These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

NPC escorts for hire ?

First post First post
Author
DHuncan
Long John Silver.
#61 - 2014-06-01 14:44:22 UTC
11756 likes to this dude comments is not proof enaugh?

Man read the post.

What did you say about CODE?

Cypherous
Liberty Rogues
Aprilon Dynasty
#62 - 2014-06-01 14:45:14 UTC
DHuncan wrote:
Again you are assuming I am in trouble and trying to find a fix. Adapt the game instead of adapt me. Thats not what I am explaining here.


Except that you're proposing a change that you seem to "think" will actually make it easier for you to pew pew solo, which i'll add you can already do quite easily with the current mechanics as-is

Quote:
What about the minners who are wardecked by gangs not so large? Yes attackets may use it too -if limitations allow war starters to do so- but the bill may be somehow higher than the 50 millions. May be a second thought to those only have to create some havoc and may happen than isk wise the industrials happen to be stronger than the hordes of griefers.


You still seem to think NPC's will be more than cannon fodder, have you ever run missions or ratted in belts?

NPC's are weak as hell they are near enough no threat to anyone and you'll be targeted and destroyed before the NPC's you are paying for :P

For them to be worth more than a fart they would need to be on the same level as sleepers in WH space, and even then people would be able to beat them easily, you seem to think there is a problem that needs a tool to fix when infact there is already a tool for this issue and you just dont want to use it :P
Cypherous
Liberty Rogues
Aprilon Dynasty
#63 - 2014-06-01 14:47:00 UTC
DHuncan wrote:
11756 likes to this dude comments is not proof enaugh?

Man read the post.


Tippia has 22k likes and tells you to hire players, you realise that likes dont mean much as those are total across all forum posts, i could make a thread about bacon and get likes on the forum :P
Malcanis
Vanishing Point.
The Initiative.
#64 - 2014-06-01 14:56:41 UTC
DHuncan wrote:
The thing is that some people preffer to stay in a small friendly corporation instead of joining a big or even a huge one. This is an obvious disadvantage and leads to an unfair submission to the decissions of larger groups many times oriented solely in causing grief and self satisfy their very low self-esteem. No, I am not wardeked now, no, these are not tears, sorry. But I think we all agree that they dont need to be beter, nor have more skilled characters, nor being faster witted players not knowing the game deeper... they are only numericly superior... by far.

How to solve this? We accept it and live like inferiors when we are not necesarily so? Give up our projects and join a massive group were we become a one more no one? Giving up on EvE full of grief and bitterness?

I suggest CCP implements the chance of hiring NPC ships for isk. Even if your corp is small, if you have worked well and have some isk reserves in due corporation wallet, you can turn things around and kick those bullies arses the way they are looking for. The idea is open for discusion, limitation ideas and all you want. It responds to the ballancing the game philosophy and lends a hand to the independent players that reject the idea of being part of those hordes that now are starting to flame me...



How about CCP just place all manufactured goods for sale from NPCs as well, as long as we're completely invalidating player interaction for the sake of minor convenience?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

DHuncan
Long John Silver.
#65 - 2014-06-01 15:02:00 UTC
Cypherous wrote:
DHuncan wrote:
Again you are assuming I am in trouble and trying to find a fix. Adapt the game instead of adapt me. Thats not what I am explaining here.


Except that you're proposing a change that you seem to "think" will actually make it easier for you to pew pew solo, which i'll add you can already do quite easily with the current mechanics as-is

Quote:
What about the minners who are wardecked by gangs not so large? Yes attackets may use it too -if limitations allow war starters to do so- but the bill may be somehow higher than the 50 millions. May be a second thought to those only have to create some havoc and may happen than isk wise the industrials happen to be stronger than the hordes of griefers.


You still seem to think NPC's will be more than cannon fodder, have you ever run missions or ratted in belts?

NPC's are weak as hell they are near enough no threat to anyone and you'll be targeted and destroyed before the NPC's you are paying for :P

For them to be worth more than a fart they would need to be on the same level as sleepers in WH space, and even then people would be able to beat them easily, you seem to think there is a problem that needs a tool to fix when infact there is already a tool for this issue and you just dont want to use it :P


Only think will stop the "lets wardek those who are only 11 cause we are 36" if not stop at least make think twice.

