These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Returning Players/Skill Points

Author
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#61 - 2014-05-30 23:51:38 UTC
Marsha Mallow wrote:
Erufen Rito wrote:
How is this breaking anything, and taking away skills at all?

We pay subs to access the game, not grind SP. It's a secondary (non-grind-levelling) mechanic to reward players for their loyalty.

It's not for sale.

Ok, but I don't want to get more, or additional SP. I simply want to relocate it within the same toon, just different areas.

I see your point though!

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

James Amril-Kesh
Viziam
Amarr Empire
#62 - 2014-05-31 00:00:50 UTC
Erufen Rito wrote:
You said that the only acceptable limit would be 0. Acceptable by whom?

Acceptable, objectively speaking. It doesn't matter who wants SP remap or how many people want it.

Enjoying the rain today? ;)

Jegrey Dozer
Aliastra
Gallente Federation
#63 - 2014-05-31 00:03:47 UTC  |  Edited by: Jegrey Dozer
Erufen Rito wrote:

Let's put that to the test.
Currently, I have a 890 day skill plan in Evemon.
If I plug in my current remap plus implants, I get 872 days.
If I optimize for this plan, I drop down to 858 days.

The first scenario, I'm training 2.03% faster than what I have now
On the second scenario, I'm training 4.4% faster, Over a 2 and a third years timeframe.
I don't see a 30% increase, and honestly, 5% is so irrelevant, that I haven't bothered remaping.


To hit level V for a x2 skill it takes me 6 days and 17 hours when I am mapped completely into its attributes with +4 implants. (31 primary and 25 secondary)

To hit level V for a x2 skill it takes me 9 days and 7 hours when I am mapped out of its attributes with +4 implants. (21 primary and 21 secondary)

Mapped into: 161 hours

Mapped out: 223 hours

That's 27.8% in time saved. Which, with all due respect, is close enough to my ballpark of about 30%. Not to mention that I am not even considering levels I-IV.

Include also that "Points per minute = (primary attribute + secondary attribute/2)," you can stretch this percentage of time reduction to all time multiplier skills.

Your skill plan of about 2.5 years is probably covering skills that are not the same as those skills that you had mapped into. If not, I would love to see an explanation of your mathematics.

Also, you may have misunderstood my original clause. I said that you specifically only train in skills that share your attribute remap. Therefore, you get a significant reduction in training time at all times.

If you take a different route, where you equally remap into 2 sets of primary attributes and you train in skills with those 2 as their primary attributes, your training time reduction will see a significant decrease. I would bet a comparison to my previously imagined scenario would still comparatively yield more than a 10% decrease in training time.

Ultimately, we can go on about this for ages. The speed of training time is solely dependent on what you consider the attribute remap of the average player actually is.

Realistically, I believe it a proper assumption that as you divide up your points among more primary attributes, the amount of time saved is reduced more and more. I do not have the patience to run through all the numbers, I am sorry.

I will leave it to you to believe what you want. However, the truth is that the amount of time saved would be considered inappropriate in a game like this. Primarily because no new player is going to do this. This will only be done by veterans. Why would you create a situation where you allow veterans to decrease skill training time, but not the newer players? This is completely unfair and the very notion of what OP suggested should arose a consistent application of disgust from the vast majority of this community, who get infuriated whenever they lose out on SP.

Edit: Just ran numbers. If you were to remap 3 points out of 3 attributes and remap them into 2 non-complementary primary skills. You would get 29 and 28 points in those respective skills with +4 implants and 21 in the other 3 that remain.

Originally you would get SP/min = 31 + 25*0.5 = 43.5 SP/min

Now you get SP/min = 29 + 21*0.5 = 39.5 SP/min

That gives you a difference of about 9.2% SP/min.

You saved 81.8 days from your 890 day skill plan.
Marsha Mallow
#64 - 2014-05-31 00:03:57 UTC
Erufen Rito wrote:
I see your point though!

Doubt it.

The older bloodlines were gimped for years based on attributes. Bear in mind the earliest bloodlines rolled with less attributes than later additions (hence the popularity of Achura characters) and were unable to change attributes.

Vet players have already bent over backwards to allow the correction of a blatantly unfair system in favour of new players. Don't expect them to allow their entire character investment to be undermined by scrubs quietly.

