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Improve Hi Sec Wars

First post
Author
Velenia Ankletickler
Silverflames
#181 - 2014-05-31 14:11:04 UTC
Daichi Yamato wrote:
Velenia Ankletickler wrote:


I don't see you mention war decs doing anything positive for any of these corps?


they both use wars to teach new players about PvP combat and have fun.

i repeatedly recommend them to any new player and especially players who think war decs are terrible. They can both probably show u some ways to deal with neut logi if u join up.


RvB use wars for their niche of play, that is true.

Wars aren't the reason you join E-Uni however.

Cassandra Aurilien
Imperial Academy
Amarr Empire
#182 - 2014-05-31 14:16:00 UTC
Daichi Yamato wrote:
Velenia Ankletickler wrote:


I don't see you mention war decs doing anything positive for any of these corps?


they both use wars to teach new players about PvP combat and have fun.

i repeatedly recommend them to any new player and especially players who think war decs are terrible. They can both probably show u some ways to deal with neut logi if u join up.


This.

In addition, wars tend to weed out corps which attempt to recruit & grow without actually understanding the mechanics of the game.

If you are in a quiet area with a few friends, and don't actively go looking for trouble, you can go for years with a war dec, if you ever get one at all.

Daichi Yamato
Jabbersnarks and Wonderglass
#183 - 2014-05-31 14:47:49 UTC
Velenia Ankletickler wrote:

Wars aren't the reason you join E-Uni however.


Ppl join e-uni to learn about the game or to teach new players. So u learn about wars and how to handle them by joining e-uni, and u can have fun doing so.

Cassandra Aurilien wrote:
In addition, wars tend to weed out corps which attempt to recruit & grow without actually understanding the mechanics of the game.


absolutely. Inexperienced corp CEO's make their players more vulnerable than they would be if they had joined a more experienced corp. This can often lead to a horrible experience when the corp gets decced.

Theres a seven part article on minerbumping.com on a guy who kept trying to pretend he was an experienced CEO when he wasnt. Luckily the CODE found him first and took the noobs of his corp to one side, explained what was happening and that they werent targets when the dec came.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kaarous Aldurald
Black Hydra Consortium.
#184 - 2014-05-31 15:49:19 UTC
Daichi Yamato wrote:

absolutely. Inexperienced corp CEO's make their players more vulnerable than they would be if they had joined a more experienced corp. This can often lead to a horrible experience when the corp gets decced.


This, oddly enough, is the reason why such corps must be wardecced and forced to disband. Before those bad CEOs teach new players bad habits and bad attitudes.

I personally espouse the idea that such highsec corps are one of the major culprits of poor player retention.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

DetKhord Saisio
Seniors Clan
#185 - 2014-05-31 16:14:00 UTC
Kaarous Aldurald wrote:
Wardecs are trivially easy to avoid.

You don't get to talk about nerfing any part of them, until the dec dodging exploit is fixed.
^^CCP, please fix this.
w3ak3stl1nk
Hedion University
#186 - 2014-05-31 16:48:39 UTC
Kaarous Aldurald wrote:
Daichi Yamato wrote:

absolutely. Inexperienced corp CEO's make their players more vulnerable than they would be if they had joined a more experienced corp. This can often lead to a horrible experience when the corp gets decced.


This, oddly enough, is the reason why such corps must be wardecced and forced to disband. Before those bad CEOs teach new players bad habits and bad attitudes.

I personally espouse the idea that such highsec corps are one of the major culprits of poor player retention.


I agree with this statement, but what is the fix?

Wardecs leave some players unhappy in the process and not sure if the learning objective doesn't have a cost to the new player base. People feeling oppressed by bigger more experienced high sec griefers is still something hard to handle for new players.

Not saying one is better than the other, just not sure on what the solution would be. New players shouldn't be taking that hard of a hit for just trying to figure out the game. They just didn't know.

Maybe new corps under a year old can't be war dec? This might give a false perception though...

Is that my two cents or yours?

Kaarous Aldurald
Black Hydra Consortium.
#187 - 2014-05-31 17:29:54 UTC
w3ak3stl1nk wrote:
Kaarous Aldurald wrote:
Daichi Yamato wrote:

absolutely. Inexperienced corp CEO's make their players more vulnerable than they would be if they had joined a more experienced corp. This can often lead to a horrible experience when the corp gets decced.


