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What is the advantage of self destructing your ship

Author
Serene Repose
#61 - 2014-05-31 14:33:49 UTC
I don't think scuttling a ship renders much of it useless. Spiking the guns before scuttling will render those useless, somewhat. However, a ship is rather HUGE to completely - disappear? There's salvaging, of course, for metals, etc. Yet, so many of the component parts are recoverable. Scuttling was used mainly to block navigation ways, or access to or egress from ports. Scuttling a ship to prevent the enemy from capturing any part of it...not so much.

We must accommodate the idiocracy.

March rabbit
Aliastra
Gallente Federation
#62 - 2014-05-31 15:23:36 UTC
Serene Repose wrote:
I don't think scuttling a ship renders much of it useless. Spiking the guns before scuttling will render those useless, somewhat. However, a ship is rather HUGE to completely - disappear? There's salvaging, of course, for metals, etc. Yet, so many of the component parts are recoverable. Scuttling was used mainly to block navigation ways, or access to or egress from ports. Scuttling a ship to prevent the enemy from capturing any part of it...not so much.

depends of place.... somewhere in the ocean you ship can literally disappear.... like 1 kilometer below water line....

The Mittani: "the inappropriate drunked joke"

I Love Boobies
All Hail Boobies
#63 - 2014-05-31 15:32:04 UTC
Was a time you could self-destruct a ship, depending on the ship, and get more money from insurance payout than you could by selling it on the market if you were wanting to sell it and had insurance on it anyway.
Little Dragon Khamez
Guardians of the Underworld
#64 - 2014-06-01 22:08:35 UTC
Christopher AET wrote:
I think the change to allow killmails when self destructing is right. I still think it should destroy all loot if you do it though. Like a last middle finger before you pop.


So if someone commits suicide when standing by you, it's right that you get done for murder.

Dumbing down of Eve Online will result in it's destruction...

Suitonia
Order of the Red Kestrel
#65 - 2014-06-01 22:48:00 UTC
There is no advantage to self-destructing your ship. The only real time when it's a sensible option is when you want to collect an insurance payout on the ship, but you are too far from a trade hub or are somewhere like Wormhole Space/Nullsec where you cannot dock to sell the ship, or want the isk from the ship instantly as opposed to waiting for someone to purchase it from the market or selling it to lowball buy orders. The other situation could be when you are in a hopeless situation, like perma-jammed by a Falcon and instead of killing you, the hostiles are holding your ship, and you want to save yourself time.

For your pod, self destructing is a good method of "death-cloning or pod jumping" where you can kill yourself in order to move to your medical clone. Providing you have no implants or are willing to pay their cost, & your clone cost. It can be a fast and effective method or moving between two distant locations.

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Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Crazy Dave
State War Academy
Caldari State
#66 - 2014-06-17 17:29:24 UTC
When ever a ship explodes, it should give splash damage. CCP says they want to make the game as realistic as possible, this would be another great idea in a line of great ideas that was implemented. Space weather wouldn't be a bad idea either.
Maxpie
MUSE LLP
#67 - 2014-06-17 20:58:59 UTC
For some people there is nothing more terrifying than being on a loss mail.

No good deed goes unpunished

Hasikan Miallok
Republic University
Minmatar Republic
#68 - 2014-06-17 22:54:37 UTC
Christopher AET wrote:
I think the change to allow killmails when self destructing is right. I still think it should destroy all loot if you do it though. Like a last middle finger before you pop.


As stated that would result in some annoying game play from the victims who would regularly self destruct rather than negotiate or fight.

There may be a case for s reduced drop on modules but cargo stays intact. However --> Features and Ideas
Lido Seahawk
Pator Tech School
Minmatar Republic
#69 - 2014-06-18 00:45:25 UTC
Crazy Dave wrote:


In the real world all that is needed would be to open the fairwater valves in main engineering to flood the ship and set scuttling charges through out the ship in key locations to speed up the destruction. Any ship that is capable of carrying nuclear warheads can be manually detonated in extreme situations. Even though such acts in this age would be extremely rare, war ships do have the means to be scuttled or violently disposed of. Since EVE mimics the real world in some degree. It would only make sense that a similar functioning method would be properly balanced in EvE. Not completely lopsided so that only one side wins.



Ha, we did scuttling drills a couple of times when I was in the Navy. What crap duty.... the guys who had to set the charges knew they weren't going to survive the experience.

May I have your stuff?

Inxentas Ultramar
Ultramar Independent Contracting
#70 - 2014-06-18 10:53:21 UTC  |  Edited by: Inxentas Ultramar
Sidenote; what happens to a ship/pod that's been scrammed and it's pilot logs off? It doesn't despawn, it doesn't warp away. Forcing a player into self destructing a valuable pod is possible, and I use it to demoralize my enemies sometimes. Since a pod can be warped to, you can hold a player in place and hope their friends show up for a fight. The only option the scrammed pod has to get out of that situation is death: either he self-destructs himself or I press F1 when his friends land.
Warhammer Gibson
The Scope
Gallente Federation
#71 - 2014-06-19 15:48:39 UTC
I use self destruct to get to places quickly.
Ramona McCandless
Silent Vale
LinkNet
#72 - 2014-06-19 16:03:29 UTC
Crazy Dave wrote:
Space weather


WAT

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