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Improve Hi Sec Wars

First post
Author
Velenia Ankletickler
Silverflames
#1 - 2014-05-30 11:38:31 UTC  |  Edited by: Velenia Ankletickler
Currently hi sec wars are just a bunch of griefers in a corp that only consists of PvP oriented ships and characters war deccing everything in sight that is an easy target, so they have some targets to gank. Cowardly keeping all their own logi and income out of the warring corp, making it pretty much risk free to declare the war.

Would like to see some changes so wars were more like wars and not just ganking / griefing.

*EDIT* Have changed a very important part below to bold, It is of course only illegal engagements that should get get the logi concorded, a logi aiding a ship where the pilot has the right to engage in the battle, should of course not get concorded.

1: Concord any logi ship that does not have the right to engage in the battle. If I don't want to fit a scrambler to my ship, I can't just bring a a safe out of war alt ship and scramble with that, it will get concorded. If I don't want to fit neuts, I can't just bring a safe out of war alt ship full of neuts and neut with that, it will get concorded. Why can I bring a safe out of war repair ship and repair with that if I don't want to fit repair? (and sensor boost me, and give me all the cap I can use).

When the logi ships don't have to be in the warring corp, they are safe to fly around and easy to just have floating around in the system - well hidden from the other party in the war by their anonymous NPC corp, and protected by concord, ready to warp in and assist you when you engage targets.

This change will add a bit of risk to declaring a war by forcing the logis into the warring corp, as well as make it easier to defend yourself from a war dec by knowing the enemy.

Don't come and whine the "ohh but I am logi, I wouldn't know if I could rep a ship without getting Concorded" excuse, it is not true, your Safety will prevent you get concorded unaware.

2: Make a deposit of 100mill the war deccing corp has to place in order to declare the war, this deposit goes to the winner of the war. The war dec is no longer risk free for the griefers. And there is some penalty for just quitting your corp if you accidentally dec someone who can fight back. If the war deccing corp fails to force a surrender from the target and simply stop paying the bills - they loose the war.

100 mill is nothing for a real war, and possible way too little since the war deccer of course are still hiding their assets like PoS, haulers and miners outside corp. But I think it will be a significant amount to prevent griefers from just randomly war dec 10 new small industrial corps a week to have some helpless targets to blow up to pad their killboard.

If you just want an environment where you can blow up anything you come across, its not Hi sec, it is low sec. But that of course puts your out of corp logis at risk ...
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2014-05-30 11:56:31 UTC
Well, point one breaks incursions, and point two is meaningless. Well done OP.

Post your lossmails.
Tchulen
Trumpets and Bookmarks
#3 - 2014-05-30 11:56:41 UTC
I pretty much agree with everything you've said although considering the responses to past suggestions of this ilk it's unlikely to be popular Big smile

Tchulen
Trumpets and Bookmarks
#4 - 2014-05-30 12:14:06 UTC
Danika Princip wrote:
Well, point one breaks incursions, and point two is meaningless. Well done OP.

Post your lossmails.


Yeah, ok, I didn't think of that. Good point. I also completely and temporarily forgot that you can't wardec NPC corps so there is a way of avoiding it entirely in high sec.

So yeah, not so much support from me although I do kinda feel sorry for the OP.
Velenia Ankletickler
Silverflames
#5 - 2014-05-30 12:39:57 UTC
Danika Princip wrote:
Well, point one breaks incursions, and point two is meaningless. Well done OP.

Post your lossmails.


Come with some arguments and don't just troll.

How does point 1 break incursions?
Arden Elenduil
Unlimited Bear Works
#6 - 2014-05-30 12:51:54 UTC
Neutral logi already go suspect when they start repping someone that's fighting someone else, be it in a wardec or not. That instantly puts those logi at risk of being shot at.

Second point is rejected because you haven't specified HOW the winning corp would be declared (kill numbers, isk lost, etc...).
The thing is, right now it's way too easy for the "victims" of a wardec to simply drop corp and reform or stay docked up and simply wait out the dec. Resulting in the wardeccers having paid a 50 mil fee for nothing.

Fix the problem of wardec avoidance first, THEN start talking about adding some additional risk for the wardeccers.
Also, if you want to be able to form a corporation, you'll have to accept the fact that you'll be at risk of being attacked by other players. This is Eve Online, not some fairy wonderland.
Kaarous Aldurald
Black Hydra Consortium.
#7 - 2014-05-30 13:01:51 UTC
Wardecs are trivially easy to avoid.

You don't get to talk about nerfing any part of them, until the dec dodging exploit is fixed.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Harvey James
The Sengoku Legacy
#8 - 2014-05-30 13:08:54 UTC
in order too stop the 20 odd active wars these griefers do .. put the set limit back we used too have ..it was 3 ..
maybe bring it up to 5 or 6.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Velicitia
XS Tech
#9 - 2014-05-30 13:17:20 UTC  |  Edited by: Velicitia
You should probably read up on what CCP considers "greif play"..

In case you don't get it the first several times through ...

CCP Games wrote:
[Grief play] should not be confused with standard conflict that might arise between two (or more) players, such as corporation wars. The EVE universe is a harsh universe largely driven by such conflict and notice must be taken of the fact that nonconsensual combat alone is not considered to be grief play...


(emphasis added)

Now that we've cleared up that hisec deccers aren't "greifers" ... it's entirely your fault that you are ill-equipped to handle an incoming wardec. You should train some gunboat skills.

On to your points:

1. Soon as a logiboat shows up and starts helping one side or the other, they're considered combatants in the war. Kill them.
2. This is just bad.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Velenia Ankletickler
Silverflames
#10 - 2014-05-30 13:36:24 UTC
Arden Elenduil wrote:
Neutral logi already go suspect when they start repping someone that's fighting someone else, be it in a wardec or not. That instantly puts those logi at risk of being shot at.


