These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Returning Players/Skill Points

Author
Malcanis
Vanishing Point.
The Initiative.
#101 - 2014-05-31 20:42:07 UTC
Dave Stark wrote:
James Amril-Kesh wrote:
I'd love to see clone sp limits die in a fire.


i think the SP limits are ok, losing a bunch of SP because you didn't push a button is a somewhat amusing mechanic.

however, paying more than your ship for each pod is one of those isk sinks that really does put people off the whole ~content creation~ thing. ****, i'm one of them.
i'd love to go and lark about in t1 frigs dying in hilarious ways... but when my pod is worth more than a handful of ships (before we include implants), it's not worth it.


So you're denying youself fun for a lousy 20-30M?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Marsha Mallow
#102 - 2014-05-31 20:48:40 UTC
Malcanis wrote:
So you're denying youself fun for a lousy 20-30M?

Only scrubs have 20m clones. 45m plus implants so more like 95m for me -.-

There's nothing wrong with being tightfisted.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Dave Stark
#103 - 2014-05-31 20:55:08 UTC
Malcanis wrote:
Dave Stark wrote:
James Amril-Kesh wrote:
I'd love to see clone sp limits die in a fire.


i think the SP limits are ok, losing a bunch of SP because you didn't push a button is a somewhat amusing mechanic.

however, paying more than your ship for each pod is one of those isk sinks that really does put people off the whole ~content creation~ thing. ****, i'm one of them.
i'd love to go and lark about in t1 frigs dying in hilarious ways... but when my pod is worth more than a handful of ships (before we include implants), it's not worth it.


So you're denying youself fun for a lousy 20-30M?


to be honest, losing a bunch of t1 frigs isn't enough fun to justify the tedious task of earning back the cost of a new clone each time i lose one.
in addition the proportion of loss that is clone vs ship when flying frigates is abhorrent and off putting. when you're paying 20-30m extra when you lose say, a battleship worth 300m or so, you'll go "meh, it's no big deal" but when you realise your pod cost you isk that you could have spent on 5 or so more ships you start to think "this isn't worth it".

you have to weigh the fun you gain until you inevitably lose something, with the inevitably tedious 'grind' you face replacing what it is that you've lost. things like t1 frigates aren't fun enough if you lose a pod along with it. moreover, losing more expensive ships isn't something you can do as frequently even if you don't mind losing the pod that goes along with it due to it's insignificant cost relative to your ship loss.

clone costs alone aren't the only reason i rarely shoot other ships for ***** and giggles, but they're a part of it. my main gripe is learning implants if truth be told.
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#104 - 2014-05-31 21:18:58 UTC
Tippia wrote:
-snip-

All of this, it's there. You just haven't read it. But please, continue to derail. You are now stuck in anoter circle, refuzing to budge out of your stance, refuzing to elaborate on your points, and refuzing to consider the scenarios I've drawn, because you, fundamentally, cannot understand them.

James Amril-Kesh wrote:
Erufen Rito wrote:
James Amril-Kesh wrote:
"I don't know what a strawman is so I'm just going to assume it's just some catchall term for 'you're wrong.' "

"I'm posting here because I think I'm clever and I have nothing to contribute"

"C'mon man, why won't you contribute to my manure pile?"

Grr goons.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#105 - 2014-05-31 21:22:00 UTC  |  Edited by: Tippia
Marsha Mallow wrote:
Malcanis wrote:
So you're denying youself fun for a lousy 20-30M?

Only scrubs have 20m clones. 45m plus implants so more like 95m for me -.-

There's nothing wrong with being tightfisted.

Yeah, it's not just medical clone costs that cause that kind of reluctance. It's really a long chain of age-old mechanics that could use some revisiting.

Implants can be risk-managed using jump clones, but the jump clones themselves are needlessly complicated to come by and manage. They're already removing the standings requirements from POSes — doing the same for clones would go a long way towards making them a bit more sensible. It would hit a cottage industry, though, so the question is how that could be retained…

The SP part is a bit more silly — you risk everything, even (or especially) skills that aren't even relevant to what you're doing. It would be interesting if the brain-in-a-box initiative could also create the off-shoot benefit of giving the system a handy, static list of which skills are being used for a given ship and they'd receive some priority in the loss calculation. The problem here is how to put completely unrelated skills, such as pretty much everything S&I-related, at risk… granted, they're so low-ranked and have so little in the way of high-level benefits that they probably aren't at much risk as it is anyway.

