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capital weapons

Author
Lloyd Roses
Artificial Memories
#21 - 2014-05-31 12:24:02 UTC  |  Edited by: Lloyd Roses
Otto Weston wrote:
We also need:

XL Energy Neutralizers
1000MN afterburners and microwarpdrives
XL Stasis Webifier
XL Warp Disruptor
XL Warp Scrambler (Basically a HIC infini-point)
XL Capacitor Boosters

Liteally, all modules that can be used on sub-caps, make larger versions and give them to caps, so that caps can have the same type of combat, just bigger! Give them the same degree of customization sub-caps can... you want a 1000MN Microwarpdrive tackling Nidhoggur going 1.5kms? Done. Etc.



That's an idea for AFTER power projection issues with carriers have been dealt with. Currently, traveling in a cap is a joke, not even a ceptor is as fast.

Edit: And with DDAs and other mods affecting fighters, it's not like there is a better ship to get for 1.5b than a drone-thanatos. A bit more expensive than a Sin, but so much better.
Solutio Letum
The Scope
Gallente Federation
#22 - 2014-06-01 09:18:02 UTC
WTF are you guys talking about..... T2 weapons are mainly the focus of one end long range or the other close range...... and in most cases works better because its FOCUSED better... its not OP, i still use navy ammo allot in pvp

Second the guy doesnt even give you ammo... hes just nerely suggesting to add T2 for the reason of having more crap to train and more crap to sell at a better price

We got T2 Triage..... Did it break the game?

**** all of you forum worriers :P.... ofc more game content would be entertaining.. also giving me a good reason to train capital remote repair to V would be good.
Mizhir
Devara Biotech
#23 - 2014-06-01 09:38:59 UTC
Solutio Letum wrote:
WTF are you guys talking about..... T2 weapons are mainly the focus of one end long range or the other close range...... and in most cases works better because its FOCUSED better... its not OP, i still use navy ammo allot in pvp

Second the guy doesnt even give you ammo... hes just nerely suggesting to add T2 for the reason of having more crap to train and more crap to sell at a better price

We got T2 Triage..... Did it break the game?

**** all of you forum worriers :P.... ofc more game content would be entertaining.. also giving me a good reason to train capital remote repair to V would be good.


He did suggest t2 ammo as well.

But even without t2 guns (and repairers) for capitals I still see plenty of reasons to train the skills to level V. Any dedicated capital pilot should train them as the extra performance is a great help unless you are blobbing.

T2 triage and siege added the extra choice of an upgrade instead of the plain t1 one. Likewise other capital mods have meta versions as upgrades. Adding t2 capital weapons with t2 ammo would require some rebalancing (like void against stationary carrier in triage).

❤️️💛💚💙💜

Sato Page
Auctor Illuminatas Infinitum
#24 - 2014-06-01 09:46:16 UTC
What we want:
1. 3200mm armor plate, with 100k armor HP bouns. Very high fitting requirements.
2. 1000MN MWD/AB, for battle orca and shitz.
3. Ultra heavy neut, large neut amount but long cycle time.
4. Capital warp core stab. Each CWCS will cancel one HIC point. -99.99% scan res when fitted.
5. T2 capital weapons. because void moros and scorch rev.
6. ????
7. Profit!

Dinsdale Pirannha for [u]CEO [/u]of [u]CCP[/u]

Apo Lamperouge
#25 - 2014-06-01 13:41:46 UTC
Well that may be what YOU want :)

What I would like is a pirate faction fighter (akin to the Shadow) a pirate faction carrier (like the Revenant) and pirate faction versions of t2 ships and maybe a t3 pirate faction ship.

But at reasonable costs. Yeah I know forget about it.

They are making changes to fighters and fighter bombers anyway, so why not? The Geckos are fun on a carrier, 7 geckos absolutely face rapes with giant ass sausages, so why not a Equilibrium of Mankind carrier and fighters? Or a Dread Gurista interdictor, Sansha Heavy interdictor etc....

Sometimes a knife right through your heart is exactly what you need.

Voyager Arran
Brutor Tribe
Minmatar Republic
#26 - 2014-06-01 15:20:07 UTC
Sato Page wrote:

4. Capital warp core stab. Each CWCS will cancel one HIC point. -99.99% scan res when fitted.


Yes, we should definitely give Supers a counter to a module and ship that exist specifically to be able to tackle them.

Don't forget the Capital Interdiction Nullifier and maybe Capital Bump Deflectors as well, just to make sure you could never actually be caught.
Solutio Letum
The Scope
Gallente Federation
#27 - 2014-06-01 17:14:24 UTC
Apo Lamperouge wrote:
Well that may be what YOU want :)

What I would like is a pirate faction fighter (akin to the Shadow) a pirate faction carrier (like the Revenant) and pirate faction versions of t2 ships and maybe a t3 pirate faction ship.

But at reasonable costs. Yeah I know forget about it.

They are making changes to fighters and fighter bombers anyway, so why not? The Geckos are fun on a carrier, 7 geckos absolutely face rapes with giant ass sausages, so why not a Equilibrium of Mankind carrier and fighters? Or a Dread Gurista interdictor, Sansha Heavy interdictor etc....


I think you are missing the point of pirate ships and loot.... its to be over the top useless expansive. And useless mostly unless you are the ultimate carebear and plan on not losing it
RcTamiya Leontis
Magister Mortalis.
#28 - 2014-06-02 02:02:03 UTC
Voyager Arran wrote:
Sato Page wrote:

4. Capital warp core stab. Each CWCS will cancel one HIC point. -99.99% scan res when fitted.


Yes, we should definitely give Supers a counter to a module and ship that exist specifically to be able to tackle them.

Don't forget the Capital Interdiction Nullifier and maybe Capital Bump Deflectors as well, just to make sure you could never actually be caught.



I have to agree with a goon ...... it feels wrong Pirate
Froggy Storm
KarmaFleet
Goonswarm Federation
#29 - 2014-06-02 02:34:33 UTC
Is anyone else picturing that 1500m/s drive by leviathan and thinking of spaceball 1?

As long as it has a warp animation of going to a plaid that would be awesome. A tartan titan if you will.
Camper101
State War Academy
Caldari State
#30 - 2014-06-02 09:24:21 UTC  |  Edited by: Camper101
I might leave the information here, that Officer Webs, Points etc. are pretty much "capital versions" of the regular ones. At least not many subcaps can fit a stasis webifier that uses 2200 powergrid :)

Edit: Battleships could of course, but looking at the tight fits most people run it is not the best idea to waste 10% of your total PG on a single web :P

2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.

My name is Hans. The "L" stands for danger.

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