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Returning Players/Skill Points

Author
Mag's
Azn Empire
#21 - 2014-05-30 20:53:10 UTC
Malcanis Law anyone?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#22 - 2014-05-30 21:18:40 UTC  |  Edited by: Erufen Rito
Tippia wrote:
Erufen Rito wrote:
And here you go, blowing things out of proportion.

an SP remap, as far as I understand it, does not "win" the game in any way.
An SP remap bypasses game mechanics and game balance. This bypass effectively removes the mechanic and its connected balance from the game, specifically the entire skilling mechanic and everything related to it, including the attributes that balance how quickly you acquire those skills. Tie it to PLEX and you have a paid-for ability to skip game mechanics. This is about as P2W as it gets. The amount of “win” you gain doesn't particularly matter — what matters is that you are now paying to not play the game the same way as everyone else.

Again: if you want them to remove skills, ask them to remove skills. Don't turn it into an idiotic P2W scheme.

Oh, and of course, first you have to figure out a good reason why skills should be removed — effectively or explicitly. I have yet to hear anyone present such a reason.

Uh, no. You talk about mechanics and balance, which I'm sure are concepts you understand, but you didn't actually tie them into your point. They are there to fill space. You've effectively said nothing.

A rank 14x skill takes *gasp* 14 times longer to train than a rank 1x skill.
As such, you would need to train 14 rank 1x skills to level I, to accumulate the same ammount of SP required to train a rank 14x to level I (Ignoring prerequisites, since your main quirk seems to be time spent). Because (250*14=3500), and a rank 14x skill requires 3500 SP to go from 0 to I

If I go along my merry way, and train 14 rank 1x skills from level 0 to level V, I will end up with a whooping 4,352,880 SP, which is the exact same as to *gasp* the ammount of SP required to train a single rank 14x skill from level 0 to level V.

Atributes make this easier how? Are you meaning to say 1x skills are better affected by atributes somehow?

And before you carry on about the skill removal bullcrap: Only you have brought it up, so you come up with a justification to it.

EDIT: Added "rank" instead of "level"

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

KrakizBad
Section 8.
#23 - 2014-05-30 21:25:42 UTC
I, for one, would love the opportunity to repeatedly abuse the system every time I wanted to be perfectly skilled in a new ship.
Andski
Science and Trade Institute
Caldari State
#24 - 2014-05-30 21:27:20 UTC
Erufen Rito wrote:
Uh, no. You talk about mechanics and balance, which I'm sure are concepts you understand, but you didn't actually tie them into your point. They are there to fill space. You've effectively said nothing.

A rank 14x skill takes *gasp* 14 times longer to train than a rank 1x skill.
As such, you would need to train 14 rank 1x skills to level I, to accumulate the same ammount of SP required to train a rank 14x to level I (Ignoring prerequisites, since your main quirk seems to be time spent). Because (250*14=3500), and a rank 14x skill requires 3500 SP to go from 0 to I

If I go along my merry way, and train 14 rank 1x skills from level 0 to level V, I will end up with a whooping 4,352,880 SP, which is the exact same as to *gasp* the ammount of SP required to train a single rank 14x skill from level 0 to level V.

Atributes make this easier how? Are you meaning to say 1x skills are better affected by atributes somehow?

And before you carry on about the skill removal bullcrap: Only you have brought it up, so you come up with a justification to it.

EDIT: Added "rank" instead of "level"


Do you not know anything about how skill training works?

If I remap to per/will, I can train gunnery and spaceship command skills much faster than electronics or engineering skills. Being able to get SP refunds at will means that you'd move SP from a skill you're optimized to retrain to a skill you're not optimized for.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Mag's
Azn Empire
#25 - 2014-05-30 21:27:44 UTC
KrakizBad wrote:
I, for one, would love the opportunity to repeatedly abuse the system every time I wanted to be perfectly skilled in a new ship.

What could possibly go wrong?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#26 - 2014-05-30 21:30:04 UTC
KrakizBad wrote:
I, for one, would love the opportunity to repeatedly abuse the system every time I wanted to be perfectly skilled in a new ship.

Although I can see that happening, at the same time I really don't.
CCP could set a hard limit on the amount of SP remaps you could have done. Make it a once in a lifetime thing, even if the toon is sold on the baazar, and you've effectively stopped all the "abuse"

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#27 - 2014-05-30 21:30:58 UTC  |  Edited by: Tippia
Erufen Rito wrote:
Uh, no. You talk about mechanics and balance, which I'm sure are concepts you understand, but you didn't actually tie them into your point.
Maybe you should read my post a bit more closely then. Or did you miss that first part about “An SP remap bypasses game mechanics and game balance” and the subsequent description of which mechanics and balances are being bypassed?