Erufen Rito wrote:
All of this, it's there.
…aside from the answers you are unable to provide since you've gotten yourself so tangled up in your own lazy fallacies that you no longer know what you're arguing for (or against). There's a reason you lost the argument five posts in, you know, and a reason why people predicted this end after your first post.
Brooks Puuntai
Solar Nexus.
#106 - 2014-05-31 21:24:31 UTC
Unsuccessful At Everything wrote:



Pretty much this.

It bypasses mechanics that makes pretty much the only process of character development, meaningless. CCP will also run the risk of losing more subs from people who don't want to see Eve turn into another Korean MMO.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#107 - 2014-05-31 21:32:02 UTC
Tippia wrote:
Marsha Mallow wrote:
Malcanis wrote:
So you're denying youself fun for a lousy 20-30M?

Only scrubs have 20m clones. 45m plus implants so more like 95m for me -.-

There's nothing wrong with being tightfisted.

Yeah, it's not just medical clone costs that cause that kind of reluctance. It's really a long chain of age-old mechanics that could use some revisiting.

Implants can be risk-managed using jump clones, but the jump clones themselves are needlessly complicated to come by and manage. They're already removing the standings requirements from POSes — doing the same for clones would go a long way towards making them a bit more sensible. It would hit a cottage industry, though, so the question is how that could be retained…

The SP part is a bit more silly — you risk everything, even (or especially) skills that aren't even relevant to what you're doing. It would be interesting if the brain-in-a-box initiative could also create the off-shoot benefit of giving the system a handy, static list of which skills are being used for a given ship and they'd receive some priority in the loss calculation. The problem here is how to put completely unrelated skills, such as pretty much everything S&I-related, at risk… granted, they're so low-ranked and have so little in the way of high-level benefits that they probably aren't at much risk as it is anyway.

Erufen Rito wrote:
All of this, it's there.
…aside from the answers you are unable to provide since you've gotten yourself so tangled up in your own lazy fallacies that you no longer know what you're arguing for (or against). There's a reason you lost the argument five posts in, you know, and a reason why people predicted this end after your first post.

Was it because you can't bring yourself to answer, and insist on derailing?
Or maybe, just maybe, you didn't get the answers you wanted to hear, and thus can't accept them?
You assume I am lost and tangled. Cute, but wrong. I know exactly what my point is. Do you?

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#108 - 2014-05-31 21:38:13 UTC  |  Edited by: Tippia
Erufen Rito wrote:
Was it because you can't bring yourself to answer, and insist on derailing?
…except, of course, that I've answered your questions and stayed on topic, even through you've been so adamant on injecting all kinds of red herrings and strawmen to make the thing go off the tracks. You just refused to read my posts, which is why you incorrectly assumed that there were no answers or that they were not on topic, and you then started arguing against arguments that were never made.

Quote:
You assume I am lost and tangled.
No. You have proven it beyond any doubt, so it's not an assumption.

You lost the instant you had to rely on fallacies to cover up for the fact that you had no counter-argument.
Veinnail
Caldari Provisions
Caldari State
#109 - 2014-05-31 21:43:12 UTC
rewarding someone for zero commitment is not how you keep the respect of your loyal patrons
Marsha Mallow
#110 - 2014-05-31 21:43:54 UTC  |  Edited by: Marsha Mallow
Tippia wrote:
Yeah, it's not just medical clone costs that cause that kind of reluctance. It's really a long chain of age-old mechanics that could use some revisiting.

I don't see why any part of the playerbase should be forced to pay more to engage in content. It's actually punishing the more loyal geriatric portions of the playerbase. For being loyal.

Tippia wrote:
Implants can be risk-managed using jump clones, but the jump clones themselves are needlessly complicated to come by and manage. They're already removing the standings requirements from POSes — doing the same for clones would go a long way towards making them a bit more sensible. It would hit a cottage industry, though, so the question is how that could be retained…

I think it was MDD who did jump clone services early on using Rorqs? But that has been supplanted since by the Estel Arador service (which afaik he always ran for free and remains so). It's really only uninformed players who grind the standings for clones. So I'm not sure what cottage industry would be affected, although standings services would probably take a hit. They need to revisit standings overall and inject some relevance somewhere.

These extra clone skills and now the new implant sets highlight another problem. Why can't we instal multiple clones in one station? Fair enough you can clone jump out to your empty set to PVP because, yeh, as a PVPer it's completely fair that you should earn less SP ph than anyone else. What if you live in null and are engaged in a major campaign with a hellcamped system? How are you supposed to jump about to pick up these implant sets then get back to your stuff safely. It's ridiculous.

