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[Kronos] Pirate Faction Battleships

First post First post First post
Author
Barton Breau
University of Caille
Gallente Federation
#3001 - 2014-06-01 11:32:05 UTC
epicurus ataraxia wrote:
Barton Breau wrote:
epicurus ataraxia wrote:


Well the reasons were explained in detail, many times, and I have no intention of posting them yet again to be accused of posting a wall of text once again, the devs are no longer reading this any way, and I say to you read it for yourself, if you cannot be bothered to read when people post, why should I do all the work for you?

Posting here has been wasting my time, I have had enough of the same old sniping.

Trying to discuss this has been like trying to teach a Turkey to sing.

It is frustrating, a waste of ones time and effort, and it annoys the turkey and just gets you pecked to death.

It just makes you wish for Christmas.Twisted ( or thanksgiving).


Interesting, you dont seem to have any problems posting your claims over and over and over and over again, but as soon as you have to write anything of substance...





Good troll, I almost bit.


We have a saying here, "The wolf had promises, too." :)
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#3002 - 2014-06-01 11:34:30 UTC  |  Edited by: epicurus ataraxia
Barton Breau wrote:
epicurus ataraxia wrote:
Barton Breau wrote:
epicurus ataraxia wrote:


Well the reasons were explained in detail, many times, and I have no intention of posting them yet again to be accused of posting a wall of text once again, the devs are no longer reading this any way, and I say to you read it for yourself, if you cannot be bothered to read when people post, why should I do all the work for you?

Posting here has been wasting my time, I have had enough of the same old sniping.

Trying to discuss this has been like trying to teach a Turkey to sing.

It is frustrating, a waste of ones time and effort, and it annoys the turkey and just gets you pecked to death.

It just makes you wish for Christmas.Twisted ( or thanksgiving).


Interesting, you dont seem to have any problems posting your claims over and over and over and over again, but as soon as you have to write anything of substance...





Good troll, I almost bit.


We have a saying here, "The wolf had promises, too." :)


Clearly does not translate to English.


Anyway I will leave you in good company.
Во́рон во́рону глаз не вы́клюет.

Clearly Вся́кому о́вощу своё вре́мя. Another ten years should do.

There is one EvE. Many people. Many lifestyles. WE are EvE

afkalt
Republic Military School
Minmatar Republic
#3003 - 2014-06-01 11:34:59 UTC
epicurus ataraxia wrote:
Ok lets take this stupidity in small bites.

Yes I know I can shoot spider drones with anything.
There are more small fast rats than spider drones.
Yes I know other ships can shoot them.
Yes I know there are different drones.
Yes All the little things that people pick out to try to dismiss concerns are not actually the important part.

So pay attention now.

The rattlesnake is less "pleasurable" " efficient" and " balanced" than before.

It now rewards micromanagement and is an inferior choice to the Caldari Navy Raven or the Dominix. In the area where it previously had the most use, which was in level 4 missions and anomalies

It certainly can still do them, it is not suddenly a bad ship. it can do more overall dps under certain circumstances. None of that is in dispute.

If that is what CCP want, then they have achieved their goal.

It is now a poorer ship after the rebalance in many ways, and better in a few.


The 'stupidity' is asking for your fit/tactics. Because they're almost certainly off - stoicfaux is clearing missions faster than a marauder and you appear to be toiling - so let us help!


You'll get no argument from me it's more 'effort' than a CNR - but it also earns more isk if that effort is applied. I can't spend 'saved' effort.

You need to help us out here, your posts are that it's not a very good boat but provide no pertinent detail. Be a bit like me saying the Mach is crap, not giving detail or a fit and being about the only one saying that.
Barton Breau
University of Caille
Gallente Federation
#3004 - 2014-06-01 11:44:30 UTC
However, it does seem to me that the industry trend is that the dev that makes a change that makes the players fight amongst each other instead of questioning the devs decisions is getting the biggest bonus.
Nalarin
#3005 - 2014-06-01 12:03:09 UTC  |  Edited by: Nalarin
epicurus ataraxia wrote:
Ok lets take this stupidity in small bites.

Yes All the little things that people pick out to try to dismiss concerns are not actually the important part.

So pay attention now.

The rattlesnake is less "pleasurable" " efficient" and " balanced" than before.

