These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

Natural Technology Improvements.

Author
Daichi Yamato
Jabbersnarks and Wonderglass
#41 - 2014-06-01 23:22:23 UTC
no. This is basically the opposite of tieracide, which has gotten a generally positive response. Someone is even proud to make the claim of coming up with tieracide by linking a thread to such in their signature.

- how will the economy become more active? if u think about it, older ships will barely be used, just like some ships were barely used before tieracide. This would in fact be a step back.

- Power creep is all but universally considered bad.

- fights decided by latest and greatest equipment FOTM's are not as interesting as doctrines and tactics.

- Massive work load. rather than having a massive ship rebalance once every 10 years or so, every ship must get newer more powerful variants at regular intervals. Which is the same work as a rebalance, but goes on indefinitely.

Alia Ravenswing wrote:


I don't think he quite gets it. Today's cars have rediculus stats if we compare them to the stats of a model T, but nobody drives them any more, except for leasure.


so u think it would be a good thing to have ships in the game, taking up hard drive space, that no one flies except for sentimental reasons? I ask because eve players rarely, if ever, fly anything that isnt competitive. thats why tieracide came about in the first place, because there were a large number of ships hardlly ever being flown by anyone.

u also dnt understand what power creep is.
power creep is not the increase of one thing over another. Power creep is the increase of all things as they try to keep up with one another. that is EXACTLY what ur idea is about, and it is bad.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Danika Princip
GoonWaffe
Goonswarm Federation
#42 - 2014-06-01 23:22:34 UTC
Alia Ravenswing wrote:
Danika Princip wrote:


And the idea you are describing cannot be called anything but power creep. Who cares if a mk20 Mael vs a mk 20 Pest is the same? What about a mk 1 vs a mk 20?


What about a race between an early race car and a modern day race car? Nobody drives the old ones anymore so it's moot. If you are flying a Mk 1 vs a mk 20, you are living in the EVE Museum, or you are a very VERY talented pilot, otherwise you would not be flying a Mk 1 against a Mk 20.



Bad example. Put a modern day rally car against a group B car from the 1980s. The old car will get very close to double the horsepower of the new one.

And plenty of people drive the old ones.



And I'll ask again. How does your idea work with blueprints? I own a rifter BPO. Would that remain a mk 1 rifter BPO, or would that upgrade to a mk 2 one?



Also, since your solution to overpowered ships is to change absolutely nothing about them, do you not think you'll be pushing more and more people to use those ships for at least one upgrade cycle? (How long are those going to be anyway?)


Can you also explain why you think anyone coming back to the game after a hiatus should have to replace every single ship they own?
Alia Ravenswing
DARK HAT
#43 - 2014-06-01 23:43:02 UTC
Daichi Yamato wrote:
no. This is basically the opposite of tieracide, which has gotten a generally positive response. Someone is even proud to make the claim of coming up with tieracide by linking a thread to such in their signature.

- how will the economy become more active? if u think about it, older ships will barely be used, just like some ships were barely used before tieracide. This would in fact be a step back.


People will be working hard in the economy to update their ships and equipment. There will be more demand for the latest technology.

Quote:


- Power creep is all but universally considered bad.



That's because nobody up to now have figured a way to do it that works.

Quote:


- fights decided by latest and greatest equipment FOTM's are not as interesting as doctrines and tactics.



I agree. My ships are all T2 or later, and I almost never lose a fight one on one. It always multiple against me or because I did something stupid. But if a newer pilot has slightly better technology than I, they might have better chance, but their skill sets are the real deciding factor, and

Quote:


- Massive work load. rather than having a massive ship rebalance once every 10 years or so, every ship must get newer more powerful variants at regular intervals. Which is the same work as a rebalance, but goes on indefinitely.



It's continuous and gradual. CCP already does this with each expansion, except they nerf some things and buff others. My idea only makes this a more natural and smoother change

Quote:


so u think it would be a good thing to have ships in the game, taking up hard drive space, that no one flies except for sentimental reasons? I ask because eve players rarely, if ever, fly anything that isnt competitive. thats why tieracide came about in the first place, because there were a large number of ships hardlly ever being flown by anyone.

power creep is not the increase of one thing over another. Power creep is the increase of all things as they try to keep up with one another. that is EXACTLY what ur idea is about, and it is bad.