Tippia wrote:
The SP part is a bit more silly — you risk everything, even (or especially) skills that aren't even relevant to what you're doing. It would be interesting if the brain-in-a-box initiative could also create the off-shoot benefit of giving the system a handy, static list of which skills are being used for a given ship and they'd receive some priority in the loss calculation. The problem here is how to put completely unrelated skills, such as pretty much everything S&I-related, at risk… granted, they're so low-ranked and have so little in the way of high-level benefits that they probably aren't at much risk as it is anyway.

If you're referring to SP loss from clones which haven't been updated, I'm not too bothered myself. As Dave mentioned earlier it's an amusing mechanic (and I'm saying that having forgotten to update several times).

ps. Erufo this isn't a derail, it does tie into the theme of the OP.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#111 - 2014-05-31 21:48:20 UTC  |  Edited by: Erufen Rito
Tippia wrote:
Erufen Rito wrote:
Was it because you can't bring yourself to answer, and insist on derailing?
…except, of course, that I've answered your questions and stayed on topic, even through you've been so adamant on injecting all kinds of red herrings and strawmen to make the thing go off the tracks. You just refused to read my posts, which is why you incorrectly assumed that there were no answers or that they were not on topic, and you then started arguing against arguments that were never made.

Quote:
You assume I am lost and tangled.
No. You have proven it beyond any doubt, so it's not an assumption.

You lost the instant you had to rely on fallacies to cover up for the fact that you had no counter-argument.

It is an assumption, because you haven't taken the time to answer my inquiries. I'm not in a contest, so "win" or "lose" are concepts I do not care for.

If it's so important to you, I will gladly admit to anyone who asks that you are a better debater than I care to be. You win! But you are still wrong.

Now, if you insist on derailing, I'm afraid there is nothing I care to do to stop you from it. You can drop your vendeta to beat me, since I just acknowledged you are a better debater than I am, and answer the questions I posted 2 pages ago, if you can that is.

One good way to prove a point is to draw an example, which make the advantages and flaws of a system obvious. Where is yours?

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Mag's
Azn Empire
#112 - 2014-05-31 21:52:47 UTC  |  Edited by: Mag's
James Amril-Kesh wrote:
Erufen Rito wrote:
James Amril-Kesh wrote:
"I don't know what a strawman is so I'm just going to assume it's just some catchall term for 'you're wrong.' "

"I'm posting here because I think I'm clever and I have nothing to contribute"

"C'mon man, why won't you contribute to my manure pile?"
I think he's now lost in the middle of it. Lol

Old thread on this subject. Although as I see reading isn't your think Erufen, I doubt you'll learn much.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tippia
Sunshine and Lollipops
#113 - 2014-05-31 21:55:12 UTC  |  Edited by: Tippia
Marsha Mallow wrote:
I think it was MDD who did jump clone services early on using Rorqs? But that has been supplanted since by the Estel Arador service (which afaik he always ran for free and remains so). It's really only uninformed players who grind the standings for clones. So I'm not sure what cottage industry would be affected, although standings services would probably take a hit. They need to revisit standings overall and inject some relevance somewhere.
It's still something of a faff to have to go through that to get to a fairly basic service, and as EA proved, there is an industry for it.

I'm thinking that maybe jump clones should just be hideously expensive rather than a mission grind (or a corp-jumping annoyance) and the industry would be to provide them for less. Or some such.

Quote:
These extra clone skills and now the new implant sets highlight another problem. Why can't we instal multiple clones in one station? Fair enough you can clone jump out to your empty set to PVP because, yeh, as a PVPer it's completely fair that you should earn less SP ph than anyone else. What if you live in null and are engaged in a major campaign with a hellcamped system? How are you supposed to jump about to pick up these implant sets then get back to your stuff safely. It's ridiculous.
That's definitely another one of those ancient-code issues. I have no idea what was the initial problem with it, but iirc, you couldn't even jump to the same station at first — it had to be somewhere else? It almost feels like it's some old UI issue that wouldn't let you select the right clone in an intuitive manner, but who know at this point. Ugh

Quote:
If you're referring to SP loss from clones which haven't been updated, I'm not too bothered myself. As Dave mentioned earlier it's an amusing mechanic (and I'm saying that having forgotten to update several times).
That amusing mechanic doesn't necessarily have to go. It could still be that if you have no medclone insurance, you… well… have no insurance and everything is at risk. Buying the medclone is just to cover the part you just put at risk, which would depend on what ship you lost and what went into flying that ship. So it would take half a dozen losses to empty out a 20M clone (or some such), but a capship would be likely to empty it all out in one go.