It now rewards micromanagement and is an inferior choice to the Caldari Navy Raven or the Dominix. In the area where it previously had the most use, which was in level 4 missions and anomalies.

150 pages and still going on in the same circles, not listening to each other and repeating the same things others discredit?
Let's "take this stupidity in small bites" (quoting you)
"So pay attention now" (quoting you)
Why would a ship doing more dps when flown well than any of those be inferior?
How?!

For me, being rewarded for being at the keyboard with more dps, and not getting bored out of my mind pressing F1 + "[drones engage target]" and nothing else *is* pleasurable.

Efficience... the new Rattlesnake is more efficient with my time than any of the ships you speak of, as it kills stuff faster. In the same ammount of time I earn more rewards. That is pretty much how I define efficience.
How do you define it?
How well it AFKs?

I agree, it ain't balanced.
It's a nice OP ship, with increased effort it takes to fly it.
Sure, it cannot destroy like a vindi at point blank range, but at a distance where the vindi's web doesn't help and blasters are getting into falloff, it's a lot sweeter!

The most efficient way for any battleship with 125mbps to kill small rats is to LMJD out, and *BLAP* them. Small drones? HAH!
The only use I found for small drones was against Spider Drone II, as they fly with some batshit-crazy 5km a second, so even with LMJD they close in just too fast.
And no other rat.
Even the 900m/s angel tackling elite frigates die well after a microjump.
And I wouldn't say many missions have an overabundance of spider rats. Maybe two a mission? And they don't hurt you one bit when you are out 50km from all other rats sniping with sentries and cruise, so you can ignore them all day long until nothing else is in the room. Or do they hurt your OCD?

Now, here is something I admit:
The LMJD eats cap, and as such it's not that useful on passive-tanked ships.
Good thing my first battleship was a Raven, so I had to learn how to cap-boost, paint targets, watch my cap, boost my shields, and order my small drones on targets different than my missile launchers.
Compared to that, the Rattlesnake is now more stronger, and not much more complicated.
If you ignore all that, and still call a navy raven superior, you just admit to being a troll.

What gets weaker in L4s?
Passive AFK fits.

Players paying attention and active tanking get a whole lot more out of the Rattlesnake.
Yes, please!
Nalarin
#3006 - 2014-06-01 12:10:48 UTC  |  Edited by: Nalarin
In case I wrote too much, TL;DR
epicurus ataraxia wrote:

Yes All the little things that people pick out to try to dismiss concerns are not actually the important part.

So pay attention now.

The rattlesnake is less "pleasurable" " efficient" and " balanced" than before.

It now rewards micromanagement and is an inferior choice to the Caldari Navy Raven or the Dominix. In the area where it previously had the most use, which was in level 4 missions and anomalies

  • Pleasurable
  • Playing a game should be engaging, and not just a Scorpion navy permatanking the whole room, sitting in the middle, blasting everything with missiles, small drones killing frigates on agressive setting without further imput.
    New Rattlesnake is pleasurable, you need to look.

  • Efficient
  • It kills stuff faster. You get more isk an hour. Isk/Hour is a simple definition of efficience, and the Rattlesnake is there.

  • Balanced
  • With the tank bonus, DPS it does, and having missile bonuses to all launchers, it can be considered OP. Overpowered is not balanced. The TFI is balanced.
    That it has weaknesses is what saves it from needing an immediate nerf.
    Or do you define balanced as "can do everything with the same fit and no brain needed"?

    A ship with strengths and weaknesses is more fun to play than a generic one that excels nowhere, using (and abusing) it's strengths, making up with them for it's flaws makes it good.
    And the new Rattlesnake?
    The weaknesses get almost negated by fitting one module.
    Ziphonius
    In Tenebris
    #3007 - 2014-06-01 12:16:04 UTC  |  Edited by: Ziphonius
    And to ask the counter question: Why can't you just understand that other people prefer other play styles? I am not an ISK-maximizing guy. I want to have fun playing. and this means sometimes just fooling around. And no ship is more forgiving than the rattlesnake (when fitted right) in this case.

    The rattle is cheap because it is not a "high DPS" ship. But there is more in Eve than just earing more and more ISK. And those people loved the Rattle.

    And no, I am not talking about AFK mission running. (Maybe a bit brain-AFK after a full day of work. But that is WHY I did choose the Rattlesnake. I don't need to make big plans. Get the target, get going, get it done. No need for a big fight plan or tactics to figure out before. Just go. Have fun. But thats past with the new setting. Needs a lot of planning now.)