This, oddly enough, is the reason why such corps must be wardecced and forced to disband. Before those bad CEOs teach new players bad habits and bad attitudes.

I personally espouse the idea that such highsec corps are one of the major culprits of poor player retention.


I agree with this statement, but what is the fix?

Wardecs leave some players unhappy in the process and not sure if the learning objective doesn't have a cost to the new player base. People feeling oppressed by bigger more experienced high sec griefers is still something hard to handle for new players.

Not saying one is better than the other, just not sure on what the solution would be. New players shouldn't be taking that hard of a hit for just trying to figure out the game. They just didn't know.

Maybe new corps under a year old can't be war dec? This might give a false perception though...


It's an interesting dichotomy, to be sure.

Personally, I believe that erring on the side of player freedom is in the best interest of the game in general.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Cassandra Aurilien
Imperial Academy
Amarr Empire
#188 - 2014-05-31 17:32:40 UTC
Kaarous Aldurald wrote:


It's an interesting dichotomy, to be sure.

Personally, I believe that erring on the side of player freedom is in the best interest of the game in general.


I agree. More emphasis in the NPE on the importance of choosing a proper corp & the mechanics on war decs might help.
Daichi Yamato
Jabbersnarks and Wonderglass
#189 - 2014-05-31 17:33:51 UTC
w3ak3stl1nk wrote:


Maybe new corps under a year old can't be war dec? This might give a false perception though...


what would stop a corp thats 364 days old, leaving corp and making a new one? And if a new player is exempt from war decs for a year, it may be even more of a shock when that year runs out and all of a sudden hes under attack after a year of peace.

i understand where ur coming from when u say new bros dnt appreciate what joining a corp means sometimes. uve gotta kind of hope that new players learn to pick themselves up, dust themselves off and try again, hopefully having learned from the experience. If they dnt know how to do that, then is eve really for them? ur going to lose stuff whether ur young or old, ur going to get into fights u cant win whether ur experienced or not. It happens, its EVE.

And i also hope that new bros seek out experienced players and corps before they quit. Nothing can keep u safe more than an experienced player, nothing can teach u about the game better than an experienced player. I appreciate some players are determined to learn about the game on their own. I just hope they appreciate the very real handicap they give themselves.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

w3ak3stl1nk
Hedion University
#190 - 2014-05-31 17:59:40 UTC
Daichi Yamato wrote:
w3ak3stl1nk wrote:


Maybe new corps under a year old can't be war dec? This might give a false perception though...


what would stop a corp thats 364 days old, leaving corp and making a new one? And if a new player is exempt from war decs for a year, it may be even more of a shock when that year runs out and all of a sudden hes under attack after a year of peace.

i understand where ur coming from when u say new bros dnt appreciate what joining a corp means sometimes. uve gotta kind of hope that new players learn to pick themselves up, dust themselves off and try again, hopefully having learned from the experience. If they dnt know how to do that, then is eve really for them? ur going to lose stuff whether ur young or old, ur going to get into fights u cant win whether ur experienced or not. It happens, its EVE.

And i also hope that new bros seek out experienced players and corps before they quit. Nothing can keep u safe more than an experienced player, nothing can teach u about the game better than an experienced player. I appreciate some players are determined to learn about the game on their own. I just hope they appreciate the very real handicap they give themselves.

Early shock factor vs later shock factor. Might still lose them, but MMO mechanics is the attachment to the time spent in developing the character.
If war decers orchestrated a marketing campaign to recruit the other corps people before the war that would make more sense in keeping players involved and progressing. Kind of like blackmail... but might be better than straight wiping out those players off the game. Let war decs show up like corporation ads? Replace Corporation Recruitment ads with War dec ads for both participants...

Is that my two cents or yours?

Hopelesshobo
Hoboland
#191 - 2014-05-31 18:22:13 UTC
I've only skimmed over about half of this but seriously.

1. Put logi on killmails, then MAYBE we can talk. From there if you know a certain individual always uses neutral logi, make some friends outside of your corp and ask them to run an anti logi squad for you. Good job, they just got some kill mails, and you probably did too because the only targets that can shoot the group shooting the neutral logi, are the neutral logi themselves.

