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Natural Technology Improvements.

Author
Alia Ravenswing
DARK HAT
#1 - 2014-06-01 20:13:09 UTC
NATURAL TECHNOLOGY IMPROVEMENTS will completely Eliminate Need for Rebalance.

When we spend a lot of time and ISK building ships to fit a specific function, it's really anoying to have it "re-balanced" so all the effort we put into gets wasted. It's like somebody came to your house and took out the air conditioning on your new car, because it wasn't fair to other people that don't have air conditioning. Why did you spend the money on that car? It takes away from your enjoyment.

We customize our ships because it makes it more fun for each of us, and a "re-balance" takes that away. I have a plan where the re-balance can be completely eliminated, so the players keep there custom advantage, and other players that WANT them re-balanced will have a way to counter it. In addition, the in game economy will become more active, and breath new life into it, and CCP will benefit from additional real monies from these changes (use your imagination for the many ways it will improve that).

This will breath new life into the game, and give a significant boost to Markets, Manufacturing, Trade, etc.

Here is how it works
================

In the real world, if you want better features in your car, you simply buy a newer model. Some people really like to keep the old models working, and that creates a whole new market trade set. All cars eventually get outclassed by newer models.

The same thing should happen in EVE. Simply have a Mark I, Mark II, Mark III, Mark IV, etc. etc. or they can be given a year number, with the last two digits matching the real world year.

That way, I can keep my ship and modules and get the bonuses they originally provided at the time I fitted them. Programaticly, the modules once fitted can simply store the numbers in the ship itself as it's attributes, so they don't change on the fly just because a module gets changed.

For other players that don't think my fit is fair and gives me an unfair advantage, they can just get the newer model when it comes out.

EXAMPLE 1 - No Limits


So there is a Mark I covert Ops Cloaking Device, and some players think there should be a way to detect it, and some say they should be able to remain cloaked. So a newer modle of ship may be able to use newer sensors that will in effect eliminate the effectiveness of the Covert ops Cloaking Device against players with the newer sensor. But then later on, there is a Mark II version of the Covert Ops Cloaking device, which will again render the ship completely hidden.

Some players won't care about cloaking technology so will ignore the sensor upgrades, and/or the sensor upgrades.

This process can be repeated indefinitely. It does not mess up the fits and originally planned function of player's ships, it simply means technology improves all the time.

EXAMPLE 2 - Existing Ingame re-balance as an example.


In Kronos, the Freighters are being given low slots. These would simply exist on the newer model of ship if somebody decided to buy the latest model.

Mark II blockade runners would have the extra high slot (and other changes), again, if the player decides to purchase that one. if not, then they can keep the one they have.

SUMMARY
=========

When a players seems to have a great advantage over other players, because he has a great ship and fit, it does not take long for that technology to get outdated and soon that player no longer has the advantage.

This concludes my proposal. Please provide any suggestions, comments or questions.
Harvey James
The Sengoku Legacy
#2 - 2014-06-01 20:30:45 UTC
except if something is OP and needs to be changed ... then you can't ... that would make this idea actually harmful to balancing

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Alia Ravenswing
DARK HAT
#3 - 2014-06-01 21:32:32 UTC
Harvey James wrote:
except if something is OP and needs to be changed ... then you can't ... that would make this idea actually harmful to balancing


The T3 can have a great tank, great damage, but not at the same time. They are very specialized ships designed to be modified for specialized roles. I have one built for high speed, but has almost no tank or firepower. I have another that is designed to get away, but almost no firepower or tank, or speed.

Even in the case you cited, new technology for them does not need to come out every year. It can skip a year or so. Even the over powered stuff will quickly fall back into place.
Arden Elenduil
Unlimited Bear Works
#4 - 2014-06-01 21:46:48 UTC
Alia Ravenswing wrote:
Harvey James wrote:
except if something is OP and needs to be changed ... then you can't ... that would make this idea actually harmful to balancing


The T3 can have a great tank, great damage, but not at the same time. They are very specialized ships designed to be modified for specialized roles. I have one built for high speed, but has almost no tank or firepower. I have another that is designed to get away, but almost no firepower or tank, or speed.

Even in the case you cited, new technology for them does not need to come out every year. It can skip a year or so. Even the over powered stuff will quickly fall back into place.


I beg to differ. Most T3's are actually capable of very reasonable to even high damage output while still mounting a formidable tank and having a good amount of speed.

That being said, to the OP I would say the following:
I disagree with your idea, since pretty much all rebalances have been made in order to prevent some ships from being overpowered.
Not only would keeping the old variants as "Mark I" ships completely negate the gargantuan effort being made by the dev teams, it would also invite power creep, since if they were to make the "Mark II" version of a ship less powerful than the "Mark I", then no-one would use it. Therefore, it'd have to be more powerful, which then means you end up with power creep which is a very very bad thing.