    Regards.

    Edit: This ship had weaknesses. The weakness it had was called "DPS". Now it has the weakness of "being just one more ship among others due to heavy planning in front". The strengths were its forgivingness. A noob-ship if you want. But some people love exactly that. Now it has no strengths left where it would be outstanding. Sometimes there is more than just "numbers" to flying a ship. (Otherwise you would need only 2-3 Ships and a half dozen of weapons each shipsize. Factions would useless. But this "style" is part of the game. So yes, some people play the game "instead of the number tables". They do things just because they just feel better. E.g. trading DPS for a better feeling. -> Rattlesnake shined. Now its just another ship.
    Nalarin
    #3008 - 2014-06-01 12:34:03 UTC  |  Edited by: Nalarin
    Ziphonius wrote:
    And to ask the counter question: Why can't you just understand that other people prefer other play styles? I am not an ISK-maximizing guy. I want to have fun playing. and this means sometimes just fooling around. And no ship is more forgiving than the rattlesnake (when fitted right) in this case.

    The rattle is cheap because it is not a "high DPS" ship. But there is more in Eve than just earing more and more ISK. And those people loved the Rattle.

    And no, I am not talking about AFK mission running. (Maybe a bit brain-AFK after a full day of work. But that is WHY I did choose the Rattlesnake. I don't need to make big plans. Get the target, get going, get it done. No need for a big fight plan or tactics to figure out before. Just go. Have fun. But thats past with the new setting. Needs a lot of planning now.)

    Regards.

    Edit: This ship had weaknesses. The weakness it had was called "DPS". Now it has the weakness of "being just one more ship among others due to heavy planning in front". The strengths were its forgivingness. A noob-ship if you want. But some people love exactly that. Now it has no strengths left where it would be outstanding. Sometimes there is more than just "numbers" to flying a ship. (Otherwise you would need only 2-3 Ships and a half dozen of weapons each shipsize. Factions would useless. But this "style" is part of the game. So yes, some people play the game "instead of the number tables". They do things just because they just feel better. E.g. trading DPS for a better feeling. -> Rattlesnake shined. Now its just another ship.

    Really well-written, and it humbles me.

    Almost.

    Fitting it the way you have been before, you only lose the smaller drone's damage the way I see it.
    Is that really such a huge difference to you?
    Is that 33% light/medium drone strength lost what makes the difference between a "noob-ship" and "just another ship"?

    You don't need to fit the 5th launcher if drone range bugs you. The dronebay is the same if you have ogre/garde/warden/hobo in the bay, and a mobil depot is there in case you want endless flights of light drones. Cruise velocity already took them outside your locking range so the missile velocity ain't too bad unless you fit for torps but those are a number-game in themselves and cruise is the more forgiving for a prefered mind-afk gaming which the new missile bonus benefits from more, plus you only need to take two missile types instead of four, the bonused inferno and scourge WILL do more damage than the unbonused mjolnirs and novas so things got simpler there if you wish: Drone/Lasership inferno, everything else scourge. Sure, some rats are more inferno-vulnerable a bit, but I'm just trying to make a point of it being still quite forgiving.


    No need to fit the way the isk/hour dps-crazed rabid hordes want to with 1 slot tank and 18 slot gank.
    It's still a crazy shield-regen, resist bonused brick.
    If anything, it's the omni-nerf that makes it more of an annoying mind-game for me.
    I hate that one.
    Justin Cody
    War Firm
    #3009 - 2014-06-01 12:44:13 UTC
    Ziphonius wrote:
    And to ask the counter question: Why can't you just understand that other people prefer other play styles? I am not an ISK-maximizing guy. I want to have fun playing. and this means sometimes just fooling around. And no ship is more forgiving than the rattlesnake (when fitted right) in this case.

    The rattle is cheap because it is not a "high DPS" ship. But there is more in Eve than just earing more and more ISK. And those people loved the Rattle.

    And no, I am not talking about AFK mission running. (Maybe a bit brain-AFK after a full day of work. But that is WHY I did choose the Rattlesnake. I don't need to make big plans. Get the target, get going, get it done. No need for a big fight plan or tactics to figure out before. Just go. Have fun. But thats past with the new setting. Needs a lot of planning now.)

    Regards.