2. How would adding an additional fee do anything? Also people have different goals for a wardec, whether it is to win the isk war, or simply to shut down certain logistics for a period of time. So a victory can't only be we killed more people then they did.

Lowering the average to make you look better since 2012.

Velenia Ankletickler
Silverflames
#192 - 2014-05-31 21:28:32 UTC  |  Edited by: Velenia Ankletickler
Hopelesshobo wrote:
I've only skimmed over about half of this but seriously.

1. Put logi on killmails, then MAYBE we can talk. From there if you know a certain individual always uses neutral logi, make some friends outside of your corp and ask them to run an anti logi squad for you. Good job, they just got some kill mails, and you probably did too because the only targets that can shoot the group shooting the neutral logi, are the neutral logi themselves.

2. How would adding an additional fee do anything? Also people have different goals for a wardec, whether it is to win the isk war, or simply to shut down certain logistics for a period of time. So a victory can't only be we killed more people then they did.


1: I agree logis should be on kill mails, for way more reasons than I am even gonna try list here, and there are also threadnaughts about the subject elsewhere. But this isn't about them being logis, this is about someone being able to warp and join a fight with out the risk of war flags or need for suspect flag targets that everyone else has. Wouldn't make a difference if it was tackler, ECM, dps or anything else that could, now it just happens to be logi that can.

2: Adding an additional fee would do a lot of things:

  • Make the war have a purpose.
  • Force the aggressor to only dec wars they actually intend to fight.
  • Prevent aggressor from just fleeing if defender actually use some time on allying against them. Currently it only takes aggressor 30 seconds and 50 mill to dec a war, it takes defender far more effort to mount a defense. Hours gathering intel, hours spend on organizing allies etc, all for nothing when aggressor just drops corp and flees the war.
  • Give wars an actual end, by one part surrendering. Instead of them just being a 1 week PvP roam for aggressor, without having to take the risk of entering low sec.


I have never said "the ISK war" or number killed was a way to win, in my opinion you would have to force a surrender out of the enemy. If your enemy can endure the losses you are giving them, you haven't beaten them. Regardless if they are losing 10 times the ships you are. Also if you are shutting down any logistics even remotely useful, your enemy will surrender fast.

*EDIT* Not that you can shut down any logistics even remotely useful, since they are done in NPC corps, but nothing can be done to fix that.
Absinyth
Tranquility Lost
#193 - 2014-05-31 22:03:20 UTC
I'd prefer having the War Dec system modified in a way that makes each subsequent War Dec more expensive then the last. That way, the cost of declaring war exponentially increases based on how many active wars you already have that are active or pending to be active. I would even be in support of having the first three (3) War Dec's to be the same price and then the prices start to increase exponentially after the fourth and future War Dec's.

Ever since the change was made to be able to have more then 3 active War Dec's people have been abusing the system while many people have their corporations/alliances involved in 50, 100, or 200 active war dec's -- many of them simply going through the Recruitment adverts and declaring war on other people for no reason.

I found a website that appears to be from members of the CSM. They proposed a goal-orientated War Dec system in which there's a goal that gives both the aggressor and the defender the ability to control and thus conclude the War based on a Victory system. Here's a snipet:

Dierdra Vaal wrote:
If the aggressor makes or surpasses his Victory Condition, and prevents his enemy from doing the same, the aggressor officially 'wins' the war. This gives them the option of continuing the war another week. Should the aggressor fail to meet their Victory Condition, or be unable to prevent the enemy from reaching the Victory Condition, they officially lose the war, and will be unable to redeclare war on that specific target for the duration of the previous - lost - war.

Website: Link to Eve Online -- Official Wiki

URL: https://wiki.eveonline.com/en/wiki/War-dec_mechanics_(CSM)


I would further propose that if the aggressor, that is the entity that started the War, should lose the War based on the Victory Condition then some sort of penalty will be assed on that entity. For instance, you could penalize the aggressor if they lose a war that they cannot start any new wars or renew any active wars for one (1) month. Or that any active wars will be nullified.

What do you think?

Velenia Ankletickler
Silverflames
#194 - 2014-05-31 23:57:08 UTC
Just making war deccing more expensive adds little meaning to the war. Of course fewer people would pay 100mill / week for a few random kills than who will pay 50 mill, and as such there will be less meaningless wars. But adding a purpose to the war instead seems like a better idea to me.

