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Player Features and Ideas Discussion

 
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[Kronos] Pirate Faction Battleships

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ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#2901 - 2014-05-29 21:35:04 UTC
I'm temporarily locking this thread for a cool down period.
CCP will be informed about the state of this thread and the frequency of the rule infractions occurring in it.

I have also removed some off topic posts.

ISD Ezwal Community Communication Liaisons (CCLs)

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#2902 - 2014-05-30 02:06:16 UTC  |  Edited by: ISD Ezwal
Sniper Smith wrote:
What's the saying? Definition of Insanity is doing the same thing over and over expecting different results :)
If trying to keep a Developer feedback thread as readable and constructive as possible defines me as insane, then so be it...Blink

That said, I have further cleaned the thread and have come to the conclusion that the cool down period has brought the temperature down to an acceptable level. So the thread is reopened.

There are a few points I want to make absolutely clear at this point:

  • Do not discuss forum moderation from this post onwards.
  • Do not discuss possible warnings or bans.
  • Keep the discussion constructive and refrain from repeating the same points of view over and over.
  • Give your feedback in a clear, straightforward way and be to the point.
  • Do NOT break any of the forum rules. This thread has cost CCL a lot of work and our patience is running low with it. Rule breakers therefore will get reported.

ISD Ezwal Community Communication Liaisons (CCLs)

Sniper Smith
Center for Advanced Studies
Gallente Federation
#2903 - 2014-05-30 02:36:12 UTC
You are a Hero and a Prince sir :)

Now that this thread is another 13 or so pages shorter.. lol..

Still not a fan of the lost utility with the lost drones.. But guess that's not gonna change lol.. CCP should buff the Logi and ECM strength of the large versions accordingly.. to make up for it.. ( not to the 7.5 that the DPS has, but just so they act as 5 like they should ).. that or treat it like a normal weapon system, and give us our implants!
Rowells
Blackwater USA Inc.
Pandemic Horde
#2904 - 2014-05-30 02:41:07 UTC
ISD Ezwal wrote:
If trying to keep a Developer feedback thread as readable and constructive as possible defines me as insane, then so be it...
thats the spirit!
Ranger 1
Ranger Corp
Vae. Victis.
#2905 - 2014-05-30 03:18:27 UTC
The phrase "First world problems" comes to mind.

Relative strengths and weaknesses change, this is an intended part of the re balancing process.

It keeps EVE from becoming stale.

If you don't like how one ship has changed you have plenty of options available, or change how you use the ship you're in now to compliment it's new strengths.

It's not rocket surgery... well, actually it IS... but you get my point. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

baltec1
Bat Country
Pandemic Horde
#2906 - 2014-05-30 09:22:30 UTC
After testing the Rattle with torp fits I think it can get away with the CPU it has although it would be nice to be able to fit torps and a large shield booster without needing a CPU mod. In PvE you also dont need to have flights of lights, the sentries will blap any frig at range and the Ogre IIs will crush them at close range fast enough for it not to be a problem. Personally I would use cruise missiles for pvp for their range, application and easier fitting.

PvP wise a torp rattle is rather effective at whacking cruisers when used in a small gang but becomes a monster vs BC.

Egravant Alduin
Ascendance Rising
Ascendance..
#2907 - 2014-05-30 10:03:04 UTC
After I tried gecko in current rattlesnake which i think they are great drones and with them the ship really shines I am a little worried about new rattlesnake which will be able to launch only one.The thing is that in pve they will draw so much aggro and they will die easily .

That's my real concern for new rattlesnake.I would prefer a smaller bonus and able to control more drones than this probably.

Feel the wrath of the GECKO!

Harvey James
The Sengoku Legacy
#2908 - 2014-05-30 10:07:59 UTC
i see the NM has been left with its poor agility for release :( ... how can you expect them too take full advantage of using the AB bonus??

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

baltec1
Bat Country
Pandemic Horde
#2909 - 2014-05-30 10:23:49 UTC
Harvey James wrote:
i see the NM has been left with its poor agility for release :( ... how can you expect them too take full advantage of using the AB bonus??


Turn off the AB when you need better agility.
Kagura Nikon
Native Freshfood
Minmatar Republic
#2910 - 2014-05-30 10:31:01 UTC
Harvey James wrote:
i see the NM has been left with its poor agility for release :( ... how can you expect them too take full advantage of using the AB bonus??



And what you expect to be the advantage of that AB bonus? TO pursue vagabonds?

YOu have a moretately long weapon range with large pulses. Youa re not goign to use the NM to orbit at 3 km anything. IT can go very well with its current agility when you think on the engagement envelope it shall work on.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Harvey James
The Sengoku Legacy
#2911 - 2014-05-30 11:29:22 UTC
baltec1 wrote:
Harvey James wrote:
i see the NM has been left with its poor agility for release :( ... how can you expect them too take full advantage of using the AB bonus??


Turn off the AB when you need better agility.


naturally .. but its base agility is about 5 secs less than the mach

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

elitatwo
Zansha Expansion
#2912 - 2014-05-30 12:01:19 UTC
Harvey James wrote:
i see the NM has been left with its poor agility for release :( ... how can you expect them too take full advantage of using the AB bonus??