/whips out pitchfork

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Tippia
Sunshine and Lollipops
#65 - 2014-05-31 00:05:03 UTC  |  Edited by: Tippia
Erufen Rito wrote:
Quit arguing.
Lol Compelling argumentation there. So no.

Quote:
I wasn't around when this first concept came up, and it is entirely irrelevant to the conversation.
So first you were adamant that it was all my fault and now it is irrelevant. Goodie.

Quote:
How long has it have taken me to finish training those Rank 1x skills to V and obtain 43,528,800 SP?
With your current SP/Hour rate, how long would it have taken you to get the same ammount of SP?
Is the difference that worrying?
Strawman. Also why do you keep bringing up the skill rank as if it as anything to do with anything?

Quote:
How is this breaking anything, and taking away skills at all?

It breaks things by making attributes irrelevant for old players but not for new ones.
It breaks removes skills by making the character progression (for old players but not new ones) completely detached from skills and all about SP accumulation.
It breaks things by putting SP accumulation in focus as opposed to gameplay (for new players, but not old ones).
It breaks things by removing decision-making and planning.
It breaks things by gouging out a huge part of the progression balancing.
It breaks things by gutting the character market — you are no longer buying specific builds of various uniqueness but rather nondescript blobs of SP.

…and that's with a game-breaking limit of 1. It's already bad enough. The more you add in, the worse it gets until you have the full list of breakages. And it solves nothing because the problem that respecs are intended to address does not exist in EVE to begin with.

Quote:
You said that [yadda yadda]
Answer the questions:
How did I twist your words?
Fair for whom and by what measure?
How do you work around the exploitation this allows for older players?
What it it you are training for? Since you forgot or ignored the context, let's rephrase it so you don't have to do that thing you are utterly incapable of doing: why do you train skills?

Oh, and if you want to use something else than what you've trained for, you can because the game has provided a way for you to do so: just train what you want to do. That is why SP remaps solve nothing and only creates the huge amounts of problems already listed.
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#66 - 2014-05-31 00:25:07 UTC  |  Edited by: Erufen Rito
Tippia wrote:
Erufen Rito wrote:
Quit arguing.
Lol Compelling argumentation there. So no.

Quote:
I wasn't around when this first concept came up, and it is entirely irrelevant to the conversation.
So first you were adamant that it was all my fault and now it is irrelevant. Goodie.

Quote:
How long has it have taken me to finish training those Rank 1x skills to V and obtain 43,528,800 SP?
With your current SP/Hour rate, how long would it have taken you to get the same ammount of SP?
Is the difference that worrying?
Strawman. Also why do you keep bringing up the skill rank as if it as anything to do with anything?

Quote:
How is this breaking anything, and taking away skills at all?

It breaks things by making attributes irrelevant for old players but not for new ones.
It breaks removes skills by making the character progression (for old players but not new ones) completely detached from skills and all about SP accumulation.
It breaks things by putting SP accumulation in focus as opposed to gameplay (for new players, but not old ones).
It breaks things by removing decision-making and planning.
It breaks things by gouging out a huge part of the progression balancing.

…and that's with a game-breaking limit of 1. It's already bad enough. The more you add in, the worse it gets until you have the full list of breakages. And it solves nothing because the problem that respecs are intended to address does not exist in EVE to begin with.

Well, ok then. SInce there is no longer respect, here are your answers:
"Yadda yadda yadda"
Suddenly, you can't stand behind your words, and you left my questions unanswered.

You keep crying "strawman" when you find yourself unable to answer, or in an unfavorable possition. I've continued to bring up skill ranks, because "time" is part of my argument, as I've said before.

It's simple. You took something I said, and tried to turn it into something else, or change it's meaning by citing it out of context.
Fair to anyone, by the measure of everyone being able to make use of it.
What exploitation? you keep using that word, but I doubt you know what it actually means, since it's a one time change.
I did answer what it was that I am training for, in 4 different ways.
It breaks nothing, because time spent correlates to SP gained, which in turn correlates to progression. Argue what you must, it breaks nothing.
SP is still gained by a means of time passing by. It breaks nothing and changes nothing into SP accumulation, because we are already playing the SP accumulation game.
You are still working under the notion that I want us to be able to remap SP at will. I can't find a way to convey the opposite to you, so carry on.