I have soloed lvl 5 missions on a drake so I think I know what is three rats in a belt. Yes they are week but still better than few drones and as I said NPCs come in various sizes and fits. I dont want to go CONCORD nor Angel frigate 'threat level very dangerous'. Ballance is the key. It is an idea not my obsession and I get you may not like it but I wonder why some are so activelly against. Sound like tears to me.

What did you say about CODE?

DHuncan
Long John Silver.
#66 - 2014-06-01 15:03:00 UTC
Malcanis wrote:
DHuncan wrote:
The thing is that some people preffer to stay in a small friendly corporation instead of joining a big or even a huge one. This is an obvious disadvantage and leads to an unfair submission to the decissions of larger groups many times oriented solely in causing grief and self satisfy their very low self-esteem. No, I am not wardeked now, no, these are not tears, sorry. But I think we all agree that they dont need to be beter, nor have more skilled characters, nor being faster witted players not knowing the game deeper... they are only numericly superior... by far.

How to solve this? We accept it and live like inferiors when we are not necesarily so? Give up our projects and join a massive group were we become a one more no one? Giving up on EvE full of grief and bitterness?

I suggest CCP implements the chance of hiring NPC ships for isk. Even if your corp is small, if you have worked well and have some isk reserves in due corporation wallet, you can turn things around and kick those bullies arses the way they are looking for. The idea is open for discusion, limitation ideas and all you want. It responds to the ballancing the game philosophy and lends a hand to the independent players that reject the idea of being part of those hordes that now are starting to flame me...



How about CCP just place all manufactured goods for sale from NPCs as well, as long as we're completely invalidating player interaction for the sake of minor convenience?


That's taking my ballancing idea to the unballanced extreem I am not asking.

What did you say about CODE?

Cypherous
Liberty Rogues
Aprilon Dynasty
#67 - 2014-06-01 15:22:53 UTC
DHuncan wrote:


Only think will stop the "lets wardek those who are only 11 cause we are 36" if not stop at least make think twice.

I have soloed lvl 5 missions on a drake so I think I know what is three rats in a belt. Yes they are week but still better than few drones and as I said NPCs come in various sizes and fits. I dont want to go CONCORD nor Angel frigate 'threat level very dangerous'. Ballance is the key. It is an idea not my obsession and I get you may not like it but I wonder why some are so activelly against. Sound like tears to me.


lol not even close :P

NPC's will never be a deterrent and you can already hire players to do the job, like i said you still seem to think there is an issue that needs fixing when its already been fixed ages ago :)
Jenn aSide
Worthless Carebears
The Initiative.
#68 - 2014-06-01 15:44:19 UTC
DHuncan wrote:
The thing is that some people preffer to stay in a small friendly corporation instead of joining a big or even a huge one. This is an obvious disadvantage and leads to an unfair submission to the decissions of larger groups many times oriented solely in causing grief and self satisfy their very low self-esteem. No, I am not wardeked now, no, these are not tears, sorry. But I think we all agree that they dont need to be beter, nor have more skilled characters, nor being faster witted players not knowing the game deeper... they are only numericly superior... by far.

How to solve this? We accept it and live like inferiors when we are not necesarily so? Give up our projects and join a massive group were we become a one more no one? Giving up on EvE full of grief and bitterness?

I suggest CCP implements the chance of hiring NPC ships for isk. Even if your corp is small, if you have worked well and have some isk reserves in due corporation wallet, you can turn things around and kick those bullies arses the way they are looking for. The idea is open for discusion, limitation ideas and all you want. It responds to the ballancing the game philosophy and lends a hand to the independent players that reject the idea of being part of those hordes that now are starting to flame me...


Underlined the 1st of many words int hat posts that don't make a damn bit of difference. Who cares what you prefer, either deal with the reality of playing a game with other people or go find a single player game where other people can't stand in the way of what you want.

The entire attitude of this post is wrong. You are actually asking that instead of making friends, you have the DEVs of a PLAYER DRIVEN game go against the very spirit of the game and create fake friends for you. It's like saying "I can't get laid, would someone please make some robo-chicks that do whatever I want...at no expense to me of course". The level of pathetic this idea is can't properly be put in non-bannable words.
DHuncan
Long John Silver.
#69 - 2014-06-01 15:55:30 UTC
CONCORD is AI and is a deterrent. Again I dont mean to hire concord just stating I doubt NPCs are not a factor.

