These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Supers Can't Disappear

Author
Reaver Glitterstim
The Scope
Gallente Federation
#101 - 2014-05-29 20:47:54 UTC
For all you super owners who are worried about the stress of owning one after something like this were implemented: did you think about how much easier it would be once you don't have one anymore?

I think we're just trying to cut you guys some slack. That's all.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Juan Thang
Optimistic Wasteland Inc.
Fraternity.
#102 - 2014-05-30 09:43:50 UTC
Also....

Super capitals have a max concuront users of 10, which is there because of what the op suggests but it is never used because you can just log them. So for that intended feature to be used this needs to happen
Nikk Narrel
Moonlit Bonsai
#103 - 2014-05-30 13:05:36 UTC
Juan Thang wrote:
Also....

Super capitals have a max concuront users of 10, which is there because of what the op suggests but it is never used because you can just log them. So for that intended feature to be used this needs to happen

Can you clarify this, please?

I was not familiar with this.
Silvetica Dian
Imperial Shipment
Amarr Empire
#104 - 2014-05-30 13:17:18 UTC
Daniella Moonstorm wrote:
+1 for the idea, +1 for the flame war.

+1 for super owners being unable to go on holiday ever again.......

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Walter Hart White
Heisenberg Minings
#105 - 2014-05-30 13:56:28 UTC
Supers should not be player owned period. It should be corporation asset. If you want to have it owned by you, fine, then take care of it.
Reaver Glitterstim
The Scope
Gallente Federation
#106 - 2014-05-30 22:03:53 UTC  |  Edited by: Reaver Glitterstim
Walter Hart White wrote:
Supers should not be player owned period. It should be corporation asset. If you want to have it owned by you, fine, then take care of it.
This exactly.

Though since many supers are already player-owned, a change this big does need to take that into account and allow current owners an avenue to protect their asset value if nothing else, and not force any super owner into a scenario with no chance to salvage their ship.

I think perhaps if the supers already logged out would stay logged out until they log in once, that would be the first step. It seems obvious to some of you, but others wouldn't think of it, so it's important to state it. Also, whether or not there already is the ability for multiple pilots to be in one, there should be. There has got to be a reliable way of transferring ownership temporarily or permanently. I know we have trustworthy third-party agents in the EVE community willing to mediate supercapital trades. Players who don't want to look after their super but want to keep the value could sell it off to one of the blocs at a time of their choosing, and can keep it logged out until then.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Llyona
Lazerhawks
L A Z E R H A W K S
#107 - 2014-06-01 15:00:02 UTC
Juan Thang wrote:
This is a good idea, far more supers are in play than ccp ever expected


Fixed that for you.

I wouldn't mind ships always being in space, so long as all ships stayed in space. I would even go so far as to make it so no one can log off in stations. I'm also all for destructible stations in every security level of space as well.

EVE is an illness, for which there is no cure.

Nikk Narrel
Moonlit Bonsai
#108 - 2014-06-02 13:27:28 UTC
Llyona wrote:
Juan Thang wrote:
This is a good idea, far more supers are in play than ccp ever expected


Fixed that for you.

I wouldn't mind ships always being in space, so long as all ships stayed in space. I would even go so far as to make it so no one can log off in stations. I'm also all for destructible stations in every security level of space as well.

No to this aspect.

One of the key points in balancing supers was that they were too big and powerful to enjoy the same protections offered to smaller ships, like docking safely in outposts.

Ships all vanishing from the game itself neutralizes this distinction, and makes it a meaningless detail in many ways.

I think all ships should remain in game, but keep the current options for defense they already have, such as being docked or cloaked.

Dipping out in hostile space should not be safe, simply because you logged before others could react. I feel that devalues POS, Outposts, as well as cloaks, in the game... by simply giving for free the defense they were intended to be valued for.
Tabyll Altol
Viziam
Amarr Empire
#109 - 2014-06-02 14:10:00 UTC
+1 for the idea.
Naglerr
235MeV
#110 - 2014-08-24 23:13:18 UTC
Bump. Still a good idea.
Sentamon
Imperial Academy
Amarr Empire
#111 - 2014-08-25 00:14:20 UTC
Love your thoughts.