If the topic first came up tomorrow, or 10 years ago, remains 100% irrelevant, because it changes nothing. It simply reminds you of your days of old. I guess I should've said "bickering" because you can't formulate an argument. What I am saying is, "NO ONE before you had even mentioned 'Removal of Skills' before you. You were the one who introduced it on this thread" If you want to discuss skill removal, make a new thread. Clear now, or are you still splitting hairs?

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Quiris Mais
Easy Marks
#67 - 2014-05-31 00:28:08 UTC
i wouldn't mind a once a year sp remap. you would have a lot less people logging on just to change skills for months . it takes a while to figure out what you enjoy in this game .
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#68 - 2014-05-31 00:31:02 UTC
Marsha Mallow wrote:
Erufen Rito wrote:
I see your point though!

Doubt it.

The older bloodlines were gimped for years based on attributes. Bear in mind the earliest bloodlines rolled with less attributes than later additions (hence the popularity of Achura characters) and were unable to change attributes.

Vet players have already bent over backwards to allow the correction of a blatantly unfair system in favour of new players. Don't expect them to allow their entire character investment to be undermined by scrubs quietly.

/whips out pitchfork

If you were presented with the chance to remap the SP on your character once, would you do it?
Why or Why not?

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Andski
Science and Trade Institute
Caldari State
#69 - 2014-05-31 00:36:48 UTC
Erufen Rito wrote:
I can see a guy with no implants and no atributes, meaning a 19/19 on either combination, 57.89% below someone with a 30/30 combination.

But that is the most extreme of scenarios. Also, it's not something that isn't happening right now.

On a normal setup, like myself, with not so great implants and a general atribute distribution, it's a mere 7.14% faster.

I fail to see your point.


You have to consider the extremes because if you don't then a proposed feature will be abused in those extremes. A skill with its primary/secondary attributes at 27/21 trains 40% faster than a skill with its primary/secondary attributes at 17/17. The decrease of skill training time is not an insignificant one.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#70 - 2014-05-31 00:39:15 UTC  |  Edited by: Erufen Rito
Jegrey Dozer wrote:
Erufen Rito wrote:

Let's put that to the test.
Currently, I have a 890 day skill plan in Evemon.
If I plug in my current remap plus implants, I get 872 days.
If I optimize for this plan, I drop down to 858 days.

The first scenario, I'm training 2.03% faster than what I have now
On the second scenario, I'm training 4.4% faster, Over a 2 and a third years timeframe.
I don't see a 30% increase, and honestly, 5% is so irrelevant, that I haven't bothered remaping.


To hit level V for a x2 skill it takes me 6 days and 17 hours when I am mapped completely into its attributes with +4 implants. (31 primary and 25 secondary)

To hit level V for a x2 skill it takes me 9 days and 7 hours when I am mapped out of its attributes with +4 implants. (21 primary and 21 secondary)

Mapped into: 161 hours

Mapped out: 223 hours

That's 27.8% in time saved. Which, with all due respect, is close enough to my ballpark of about 30%. Not to mention that I am not even considering levels I-IV.

Include also that "Points per minute = (primary attribute + secondary attribute/2)," you can stretch this percentage of time reduction to all time multiplier skills.

Your skill plan of about 2.5 years is probably covering skills that are not the same as those skills that you had mapped into. If not, I would love to see an explanation of your mathematics.

Also, you may have misunderstood my original clause. I said that you specifically only train in skills that share your attribute remap. Therefore, you get a significant reduction in training time at all times.

If you take a different route, where you equally remap into 2 sets of primary attributes and you train in skills with those 2 as their primary attributes, your training time reduction will see a significant decrease. I would bet a comparison to my previously imagined scenario would still comparatively yield more than a 10% decrease in training time.

Ultimately, we can go on about this for ages. The speed of training time is solely dependent on what you consider the attribute remap of the average player actually is.

Realistically, I believe it a proper assumption that as you divide up your points among more primary attributes, the amount of time saved is reduced more and more. I do not have the patience to run through all the numbers, I am sorry.

I will leave it to you to believe what you want. However, the truth is that the amount of time saved would be considered inappropriate in a game like this. Primarily because no new player is going to do this. This will only be done by veterans. Why would you create a situation where you allow veterans to decrease skill training time, but not the newer players? This is completely unfair and the very notion of what OP suggested should arose a consistent application of disgust from the vast majority of this community, who get infuriated whenever they lose out on SP.

