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Player Features and Ideas Discussion

 
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Assault Battleships

Author
Rhadnan Yvormes
The Scope
Gallente Federation
#41 - 2014-05-11 13:33:20 UTC  |  Edited by: Rhadnan Yvormes
Still a week or so from getting into my first marauder, so my perspective is admittedly limited, but I like the ideas.
I particularly concur with the hisec dreadnaught/carrier lite notion. Not needed for L4's exactly, but could be nice for incursions, perhaps.

And again, props for the thoughtful design and your very good adoption of feedback and response to criticism.
Phoenix22
H.I.D.R.I.A Industries
#42 - 2014-05-11 15:32:49 UTC
A4443 Suicide Gank wrote:
Actually, we have two Tech 2 Battleship lines, Black Ops, wich can be used as a Mini Titan with the Jumpportalgenerator and Marauderd, wich are good for PVE. these ships have a good tank and can even tank C5 and C6 wormholes.

But what is Missing, is a T2 Battleship class, wich is made for fast Attacks with good Damage, like Assault Frigs and cruisers.


My Idea, add a 3rd Battleship line called Assault Battleships. These ships have very good mobility(less then Machariel and Vindicator, but under 15s algintime without skills), good capmanagement(10-14 cap/s) and lots of PG and CPU, but have high mass(less than black ops, but more then most Battleships in range between 110000t to 120000t), so Afterburners and MWDs wont give full boost and they have low dronecapacity. They also have low raw HP(similar to navy BC), but they will have full T2 resist. A high signature radius makes them easy to hit. All of these ships gets a 50% rolebonus to reduce Microwarpdrive signatureradius.


New skill: Assault Battleships (11x)

Requires: Mechanic V, Navigation V, Advanched Weapon Upgrades V and Electronics V


they are 8 ships, two per race

The first two bonus come from the BS skill, the second from the ABS skill. I dont post there anything from cagot to hp.


Caldari:

Albatros (Kaalakiota Raven)

7.5% to missile launcher Rof
10% to Missile speed

10% to missile flight time
5% to missile explosionradius

Slotlayout: 7/7/6 - 7 launcher, 0 turrets
Speed: 148 m/s
Sig: 550m
Drones 50/50
HP:(shield/armor/hull) 6200/5300/5500

Maverick (Ishukone Rokh)

5% to large hybrid turret damage
10% to large hybrid turret optimal range

10% to large hybrid turret optimal range
5% to large hybrid turret damage

Slotlayout: 7/8/5 - 7 turrets, 2 launcher
Speed: 140 m/s
Sig: 500m
Drones 50/50
HP:(shield/armor/hull) 7000/5000/5000

Gallente:

Gallapagos: (Creodrom Megathron)

7.5% to drone optimal range and tracking
can launch 1 additional drone per skill level

+5km to drone control range
10% to large hybrid turret falloff

Slotlayout: 7/5/8 - 7 turrets, 0 launchers
Speed: 155 m/s
Sig: 500m
Drones: 250/1000 - it can have 10 effective heavy drones(Domi has 7.5)
HP:(shield/armor/hull) 5600/6000/6300

Minotaurus: (Roden Hyperion)

5% to large hybrid turret damage
7.5% to large hybrid turret tracking speed

10% to large hybrid turret falloff
5% to large hybrid turret damage

Slotlayout: 7/6/7 - 7 turrets, 0 launcher
Speed: 161 m/s
Sig: 475m
Drones 50/50
HP:(shield/armor/hull) 6000/6000/6500

Minmatar:

Oblivion: (Boundless Maelstrom)

5% to large projectile turret rof
7.5% to large projectile turret tracking

10% to large projectile turret falloff
5% to large projectile turret damage

Slotlayout: 7/8/5 - 7 turrets, 3 launcher
Speed: 165 m/s
Sig: 490m
Drones 50/50
HP:(shield/armor/hull) 6500/6000/5500

Ganesha: (Core Complexion Typhoon)

5% to large projectile turret rate of fire
5% to large projectile turret damage

10% to large projectile turret optimal range
7.5% to large projectile turret tracking

Slotlayout: 7/6/7 - 0 launcher, 7 turrets
Speed: 172 m/s
Sig: 440m
Drones: 50/50
HP:(shield/armor/hull) 5700/6000/5400


Amarr:

Hades: (Carthun Armageddon)

5% bonus to large energy turret damage
10% to large energy turret optimal range

5% to large energy turret rof
7.5% to large energy turret tracking speed

Slotlayout: 7/5/8 - 7 turrets, 0 launcher
Speed: 150 m/s
Sig: 500m
Drones: 50/50
HP:(shield/armor/hull) 4800/7200/6200

Perseus: (Kahnid Abaddon)

5% bonus to missile launcher rate of fire
5% bonus to missile damage

10% to missile speed
5% to missile explosion radius

Slotlayout: 7/6/7 - 7 launcher, 7 turrets
Speed: 157 m/s
Sig: 460m
Drones: 50/50
HP:(shield/armor/hull) 4300/6400/5800

let me know, what you think

Instead off 8 new ship It'd be easier to make a strategic BS with Sub systems.
and i already said, in other topic that CCP shot make new ships and new technology T3 time to move on t2 is old school
Wulfys Cleanup
NorCorp Security
Tactical Narcotics Team
#43 - 2014-05-11 16:16:14 UTC
I'd say if there needed to be a new role for bs, it would be resistance to bombers and the ability to fight downwards against swarms.. But then again that they can do that with exseption of surviving bombs..

But if implemented, it would obsolete everything else just because of survivalbility in larger combats, so i dont see that happening..
A4443 Suicide Gank
Summer of Mumuit
Remember Mumuit
#44 - 2014-05-21 13:53:10 UTC
Wulfys Cleanup wrote:
I'd say if there needed to be a new role for bs, it would be resistance to bombers and the ability to fight downwards against swarms.. But then again that they can do that with exseption of surviving bombs..

But if implemented, it would obsolete everything else just because of survivalbility in larger combats, so i dont see that happening..




But i think, you should know, that Dreads and supercarriers have insane survivalbitily too. My assault Battleships wont replace them in Fleet combat.

Still wait for CCP feedback on these ships
Barton Breau
University of Caille
Gallente Federation
#45 - 2014-05-21 17:11:26 UTC
IMO, the drone ship having the megathron hull and gun bonus is an insult.

Moreover we already have carriers, and devs are trying to reduce drone numbers, so maybe a 20% dam/hp bonus would be better.
Arthur Aihaken
CODE.d
#46 - 2014-05-21 17:41:35 UTC
T3 Flagships...?

I am currently away, traveling through time and will be returning last week.

A4443 Suicide Gank
Summer of Mumuit
Remember Mumuit
#47 - 2014-05-24 13:09:35 UTC
Barton Breau wrote:
IMO, the drone ship having the megathron hull and gun bonus is an insult.

Moreover we already have carriers, and devs are trying to reduce drone numbers, so maybe a 20% dam/hp bonus would be better.




The Galapagos has a Megathron hull, because the Creodrom Dominix hull is already used as the sin, so it dont makes much sence to bring another Creodrom Dominix into game. My first toughts were a duvolle labs Domi, but then i thought, that the mega could be a good drone carrier, because it has a visivle hangar.

It has a gun bonus, because the blasters are secondary weapons, and i dont know, what another drone bonus could be.

Ellendras Silver
CrashCat Corporation
#48 - 2014-05-24 13:28:31 UTC
A4443 Suicide Gank wrote:

But what is Missing, is a T2 Battleship class, wich is made for fast Attacks with good Damage, like Assault Frigs and cruisers.

let me know, what you think


you want a T2 BS with marauder tank and DPS but with BC speed or beyond????????

this is by FAR what we need, we have BO to attack something fast due to bridging, sorry but a BS faster then this is absurd.

[u]Carpe noctem[/u]

Justin Cody
War Firm
#49 - 2014-05-24 13:43:55 UTC
A4443 Suicide Gank wrote:
Why are 8 new ships far too much?

And why are they too hard to kill? I know, they are faster than Battlecruisers, but they have extreme high signatureradius to compensate the speed. Theyr mass is placed above most Battleships to ensure, that they wont get faster than a Machariel when using Afterburners or MIcrowarpdrives. And, as you can read at the begining of the main post, these ships wont have much more HP then attack battleships like the Apocalypse or Megathron, because they have T2 resist. But i may replace the tankbonuses with something else, like a bonus to target spectrum breakers or with optimal range/tracking bonuses, because there are a lot of Assault frigs, that only have bonuses to damage and damage support (Enyo, Cerberus, Wolf...).