A mechanic that penalizes aggressor for running away is also important, so defender have at least a little reason to invest time on organizing defense. Higher price of course penalizes, but not sure defender really feels it adds any value to their invested time.

Pure ISK destroyed as a victory condition seems weak. Especially because it further favors hiding all your resources out of corp and only have cheap expendable, highly pvp focused ships in your war corp. Giving the defender no reason to even care to try blow one up. No reason to make this problem even bigger.

Katia Echerie
The Tuskers
The Tuskers Co.
#195 - 2014-06-01 00:22:12 UTC
The simple solution to the neutral logi problem is to make them flagged as wartargets for the remainder of the war, along with the suspect flag penalty. Aside from neutral support theres nothing absurdly wrong with the wardec system. No need to Concord anyone, just making them valid targets for the remainder of the war (regardless of what corp the logi pilot is in) is enough as it allows you to target them effectively. I honestly can't see any problem with this solution; it is far from gamebreaking and is genuinely fair.
Kaarous Aldurald
Black Hydra Consortium.
#196 - 2014-06-01 02:35:20 UTC
Absinyth wrote:

I would further propose that if the aggressor, that is the entity that started the War, should lose the War based on the Victory Condition then some sort of penalty will be assed on that entity. For instance, you could penalize the aggressor if they lose a war that they cannot start any new wars or renew any active wars for one (1) month. Or that any active wars will be nullified.

What do you think?



I think if you're going to make wardecs harder to declare and more difficult in general, that you need to take a lot away from the defender to justify it.

Because right now the defender has all the mechanical advantage. Thanks to the dec dodging exploit, wardecs are 100% voluntary.

So if we're going to start penalizing the aggressor based on random criteria, I would suggest that a wardec follow anyone who leaves the corp, and for every day in which the defender does not kill an attacking ship, a stacking 10% tax is levied against all of their income activities.

You know, just because we're doing that thing now where we are suggesting things that we know will be actively not fun for the other side.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Velenia Ankletickler
Silverflames
#197 - 2014-06-01 11:57:27 UTC
Katia Echerie wrote:
The simple solution to the neutral logi problem is to make them flagged as wartargets for the remainder of the war, along with the suspect flag penalty.


Why do you want the logi to be risk free until needed first time? This doesnt seem simple to me, looks rather complex. Treating people differently based on their role in a fight, and this would mean you would suddenly be in war with parts of different corps.

Katia Echerie wrote:
Aside from neutral support theres nothing absurdly wrong with the wardec system. No need to Concord anyone


So DPS, Scram, ECM, Neut etc should no longer be concorded if they engage illegally?

Katia Echerie wrote:
just making them valid targets for the remainder of the war (regardless of what corp the logi pilot is in) is enough as it allows you to target them effectively. I honestly can't see any problem with this solution; it is far from gamebreaking and is genuinely fair.


How is different treatment for the logi fair?
Velenia Ankletickler
Silverflames
#198 - 2014-06-01 12:26:54 UTC
Kaarous Aldurald wrote:


Because right now the defender has all the mechanical advantage. Thanks to the dec dodging exploit, wardecs are 100% voluntary.



I know I am probably just wasting my time with another ungrounded outburst you have not even given a seconds thought.

But how much effort would you say an aggressor has to put into a war?

How much effort would you say it takes to dodge a war dec?
Kaarous Aldurald
Black Hydra Consortium.
#199 - 2014-06-01 13:01:05 UTC
Velenia Ankletickler wrote:
Kaarous Aldurald wrote:


Because right now the defender has all the mechanical advantage. Thanks to the dec dodging exploit, wardecs are 100% voluntary.



I know I am probably just wasting my time with another ungrounded outburst you have not even given a seconds thought.

But how much effort would you say an aggressor has to put into a war?

How much effort would you say it takes to dodge a war dec?


The price of a wardec versus the price of dissolving and reforming a corp. (the price of the latter is much, much lower by the way)

And a few clicks either way.

But that is entirely irrelevant to the fact that wardecs are 100% voluntary for the defender, thanks to the dec dodge exploit.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#200 - 2014-06-01 13:30:15 UTC
Velenia Ankletickler wrote:
But how much effort would you say an aggressor has to put into a war?

none at all.

oh, unless they want to win, in which case it's quite a bit