Edit: Just ran numbers. If you were to remap 3 points out of 3 attributes and remap them into 2 non-complementary primary skills. You would get 29 and 28 points in those respective skills with +4 implants and 21 in the other 3 that remain.

Originally you would get SP/min = 31 + 25*0.5 = 43.5 SP/min

Now you get SP/min = 29 + 21*0.5 = 39.5 SP/min

That gives you a difference of about 9.2% SP/min.

You saved 81.8 days from your 890 day skill plan.

Which is a bit under 10%.

Currently, an unmapped toon without implants vs a perfect mapped with +5 implants is something like 58% behind in training time.
And this is using the current system we have.

EDIT: Now i've actually got to work. be back in an hour :(

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Rowcan
Rowcan Corp
#71 - 2014-05-31 00:44:25 UTC
Way too much here, Read the original post its a ONE TIME THING its changes no game mechanics, the time you spent is gone, time is like that, what ever rate you trained the points. This does NOT change the way attributes work, its a simple reallocation of points YOU ALLREADY HAVE. ONE TIME ONLY FREE for all ACTIVE accounts ONE KEY to be used ONCE on ONE character. Did I forget to say ONCE? FREE? It still may be a bad idea but at least argue correctly.
Tippia
Sunshine and Lollipops
#72 - 2014-05-31 00:45:04 UTC
Erufen Rito wrote:
You keep crying "strawman" when you find yourself unable to answer, or in an unfavorable possition. I've continued to bring up skill ranks, because "time" is part of my argument, as I've said before.
…which is in response to, what? There's a reason why I call it a strawman: because your fallacious argument is in response to nothing I've said. It's not that I'm unable to answer. It's that your ramblings are not something I have to respond to because they're just some incoherent expression of lunacy you've pulled out of your backside — answering it serves no purpose.

Quote:
Fair to anyone, by the measure of everyone being able to make use of it.
Yeah, but see… they can't. Nor is that a good measure of fairness. Some will be able to use it to their advantage; others will only be able to waste it and gain nothing; yet others will not be able to use it at all. How is it fair that old players can take advantage of this idea and new ones can't (I don't mean “take advantage of” as in “use” but as in “gain an advantage from”)? How is it fair that old players don't have to care about skills but new ones do? How is it fair that new players have to forego playing the game in favour of progression and older players don't? How is it fair that your carefully constructed character is worth as much as an incoherent pile of useless junk?

Quote:
What exploitation?
You know that EVE is a game of special-purpose alts, right? You understand that the game mechanics are there to ensure that it takes a while to build something, even for these alts and that bypassing these mechanics is something so strictly forbidden that you get banned for it?

Quote:
I did answer what it was that I am training for, in 4 different ways.
…none of which actually answer the question since you never read or forgot its context: why do you train skills?

Quote:
It breaks nothing, because time spent correlates to SP gained, which in turn correlates to progression.
Ok. So you don't actually understand the EVE skill system. That explains a lot. No. SP gained does not correlate to progression. Again: why do you train skills?

And if you're going to state without reason that it breaks nothing, at least respond to the ways in which it very obviously breaks the game. If you're going to state that I'm working under a given assumption, try checking that I'm actually doing that or you'll just waste your time making another idiotic strawman argument. Especially, try to check your assumptions before quoting the part that proves you wrong. And it is very relevant when a topic first came up if you're trying to claim (as always without support) that I've said something first…

Oh, and you have a couple of unanswered questions that you need to take care of, by the way:
How did I twist your words?
How do you work around the exploitation this allows for older players?
What it it you are training for? As in: why do you train skills?
Andski
Science and Trade Institute
Caldari State
#73 - 2014-05-31 00:47:29 UTC  |  Edited by: Andski
Rowcan wrote:
Way too much here, Read the original post its a ONE TIME THING its changes no game mechanics, the time you spent is gone, time is like that, what ever rate you trained the points. This does NOT change the way attributes work, its a simple reallocation of points YOU ALLREADY HAVE. ONE TIME ONLY FREE for all ACTIVE accounts ONE KEY to be used ONCE on ONE character. Did I forget to say ONCE? FREE? It still may be a bad idea but at least argue correctly.