So no, not supported at all, for obvious reasons.
(keep in mind that no SP is really wasted, you can still use it to fly other ships of the same race)
Alia Ravenswing
DARK HAT
#5 - 2014-06-01 21:57:01 UTC
Arden Elenduil wrote:
Alia Ravenswing wrote:
[quote=Harvey James]except if something is OP and needs to be changed ... then you can't ... that would make this idea actually harmful to balancing


Not only would keeping the old variants as "Mark I" ships completely negate the gargantuan effort being made by the dev teams, it would also invite power creep, since if they were to make the "Mark II" version of a ship less powerful than the "Mark I", then no-one would use it. Therefore, it'd have to be more powerful, which then means you end up with power creep which is a very very bad thing.



You misunderstood.

I have a Mark I Loki that has a huge tank. So powerful in fact that I can stand toe to toe against 3 PVP battleships, sometimes 4. Many view this as overpowered. I'm not saying the Mark II Loki would have less abilities, I'm saying a Mark II Battleship will have more, and so my Mark I Loki would be less capable against them.

Not all items need to increase technology at the same rate. Mark 3 battleships may come out before a Mark 2 Loki.

I had a really great computer 9 years ago, but by today's standards, it falls short. My computer was not downgraded, everybody else just got newer and more capable ones.
Arden Elenduil
Unlimited Bear Works
#6 - 2014-06-01 21:59:54 UTC
Well, even so in this case you would have a severe case of power creep, which is something the devs are actively trying to avoid.
It's better to nerf one thing instead of buffing another.
Alia Ravenswing
DARK HAT
#7 - 2014-06-01 22:04:04 UTC
Arden Elenduil wrote:
Well, even so in this case you would have a severe case of power creep, which is something the devs are actively trying to avoid.
It's better to nerf one thing instead of buffing another.


I understand your feelings on it. My proposal matches how it works in the real world, and that's what I was aiming for.

The problem with a nerf, is not everybody agrees on it. If you think somethings is overpowered, another person thinks it's not.
Arden Elenduil
Unlimited Bear Works
#8 - 2014-06-01 22:05:50 UTC
Ah, but that's where you're trying to compare Eve to real life, please don't, there's a big difference between the two.
Realism in a game such as Eve is vastly less important compared to actual game balance.
Alia Ravenswing
DARK HAT
#9 - 2014-06-01 22:10:37 UTC
Arden Elenduil wrote:
Well, even so in this case you would have a severe case of power creep, which is something the devs are actively trying to avoid.
It's better to nerf one thing instead of buffing another.


Let me expand on it a little more.

Things do not get "buffed" at all. If you buy a Mark 1 battleship, you are stuck with a mark 1 battleship until it gets destroyed in 1 year or 10 years. There will be people buying a Mark 4 Maelstrom, at the same time other people are still flying a Mark 1 Maelstrom. They might look the same, but a head to head match will likely prove otherwise, and the Mark 4 newer player will have a more equal chance against the Mark 1 older player. Don't forget, the modules will also change in this way, not just the ships.

You can match a 1998 Ford F150 against a 2014 Ford F150 in a tug of war, or demolition derby, or simply hauling a lot of stuff on a long trip. Imagine how they would fair against each other.

Kaerakh
Obscure Joke Implied
#10 - 2014-06-01 22:12:26 UTC
I'd like a triple MWD fitted cepter, a side of original series drake with OP tank built in, and finally a large remote cyno-able original AOE titan doomsday.

That'll be $19.95.
Arden Elenduil
Unlimited Bear Works
#11 - 2014-06-01 22:13:01 UTC
2 words for you: Power Creep
It's bad, m'kay, the devs happen to agree on it and it makes this idea a bad idea.
Alia Ravenswing
DARK HAT
#12 - 2014-06-01 22:14:42 UTC
Kaerakh wrote:
I'd like a triple MWD fitted cepter, a side of original series drake with OP tank built in, and finally a large remote cyno-able original AOE titan doomsday.

That'll be $19.95.



Sorry, you can only fit 1 MWD on a cepter, but it can be a newer more powerful one, and you will have to pay for it with ISK.
Kaerakh
Obscure Joke Implied
#13 - 2014-06-01 22:19:14 UTC
Alia Ravenswing wrote:
Kaerakh wrote:
I'd like a triple MWD fitted cepter, a side of original series drake with OP tank built in, and finally a large remote cyno-able original AOE titan doomsday.

That'll be $19.95.



Sorry, you can only fit 1 MWD on a cepter, but it can be a newer more powerful one, and you will have to pay for it with ISK.


I'm referencing some old problems two of which are from back before RMR. This isn't my only or first account. Blink
Arden Elenduil
Unlimited Bear Works
#14 - 2014-06-01 22:22:26 UTC
Kaerakh wrote:
Alia Ravenswing wrote:
Kaerakh wrote:
I'd like a triple MWD fitted cepter, a side of original series drake with OP tank built in, and finally a large remote cyno-able original AOE titan doomsday.

That'll be $19.95.