    Edit: This ship had weaknesses. The weakness it had was called "DPS". Now it has the weakness of "being just one more ship among others due to heavy planning in front". The strengths were its forgivingness. A noob-ship if you want. But some people love exactly that. Now it has no strengths left where it would be outstanding. Sometimes there is more than just "numbers" to flying a ship. (Otherwise you would need only 2-3 Ships and a half dozen of weapons each shipsize. Factions would useless. But this "style" is part of the game. So yes, some people play the game "instead of the number tables". They do things just because they just feel better. E.g. trading DPS for a better feeling. -> Rattlesnake shined. Now its just another ship.



    So you're sad that it got buffed? I mena I understand that you might also think it lost some role playing flavor but seriously this thing is a monster. It is still a forgiving ship by any standard and now its a brawling monster on par with the vindicator for dps, though lacking the 90% web bonus. Overall though trying it out on sisi made me cream my jeans.
    Ziphonius
    In Tenebris
    #3010 - 2014-06-01 12:46:20 UTC  |  Edited by: Ziphonius
    @Nalarin:
    Yes and no. On the one side you are loosing the drone damage bonus. On the other side you are loosing the possibility to launch the drones you NEED. Because with 50m³ hangar, you will have no options on drones in space. You either launch them, or not. Before you could launch the mix you wanted. For me it was Sentries and lights. With sentries in a 3-3-2-2 mix (depending on required damage) and just a full set of light ones. Means, you could basically always run the damage you wanted. Defending against scramming frigs was no problem if in need. And running the big guns for the big guys was also possible. Now you have to choose if you want to be "safe" by loosing 3,75 Drones (equivalents including role bonus./ 1 heavy/sentry) and having 5 light drones for that or you will have to sacrifice 2 launchers for the same matter.

    That is why I say "I can live with the new rattle. If they give the ship at least 25 (20 would also be okay) more m³ to compensate for the big loss on variety for drone selection". I don't need them to be bonussed. But I would want to have them there in case I need them.

    Regards.

    Edit: @Justin Cody:
    Just because it is a DPS-monster now doesn't mean its as versatile than before. And thats what I am referring to. Its as DPSish as other ships now. This is why I said that it is just "another ship now". Just because a blonde girl may be the reason for you creaming YOUR pants doesn't mean that other people would like the same type of girl... ;)
    Nalarin
    #3011 - 2014-06-01 12:48:32 UTC  |  Edited by: Nalarin
    Ziphonius wrote:
    @Nalarin:
    Yes and no. On the one side you are loosing the drone damage bonus. On the other side you are loosing the possibility to launch the drones you NEED. Because with 50m³ hangar, you will have no options on drones in space. You either launch them, or not. Before you could launch the mix you wanted. For me it was Sentries and lights.

    175m3?
    A full flight of sentries takes only 50?
    You can have 2 flights of sentries and 3 of lights at the same time in your dronebay?

    And if you have a mobil depot, you can refit your dronebay in space from your cargobay while shooting rats?

    edit: oh wait.
    Do you mean before, you had 3 sentries and 2 lights in space at the same time?
    Kaarous Aldurald
    Black Hydra Consortium.
    #3012 - 2014-06-01 12:55:45 UTC
    @Ziphonius

    A pirate faction battleship is not supposed to be "noob friendly"(nevermind that it still is, since you can use it exactly the same way you could before barring mentally handicapped fits like torps and light drones).

    It's supposed to be a high skillcap ship with rewards to match.

    Now, it finally is a high skillcap ship with rewards to match.

    "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

    One of ours, ten of theirs.

    Best Meltdown Ever.

    Ziphonius
    In Tenebris
    #3013 - 2014-06-01 12:58:55 UTC
    @Nalarin:
    Okay, I am stupid.

    --> Drones (bandwidth / bay): 50(-75) / 175(-225)

    I don't know how I could think it has only 50m³ of drone bay now. With 175m³ left, its stll enough. So please, scratch the drone versatility debate. In that case - with more than 50m³ drone bay, everything is fine and it is a good ship. I can swap drones when needed. That was important. So... mea culpa. :-)

    To your question regarding the drone settings: Before I had 10 Sentries in the drone bay and a mix of other light/heavy drones. And depending on the situation I could set the drones to space I wanted, all bonussed (something I don't need on the rattle if everything else will "remain". Having light drones only as "tertiary weapon" is okay with me.)