Quote:
Atributes make this easier how?
Attributes don't make it easier. Whatever gave you that idea? Or did you miss that first part about “an SP remap” and somehow thought we are talking about attribute remaps? Attributes also effectively get removed by having SP remaps by the way… Yet another reason why it's a bad idea.

Quote:
And before you carry on about the skill removal bullcrap
It's not bullcrap. It's the actual and blindingly obvious effect of having SP remaps, and is the main reason why SP remaps is a horribly bad idea. Tying that horribly bad idea to a payment scheme just gives it a firm push off its precarious ledge half-way down the cliffs of awfulness and makes it splatter noisily against the bottom of the chasm of mindblowing abominations.

So, again, if you want skills to be removed (which is what you're asking when you're suggesting an SP remap), just ask for skills to be removed and provide a good reason why this should happen. Oh, and just to throw in the standard copypasta, it would have to be a spectacularly good reason to justify all the downsides:

• It removes the point of having skills to begin with.
• It removes the mechanics and balance for skill progression and specialisation.
• It removes the point of having attributes.
• It removes attribute implants from the game.
• It removes variety and instead encourages FOTM and cookie-cutter setups.
• It removes the uniqueness, history and "character" of your character.
• It removes planning and choice and consequences.
• It removes goal-setting, progression and any achievement in those areas.
• It kills character trading.
• It massively boosts older characters over new ones.
• It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.

…all that, and for what? It solves nothing, after all. Respecs are a solution to the inherent problem of class/level-based system lock-ins. EVE does not have that problem because it has no classes, no levels, and no lock-ins. Transplanting that solution into a game that does not suffer from the class/level lock-in problem actually creates some of the problems it is intended to solve.
Nevyn Auscent
Broke Sauce
#28 - 2014-05-30 21:33:19 UTC
A skill remap allows you to instantly switch to the current FOTM making your previous choices meaningless though, sure you still have the same number of SP, but the allocation of them is irrelevant. Hence bad idea.
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#29 - 2014-05-30 21:34:32 UTC  |  Edited by: Erufen Rito
Tippia wrote:
Erufen Rito wrote:
Uh, no. You talk about mechanics and balance, which I'm sure are concepts you understand, but you didn't actually tie them into your point.
Maybe you should read my post a bit more closely then. Or did you miss that first part about “An SP remap bypasses game mechanics and game balance” and the subsequent description of which mechanics and balances are being bypassed?

Quote:
Atributes make this easier how?
Attributes don't make it easier. Whatever gave you that idea? Or did you miss that first part about “an SP remap” and somehow thought we are talking about attribute remaps? Attributes also effectively get removed by having SP remaps by the way… Yet another reason why it's a bad idea.

Quote:
And before you carry on about the skill removal bullcrap
It's not bullcrap. It's the actual and blindingly obvious effect of having SP remaps, and is the main reason why SP remaps is a horribly bad idea. Tying that horribly bad idea to a payment scheme just gives it firmly push off its precarious ledge half-way down the cliffs of awfulness and makes it splatter noisily against the bottom of the chasm of mindblowing abominations.

So, again, if you want skills to be removed (which is what you're asking when you're suggesting an SP remap), just ask for skills to be removed and provide a good reason why this should happen.

It is bullcrap because you came up with it. Either develop it into a decent idea, or stop bringing it up. Better yet, make your own topic about it, since we are not discussing this particularly bad idea here.

Once again, your talk about balance and mechanics is taking space, not conveying anything at all. What exactly are you trying to say? Explain it without the word "mechanics" or "balance" this time though.

Maybe you don't fully understand how skills work. Atributes affect skill training time, but that's about it. Maybe you somehow got the notion that we want yearly SP remaps? I mean, you already have this notion that we are asking for skill training removal.....

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#30 - 2014-05-30 21:36:24 UTC
Erufen Rito wrote:
It is bullcrap because you came up with it.
Yeah, no.
Try again.
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#31 - 2014-05-30 21:38:40 UTC
Tippia wrote:
Erufen Rito wrote:
It is bullcrap because you came up with it.
Yeah, no.
Try again.

