of text' after posting a wall of text.
2) See 1)
Debora Tsung
Perkone
Caldari State
#5 - 2014-06-02 06:40:34 UTC  |  Edited by: Debora Tsung
1) Skills - Reverse Engineering. I wanted to disasemble items to get a bpc out of it, not build T3 ships. -.-
2) Non-Customizeable blue Prints. sucks.
3) AFK docking - Players shouldn't be safe without effort all day long while at work/school/etc if not cloaked in a safe spot
4) Missions - AI - NPCs are to stupid. how come one does not get pocket aggro all the time?

To #4 - really, that's bugging just imagine what those guys are thinking: "Ok, there's the capsuleer, first group attack. The rest, stand back and see what happ- DAMN! First group got wiped, second gr- HOLY CRAP!!! Thir- ..." *Capsuleer continues on to next pocket*

EDIT: for great righteousness, because something was wrong.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Aglais
Ice-Storm
#6 - 2014-06-02 06:41:38 UTC
The unimaginably static nature of PvE content in EVE. In general. Especially combat missions. This is entirely why there's a huge gulf between the PvPers who believe themselves to be the only real players of the game. Because in a way, they are. PvE is too predictable, and you can literally let the game run on it's own and you'll just get money (thankfully, our friends in the New Order are trying to curb this completely silly state of affairs).

We need player interaction with resource nodes when they're being collected. We need smarter NPCs in less quantity with more HP and damage potential that will approximate players. We need procedurally generated missions. If we can do this, then people won't look at those who merely play PvE as the bottom rung in the game- because they'll need to put in effort and play the game to get anywhere.

Furthermore- why are we deadlocked in PvE into having to get a bigger ship if we want more money? Surely, there could be a way to rework the ranking of missions so that hypothetically speaking, someone in their Garmur could choose to go off and do a high risk, high reward mission that could net them L4 levels of payment (obviously, for a high risk as stated previously). It'll make the entire game more fun, memorable and worthwhile for a variety of reasons if we can do these things.

Really? Saying no walls of text, after making a wall of text? Merely stating an issue, and not adding possible solutions? Please, at least try. If we don't suggest a possible change, the point of the thread is null as it's just aimless whinging. I'll at least not debate your points, as you desire.
Soleil Fournier
The Scope
Gallente Federation
#7 - 2014-06-02 08:54:31 UTC  |  Edited by: Soleil Fournier
meh.
Mallak Azaria
Caldari Provisions
Caldari State
#8 - 2014-06-02 09:16:56 UTC
I don't know anyone that has quit the game they enjoy over some dodgy mechanics, that's just silly & basically the equivalent of a child throwing a tantrum. They either quit due to real life commitments or burnout.

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