That is exactly why most of the old ships would be scrapped. But if you want to still fly around in your Mk 1 Rifter, you are welcome to do so.

That is a good, and the FIRST definition of "power creep" I have seen. The difference is, the scale slides with it. We can put it in a simple yes/no format.

A Mk 1 Covert Ops cloak can hide from all ships and technology = Yes under current time, but NO under future time.
A Mk 2 Covert Ops cloak can hide from all ships and technology = Yes under future time.

But then, the future is current time, and the old technology drops off and is no longer valid. Since the scale slid, we can use the same variables with the same values, same visuals, almost everything can be the same. Just dropping off the old stuff.
Kaerakh
Obscure Joke Implied
#44 - 2014-06-01 23:48:57 UTC
Alia Ravenswing wrote:


That is exactly why most of the old ships would be scrapped. But if you want to still fly around in your Mk 1 Rifter, you are welcome to do so.

That is a good, and the FIRST definition of "power creep" I have seen. The difference is, the scale slides with it. We can put it in a simple yes/no format.

A Mk 1 Covert Ops cloak can hide from all ships and technology = Yes under current time, but NO under future time.
A Mk 2 Covert Ops cloak can hide from all ships and technology = Yes under future time.

But then, the future is current time, and the old technology drops off and is no longer valid. Since the scale slid, we can use the same variables with the same values, same visuals, almost everything can be the same. Just dropping off the old stuff.


Or we could just keep the current not broken system and ignore your poorly worded alternative.
Alia Ravenswing
DARK HAT
#45 - 2014-06-01 23:54:58 UTC
Danika Princip wrote:
[


Bad example. Put a modern day rally car against a group B car from the 1980s. The old car will get very close to double the horsepower of the new one.

And plenty of people drive the old ones.

And I'll ask again. How does your idea work with blueprints? I own a rifter BPO. Would that remain a mk 1 rifter BPO, or would that upgrade to a mk 2 one?

Also, since your solution to overpowered ships is to change absolutely nothing about them, do you not think you'll be pushing more and more people to use those ships for at least one upgrade cycle? (How long are those going to be anyway?)

Can you also explain why you think anyone coming back to the game after a hiatus should have to replace every single ship they own?


It's true that several of the older ships may be better than some newer ones (GM Cobalt), and people can still fly the old ones.

I have not thought too much about the blue prints, but I think it's logical that you would have to update your BPO, as manufactures would be re-tooled for the newer equipment. Back to the model-T example. You can get replacement parts on the market, but new ones are not made of that model.

I think SOME people will lean towards the "over powered" ships, but I rarely agree with the assessments that they are over powered, so many players won't and will just wait for newer technology, and will end up getting that.

players coming back from Hiatus do not have to replace every ship. They can keep the ones they have for as long as they like. Yes, they would have older technology, but not on everything. I doubt CCP would have a new model of all ships and all equipment, every time they had an expansion. it would likely be a few ships and a few pieces of equipment. Just like they do now.
Alia Ravenswing
DARK HAT
#46 - 2014-06-01 23:58:14 UTC
Kaerakh wrote:


Or we could just keep the current not broken system and ignore your poorly worded alternative.


We could, but here is the problem with that. It's only a matter of time before CCP makes a nerf or change that has such a profound impact in the game that people leave in mass numbers. Remember the Battle of Jita and the second Battle of Jita?

They about screwed it up with the introduction of AUR, and the clothing line that doesn't really exist in game did not win any fans either.

Kaerakh
Obscure Joke Implied
#47 - 2014-06-02 00:05:19 UTC
Alia Ravenswing wrote:
Kaerakh wrote:


Or we could just keep the current not broken system and ignore your poorly worded alternative.


We could, but here is the problem with that. It's only a matter of time before CCP makes a nerf or change that has such a profound impact in the game that people leave in mass numbers. Remember the Battle of Jita and the second Battle of Jita?

They about screwed it up with the introduction of AUR, and the clothing line that doesn't really exist in game did not win any fans either.