It's like neither you nor Erufen understand the difference between "changing how attributes work" and "eliminating the point of attributes"

What this would basically allow me to do is train up a bunch of missile skills to 5 and then reallocate all of that SP into leadership without ever remapping out of per/will, even if it's a one-time reallocation. Training those leadership skills to 5 would take a hell of a lot more time than training the missile skills to 5 with my per/will map.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tippia
Sunshine and Lollipops
#74 - 2014-05-31 00:50:30 UTC  |  Edited by: Tippia
Rowcan wrote:
Way too much here, Read the original post its a ONE TIME THING its changes no game mechanics
…aside from letting you ignore attributes and skills when progressing a character and effectively just turn people into piles of SP rather than characters with a purposeful set of abilities.

Quote:
This does NOT change the way attributes work, its a simple reallocation of points YOU ALLREADY HAVE.
…and “once” and “free” still lets you ignore these mechanics. Specifically, it lets some people ignore these mechanics, but not everyone, because only some would be in a position where they could actually gain anything from doing so. In fact, making it once and free just means it's something you can accidentally waste on a really bad call, thereby increasing the unfairness it creates between those who can and those who can't benefit from it.

And it still solves nothing.
Auron Black
Doomheim
#75 - 2014-05-31 01:13:51 UTC
Erufen Rito wrote:
Marsha Mallow wrote:
Erufen Rito wrote:
I see your point though!

Doubt it.

The older bloodlines were gimped for years based on attributes. Bear in mind the earliest bloodlines rolled with less attributes than later additions (hence the popularity of Achura characters) and were unable to change attributes.

Vet players have already bent over backwards to allow the correction of a blatantly unfair system in favour of new players. Don't expect them to allow their entire character investment to be undermined by scrubs quietly.

/whips out pitchfork

If you were presented with the chance to remap the SP on your character once, would you do it?
Why or Why not?


I wouldn't, sure I've made mistakes in my choices but that makes my character who he is. Not to mention if I want to try anything (save cap pilot) i can simply just skill into something new.
t Hanaya
Imperial Academy
Amarr Empire
#76 - 2014-05-31 01:21:43 UTC
which is easy for you to do because you can just keeping doing what you do now while you wait . what if someone train 10 mil sp and its all in industry which they now hate or dont have the time for anymore . Should they just be happy to sit in station and train combat skills for a few months or just quit the game ?
Andski
Science and Trade Institute
Caldari State
#77 - 2014-05-31 01:33:06 UTC
t Hanaya wrote:
which is easy for you to do because you can just keeping doing what you do now while you wait . what if someone train 10 mil sp and its all in industry which they now hate or dont have the time for anymore . Should they just be happy to sit in station and train combat skills for a few months or just quit the game ?


I doubt your hypothetical person exists because they can put those 10 million skillpoints in industry to use while training those combat skills.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Auron Black
Doomheim
#78 - 2014-05-31 01:35:15 UTC
t Hanaya wrote:
which is easy for you to do because you can just keeping doing what you do now while you wait . what if someone train 10 mil sp and its all in industry which they now hate or dont have the time for anymore . Should they just be happy to sit in station and train combat skills for a few months or just quit the game ?


Any reason they can't do combat activities while they train combat skills? What happens when they swap all their industry skills to combat and decide they don't like that either?

The best part of eve is by far the planning, learning and earning.
Rowcan
Rowcan Corp
#79 - 2014-05-31 01:44:23 UTC
If you have already posted, you have made your opinion clear, if you need the last word fine, its still just one persons opinion, no matter how many times you restate the same opinion. You don't have to refute every other opinion. You don't have to convince anyone, you can't. Like it or don't.........moving on now Roll
OffBeaT
State War Academy
Caldari State
#80 - 2014-05-31 02:28:22 UTC
The time put in is the respet of eve as are the players for it, so like i sad befor about over doing skill we realy didnt need in the game witch i got hung over we are nerf thinking on them. Roll i lost points on the past resets of skills so 30% is spooky to me.

i say if you gotta think this way go with a two skill train system with timecards so at lest the short timers for it will help out more for the games staying power. i dont wont every one doing the same things im doing at the sametime as me, "there wont be enough room for that in eve".