That would also effectively do away with the clone grades as they currently exist: you could get by on a 5M ISK insurance even if you had 200M SP because you never lose anything that requires a lot of skills, but you'd need a 50M ISK insurance even if you only had 5M SP because you keep flying (and losing in large numbers) ships that use all of those SP.
Tippia
Sunshine and Lollipops
#114 - 2014-05-31 21:58:00 UTC  |  Edited by: Tippia
Erufen Rito wrote:
It is an assumption, because you haven't taken the time to answer my inquiries.
You mean “that”, not “because”. And contest or no, you still lost the argument the instant you decided to resort to fallacies and nothing else…

Quote:
Now, if you insist on derailing
I don't. I just insist on trying to get you back on topic rather than follow you onto one of your tangential and irrelevant rails. Again, had you not been so insistent on using all kinds of strawman and red herring fallacies, you wouldn't have this problem of feeling that you're hanging precariously between two different tracks.

Now if you would like to get back on topic, I have a few questions for you to answer…
Quote:
One good way to prove a point is to draw an example, which make the advantages and flaws of a system obvious. Where is yours?
At the very beginning of the thread. You just didn't read it.
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#115 - 2014-05-31 22:05:05 UTC
Tippia wrote:
Erufen Rito wrote:
It is an assumption, because you haven't taken the time to answer my inquiries.
You mean “that”, not “because”. And contest or no, you still lost the argument the instant you decided to resort to fallacies and nothing else…

Quote:
Now, if you insist on derailing
I don't. I just insist on trying to get you back on topic rather than follow you onto one of your tangential and irrelevant rails. Again, had you not been so insistent on using all kinds of strawman and red herring fallacies, you wouldn't have this problem of feeling that you're hanging precariously between two different tracks.

Now if you would like to get back on topic, I have a few questions for you to answer…
Quote:
One good way to prove a point is to draw an example, which make the advantages and flaws of a system obvious. Where is yours?
At the very beginning of the thread. You just didn't read it.

There you go again, trying to put words into my mouth. Or twist them.

No, Tippia. I meant what I said.

If you want to get on topic so bad, you would have complied with my request for an example, instead of further derailing. Do you not see this? The only feeling I've got here is that you don't actually read what I'm positng, and are hellbent on some sort of recognition, which I already gave you.

You mean that one post lacking in content? That's your example? No wonder why you feel it's broken. It conveys nothing, it is a blunt generalization, and exageration, when you consider that your "solution" to what "we want" is to "remove skills". An assumption.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#116 - 2014-05-31 22:15:16 UTC  |  Edited by: Tippia
Erufen Rito wrote:
No, Tippia. I meant what I said.
Ah, so you're just wrong then. You are back to assuming things and lashing out against that assumption rather than what has actually been said. Again, there's a reason why “strawman” shows up so much in my responses to you.

Quote:
If you want to get on topic so bad, you would have complied with my request for an example
You mean the one I provided that you didn't read? The one you couldn't respond to but instead had to partially distort into another strawman and partially ignore outright?

Quote:
your "solution" to what "we want" is to "remove skills".
No, that's just another strawman on your part. As always, reading rather than assuming would help you a lot here.
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#117 - 2014-05-31 22:32:06 UTC  |  Edited by: Erufen Rito
Tippia wrote:
Erufen Rito wrote:
No, Tippia. I meant what I said.
Ah, so you're just wrong then. You are back to assuming things and lashing out against that assumption rather than what has actually been said. Again, there's a reason why “strawman” shows up so much in my responses to you.

Quote:
If you want to get on topic so bad, you would have complied with my request for an example
You mean the one I provided that you didn't read? The one you couldn't respond to but instead had to partially distort into another strawman and partially ignore outright?

Quote:
your "solution" to what "we want" is to "remove skills".
No, that's just another strawman on your part. As always, reading rather than assuming would help you a lot here.

If I am wrong, prove it. You haven't, thus I'm not. Simple. Show me numbers, show me proof. I don't care for your opinion, I care for facts. Show me facts. So far, you haven't. I'm glad you finally understood what I meant by "twisting my words" though.

I drew out a simple example that utilized the mechanic change that I'm propposing. You ignored it. I asked you to draw out a scenario in which you outline the pros and cons of my proposal. You haven't. You keep bickering, and labeling everything that goes against your way of thinking as "strawmen", further derailing the conversation.

No it isn't. It's exactly what you said. You've said it several times, and I've quoted before as well.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Reiisha
#118 - 2014-05-31 22:53:55 UTC  |  Edited by: Reiisha
This time of the month again?