I'll just show you the rest that you have conveniently left out:

Either develop it into a decent idea, or stop bringing it up. Better yet, make your own topic about it, since we are not discussing this particularly bad idea here.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#32 - 2014-05-30 21:40:32 UTC
Erufen Rito wrote:
I'll just show you the rest that
…is irrelevant because you have already lost the entire argument by resorting to an ad hominem. Actually, you lost it long before that by not reading what I write and then filling in the gaps with all kinds of nonsense you've made up, but that one really sealed the deal.

So try again. This time, try reading and try responding to what you read.
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#33 - 2014-05-30 21:45:16 UTC
Tippia wrote:
Erufen Rito wrote:
I'll just show you the rest that
…is irrelevant because you have already lost the entire argument by resorting to an ad hominem. Actually, you lost it long before that by not reading what I write and then filling in the gaps with all kinds of nonsense you've made up, but that one really sealed the deal.

So try again. This time, try reading and try responding to what you read.

Your self appointed "solution" to what this topic is aiming for is so far off the mark, you've actually managed to derail the conversation. Once again.

Either develop it into a decent idea, or stop bringing it up. Better yet, make your own topic about it, since we are not discussing this particularly bad idea here.

You are welcome to try and explain your point again though, since so far you've gracefully avoided it.

Also lawl, you think I lost.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

KrakizBad
Section 8.
#34 - 2014-05-30 21:49:33 UTC
I'll try to condense it:

"I trained skills I don't want any more, can I pay to shift them over to something else?"

"No, this is a horribly broken idea."

"NO U"
Marsha Mallow
#35 - 2014-05-30 21:49:51 UTC
Tippia wrote:
Tying that horribly bad idea to a payment scheme just gives it firmly push off its precarious ledge half-way down the cliffs of awfulness and makes it splatter noisily against the bottom of the chasm of mindblowing abominations.

This should be stickied somewhere in F&I.

WTB: Dev video with them showing us the look on faces when they see our 'ideas'. Something like this.

Carry on P

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#36 - 2014-05-30 21:52:25 UTC
KrakizBad wrote:
I'll try to condense it:

"I trained skills I don't want any more, can I pay to shift them over to something else?"

"No, this is a horribly broken idea."

"NO U"

Kind of hard to resist the "no u" when the argument is built around "It's broken and horrible because it's horrible and broken" @_@

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#37 - 2014-05-30 21:52:53 UTC
Erufen Rito wrote:
Your self appointed "solution" to what this topic is aiming for is so far off the mark, you've actually managed to derail the conversation.
…you mean the solution that others mentioned and I pointed out would be a bad idea for reasons that are very obvious and that have been described so often I have ready-made text files to copy-paste in every time someone fails to think about the consequences of what they're asking for? Yeah, it's not mine. If you had bothered reading my posts rather than fallaciously dismiss it out of hand, you would have noticed this.

Quote:
I lost.
Yes, pretty much instantly by not reading and replacing the gaps with straw men.
KrakizBad
Section 8.
#38 - 2014-05-30 21:53:43 UTC
Erufen Rito wrote:
KrakizBad wrote:
I'll try to condense it:

"I trained skills I don't want any more, can I pay to shift them over to something else?"

"No, this is a horribly broken idea."

"NO U"

Kind of hard to resist the "no u" when the argument is built around "It's broken and horrible because it's horrible and broken" @_@


Good, so we can agree the real focus is that you want to reallocate skills you once though were a good idea.

No. Live with your choices.
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#39 - 2014-05-30 21:55:45 UTC
KrakizBad wrote:
Erufen Rito wrote:
KrakizBad wrote:
I'll try to condense it:

"I trained skills I don't want any more, can I pay to shift them over to something else?"

"No, this is a horribly broken idea."

"NO U"

Kind of hard to resist the "no u" when the argument is built around "It's broken and horrible because it's horrible and broken" @_@


Good, so we can agree the real focus is that you want to reallocate skills you once though were a good idea.

No. Live with your choices.

No. We can agree that having an argument like 5 year olds is not something I'm interested in doing. Which is what I said.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#40 - 2014-05-30 22:00:56 UTC  |  Edited by: Tippia
Erufen Rito wrote:
No. We can agree that having an argument like 5 year olds is not something I'm interested in doing.
So why did you take that route, then?
Why did you inject the fallacious strawman about it being about training speed?
Why did you inject the fallacious strawman about it being about attributes?
Why did you inject the fallacious ad hominem about it being bad because I “came up with it”?
Why did you inject the fallacious strawman about how I “came up with it”?
Why did you inject the fallacious strawman about the topic also being my invention?

Why didn't you just respond to what I wrote, being mindful of the context of my statements?