I am a little more concerned with the capacitor management on the Nightmare. Using Scorch L, even only with four turrets and active tanking her puts a ton of stress on the capacitor.

I found myself dying in that beautiful Sansha boat because I did use her turrets with Scorch and Conflag while under fire.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Egravant Alduin
Ascendance Rising
Ascendance..
#2913 - 2014-05-30 12:30:05 UTC
After some thinking and messing with eft I think vindicator bonuses must change.The range for webbers is too low so getting effectiveness bonuses is not right.I would prefer bonus to range of webbers or/and some better fall off /optimal to weapons so you are able to use neutron blaster cannons really effective.I think from the changes and compared to machariel,rattlesnake ,nightmare is the only ship that will stay really behind and won t be as good as them.

Feel the wrath of the GECKO!

Joraa Starkmanir
Station Spinners United
#2914 - 2014-05-30 12:43:33 UTC
Egravant Alduin wrote:
After some thinking and messing with eft I think vindicator bonuses must change.The range for webbers is too low so getting effectiveness bonuses is not right.I would prefer bonus to range of webbers or/and some better fall off /optimal to weapons so you are able to use neutron blaster cannons really effective.I think from the changes and compared to machariel,rattlesnake ,nightmare is the only ship that will stay really behind and won t be as good as them.


I agree with you, remove the web strength (or nerf it), 5-7,5% would be more than enought. Vindi already do most DPS and have a tracking bonus on top of that!
Kaarous Aldurald
Black Hydra Consortium.
#2915 - 2014-05-30 12:54:18 UTC
For the Vindicator, if you're worried about range I would make sure to use a faction web. It's pricetag justifies the increased price of a faction module, especially a web.

I think True Sansha is the best. You can overheat it to get close to 20km range.

But please, oh please do not start the "I hate bonused webs!" thing again.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joraa Starkmanir
Station Spinners United
#2916 - 2014-05-30 13:01:25 UTC
Kaarous Aldurald wrote:
For the Vindicator, if you're worried about range I would make sure to use a faction web. It's pricetag justifies the increased price of a faction module, especially a web.

I think True Sansha is the best. You can overheat it to get close to 20km range.

But please, oh please do not start the "I hate bonused webs!" thing again.


I have nothing against bonused webs, but I do have something against a single strength bonused web beeing stronger than 4 unbonused.
Kaarous Aldurald
Black Hydra Consortium.
#2917 - 2014-05-30 13:06:27 UTC
Joraa Starkmanir wrote:
Kaarous Aldurald wrote:
For the Vindicator, if you're worried about range I would make sure to use a faction web. It's pricetag justifies the increased price of a faction module, especially a web.

I think True Sansha is the best. You can overheat it to get close to 20km range.

But please, oh please do not start the "I hate bonused webs!" thing again.


I have nothing against bonused webs, but I do have something against a single strength bonused web beeing stronger than 4 unbonused.


That's what bonused webs are, so don't try and be disingenuous about it. You do have a problem with bonused webs.

That argument has been made, and then some. Nevermind that it's pure hyperbole.

CCP's answer is "too bad, it stays". It's even hit the patch notes, for that matter, it's not changing now.

So can we please knock off the tearful advocacy in this thread already?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Harvey James
The Sengoku Legacy
#2918 - 2014-05-30 13:10:30 UTC
the range on some faction webs are clearly OP ... 15km .. come on..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Kaarous Aldurald
Black Hydra Consortium.
#2919 - 2014-05-30 13:15:45 UTC
Harvey James wrote:
the range on some faction webs are clearly OP ... 15km .. come on..


Do you actually have a clue what you're talking about?

Faction webs are *supposed* to be an upgrade from Tech 2. You know, unlike guns.

Notably the True Sansha web has 55% velocity penalty, while a T2 web has a 60%. It's trading effectiveness for range. Which is why it's a good use for a Vindi, because the Vindi will hit the web cap regardless, so the extra range is helpful.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joraa Starkmanir
Station Spinners United
#2920 - 2014-05-30 13:18:08 UTC
Kaarous Aldurald wrote:
Joraa Starkmanir wrote:
Kaarous Aldurald wrote:
For the Vindicator, if you're worried about range I would make sure to use a faction web. It's pricetag justifies the increased price of a faction module, especially a web.

I think True Sansha is the best. You can overheat it to get close to 20km range.

But please, oh please do not start the "I hate bonused webs!" thing again.


I have nothing against bonused webs, but I do have something against a single strength bonused web beeing stronger than 4 unbonused.


That's what bonused webs are, so don't try and be disingenuous about it. You do have a problem with bonused webs.

That argument has been made, and then some. Nevermind that it's pure hyperbole.

CCP's answer is "too bad, it stays". It's even hit the patch notes, for that matter, it's not changing now.

So can we please knock off the tearful advocacy in this thread already?


There are no good reason to have so strong bonus on webs, if Vindi NEED 90% webs to be usefull there i NO other battleship thats usable with hybrids! It already have to strongest dmg bonus (not counting "marauder" 4guns/100% dmg) on 8 turrets along with the strongest tracking bonus.

Vindicater keeping 90% web strenght is just another case of devs not playing the game they try to balance...