EVE is a game where consequences matter. This includes what to spend skillpoints on.

Giving out skills remaps, however limited, would go against this core principle of the game. Even attribute remaps are walking a very, very fine line, though the justification used there is completely inapplicable to skillpoint remaps.

If you do things right, people won't be sure you've done anything at all...

Tippia
Sunshine and Lollipops
#119 - 2014-05-31 23:12:46 UTC  |  Edited by: Tippia
Erufen Rito wrote:
If I am wrong, prove it.
https://forums.eveonline.com/default.aspx?g=posts&m=4656991#post4656991
https://forums.eveonline.com/default.aspx?g=posts&m=4657113#post4657113

I answered your questions, you just didn't read. You were wrong from your very first post. You've never once been right in this entire thread. You lost the argument the instant you started relying on fallacies rather than actual argumentation.

Quote:
I'm glad you finally understood what I meant by "twisting my words" though.
Not really, no. I just gave up on you answering the question. But I'll ask if again if you like:

How did I twist your words?

…oh, and if you're in an answering mood, let's toss these in as well so you can get back on topic with the rest of us and not keep rumbling down the path of your irrelevant tangent:

How do you work around the exploitation your idea allows for older players?
What is the purpose of training skills?
Where did you get the idea that you didn't have to train?
Are you seriously that oblivious to how what you're describing effectively removes attributes?
What makes you think that it's broken because anyone does it faster?
What makes you think it's a fear of change?

Quote:
I drew out a simple example that utilized the mechanic change that I'm propposing. You ignored it.
No, I dismissed it as a strawman because it was arguing against an utterly irrelevant point I never made. You missed this dismissal because you didn't read.

Quote:
No it isn't. It's exactly what you said. You've said it several times, and I've quoted before as well.
No, not once. It's something you've been very fond of claiming, though, but you have never actually been able to demonstrate that it's any kind of solution I've proposed. Hence: strawman — something you invented because you didn't read.
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#120 - 2014-05-31 23:41:06 UTC  |  Edited by: Erufen Rito
Tippia wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=4656991#post4656991
https://forums.eveonline.com/default.aspx?g=posts&m=4657113#post4657113

Convenient. You left out the condition of proof I requested, and linked the bit of your opinion I said I didn't care for.

Quote:
Not really, no. I just gave up on you answering the question. But I'll ask if again if you like:

How did I twist your words?

For the nth time. You quote out of context, you assume I said things, or suggest I meant something different. You attempt to change my sentence by partially quoting and inserting your opinion in between, or imply I meant something different than what was posted. I called you out on it a few posts ago, again.


How do you work around the exploitation your idea allows for older players?
What is the purpose of training skills?
Where did you get the idea that you didn't have to train?
Are you seriously that oblivious to how what you're describing effectively removes attributes?
What makes you think that it's broken because anyone does it faster?
What makes you think it's a fear of change?

I'll humor you, out of respect. I expect the same from you, but you've proven so far you don't respect me, so I won't hold you to it.

You have yet to define said exploitation, thus I cannot provide an answer. I've asked you to draw a scenario, but you insist on telling me your opinion. Your oppinion is irrelevant, for it is not factual. Draw a scenario that demonstrates your point, and I will consider the impact of my proposition. Give me facts, draw an example. Follow the scenario I proposed and show me where your exploitation comes into play.

The purpose of training skills is to be able to train more skills, or fly a different ship, or speciallize on an area of the game. This is known as progress.

Where did you get the idea that I have the idea that you don't have to train?

Are you seriously that oblovious to how what you think i'm describing is incorrect, and thus has no effect on attibutes?

I don't think it's broken because anyone does it faster. Care to show where I have hinted at this?

It's fear of change, because you refuse to listen, you refuse to explain, you refuse to rationalize, so it's either something that paralizes your faculties (my guess is fear, so there) or simple ignorance.

Quote:
No, I dismissed it as a strawman because it was arguing against an utterly irrelevant point I never made. You missed this dismissal because you didn't read.
Oh really? What was the time difference then? I can't find it, because it's not there. You didn't answer the question, you didn't work with the scenario. You went ahead and continued to feed me your opinion, which is irrelevant.

Quote:
No, not once. It's something you've been very fond of claiming, though, but you have never actually been able to demonstrate that it's any kind of solution I've proposed. Hence: strawman — something you invented because you didn't read.


Sure. I raise you, this.

Tippia wrote:
If you want them to remove skills, ask them to remove skills. Don't ask them to make the removal contingent on how large your wallet is.


Were you saying? Surely I fabricated this "strawmen".

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165