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[Kronos] Freighters and Jump Freighters Rebalance [Updated]

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Author
Sniper Smith
Center for Advanced Studies
Gallente Federation
#2521 - 2014-05-31 05:29:34 UTC
Yes making Freighters T3 would add all of those things.. and would be stupid.

I don't want to wait 6 months for people to find the tech to reverse engineer, research it, make BPC's, manufacture it, and get it in such quantities that I can afford it.

If this was some NEW line of ships, then by all means suggest it.. But this is an existing line of ships.
Ships without subsystems DO NOT FUNCTION. You cannot fly it, or undock it. And day one of your grand idea, there would be 0 subsystems.. Now while that would be great if I was someone who manufactured Orca's, since I don't that would be nothing but a clusterfuckl.

Also, yes, I'm saying that that Jumpfreighter is just as screwed. If JF's get caught, they die. It's also while you'll never see one with those resists, you'll see bulkheads when it's empty moving around, and Cargo when it's not, cause it jumps from Highsec to a station cyno in low/null.. or jumps from Null to a highsec gate in low/null that's scouted and free of danger.. it'll then dock, and transfer it's cargo to regular freighters. If it's caught in Null/Low, it dies, regardless. If it's ganked in Highsec is dies, regardless.. no one flys a freighter around with Logi, and boosters, etc.. The only time it might even be a little thing is Burn Jita.. but building a game around that is stupid.

Get your heads out of EFT and back into how people actually play the game.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#2522 - 2014-05-31 05:36:17 UTC
Sgt Ocker wrote:

Sorry but there is that narrow minded - We can't look outside the box, attitude again.

The only thing stopping freighters being given subsystems is - well nothing really.
All subsystems affect different things on different ships.
Why would it not be possible to create something similar for Freighters, or even Frigates for that matter.

A subsystem is just that - A SUB SYSTEM - it is not tied to "certain" fullerides or production techniques, that is a restriction you just placed on them and is not a real restriction.

Each subsystem offers a unique enhancement which is only restricted by imagination and willingness of Devs.

If it is the name "SubSystem" that is your only sticking point, by all means call them something else - The principal is sound.

If low slots are the only alternative, then make all freighters Armor and Hull tankers so the available low slots give equal benefit to all. So all 8 freighters can have valid choices, the balance needs to lend itself to all freighters being able to fit max racial tank.
Or, open the box and do something new. (I vote for new)

Well it's being released in 3 days.. so new isn't happening.

Second, you want to toss out the Lore. That's also not happening. For examples of CCP following Lore over what they "want" to do, see Mordu's Legion being Cal+Gal rather than Cal+Minm like they planned.

Last, the Subsystem Code is built around T3's, you are talking about them writing all new code, for an all new class of ship, and applying it to an existing class of ships retroactively.

Lastly, all the Freighters have their choices.. Want to max out Armor tank, do it. Nothing is stopping you.. But that hull will never also max out Cargo, or Speed..

I never want to see another ship with Subsystems.. T3's have, since their introduction, had to be rebalanced yearly because it's so hard to keep everything in check. No thanks.


Lastly, this has been talked about since Fanfest.. you come in 3 days before release and what all new.. sorry.. Shoulda been paying attention and posting day one.. Hell posting when they first announced the Hull Rigs..
Sgt Ocker
What Corp is it
#2523 - 2014-05-31 05:39:17 UTC
Sniper Smith wrote:
Yes making Freighters T3 would add all of those things.. and would be stupid.

I don't want to wait 6 months for people to find the tech to reverse engineer, research it, make BPC's, manufacture it, and get it in such quantities that I can afford it.

If this was some NEW line of ships, then by all means suggest it.. But this is an existing line of ships.
Ships without subsystems DO NOT FUNCTION. You cannot fly it, or undock it. And day one of your grand idea, there would be 0 subsystems.. Now while that would be great if I was someone who manufactured Orca's, since I don't that would be nothing but a clusterfuckl.

Also, yes, I'm saying that that Jumpfreighter is just as screwed. If JF's get caught, they die. It's also while you'll never see one with those resists, you'll see bulkheads when it's empty moving around, and Cargo when it's not, cause it jumps from Highsec to a station cyno in low/null.. or jumps from Null to a highsec gate in low/null that's scouted and free of danger.. it'll then dock, and transfer it's cargo to regular freighters. If it's caught in Null/Low, it dies, regardless. If it's ganked in Highsec is dies, regardless.. no one flys a freighter around with Logi, and boosters, etc.. The only time it might even be a little thing is Burn Jita.. but building a game around that is stupid.