Your post makes no sense and there hasn't been a "Battle of Jita." There's the Jita Riots and Burn Jita, but those were not "battles."
Alia Ravenswing
DARK HAT
#48 - 2014-06-02 00:08:00 UTC
Kaerakh wrote:


Your post makes no sense and there hasn't been a "Battle of Jita." There's the Jita Riots and Burn Jita, but those were not "battles."


Yeah yeah yeah. My bad. I meant "Burn Jita"
Daichi Yamato
Jabbersnarks and Wonderglass
#49 - 2014-06-02 00:22:40 UTC  |  Edited by: Daichi Yamato
Alia Ravenswing wrote:
Kaerakh wrote:


Or we could just keep the current not broken system and ignore your poorly worded alternative.


We could, but here is the problem with that. It's only a matter of time before CCP makes a nerf or change that has such a profound impact in the game that people leave in mass numbers. Remember the Battle of Jita and the second Battle of Jita?

They about screwed it up with the introduction of AUR, and the clothing line that doesn't really exist in game did not win any fans either.



what does the nex store have to do with ur idea or tieracide?

the jita riot and burn jita arent the same thing btw, and neither has anything to do with ship balancing. in fact, the jita riot encouraged CCP to stop creating new content and fix existing content. which then lead to tieracide. This is widely regarded as a good move.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Omnathious Deninard
University of Caille
Gallente Federation
#50 - 2014-06-02 01:10:51 UTC
Alia Ravenswing wrote:
Kaerakh wrote:


Your post makes no sense and there hasn't been a "Battle of Jita." There's the Jita Riots and Burn Jita, but those were not "battles."


Yeah yeah yeah. My bad. I meant "Burn Jita"

Burn jita was a goonswarm player even much like hulkageddon.

If you don't follow the rules, neither will I.

Nariya Kentaya
Ministry of War
Amarr Empire
#51 - 2014-06-02 01:21:48 UTC
Guys, OP's logic flow is basically "X isnt OP, everything else is just UP"

Face it, there is no cure for people who can only get themselves off to "uber massive numbers", its why so many people ar pissed about the item crunch in WoW. OP will keep arguing their point no matter how bad it is.

Not only that, they havent even proposed any indepth numbers or organized examples of progression, so there proposal can be said to have No Content.

Heres to hoping it gets locked, because theres no discussion going on here, just people beating against a brick wall.
Aglais
Ice-Storm
#52 - 2014-06-02 04:57:29 UTC
"I know how to fix the game! ADD MORE THINGS!"

That's essentially what I took out of the opening post. And I disagree with doing that, because we have enough things. We shouldn't just 'fire and forget' and stick to this plan, or else power creep is going to destroy the game.
Xe'Cara'eos
A Big Enough Lever
#53 - 2014-06-02 06:03:43 UTC  |  Edited by: Xe'Cara'eos
Alia Ravenswing wrote:
Omnathious Deninard wrote:

Yet with the system you are proposing the "nerf" would come as a buff to everything else. That is power creep.


NO! The "buff" does NOT apply to everything. You have to unlearn, what you have learned.

Let me put it to you this way.

For the next release, let's say the DEV's decided the Drake is too powerful. So they decide not to make a Mk 2 version of it for awhile. Instead they just go ahead with other Mk 2 versions, which is NOT everything. Maybe a couple of ships, maybe a couple of modules, and that's it. So you might end up with a Mk 2 huricane on the market (you can keep using your Mk 1 if you like).

The result would be a Drake that does not have as much of advantage as it previously did.

Now, if it was SOOOO over powered, then yes, the Dev's could still nerf it.


that is exactly power creep.

if you want to get that sort of thing - start a thread asking for more T3's, T4's, etc. - that's basically what you're after anyway, right?

and for the record - in order to avoid power creep - the drake has been nerfed several times - this gives the advantage to the older player - something CCP is definitely trying to avoid - same with AOE doomsdays fired through cynos, and the ability to activate multiple prop mods. - all of which are several times less powerful than at least a couple of years ago, longer for the titans and multiple prop mods - this would be like an AK-47 having the performance of a flintlock pistol when compared to the lee enfield WW1 rifle - clearly insane

several of these nerfs were to fix broken mechanics which you're proposing to keep - there is no way to buff them back to original levels without breaking the game again

I hope you actually read and have a couple of minutes thing on what I've said - particularly giving advantage to older players who can access broken mechanic - I can provide a more coherent example if you like......