So after they have been hidden and protected by concord, and then joins a battle to completely tip the balance, they become targets for a few seconds while the enemy is mobbed up. And then they dock and return to their protected anonymous state while traveling the to next system where they are going to wait safely until a battle is safe to join.

That is not being a risk.
Kaarous Aldurald
Black Hydra Consortium.
#11 - 2014-05-30 13:37:52 UTC
Velenia Ankletickler wrote:
Arden Elenduil wrote:
Neutral logi already go suspect when they start repping someone that's fighting someone else, be it in a wardec or not. That instantly puts those logi at risk of being shot at.


So after they have been hidden and protected by concord, and then joins a battle to completely tip the balance, they become targets for a few seconds while the enemy is mobbed up. And then they dock and return to their protected anonymous state while traveling the to next system where they are going to wait safely until a battle is safe to join.

That is not being a risk.


"hidden"?

Lol.

If you see a bunch of war targets right next to a bunch of logi ships, you, as a thinking, reasoning adult, should be able to put two and two together.

L2Intel.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Velenia Ankletickler
Silverflames
#12 - 2014-05-30 13:41:49 UTC
Kaarous Aldurald wrote:


If you see a bunch of war targets right next to a bunch of logi ships, you, as a thinking, reasoning adult, should be able to put two and two together.

L2Intel.


I guess you haven't realized you can have different groups of your fleet waiting at different parts of a system and then warp to each other later, when it is serves a purpose.
Velenia Ankletickler
Silverflames
#13 - 2014-05-30 13:43:51 UTC
Velicitia wrote:
You should probably read up on what CCP considers "greif play"..

In case you don't get it the first several times through ...


Well aware it isn't punishable as grief play under CCP rules, but that doesn't change that those people are not after a war, but only out to grief people.
Kaarous Aldurald
Black Hydra Consortium.
#14 - 2014-05-30 13:44:46 UTC
Velenia Ankletickler wrote:
Kaarous Aldurald wrote:


If you see a bunch of war targets right next to a bunch of logi ships, you, as a thinking, reasoning adult, should be able to put two and two together.

L2Intel.


I guess you haven't realized you can have different groups of your fleet waiting at different parts of a system and then warp to each other later, when it is serves a purpose.


I guess you haven't realized yet that intel is a thing.

You can find out the known alts of a wardec group fairly easily. Especially if you are doing it right and using neutral scouts yourself.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#15 - 2014-05-30 13:45:31 UTC
Velenia Ankletickler wrote:
Velicitia wrote:
You should probably read up on what CCP considers "greif play"..

In case you don't get it the first several times through ...


Well aware it isn't punishable as grief play under CCP rules, but that doesn't change that those people are not after a war, but only out to grief people.


Wrong. Because what they are doing is legitimate gameplay, not griefing. By definition.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Velenia Ankletickler
Silverflames
#16 - 2014-05-30 13:47:59 UTC
Kaarous Aldurald wrote:
Velenia Ankletickler wrote:
Velicitia wrote:
You should probably read up on what CCP considers "greif play"..

In case you don't get it the first several times through ...


Well aware it isn't punishable as grief play under CCP rules, but that doesn't change that those people are not after a war, but only out to grief people.


Wrong. Because what they are doing is legitimate gameplay, not griefing. By definition.


Just because griefing is legitimate, does not make it stop being griefing.
Kaarous Aldurald
Black Hydra Consortium.
#17 - 2014-05-30 13:49:16 UTC
Velenia Ankletickler wrote:
Kaarous Aldurald wrote:
Velenia Ankletickler wrote:
Velicitia wrote:
You should probably read up on what CCP considers "greif play"..

In case you don't get it the first several times through ...


Well aware it isn't punishable as grief play under CCP rules, but that doesn't change that those people are not after a war, but only out to grief people.


Wrong. Because what they are doing is legitimate gameplay, not griefing. By definition.


Just because griefing is legitimate, does not make it stop being griefing.


It's not griefing. CCP themselves say so. As has been demonstrated to you.

And yet you continue to misuse the term, and apply in situations where it does not apply.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Walter Hart White
Heisenberg Minings
#18 - 2014-05-30 13:53:00 UTC
Velenia Ankletickler wrote:
Danika Princip wrote:
Well, point one breaks incursions, and point two is meaningless. Well done OP.

Post your lossmails.


Come with some arguments and don't just troll.

How does point 1 break incursions?

Because it does? Incursions are fleets composed with pilots from many different corporations. If you can't rep neutrals, logis in incursions would not be able to either without going suspect. Which is just gank magnet or very stupid contesting where they would shoot each other logis and then die.
Velenia Ankletickler
Silverflames
#19 - 2014-05-30 13:59:35 UTC  |  Edited by: Velenia Ankletickler
Walter Hart White wrote:
Velenia Ankletickler wrote:

How does point 1 break incursions?

Because it does? Incursions are fleets composed with pilots from many different corporations. If you can't rep neutrals, logis in incursions would not be able to either without going suspect. Which is just gank magnet or very stupid contesting where they would shoot each other logis and then die.


There is no illegal engagement there, why would anyone get concorded? The Logi has valid engagement with all targets.

The scrammer and neuter from my example would also not get concorded in this scenario.

If this context is too hard to see out of the example, I shall go make it more clear in the original post.

*EDIT* It was actually already there, have put it in bold and added extra explanation. More EDIT, fixed the quotation I had messed up.
Noxisia Arkana
Deadspace Knights
#20 - 2014-05-30 14:04:13 UTC
On the flipside, it's as easy to avoid wardecs as it is to start them... just food for thought.
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