And that it doesnt look too OP, they will be at least as expensive as the nestor is right now (1.5-1.8 bil isk)

These ships are unique then other T2 BS, as i written on beginning, Marauders are very slow and have an insane tank in Bastion mode. Black Ops are for Bridging players throught Null sec. And Assault Battleships are mainly focused to do a lot of damage with good mobility and good damage application. Similar to Assault Cruisers and Assault Frigs(they have bad mobility, but will get rebalanced soon, maybe during the summerexpansion or in winter)


1) 8 ships are too much in a philosophical and esign sense. if you restrict it to 4 you might focus more on making each one better fit a niche role.

For example - the marauders are like mini dreads.

Well we're missing mini-carriers so maybe going back to look at your design and creating bs's that have heavy tanks and can deploy fighters in high sec or to cover other battleships would be the way to go...a carrier escort class as an example. And maybe they'd take a cue from the sisters of eve...and have a triage like function with the bastion module.

Just throwing that out there.
Justin Cody
War Firm
#50 - 2014-05-24 13:48:20 UTC  |  Edited by: Justin Cody
So take your T2 Rokh and lower the highs to like 5 or 6, with 8 mids and 6-7 low slots. Give it a bonus to fighter tracking, hp and damage and speed. Role bonus: can use a bastion module - while in bastion mode remote shield repair and capacitor transfer effectiveness is doubled, and range is increased 75%.

something like that.

edit: give it a fighter bay rather than a generic drone bay to avoid 'boating' of lighter drones - maybe with an exception for geckos or something.
A4443 Suicide Gank
Summer of Mumuit
Remember Mumuit
#51 - 2014-05-31 09:53:46 UTC
Justin Cody wrote:
A4443 Suicide Gank wrote:
Why are 8 new ships far too much?

And why are they too hard to kill? I know, they are faster than Battlecruisers, but they have extreme high signatureradius to compensate the speed. Theyr mass is placed above most Battleships to ensure, that they wont get faster than a Machariel when using Afterburners or MIcrowarpdrives. And, as you can read at the begining of the main post, these ships wont have much more HP then attack battleships like the Apocalypse or Megathron, because they have T2 resist. But i may replace the tankbonuses with something else, like a bonus to target spectrum breakers or with optimal range/tracking bonuses, because there are a lot of Assault frigs, that only have bonuses to damage and damage support (Enyo, Cerberus, Wolf...).

And that it doesnt look too OP, they will be at least as expensive as the nestor is right now (1.5-1.8 bil isk)

These ships are unique then other T2 BS, as i written on beginning, Marauders are very slow and have an insane tank in Bastion mode. Black Ops are for Bridging players throught Null sec. And Assault Battleships are mainly focused to do a lot of damage with good mobility and good damage application. Similar to Assault Cruisers and Assault Frigs(they have bad mobility, but will get rebalanced soon, maybe during the summerexpansion or in winter)


1) 8 ships are too much in a philosophical and esign sense. if you restrict it to 4 you might focus more on making each one better fit a niche role.

For example - the marauders are like mini dreads.

Well we're missing mini-carriers so maybe going back to look at your design and creating bs's that have heavy tanks and can deploy fighters in high sec or to cover other battleships would be the way to go...a carrier escort class as an example. And maybe they'd take a cue from the sisters of eve...and have a triage like function with the bastion module.

Just throwing that out there.



There are 8 of these ships, because there are 8 assaut frigs and 8 assaut cruisers, so that means, there should be 8 assault battleships. Assault frigs didnt got rebalanced yet, but at assault cruisers, there are 4 slower ones, focused on max tank and damage(ishtar, muninn, eagle and sacrilege) and 4 faster ones, focused on fast attacks (vagabond, deimos, cerberus and zealot). Its the same principe that i bring here with assault battleships.

And... the Gallapagos can be used as a minicarrier. (it can launch 10 heavy drones or 5 geckos)
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#52 - 2014-05-31 10:07:00 UTC
Well, I think 4 ships would be enough: T2 versions for the Maelstrom, Hyperion, Abaddon and Hyperion. But yeah, there are so many potential unique roles for new T2 BS'...