    Regards.
    Nalarin
    #3014 - 2014-06-01 13:04:01 UTC  |  Edited by: Nalarin
    Ziphonius wrote:
    @Nalarin:

    I don't know how I could think it has only 50m³ of drone bay now. With 175m³ left, its stll enough. So please, scratch the drone versatility debate. In that case - with more than 50m³ drone bay, everything is fine and it is a good ship. I can swap drones when needed. That was important. So... mea culpa. :-)

    Regards.

    Glad to have helped, enjoy your missiles being a lot stronger :)

    Always nice to see more and more people warm up to the new snake who disliked it at the start, quite a lot of them in this thread.

    Anyone noticed how pretty much NO ONE who originally liked it turned to dislike it after trying it out, or listening to the discussion here?

    So I think apart from some hardliner staunch defenders of the old snake, and trolls, the discussion had been fruitful.
    baltec1
    Bat Country
    Pandemic Horde
    #3015 - 2014-06-01 13:40:04 UTC  |  Edited by: baltec1
    Abmeiz Keram wrote:


    Ps.:
    Just to sum up what people think about the new, Kronos Rattlesnake in comparison to other BSs: Pirate NI and T1, let the Market speak for itself:
    Barghest - this is where it'll be, on the top of the list, after release ;) so I put it here just for fun
    Nestor ~1540mil
    Vindicator ~950mil
    Nightmare ~920mil
    Bhaalgorn ~835mil
    Machariel ~780mil
    Raven NI ~580mil
    Rattlesnake ~550mil <---
    Dominix NI ~520mil
    Megathron NI ~520mil
    Typhoon FI ~370mil
    Dominix ~200mil
    Raven ~185mil
    I admit, the price went from 400mil (lowest in 12 months) to ~600mil, but as soon as everyone interested realized the Rattlesnake is not going to have 400% drone damage bonus, the price dropped and I predict it to drop even more. But still at the moment it's much cheaper then other pirate BSs and even some NI ones. A pirate faction ship, what a shame :(.
    JOKE: I bet it were envious Mach and Vindi lobbies, who have influenced the devs to change Rattler in a way it'll stay basically the same and definitely not better then Mach and Vindi.


    Yea, you would be wrong.

    We (the CFC) are dumping years worth of what used to be useless Rattlesnakes onto the market which is forcing down prices. Expect them to go up slowly over then next year as our vast stockpile runs down.
    Ziphonius
    In Tenebris
    #3016 - 2014-06-01 14:12:33 UTC
    @Nalarin: I would still prefer 4 launchers over 5 (for symmetry. Where is the 5th launcher bay? Do they change the model?) with a boost for ALL damage types instead of the preferred THERM/KIN-thingie... :P

    So... its a change I can live with. I am still not a big fan of it, through..

    the biggest issue with the drone selection is gone. I still am not a big fan of "reducing to two ultimate heavy/sentry drones" or removing the ability for a reasonable mid range torpedo-boat. They are still taking away some playstyle from the ship that it had before. So... its the smaller pain in the a**. Because: When switching: To what ship? Dominix (NI) I came from? Something else? They have all other playstyles. (Hell, I even liked playing L4s with a Hyperion once. So the torpedoboat style with the rattle is also attracting. but loosing 50% range now is... meh...)

    So you are changing one pain with another, maybe a little bit smaller one. I am very aware that we can't have everything. Thats why I am happy that the Rattle didn't change to be unplayable. In other MMOs I did literally dump whole characters after major playstyle changes for that type of characters. So I wouldn't mind just selling the Rattle again. However, for my playstyle its - even with the modifications to the worse - still the best ship around.

    Regards.

    @baltec1: I don't think the rattle will see huge price changes. Why should it? There are still far better ships depending on the needs. This is a pure PvE or "larger scale PvP"-Ship. And with the selective multiplicators, there is no need to prefer a rattle over any other ship unless you are exactly looking for the unique style to fly the Rattle can offer. (More or less mediocre, but omni damage types in primary and secondary weapon-system inside a heavy but slow walnut shell. - Featuring a high level of confidence to be able to handle whatever situation might come.)
    Nalarin
    #3017 - 2014-06-01 14:40:06 UTC  |  Edited by: Nalarin
    Ziphonius wrote:
    @Nalarin: I would still prefer 4 launchers over 5 (for symmetry. Where is the 5th launcher bay? Do they change the model?) with a boost for ALL damage types instead of the preferred THERM/KIN-thingie... :P

    So... its a change I can live with. I am still not a big fan of it, through..

    the biggest issue with the drone selection is gone. I still am not a big fan of "reducing to two ultimate heavy/sentry drones" or removing the ability for a reasonable mid range torpedo-boat. They are still taking away some playstyle from the ship that it had before.

