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Dev blog: Ship and Module Balancing in Kronos

First post
Author
Rek Seven
University of Caille
Gallente Federation
#21 - 2014-05-30 18:01:20 UTC
Valterra Craven wrote:

You will be waiting a long time for the next expansion since this is the last one they do. Things are changing after this expansion to have rolling "releases" every 6 weeks, so they are likely going to be much smaller in scale and scope compared to this one.

Crius might be the exception given they are delaying part of what was slated for this expansion to the next release.



"Expansion" or "release", they will still work to a theme that results specific things being added every year. Blink
Arronicus
State War Academy
Caldari State
#22 - 2014-05-30 18:08:46 UTC
Harvey James wrote:
CCP Fozzie wrote:
Jeremy Crow wrote:
Are the tracking numbers on Fighters correct on the updated spreadsheet? They are almost 3x as much as in the original spreadsheet.


Yes they are correct. Effective tracking is calculated from the combination of the trackingSpeed attribute and the optimalSigRadius attribute. We increased the optimalSigRadius (signature resolution) on the fighters from 125 to 400 so we adjusted the tracking accordingly.


400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden??


They are essentially a capital class weapon however. With the new tracking and speed and increased damage, this should help balance against them being small ship **** machines.
Harvey James
The Sengoku Legacy
#23 - 2014-05-30 18:30:25 UTC  |  Edited by: Harvey James
the fighter stats don't match the other sets of drones at all.. for instance the caldari one has the worst tracking .. i don't think the bombers do either .. there HP stats aren't distinct either..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#24 - 2014-05-30 18:39:46 UTC
Fozzi any thoughts on reducing heavy drones sig res from 400 to maybe more battlecruiser size say 250?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Omnathious Deninard
University of Caille
Gallente Federation
#25 - 2014-05-30 18:39:53 UTC
How does the EHP of Kronos drones compare to there EHP now? I do see a raw HP nerf on some drones.

If you don't follow the rules, neither will I.

Vincent Mayer
BOWA Heavy Industries
#26 - 2014-05-30 20:15:22 UTC
While I love pretty much all of the new changes, I just don't know about the Guristas changes, was really hoping to start using the Gila instead of the Ishtar with the new Moa hull... but with such a small drone bay it is just not going to work at all. ohh well, at least it will look pretty in my hanger now.
Freelancer117
So you want to be a Hero
#27 - 2014-05-30 20:20:16 UTC
Quote:
the ascendancy of pirates and mercenaries


Could you please ask CCP SoniClover to keep an eye on future iteration of the Mercenary Marketplace, or use both eyes Cool

source: http://www.eveonline.com/inferno/mercenary-marketplace/

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Karash Amerius
The Seven Shadows
Scotch And Tea.
#28 - 2014-05-30 20:47:43 UTC
Besides cost...is there any reason to operate a Venture over the T2 equivalent? T2 is just supposed to be more specialized in a certain area, but it seems like in this change they are tops on everything.

Karash Amerius Operative, Sutoka

Last Wolf
Umbra Wing
#29 - 2014-05-30 20:59:43 UTC
Karash Amerius wrote:
Besides cost...is there any reason to operate a Venture over the T2 equivalent? T2 is just supposed to be more specialized in a certain area, but it seems like in this change they are tops on everything.


Isn't that true of all T2 ships? Except for cost, why would you fly a Covetor over a Hulk? Or a Caracal over a Cerberus? or a Vexor Over an Ishtar...etc..etc...

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Karash Amerius
The Seven Shadows
Scotch And Tea.
#30 - 2014-05-30 21:08:12 UTC
Last Wolf wrote:
Karash Amerius wrote:
Besides cost...is there any reason to operate a Venture over the T2 equivalent? T2 is just supposed to be more specialized in a certain area, but it seems like in this change they are tops on everything.


Isn't that true of all T2 ships? Except for cost, why would you fly a Covetor over a Hulk? Or a Caracal over a Cerberus? or a Vexor Over an Ishtar...etc..etc...