As far as hiring players, it has ben sayed already about thats fuelling wars as scam. Step 1 wardeck a small or new player corporation. Step 2 offer help for a load of isk. Step 3 in the best case scenario represent a fight, lose a couple of ships already calculated in the budget to make costumer happy and thinking he witness a reall war. Step 4 share the newb/small corporation between all the actors of the play. Not very along with the risk/reward philosophy. Want a war? Youre that mighty? What's the problem then? I say you but I am not reffering to anyone in particular.

Are you that sure there is not an issue or that certain issue is really fixed? May be not a game issue but perhaps a player issue. Laws are made on demand and New Eden demands -in my opinion- a tool.

NPCs are not going to help me as I think? Then change nothing in your play style and let me flush my isk in some jamming frigates, anyway you are going to destroy them so easily... right?

What did you say about CODE?

DHuncan
Long John Silver.
#70 - 2014-06-01 15:57:14 UTC
Jenn aSide wrote:
DHuncan wrote:
The thing is that some people preffer to stay in a small friendly corporation instead of joining a big or even a huge one. This is an obvious disadvantage and leads to an unfair submission to the decissions of larger groups many times oriented solely in causing grief and self satisfy their very low self-esteem. No, I am not wardeked now, no, these are not tears, sorry. But I think we all agree that they dont need to be beter, nor have more skilled characters, nor being faster witted players not knowing the game deeper... they are only numericly superior... by far.

How to solve this? We accept it and live like inferiors when we are not necesarily so? Give up our projects and join a massive group were we become a one more no one? Giving up on EvE full of grief and bitterness?

I suggest CCP implements the chance of hiring NPC ships for isk. Even if your corp is small, if you have worked well and have some isk reserves in due corporation wallet, you can turn things around and kick those bullies arses the way they are looking for. The idea is open for discusion, limitation ideas and all you want. It responds to the ballancing the game philosophy and lends a hand to the independent players that reject the idea of being part of those hordes that now are starting to flame me...


Underlined the 1st of many words int hat posts that don't make a damn bit of difference. Who cares what you prefer, either deal with the reality of playing a game with other people or go find a single player game where other people can't stand in the way of what you want.

The entire attitude of this post is wrong. You are actually asking that instead of making friends, you have the DEVs of a PLAYER DRIVEN game go against the very spirit of the game and create fake friends for you. It's like saying "I can't get laid, would someone please make some robo-chicks that do whatever I want...at no expense to me of course". The level of pathetic this idea is can't properly be put in non-bannable words.


I didnt say any of that AT ALL I didnt put it so easy preciselly to get easily rid of intelects like this.

What did you say about CODE?

Jenn aSide
Worthless Carebears
The Initiative.
#71 - 2014-06-01 16:00:48 UTC
DHuncan wrote:
CONCORD is AI and is a deterrent. Again I dont mean to hire concord just stating I doubt NPCs are not a factor.


Who said NPCs weren't a factor. The are a MINOR factor in a player driven game. you want them to be more of a factor. That would be anti-EVE.

The direction CCP is moving in is MORE player control and less reliance on NPC game mechanics.

Quote:

As far as hiring players, it has ben sayed already about thats fuelling wars as scam. Step 1 wardeck a small or new player corporation. Step 2 offer help for a load of isk. Step 3 in the best case scenario represent a fight, lose a couple of ships already calculated in the budget to make costumer happy and thinking he witness a reall war. Step 4 share the newb/small corporation between all the actors of the play. Not very along with the risk/reward philosophy. Want a war? Youre that mighty? What's the problem then? I say you but I am not reffering to anyone in particular.

Are you that sure there is not an issue or that certain issue is really fixed? May be not a game issue but perhaps a player issue. Laws are made on demand and New Eden demands -in my opinion- a tool.

NPCs are not going to help me as I think? Then change nothing in your play style and let me flush my isk in some jamming frigates, anyway you are going to destroy them so easily... right?