    If they didn't change the Mach to be symmetric, chances are not good here.
    You can take a look even today, the Snake has all launchers on it from the Scorp Navy skin, just like how you can put the guns on the Kronos on the forward arms(fitting them first), or in the back (fitting 4 salvagers first, and then the guns), ending up with something matching a Vindi.

    Sure, I'd like 100% selectable damage, but I don't want the Rattler be so OP that it needs a nerf, this way the nerfhammer won't be swung, and it won't end up being swung with too much force.

    Torp...
    A torp ship needs the fitting of many modules, and probably multiple bonuses to help it.
    The premium Torpboat Golem has bonused painters and explosion bonus above the damage bonus, gets fit with T2 rigs and most of the time with multiple bonused target painters.
    I'm not keen on trading away either shield resist or drone bonus for it.
    Well, maybe the shield, but then it would probably cease being the very thing you like, forgiving.
    The new snake does better with the cruise missile bonus (more dps*, range, better explosion radius) than the old did with Torps, with less fitting sacrifices needed.
    (4:4 launchers Torp has a slight edge in paper dps against Sansha, but not in applied, an 4:5 new wins all the time when used as a droneboat and not as a missileboat.)

    That's not a fault of the hull, but Torps being so unwieldy.
    I never liked them on the old hull, they were still limited in range, more unwieldy against smaller targets, thus missions with fewer battleships and more elite crusers hurt you.


    I won't convince you that all the changes are good.
    For they are not.
    I'm already happy I convinced you enough to give it a chance and not outright hate it.
    No ship should be an instant win, counters everything with the same fit.
    Heck, even I am not happy with some of the changes, but I see that they may be necessary in order to have a ship not needing a nerf that would undoubtedly go overboard.
    For instance I wouldn't mind +1 slot for the lost drone versatility and split weapon system mayhem.
    baltec1
    Bat Country
    Pandemic Horde
    #3018 - 2014-06-01 14:46:18 UTC
    Ziphonius wrote:


    @baltec1: I don't think the rattle will see huge price changes. Why should it? There are still far better ships depending on the needs. This is a pure PvE or "larger scale PvP"-Ship. And with the selective multiplicators, there is no need to prefer a rattle over any other ship unless you are exactly looking for the unique style to fly the Rattle can offer. (More or less mediocre, but omni damage types in primary and secondary weapon-system inside a heavy but slow walnut shell. - Featuring a high level of confidence to be able to handle whatever situation might come.)


    This isn't a large scale pvp ship, no pirate faction ships are. It is infact a great solo/small gang ship.

    As for prices, they have already gone up quite a bit despite our flooding the market. They will go up.
    Kaarous Aldurald
    Black Hydra Consortium.
    #3019 - 2014-06-01 16:06:14 UTC  |  Edited by: Kaarous Aldurald
    So, here's something that has been confusing me.

    Why has there even been a discussion about the Rattlesnake's damage types? I mean, are we actually going to try and say that Thermal and Kinetic are... bad? Shocked

    Really? Has it escaped some people that hybrids use those damage types, and that hybrids are pretty much the pre-eminent weapon system in the game right now?

    I mean, how is that even in question?

    "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

    One of ours, ten of theirs.

    Best Meltdown Ever.

    Cassandra Aurilien
    Imperial Academy
    Amarr Empire
    #3020 - 2014-06-01 16:37:05 UTC
    Kaarous Aldurald wrote:
    So, here's something that has been confusing me.

    Why has there even been a discussion about the Rattlesnake's damage types? I mean, are we actually going to try and say that Thermal and Kinetic are... bad? Shocked

    Really? Has it escaped some people that hybrids use those damage types, and that hybrids are pretty much the pre-eminent weapon system in the game right now?

    I mean, how is that even in question?


    It's because people hear "use EM against Blood Raiders, Explosive against Angels" without knowing any of the details of NPC resists.