Sorry, you can only fit 1 MWD on a cepter, but it can be a newer more powerful one, and you will have to pay for it with ISK.


I'm referencing some old problems two of which are from back before RMR. This isn't my only or first account. Blink


Good times....

Seriously though, don't go for the route of "buffing something else to counteract something", but instead just nerf the thing that's causing problems.
Otherwise what you end up are ships that have ridiculous stats all around.
Omnathious Deninard
University of Caille
Gallente Federation
#15 - 2014-06-01 22:27:10 UTC
So you want player generated power creep rather than DEV generated power creep.

If you don't follow the rules, neither will I.

Alia Ravenswing
DARK HAT
#16 - 2014-06-01 22:33:45 UTC
Arden Elenduil wrote:


Seriously though, don't go for the route of "buffing something else to counteract something", but instead just nerf the thing that's causing problems.
Otherwise what you end up are ships that have ridiculous stats all around.


I don't think he quite gets it. Today's cars have rediculus stats if we compare them to the stats of a model T, but nobody drives them any more, except for leasure.

As technology increases, the difference becomes un-noticed.

A Mark 1 Cheetah with a Mark 1 covert ops cloaking device can hide from any ship.

a Mark 20 Cheetah with a Mark 20 covert ops cloaking device can also hide from any ship, and by that time, nobody will still be flying a Mark 1 or anything even close to that, unless it's for leasure.

The "power creep" is only an illusion because it's being compared to what we currently have, but nobody will have that any more. 10 years from now, everybody would have much more powerful ships that are no more capable than the ones of today.

A Mark 10 Maelstrom against a Mark 10 Tempest will be no different than a Mark 1 maelstrom against a Mark 1 tempest. The DEV's would simply make minor adjustments as the technology increases. If there was a BIG major problem, they could still nerf something, but this system will greatly reduce the need.
Alia Ravenswing
DARK HAT
#17 - 2014-06-01 22:34:33 UTC
Omnathious Deninard wrote:
So you want player generated power creep rather than DEV generated power creep.


The power creep is an illusion. There is none.
Xe'Cara'eos
A Big Enough Lever
#18 - 2014-06-01 22:34:47 UTC
Arden Elenduil wrote:
Kaerakh wrote:
Alia Ravenswing wrote:
Kaerakh wrote:
I'd like a triple MWD fitted cepter, a side of original series drake with OP tank built in, and finally a large remote cyno-able original AOE titan doomsday.

That'll be $19.95.



Sorry, you can only fit 1 MWD on a cepter, but it can be a newer more powerful one, and you will have to pay for it with ISK.


I'm referencing some old problems two of which are from back before RMR. This isn't my only or first account. Blink


Good times....

Seriously though, don't go for the route of "buffing something else to counteract something", but instead just nerf the thing that's causing problems.
Otherwise what you end up are ships that have ridiculous stats all around.


can I get a mach with a midrack full of MWD's then? fastest ship in the game - here I come!, ooooh - and I too would like a titan with AOE doomsday, oh and a drake that can reach out to 100km's whilst out-tanking a BS, that'd be lovely too. many thanks

all of the above were nerfed because they were OP - as well they should have been

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Kaerakh
Obscure Joke Implied
#19 - 2014-06-01 22:39:46 UTC
Xe'Cara'eos wrote:
Arden Elenduil wrote:
Kaerakh wrote:
Alia Ravenswing wrote:
Kaerakh wrote:
I'd like a triple MWD fitted cepter, a side of original series drake with OP tank built in, and finally a large remote cyno-able original AOE titan doomsday.

That'll be $19.95.



Sorry, you can only fit 1 MWD on a cepter, but it can be a newer more powerful one, and you will have to pay for it with ISK.


I'm referencing some old problems two of which are from back before RMR. This isn't my only or first account. Blink


Good times....

Seriously though, don't go for the route of "buffing something else to counteract something", but instead just nerf the thing that's causing problems.
Otherwise what you end up are ships that have ridiculous stats all around.


can I get a mach with a midrack full of MWD's then? fastest ship in the game - here I come!, ooooh - and I too would like a titan with AOE doomsday, oh and a drake that can reach out to 100km's whilst out-tanking a BS, that'd be lovely too. many thanks

all of the above were nerfed because they were OP - as well they should have been

That's the point. ^^
Alia Ravenswing
DARK HAT
#20 - 2014-06-01 22:40:54 UTC
Xe'Cara'eos wrote:
[

can I get a mach with a midrack full of MWD's then? fastest ship in the game - here I come!, ooooh - and I too would like a titan with AOE doomsday, oh and a drake that can reach out to 100km's whilst out-tanking a BS, that'd be lovely too. many thanks

all of the above were nerfed because they were OP - as well they should have been


Except you are overlooking the fact, that the technology for those other ships have gone up also. So even if you could get a drake that could reach out to 100km's, it would not be able to out tank a newer battleship, and the BS would have more reach as well.
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