Just for the brainstorm: T2 battleships that can fit XL guns? P
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#53 - 2014-06-01 15:38:33 UTC
Komodo Askold wrote:
Well, I think 4 ships would be enough: T2 versions for the Maelstrom, Hyperion, Abaddon and Hyperion. But yeah, there are so many potential unique roles for new T2 BS'...

Just for the brainstorm: T2 battleships that can fit XL guns? P




Personally, I find, 8 ships are fine. So we have a full line of assault ships.

example of a full line:
Gallente line drones: Ishkur, Ishtar, Eos and Gallapagos
Gallente line Blasters: Enyo, Deimos, Astarte and Minotaurus

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Arthur Aihaken
CODE.d
#54 - 2014-06-01 15:58:25 UTC
Caldari-Minmatar Pirate faction would be nice.

I am currently away, traveling through time and will be returning last week.

Lloyd Roses
Artificial Memories
#55 - 2014-06-01 16:00:46 UTC
Arthur Aihaken wrote:
Caldari-Minmatar Pirate faction would be nice.


And it turns into resistance-bonused AC-boats.
Arya Regnar
Darwins Right Hand
#56 - 2014-06-01 16:02:17 UTC
They don't even have good dps besides 10 droned gallente ship.
This doesn't make content.

EvE-Mail me if you need anything.

Barton Breau
University of Caille
Gallente Federation
#57 - 2014-06-01 17:45:07 UTC  |  Edited by: Barton Breau
A4443 Suicide Gank wrote:
Barton Breau wrote:
IMO, the drone ship having the megathron hull and gun bonus is an insult.

Moreover we already have carriers, and devs are trying to reduce drone numbers, so maybe a 20% dam/hp bonus would be better.




The Galapagos has a Megathron hull, because the Creodrom Dominix hull is already used as the sin, so it dont makes much sence to bring another Creodrom Dominix into game. My first toughts were a duvolle labs Domi, but then i thought, that the mega could be a good drone carrier, because it has a visivle hangar.

It has a gun bonus, because the blasters are secondary weapons, and i dont know, what another drone bonus could be.



The megathron is also used for kronos, so you have no point there.

And why does it have to have secondary weapons? No other of your ships has, not even minmatar.

Sorry, but maybe you should not try to design ships, if you "dont know", we have a CCP full of people that "dont know" (rattler the "superior" drone boat), we dont need more. :)
A4443 Suicide Gank
Summer of Mumuit
Remember Mumuit
#58 - 2014-06-04 15:24:44 UTC
Barton Breau wrote:
A4443 Suicide Gank wrote:
Barton Breau wrote:
IMO, the drone ship having the megathron hull and gun bonus is an insult.

Moreover we already have carriers, and devs are trying to reduce drone numbers, so maybe a 20% dam/hp bonus would be better.




The Galapagos has a Megathron hull, because the Creodrom Dominix hull is already used as the sin, so it dont makes much sence to bring another Creodrom Dominix into game. My first toughts were a duvolle labs Domi, but then i thought, that the mega could be a good drone carrier, because it has a visivle hangar.

It has a gun bonus, because the blasters are secondary weapons, and i dont know, what another drone bonus could be.



The megathron is also used for kronos, so you have no point there.

And why does it have to have secondary weapons? No other of your ships has, not even minmatar.

Sorry, but maybe you should not try to design ships, if you "dont know", we have a CCP full of people that "dont know" (rattler the "superior" drone boat), we dont need more. :)



I know, that the Mega is already used as a kronos, but i want to avoid, that there are two ships with exxactly the same modell and textures. I first tought on a duvolle or roden shipyard domi, but these two corps dont make droneships
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#59 - 2014-06-04 15:41:57 UTC
BS sized HACs?

No.
A4443 Suicide Gank
Summer of Mumuit
Remember Mumuit
#60 - 2014-06-11 15:11:45 UTC
Antillie Sa'Kan wrote:
BS sized HACs?

No.




These ships are ways different from hacs:

- hacs are more focused on tank ( most of them have a tanking bonus), the assault battleships are more focused on mobility.
- most of the hacs have utillity hi slots, assault battleships dont have that (turret hardpoint amount is equal to the amount of hi slots) except the gallapagos, wich is a droneboat
- hacs have 10% more warpspeed than cruisers, assault battleships have 37.5% more warpspeed than battleships (means they have the same warp speed as command ships)