These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why is refining ore and mods instant?

First post
Author
Khergit Deserters
Crom's Angels
#61 - 2014-05-30 02:40:26 UTC
What I hated was when an update came, and the station crews all over the cluster scrambled to remove and trash a launcher slot off of all of my Hurricanes.Sad
Decado Thellere
The Scope
Gallente Federation
#62 - 2014-05-30 08:01:17 UTC
Seems to me the game designers can look at the while process right from training to use mining barges and strip miners right through to manufacturing the 'best' items (for whatever value of best you deem appropriate) and they can decide what time sink should be required in total for any given outcome and, further, how that time sink should be split at each stage in the process.

Since there is no time sink in reprocessing I can only assume that the need for refining is only in the game to manage cargo size. Miners mine big things, which limit how much they can do without a fleet or alt hauler, or by jet can mining. These big things are a pain to transport all over the place so refining is added to turn them into small things which are easier to transport. The time sink to obtain these minerals is all in the mining activity and associated skills, with bonus materials for going through the refining skills time sink.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#63 - 2014-05-30 12:38:34 UTC
Not everything in EVE makes sense. This applies to most video games. It makes them fun.

Mining is already boring and profitless enough as it is. Don't ask me to spend hours mining ore and then have to wait for the minerals to refine. The difference between refining modules/ore and manufacturing is that you can't make much of a profit from buying stuff and refining it.
Reiisha
#64 - 2014-05-30 12:50:38 UTC
I can totally imagine some entirely new market niches opening up if refining won't be instant anymore.

The direct consequence would be 'boring gameplay' for refining alone, however if implemented correctly it could open up a lot more opportunities outside of it.

If you do things right, people won't be sure you've done anything at all...

Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#65 - 2014-05-30 13:20:02 UTC  |  Edited by: Da'iel Zehn
Cristl wrote:
...you can smelt millions of tons of ore instantly...


*whispers harshly and waves hands erratically* "Shush it up! Shhhh!"

*looks around for devs hoping they don't overhear this nonsense*

Blink
Cristl
#66 - 2014-05-30 15:59:08 UTC
At least some other people share a little disquiet I see. For people thinking along lines like Jur (#63) I'd offer:

Jur Tissant wrote:
Not everything in EVE makes sense. This applies to most video games. It makes them fun.

Indeed. I'm all for fun, engaging and intelligent gameplay over realism.

Quote:
Mining is already boring and profitless enough as it is. Don't ask me to spend hours mining ore and then have to wait for the minerals to refine.

The refining could be set up and left while you did other things or logged off. I'm obviously not suggesting that you have to actively watch the process. Also, other aspects such as mining could be sped up to compensate – there's no need for the overall time to market to increase.

Quote:
The difference between refining modules/ore and manufacturing is that you can't make much of a profit from buying stuff and refining it.

Yeah, and that's because refining is instant. You're aware of the phrase 'time equals money', right? Well there it is. If you offer a service that others can do instantly and effortlessly, then no one buys your service.

If refining took time, there would be a refining mini-profession: more people would need to chip-in in larger corporations, and newbies with fair-to-middling refining skills could still be of use. Imagine if they could accept refining contracts from industrial big-shots and make a little extra cash while they run their level two missions. It's an MMO remember: the more interaction the better.

And if POSes then needed an extra buff to refining (over the proposed buff in Crius), who would object?

ps. If they want to combine refining and reprocessing into one word, then smelting would make more sense than reprocessing.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#67 - 2014-05-30 20:48:11 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.


26. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.

ISD Ezwal Community Communication Liaisons (CCLs)

Sentamon
Imperial Academy
Amarr Empire
#68 - 2014-05-31 02:06:55 UTC
An ore refining timer would be welcome, imo. Its no more radical then a manufacturing or a research timer.

The immediate result would be miners spreading out to less crowded systems.

~ Professional Forum Alt  ~

Mara Rinn
Cosmic Goo Convertor
#69 - 2014-05-31 04:48:16 UTC
Tippia wrote:
It's kind of the same as why compression is being made instant: because it's a time sink that just gets in the way of the intended purpose of moving stuff around long distances with less hassle.


Thus rendering the idea of "local manufacture" meaningless.
Sentamon
Imperial Academy
Amarr Empire
#70 - 2014-05-31 06:04:45 UTC
Mara Rinn wrote:
Tippia wrote:
It's kind of the same as why compression is being made instant: because it's a time sink that just gets in the way of the intended purpose of moving stuff around long distances with less hassle.


Thus rendering the idea of "local manufacture" meaningless.


Pretty much, if CCP wants people to spread out, they do everything imaginable so they pack into same place. Therefore you have to assume that CCP really wants everyone on the same little box.

~ Professional Forum Alt  ~

Josef Djugashvilis
#71 - 2014-05-31 11:19:27 UTC
Dear OP, because if the Good Lord can make an entire universe in six days, then refining etc, is just child's play.

This is not a signature.

Pok Nibin
Doomheim
#72 - 2014-05-31 15:00:41 UTC
Let me see...'cause it takes less time to destroy something than to make something? NO? Well....
...what else COULD it be then?

The right to free speech doesn't automatically carry with it the right to be taken seriously.