*grabs popcorn*

~ Professional Forum Alt  ~

Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#112 - 2014-08-25 03:41:25 UTC
+1 for the suggestion

+1 for all the real EVE carebear complaints.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Christopher Mabata
Northern Accounts and Systems
#113 - 2014-08-25 03:53:24 UTC
Reaver Glitterstim wrote:
+15 for the idea, +2 for the tears. No exaggerations here.

The easy way to ease players into the new system would be to keep supers invisible until they log in for the first time after the change.

I'd like to see people be able to exit their supercapital ship. One change to make that possible would be to allow supers to be owned by a corporation, and for the ship to always be locked except to those who have authorized access, with corp directors who have the role able to force-eject a ppilot from a corp-owned super.

I think all capital ships should be locked when ejected in space, and should require a successful hacking attempt for an unauthorized pilot to board them.


Director level spies taken to a new level, grand theft aeon
Twisted

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Alvatore DiMarco
Capricious Endeavours Ltd
#114 - 2014-08-25 05:57:55 UTC
Read the first two pages and then skipped to the end.

The solution is that all supercaps should be destroyed and their contents moved to the pilot's hangar in the nearest lowsec station.

Remove all supercap BPOs and BPCs from the game as well.

Death to all supercaps - the true cancer in EVE.
Arya Regnar
Darwins Right Hand
#115 - 2014-08-25 12:23:15 UTC  |  Edited by: Arya Regnar
So now all small corps and alliances need to leave their supers in lowsec or they are dead.
Good job fixing nullsec.

Edit: went to second page to see if it's the same thread, yep I already posted this.

Whatever.

EvE-Mail me if you need anything.

Adrie Atticus
Caldari Provisions
Caldari State
#116 - 2014-08-25 13:42:42 UTC
Create a parking space inside a POS by anchoring cheapest possible mods around it so that no one can bump it through the gaps.

If needed for a bridge, people can go inside the POS and keep at range.
If needed in a fight, just jump off and then move a wall about when you need to park it back in.

Instead of making them invulnerable to bumps and attacks via logging off, they're now immune until the POS is destroyed, meaning you'd need to hellcamp the POS until you can destroy it just to get a chance to down a super. Smaller groups cannot do this making supers once again invulnerable to surprise attacks.

Next idea.
Arya Regnar
Darwins Right Hand
#117 - 2014-08-25 13:49:19 UTC
Adrie Atticus wrote:
Create a parking space inside a POS by anchoring cheapest possible mods around it so that no one can bump it through the gaps.

If needed for a bridge, people can go inside the POS and keep at range.
If needed in a fight, just jump off and then move a wall about when you need to park it back in.

Instead of making them invulnerable to bumps and attacks via logging off, they're now immune until the POS is destroyed, meaning you'd need to hellcamp the POS until you can destroy it just to get a chance to down a super. Smaller groups cannot do this making supers once again invulnerable to surprise attacks.

Next idea.

If that's in null they can still hellcamp it.
Not saying you can't just catapult it out by changing PW.

Also Eve is not to be trusted with collisions eventually it too will get a nasty tick and fly out.

EvE-Mail me if you need anything.

James Nikolas Tesla
Tesla Holdings
#118 - 2014-08-25 13:54:26 UTC
OP, feel free to fill in the blank on this +1 check.

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

Phox Jorkarzul
Deep Void Merc Syndicate
#119 - 2014-08-25 14:40:09 UTC
I can get behind this idea, I'll Bump it to the top/.

Blasters for life

https://neverpheedthetroll.blogspot.com

Xarh
AATEX-Industries
#120 - 2014-08-25 15:28:16 UTC
+1