Eve is about having you to make choices...not having the choice made for you. While there are other examples of this, as you mentioned above, that does not change the spirit of what CCP is trying to accomplish. I would be severely surprised if Fozzie came in here to correct this opinion of mine...every ship in eve needs a valid purpose, or 'choice', that a player would use to his advantage.

Regardless of T1, T2, T3, or Faction.

Karash Amerius Operative, Sutoka

Aiyshimin
Shiva Furnace
#31 - 2014-05-30 21:28:00 UTC
CCP Fozzie wrote:
Jeremy Crow wrote:
Are the tracking numbers on Fighters correct on the updated spreadsheet? They are almost 3x as much as in the original spreadsheet.


Yes they are correct. Effective tracking is calculated from the combination of the trackingSpeed attribute and the optimalSigRadius attribute. We increased the optimalSigRadius (signature resolution) on the fighters from 125 to 400 so we adjusted the tracking accordingly.


I actually thought fighters would become usable, bu this little tweak renders them, and Thanatos terrible again. So disappointed.
DetKhord Saisio
Seniors Clan
#32 - 2014-05-30 22:26:27 UTC
Nothing to fix afk mining. Fail.
Aliath Sunstrike
#33 - 2014-05-31 02:55:00 UTC
Fozzie,

You got five likes out of me on this one buddy. Very well written Dev Blog (A lot of good ones lately! Kudo's all).

Love the pirate ship changes. The Bhaalgorn NOS change is awesome and so many other innovations. Can't wait to fly a Bhargy.

Great stuff! Internet spaceship changes! Go!

Continuous player since 2007.

Starfall Achura
Angels of Achura
#34 - 2014-05-31 04:47:44 UTC
DetKhord Saisio wrote:
Nothing to fix afk mining. Fail.


Join The Code then you can put your one track mind to use in their group think.
James Amril-Kesh
Viziam
Amarr Empire
#35 - 2014-05-31 05:21:55 UTC
Valterra Craven wrote:
Rek Seven wrote:
I'm impressed with the amount of work you guys at ccp are putting into Kronos! I look forward to seeing what you do in the next expansion.



You will be waiting a long time for the next expansion since this is the last one they do. Things are changing after this expansion to have rolling "releases" every 6 weeks, so they are likely going to be much smaller in scale and scope compared to this one.

Crius might be the exception given they are delaying part of what was slated for this expansion to the next release.

You're getting roughly the same amount of content (perhaps more). It's just be spread out a lot more.

Enjoying the rain today? ;)

Sissy Fuzz
Sissy Fuzz Communications
#36 - 2014-05-31 09:51:27 UTC
The marketing bullshit tone is strong in this blog. Nice changes throughout, though.
Max Kolonko
Caldari Provisions
Caldari State
#37 - 2014-05-31 09:55:48 UTC
Harvey James wrote:
CCP Fozzie wrote:
Jeremy Crow wrote:
Are the tracking numbers on Fighters correct on the updated spreadsheet? They are almost 3x as much as in the original spreadsheet.


Yes they are correct. Effective tracking is calculated from the combination of the trackingSpeed attribute and the optimalSigRadius attribute. We increased the optimalSigRadius (signature resolution) on the fighters from 125 to 400 so we adjusted the tracking accordingly.


400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden??


Fighters are BS weapons themselves and Fighter bombers capital weapons when it comes to desired targets, so nothing strange in here
Nevyn Auscent
Broke Sauce
#38 - 2014-05-31 10:54:28 UTC
Harvey James wrote:
[quote=CCP Fozzie]
400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden??

Seems odder to me that Capital ships use BS sig for their weapon system actually. Don't complain too much or it might change to actual capital sig res.
Amber Solaire
COMA Holdings
Cosmic Maniacs
#39 - 2014-05-31 14:46:20 UTC
This may be the wrong place to post about it, but in the patch notes for June 3rd,

you have omitted all Warp speed data for Transports, either old or new values........
DetKhord Saisio
Seniors Clan
#40 - 2014-05-31 17:07:07 UTC
Starfall Achura wrote:
DetKhord Saisio wrote:
Nothing to fix afk mining. Fail.


Join The Code then you can put your one track mind to use in their group think.
I understand your interest in trolling and advertising your propaganda.Ugh
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