Get your heads out of EFT and back into how people actually play the game.

If that is in fact the case, then everything in the changes is a waste of time. Devs have just wasted everyone's time by adding lowslots.
That is a shame, freighters will be no better or worse than they are now.
Did you even read my proposal or just get as far as the word "subsystem" and stop?

I hope that box is big enough that you don't get cramped, seems you will be in it a good while.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sniper Smith
Center for Advanced Studies
Gallente Federation
#2524 - 2014-05-31 05:45:26 UTC
Sgt Ocker wrote:
If that is in fact the case, then everything in the changes is a waste of time. Devs have just wasted everyone's time by adding lowslots.
That is a shame, freighters will be no better or worse than they are now.

Funny.. I consider having the option of More cargo, More tank, More Agility, More Speed, More Warp Speed, whenever I want on any freighter I want to be rather big changes..

My Charon can hold WAY more than did before, if I chose to sacrifice tank. Or be WAY more tanky than it was, if I chose to sacrifice cargo. All for the low cost of about 3mil isk.. Not whole new hulls at every station, or new rigs, or waiting a year for new subsystems or whatever you want to call them to be reverse engineered, and manufactured in numbers large enough to bring the price down to something even close to sane.
My Fenrir is still Ugly.. So some things stay the same.
Sgt Ocker
What Corp is it
#2525 - 2014-05-31 12:02:56 UTC
Sniper Smith wrote:
Sgt Ocker wrote:
If that is in fact the case, then everything in the changes is a waste of time. Devs have just wasted everyone's time by adding lowslots.
That is a shame, freighters will be no better or worse than they are now.

Funny.. I consider having the option of More cargo, More tank, More Agility, More Speed, More Warp Speed, whenever I want on any freighter I want to be rather big changes..

My Charon can hold WAY more than did before, if I chose to sacrifice tank. Or be WAY more tanky than it was, if I chose to sacrifice cargo. All for the low cost of about 3mil isk.. Not whole new hulls at every station, or new rigs, or waiting a year for new subsystems or whatever you want to call them to be reverse engineered, and manufactured in numbers large enough to bring the price down to something even close to sane.
My Fenrir is still Ugly.. So some things stay the same.

Like I said, I hope the box you hide in is big enough to sustain & contain your narrow minded views.
There is no hope at all if your "vision" of what is acceptable spreads.


My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Kaarous Aldurald
Black Hydra Consortium.
#2526 - 2014-05-31 12:09:52 UTC
Sgt Ocker wrote:

Like I said, I hope the box you hide in is big enough to sustain & contain your narrow minded views.
There is no hope at all if your "vision" of what is acceptable spreads.




It's hardly narrow minded at all.

The ones being narrow minded are the people trying to claim that if they can't get the exact original stats back on their freighter through some combination of modules, that the rebalance is useless.

That's myopic to the extreme.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dibble Dabble
Capital Assets Inc
#2527 - 2014-05-31 15:06:40 UTC
ISD Ezwal wrote:
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
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The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category.


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Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.



Also, I don't hate anyone. No matter who they are or on which side of the fence they stand in a discussion on any topic on this forum. As long as posts are reasonably complying to the forum rules, I am quite indifferent to which standpoint people choose to take. (Or what corporation/alliance they reside in, their status or their Tag for that matter.)


Guess I best file a petition then, and we know how well that will go. Guilty until proved even more guilty. Wonder if your forum logs will show anything?

One fed up and disillusioned small time nobody in eve.


Barbara Nichole
Royal Amarr Institute
Amarr Empire
#2528 - 2014-05-31 16:31:46 UTC  |  Edited by: Barbara Nichole
Daichi Yamato wrote:
Barbara Nichole wrote:
What have I missed?


that ur not meant to be able to create the old freighters?

there are ways to improve upon certain stats at the expense of others.

so you are saying it's a nerf..

actually I'm taking this back I was able to recreate the old freighter now that the other modules fit.. without the use of bulkheads btw.. thanks.,

I'm happy.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Kaarous Aldurald
Black Hydra Consortium.
#2529 - 2014-05-31 16:52:52 UTC
Barbara Nichole wrote:

I'm not asking to have the base line brought back to the original.. I'm asking that we don't lose anything to gain a few low slots.


Those two statements are equivalent. People cried enough to get this, claiming they only wanted customizable freighters.

Now they're revealed as having just been fishing for a buff, and their tears are delightful.