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Sigras
Conglomo
#54 - 2014-06-02 10:12:55 UTC
Hi, I'd like to introduce you to my shiny old Titan; it isnt your run of the mill Avatar, it's an Avatar Mk 1. The thing that makes this ship so great is that it can DD through a cyno.

Thats right folks, this ship doesnt even have to be in system to destroy everyone on grid, it can sit in a system several jumps away in complete safety and project a 60,000 damage 250km smartbomb through a cyno several light-years away.

/thread
Danika Princip
GoonWaffe
Goonswarm Federation
#55 - 2014-06-02 10:55:13 UTC
Alia Ravenswing wrote:
Danika Princip wrote:
[


Bad example. Put a modern day rally car against a group B car from the 1980s. The old car will get very close to double the horsepower of the new one.

And plenty of people drive the old ones.

And I'll ask again. How does your idea work with blueprints? I own a rifter BPO. Would that remain a mk 1 rifter BPO, or would that upgrade to a mk 2 one?

Also, since your solution to overpowered ships is to change absolutely nothing about them, do you not think you'll be pushing more and more people to use those ships for at least one upgrade cycle? (How long are those going to be anyway?)

Can you also explain why you think anyone coming back to the game after a hiatus should have to replace every single ship they own?


It's true that several of the older ships may be better than some newer ones (GM Cobalt), and people can still fly the old ones.

I have not thought too much about the blue prints, but I think it's logical that you would have to update your BPO, as manufactures would be re-tooled for the newer equipment. Back to the model-T example. You can get replacement parts on the market, but new ones are not made of that model.

I think SOME people will lean towards the "over powered" ships, but I rarely agree with the assessments that they are over powered, so many players won't and will just wait for newer technology, and will end up getting that.

players coming back from Hiatus do not have to replace every ship. They can keep the ones they have for as long as they like. Yes, they would have older technology, but not on everything. I doubt CCP would have a new model of all ships and all equipment, every time they had an expansion. it would likely be a few ships and a few pieces of equipment. Just like they do now.



Right, so. Manufacturers need to replace their BPOs constantly in order to stay competitive. If you build battleships, that's 1.5 billion, every single time. Caps, it's 2 bil. Supers, 20. Titans, seventy five. And that doesn't take research time into account either, so your idea falls flat on it's face at the first hurdle. If it's massively cheaper to keep building the old ones, has none of the additional costs and is noticeably faster, you're going to struggle to get the new models on the market in the first place, which means that richer players and alliances will have the new stuff, which widens the gap between them and everyone else still further.

And this is EVE. if a ship is considered to be overpowered, then everyone is going to fly that ship. See: drakes/Hurricanes pre nerf, tengus pre nerf, titans/supers, domis/ishtars, Malediction gangs...

And yes, player coming back from hiatus to find all thier gear is four or five marks out of date will have to pay through the nose to replace everything they own if they want to stay competative...
Patrick Yaa
Royal Amarr Institute
Amarr Empire
#56 - 2014-06-02 12:13:54 UTC
Excuse me, but I have to draw a comparison to WoW really quick...
Your model would work like the new WoW-levels, they go higher and higher with the damage and at some point it just doesn't mean anything anymore, the power scaling is broken, if you first add tank, then more damage to break the tank, then more damage to break the second tank... that's just not how it could ever work in EVE, it's not a circle, it's a line, an exponential function, and so sadly I have to say that your suggestion imo is not viable
Major Trant
Brutor Tribe
Minmatar Republic
#57 - 2014-06-02 12:42:09 UTC
Damn you Patrick Yaa, I was just about to make a similar comment.

Ultimately every rebalance would result in things just being buffed, rarely if ever being nerfed. It would become like WoW where your purples become outdated by the greens of the new expansion...
Previous page123