One of the unstated rules of the Features and ideas forum is that ANY proposed change that is made to either benifit you directly or shield you from other players is automatically a bad idea. You aren't asking for something that would be good for the game and EVE community, you are asking for something that lets CCP play the game for you. It's lazy and wrong.
DHuncan
Long John Silver.
#72 - 2014-06-01 16:06:22 UTC
Next please.

What did you say about CODE?

Domanique Altares
Rifterlings
#73 - 2014-06-01 16:08:41 UTC
DHuncan wrote:
CONCORD is AI and is a deterrent.


CONCORD is not a deterrent to anyone who actually wants to attack someone else.
DHuncan
Long John Silver.
#74 - 2014-06-01 16:27:07 UTC
Domanique Altares wrote:
DHuncan wrote:
CONCORD is AI and is a deterrent.


CONCORD is not a deterrent to anyone who actually wants to attack someone else.


It is a price to pay for the actions you do. Still the point I dont think is to argue every single word I write either related or not with the idea. I was checking I see what some people think I se some people dont even think -nothing new-. What else can I say.

Good fight.

What did you say about CODE?

Jenn aSide
Worthless Carebears
The Initiative.
#75 - 2014-06-01 16:34:12 UTC
DHuncan wrote:
Next please.


I never get people like this. They post a bad idea. Multiple people not only tell them it's bad but explain why, and the best they can do is run away and hide while sticking their fingers in their ears lol.

You posted your bad idea to a discussion forum, but you didn't really want a discussion lol. You more intend this to be a plea to CCP to do something for you.

I'm not CCP but i'll answer for them: Request DENIED.
Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#76 - 2014-06-01 16:34:15 UTC
You'd think that with as many contrary opinions as you're running into here, you'd realize that what you came up with is a really dumb idea.

But, then again, I still haven't shut up yet, and I know for a fact that I annoy the hell out of a bunch of people.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Mike Azariah
The Scope
Gallente Federation
#77 - 2014-06-01 16:39:00 UTC
I am amazed, amazed I say! Malc posted to this thread and did NOT mention the law attributed to him . . .

Quote:
"Whenever a mechanics change is proposed on behalf of ‘new players’, that change is always to the overwhelming advantage of richer, older players."


So, the reasons this is a less than good idea.


One rich ganker can form up a fleet of npc's and really ruin your day
Eve AI would probably be easily circumvented by a thinking crew operating against you
If you think lag is bad now . . . .
There are people, mercs, who already offer such services, you just have to find the honest ones


so, for no, that's a no from me

m

Mike Azariah  ┬──┬ ¯|(ツ)

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#78 - 2014-06-01 16:44:11 UTC
This thread has been moved to features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

Saisin
Chao3's Rogue Operatives Corp
#79 - 2014-06-01 17:00:26 UTC
I think this is an interesting idea...

Given that it is already possible to deploy an ESS within an anomaly and have the NPC protect it, without even having to pay them to do so, I can see such NPC service readily accepted by the community that already accepts this for ESS...

Isn't it?

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

DHuncan
Long John Silver.
#80 - 2014-06-01 17:03:18 UTC
Mike Azariah wrote:
I am amazed, amazed I say! Malc posted to this thread and did NOT mention the law attributed to him . . .

Quote:
"Whenever a mechanics change is proposed on behalf of ‘new players’, that change is always to the overwhelming advantage of richer, older players."


So, the reasons this is a less than good idea.


One rich ganker can form up a fleet of npc's and really ruin your day
Eve AI would probably be easily circumvented by a thinking crew operating against you
If you think lag is bad now . . . .
There are people, mercs, who already offer such services, you just have to find the honest ones


so, for no, that's a no from me

m


I will not reply insulting posts even the insulters call them reassons. I will answer this one because there is something to say (obviously what can I say to the others? "no, I am not dumb I am very smart, you are dumb" sort of thing?

We have not come yet to the limitations. In case this idea would be implemented it could be used only in some cases and not in all cases? Could be paid with LPs and not isk -giving PvEs proportionally better chances in a forced PvP situation. Seems they get too nervious solely on the idea PvPs are forced to PvE, even dou this is not the case.

As far as hiring mercenaries if you read the entire post you will find good reasons not to do so.

What did you say about CODE?