If you're getting slots (and there's no disputing that it's happening now), then you are getting nerfs to compensate. As a matter of fact, they weren't harsh enough, the freighters got too much EHP in shield and armor in this phase, compared to the rigs iteration.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rowells
Blackwater USA Inc.
Pandemic Horde
#2530 - 2014-05-31 16:55:51 UTC
Barbara Nichole wrote:
Daichi Yamato wrote:
Barbara Nichole wrote:
What have I missed?


that ur not meant to be able to create the old freighters?

there are ways to improve upon certain stats at the expense of others.

so you are saying it's a nerf..

I'm not asking to have the base line brought back to the original.. I'm asking that we don't lose anything to gain a few low slots. It seems pretty petty to me that it would be made impossible to achieve the original stats.

It's only a nerf if you consider having options a nerf.
Herr Wilkus
Aggressive Salvage Services LLC
#2531 - 2014-05-31 20:59:29 UTC
Kaarous Aldurald wrote:
Barbara Nichole wrote:

I'm not asking to have the base line brought back to the original.. I'm asking that we don't lose anything to gain a few low slots.


Those two statements are equivalent. People cried enough to get this, claiming they only wanted customizable freighters.

Now they're revealed as having just been fishing for a buff, and their tears are delightful.

If you're getting slots (and there's no disputing that it's happening now), then you are getting nerfs to compensate. As a matter of fact, they weren't harsh enough, the freighters got too much EHP in shield and armor in this phase, compared to the rigs iteration.


Exactly. They'd have been happy with the first iteration if the stat buffs were larger. Like the 2nd iteration. Except they also packaged it with MUCH easier and cheaper customization. If anything, the stats should have taken a serious hit once low-slots became the customization method of choice.

It seemed that the first iteration was far more balanced because:

A) the base stats were low enough they didn't result in ridiculous 650-720 EHP Jump Freighters. EHP was topping out below 500K in the first run.

B) There was a significant ISK cost associated with those increases in performance. (Rigs) Higher costs are a sacrifice for the freighter operator - and mean larger killmails for the gankers.

C) Bonus for the EVE economy - creating a huge 'salvage' sink - much needed due to CCP adding so many things to make it exclusively easier for carebears (yet, interestingly, not salvage ninjas) to do.

Massively tanked ships holding 130 m^3 or more are out of line with anything that is currently available in highsec, and represent a significant shift in game balance in favor of haulers - and I didn't realize that was the goal of this balance pass.



Herr Wilkus
Aggressive Salvage Services LLC
#2532 - 2014-06-01 00:33:14 UTC
Oh, great.
Patch notes are out, 2nd iteration going through as is.

2012 = Massive mining barge buff gets 150 page threadnaught of complaints from gankers. Dev team ignored, buffs go forward without modification. Then, even more anti-ganking buffs added in 2014, because the Procurer wasn't ridiculous enough at 10M ISK, and the Hulk was being ignored.

2014 = Initial Freighter rebalance isn't enough of a buff for the carebears, so they fuel a 120 page threadnaught of complaints, I quit posts, and threats. Dev team responds within days, by throwing the doors of the icecream truck open wide. 720K EHP Jump Freighters and 450K EHP Orcas now a thing at minimal fitting cost. Bears, never happy, whine for even more. Gankers point out obvious problems with the over-buffed 2nd version, are duly ignored.

And thats setting aside the significant 'more safety' buffs for both DST's and Blockade Runners, completely overshadowed by the freighters.

Sounds like DEVs are mistaking 'popularity' with 'balance', yet again. Roll



Warr Akini
Imperial Academy
Amarr Empire
#2533 - 2014-06-01 01:14:03 UTC
Herr Wilkus wrote:
Oh, great.
Patch notes are out, 2nd iteration going through as is.

2012 = Massive mining barge buff gets 150 page threadnaught of complaints from gankers. Dev team ignored, buffs go forward without modification. Then, even more anti-ganking buffs added in 2014, because the Procurer wasn't ridiculous enough at 10M ISK, and the Hulk was being ignored.

2014 = Initial Freighter rebalance isn't enough of a buff for the carebears, so they fuel a 120 page threadnaught of complaints, I quit posts, and threats. Dev team responds within days, by throwing the doors of the icecream truck open wide. 720K EHP Jump Freighters and 450K EHP Orcas now a thing at minimal fitting cost. Bears, never happy, whine for even more. Gankers point out obvious problems with the over-buffed 2nd version, are duly ignored.

And thats setting aside the significant 'more safety' buffs for both DST's and Blockade Runners, completely overshadowed by the freighters.

Sounds like DEVs are mistaking 'popularity' with 'balance', yet again. Roll


I'm not big on drama-laden posts, but when I saw the horribly skewed new EHP graph I had thought it was our turn to point out inconsistencies - which I think we did with no shortage of class and logic.

Still, we seem to be being ignored pretty solidly.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#2534 - 2014-06-01 01:25:47 UTC
I wish people would stop throwing numbers that you are never gonna see.

No one is flying a Freighter/JF around with perfect boosts.. It's not realistic, and it simply means the gankers will blow up the booster while bumping the freighter, then blow it up..

Funny how people think hauling, something done 95% of the time currently by autopiloting freighters from AFK people, is somehow going to turn into fleet operations with Logi's and Boosters escorting them all.

I'm not gonna hold my breath on that..
Warr Akini
Imperial Academy
Amarr Empire
#2535 - 2014-06-01 05:10:42 UTC  |  Edited by: Warr Akini
Sniper Smith wrote:
I wish people would stop throwing numbers that you are never gonna see.

No one is flying a Freighter/JF around with perfect boosts.. It's not realistic, and it simply means the gankers will blow up the booster while bumping the freighter, then blow it up..

Funny how people think hauling, something done 95% of the time currently by autopiloting freighters from AFK people, is somehow going to turn into fleet operations with Logi's and Boosters escorting them all.

I'm not gonna hold my breath on that..


I read a couple of points in your post, as follows:

1) People are exaggerating EHP gains
-If I may direct your attention to http://themittani.com/news/kronos-freighter-rebalance-revisited and the EHP chart: as I've said a whole lot of times, maximum EHP downside is 20% (and in some cases no loss whatsoever) versus Rubicon, maximum upside is 157%, and only in one situation (3 expanders) do freighters or JFs lose EHP. As mentioned before, if Fozzie's looking to make a serious bump to F/JF EHP and prohibitively raise the barrier to entry for suicide ganking, then he ought to stop by and say so. However, see below quotation from Fozzie in original post:

Quote:
The base EHP of all Freighters and Jump Freighters is being increased (since Expanded Cargoholds affect freighter hp more than cargo rigs do) and more emphasis is being placed on armor and shield than before (although all Freighters still gain the majority of their hitpoints from hull).


It seems to me like Fozzie was naturally concerned about the penalty provided by expanded cargoholds, and shifted the entire graph to the right. Well, as it turns out, that graph got thrown pretty far to the right - preserving a minimal EHP downside but giving up to 150% gain in EHP for those not carrying much.

2) Because people autopilot now they're going to be just as defenseless in the future.
-You are making grand assumptions about how people will be fitting their freighters, which you have no place or data to make. Those comparing to miners are comparing apples and oranges, since mining upgrades always give benefit to miners while expanded cargoholds are useless to those not carrying big big big packages.

3) Gankers will gank anything and everything, and have a limitless supply of manpower and resources
-Blatantly false, and another example of someone trying to make assumptions on exactly what we gankers do.

Let me instead take you back to 2012 - Burn Jita 1 had just concluded nicely a few months ago, my little infant Ministry of Love was scrambling around highsec dying to wartargets (not so much changed, that has) and ganking miners here and there. And then 'lo, we figure out we can hit freighters, and suddenly we notice people carrying multiple dozens of billions of isk in their holds. In the next year, those freighters very very swiftly die, and like Japan's 'scientific' operations in the Pacific and Antarctic, we threaten the ecosystem of really really big-money whales.

People begin to get cautious, especially around 0.5s and about hauling big money in general - we see a far lower average of money being run around, with a higher incidence of webbers and other escorts for those carrying more than a couple of billion. Once upon a time we would see ten to twenty billion isk freighters as a matter of course, with the big ones at 50b. Now, the top-end is ten, and anything above that is a unicorn.

Either people have no money, or people are and have already been adapting. So then, you tell me how much you know about things staying the same.
amarr alt2
Doomheim
#2536 - 2014-06-01 05:52:17 UTC  |  Edited by: amarr alt2
-1
Herr Wilkus
Aggressive Salvage Services LLC
#2537 - 2014-06-01 10:39:12 UTC
Sniper Smith wrote:
I wish people would stop throwing numbers that you are never gonna see.

No one is flying a Freighter/JF around with perfect boosts.. It's not realistic, and it simply means the gankers will blow up the booster while bumping the freighter, then blow it up..

Funny how people think hauling, something done 95% of the time currently by autopiloting freighters from AFK people, is somehow going to turn into fleet operations with Logi's and Boosters escorting them all.

I'm not gonna hold my breath on that..


The numbers I'm quoting is not 'perfect boosts', or logi or any of that.
Last time I played around with the numbers, 720K EHP is the Anshar with a 5% hull implant, LVL 5 skills and Bulkheads.

Which is, incidentally, what I'm going to be using for hauling going forward. I like the Nomad, but its EHP is significantly worse and it needed to be babysat while hauling more than 3 Billion in goods.

It will be nice to haul 6-7 Billion in it, while autopiloting, without seriously worrying about getting ganked - simply due to gank math.

But Fozzie really shat the bed on this one.

A potentially interesting rebalance turned into 'yet another carebear patch'.



Sgt Ocker
What Corp is it
#2538 - 2014-06-01 10:44:38 UTC
Kaarous Aldurald wrote:
Sgt Ocker wrote:

Like I said, I hope the box you hide in is big enough to sustain & contain your narrow minded views.
There is no hope at all if your "vision" of what is acceptable spreads.




It's hardly narrow minded at all.

The ones being narrow minded are the people trying to claim that if they can't get the exact original stats back on their freighter through some combination of modules, that the rebalance is useless.

That's myopic to the extreme.

4 hours on SISI acouple of hours playing with EFT and Pilot Optimizer - My comment is far from myopic.

Rhea; Honestly I care less about the others - I didn't spend months of training and 7 bil on any of them.
Any combination of modules reduces their current capability in multiple areas.
3 X Cargo Expanders - 5k more cargo hold - Less EHP, Slower
2 X Cargo Expanders + 1 Bulkhead - Smaller Cargo hold, +39kEHP, slower

No other combination of modules comes close to current stats.
There is no "buff" for RHEA, just various combinations of nerfs.


3rd most expensive class of ships in the game - Just got nerfed by devs who promised change but were too lazy to balance it.

PLAN - Give rigs to freighters - that won't work - Give them lowslots - All carefully planned out and tested in - A few days.

If Devs gave every Battleship an additional 75 EHP but removed 2/3rds of their DPS to do it -Would this be acceptable?
Would getting back that DPS +3%, at the cost of 2/3rds of their EHP and speed be acceptable?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Warr Akini
Imperial Academy
Amarr Empire
#2539 - 2014-06-01 10:53:28 UTC
Sgt Ocker wrote:
If Devs gave every Battleship an additional 75 EHP but removed 2/3rds of their DPS to do it -Would this be acceptable?
Would getting back that DPS +3%, at the cost of 2/3rds of their EHP and speed be acceptable?


It would not - but the numbers you just threw out are not in fact appropriately scaled to the current attribute change to freighters and jump freighters.
Herr Wilkus
Aggressive Salvage Services LLC
#2540 - 2014-06-01 11:19:26 UTC
Sgt Ocker wrote:


Rhea; Honestly I care less about the others - I didn't spend months of training and 7 bil on any of them.
Any combination of modules reduces their current capability in multiple areas.
3 X Cargo Expanders - 5k more cargo hold - Less EHP, Slower
2 X Cargo Expanders + 1 Bulkhead - Smaller Cargo hold, +39kEHP, slower

No other combination of modules comes close to current stats.
There is no "buff" for RHEA, just various combinations of nerfs.


Aside from the fact that you can sell your Rhea and buy any other Jump Freighter,
the Rhea did just fine.

Its max-cargo version is essentially what it is today - a tiny cargohold bonus and a tiny EHP loss. The alignment speed is the same. Nobody seriously cares about 'freighter speed' because warp to zero makes speed irrelevant. And if you are talking about nulsec, really, who cares about anything but the cargo statistic?

Yet you conveniently ignore the cases that are being addressed here - the max EHP versions which allow for far larger amounts of ISK to be hauled without risk of an 'economical' gank occurring.

Here's your buff, you insufferable whiner, with 126 m^3 cargo space, you can have 620K EHP or so. This is TWICE as much as before, with no loss of alignment speed. (thats agility- you know, that thing that makes it hard to bump and gank JFs?) Assuming you don't have an exit cyno, and simply can't align and escape a bumping gank squad - It will take about 22 max-skilled Talos gankers to drop your freighter in 0.5. Thats a massive investment in both ships and high-SP players, and a kill is far from assured. Just taking a chance costs over 2.5 Billion ISK - likely significantly more when T2 costs go up in the near future.

So provided you can find some combination of items that are valued less than 5-6 Billion and fit in 125 m^3 cargospace. (not hard at all) - you are essentially gank-proof.