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Crime & Punishment

 
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A theoretical situation

Author
Dex Maddock
Stimulus
Rote Kapelle
#1 - 2014-05-29 07:15:53 UTC
Lets create an imaginary scenario, and then Ill open the floor to ideas and opinions (even if I dont like em Big smile )

Lets say that someone might/might not be a pirate. Lets also say that this someone wanted to (allegedly) harvest a few miners' tears, so this potential pirate created an alt who could infiltrate a mining corp as a mole.

After a while, this theoretical mole in a fantasy mining corp gathers some good intel and learns the ways and habits of this mining corp, all the while taking notes and sending them to the "pirate". Perhaps this spy could even figure out how/when this corp would move their refined materials from HQ to market, and could devise an ambush strategy for the "pirate" to use at an opportune moment.

Now lets assume this isnt your ordinary pirate, and he doesnt want to spend all this effort to just run in and gank the miners once, he wants to wardec them and feast on their tears for days, knowing all their secrets and whereabouts thanks to an undiscovered mole (who obviously remains active during the war).

Now lets pretend that this imaginary ruffian was a fairly young capsuleer (<1mil SP), perhaps with more balls than brains. If you were this suspected "pirate", how/where would you ambush the transport ship? what tactics would you use? how many friends would you bring?

TL;DR - Im a rookie pirate, and I want to ambush a transport barge (under wardec, assuming they try to move after war begins) that Ill have strong intel on. Im still learning to PvP, so im trying to make sure im not in a fair fight Pirate Need help with tactics.
Any help appreciated, thank you in advance.

Dex
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#2 - 2014-05-29 07:20:08 UTC
You need guns. Lots of guns.

Who put the goat in there?

Dex Maddock
Stimulus
Rote Kapelle
#3 - 2014-05-29 07:32:42 UTC
Roll Thats a definite.

Perhaps I should elaborate. The target is an industrial, fitted with multiple warp core stabilizers. My main source of concern is how to tackle something that has multiple WCS fitted. Do I just need more ships scrambling him? Multiple ewar drones? both? is it feasible to kill him quickly enough without tackling at all...?
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#4 - 2014-05-29 07:44:18 UTC
Dex Maddock wrote:
Perhaps I should elaborate.
Indeed. P

To tackle something like that, your warp scramble strength needs to be higher than his warp core strength. This can be achieved with a single ship using multiple warp jammers. 1 point for a disruptor, 2 points for a scrambler.

If it's not seriously tanked, then it certainly can be killed without tackling, but your options will be limited by your low SP. Ruptures, Hurricanes and Tornadoes with artillery are good for that kind of thing, assuming you're Minmatar.

Who put the goat in there?

Dex Maddock
Stimulus
Rote Kapelle
#5 - 2014-05-29 08:18:48 UTC
I hadnt thought about multiple jammers on one ship, thats a good plan. thank you. Im in a rupture right now, but Im afraid Im not skilled enough to use it to its potential... (just finished lvl 1 mastery, working on lvl 2)

So assuming I have a ship that can theoretically tackle the barge...Whens the most strategic time to try and intercept the transport...? I feel like any random system along the route would be too hard to engage- they jump in cloaked, warp to 0 at next gate, and then theyre gone. What about when it undocks from HQ, before it can align and warp out? Am I missing something here?

All ideas and thoughts are appreciated. Sorry for the barrage of noob-confusion.
Gwen Sotari
Tribal Liberation Force
Minmatar Republic
#6 - 2014-05-29 08:59:43 UTC
you'll want to catch the transport ship on the other side of the gate as it's warping to the next gate in system. If you;re in a cruiser i would suggest a long point to increase your chances of catching him.

Also it might be worth finding out what they do in the case of a war before getting too involved. For instance if they just shut down for a week and do absolute nothing you're wasting your alt.

http://filmskribenten.dk/wp-content/uploads/2012/06/nicolas-cage-cat.jpg

Catalytic morphisis
Royal Amarr Institute
Amarr Empire
#7 - 2014-05-29 09:33:10 UTC
Get a Megathron, fit every single Mid slot aside from 1 (Which will have Micro Warp/Micro Jump Drive (Up to personal choice) with Warp Scramblers (Could even go True sansha for extra point per scram if you felt like it.

You'll need damage/Tracking Mods in the Lows, Screw tank as its going to be a hit and run, Then fit a full rack of Neutron blasters and your good to go, Sit on your gate awaiting your enemy, Kill the Industrial/Freighter then head on home.

Tried and tested method matey, I've used it once or twice myself

Actual Link free and scout free solo PvP'er

Don Purple
Snuggle Society
Test Alliance Please Ignore
#8 - 2014-05-29 10:20:43 UTC
Ill personally come fly with you if you want the assistance.

Can this theoretical mole convince the target to fight back? And maybe gain favor by killing said pirate?


Tldr: lets beat em up let you beat us up get favor steal stuff profit.

I am just here to snuggle and do spy stuff.

Drunken Angel
Sebiestor Tribe
Minmatar Republic
#9 - 2014-05-29 12:18:11 UTC
If you want some additional help Convo me In game I have a slightly different way of doing things but I'm sure we can work something out...
Feyd Rautha Harkonnen
Doomheim
#10 - 2014-05-29 15:40:53 UTC
True Sansha Warp Scramblers are delicious, as they provide a 3 strength tackle. Two (or three) of those fitted should give you a shot at holding a stabbed bear, if you can't fly a heavy interdiction cruiser (with infinite point).
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#11 - 2014-05-29 17:57:47 UTC  |  Edited by: BeBopAReBop RhubarbPie
Gwen Sotari wrote:
you'll want to catch the transport ship on the other side of the gate as it's warping to the next gate in system. If you;re in a cruiser i would suggest a long point to increase your chances of catching him.

Also it might be worth finding out what they do in the case of a war before getting too involved. For instance if they just shut down for a week and do absolute nothing you're wasting your alt.

If its stabbed, a long point seems bad.

OP, if I were doing this with more training, Tornados would be my ship of choice. I would get EFT, and use it to try to figure out the transport ship's EHP versus EM damage, and then fit up artillery ships to do enough damage to blow him up in a single shot using faction EM ammo. Even without a nado, either a thrasher, rupture or hurricane can achieve high volley damage, and if the industrial is untanked could possibly insta-pop it.

If the industrial ship is an orca, you will have to switch to different strategies, but most industrials have low enough hp that you should be able to insta pop them if they have warp stabs.

I would also recommend that this theoretical pirate make use of existing communities to help with the gank, perhaps contacting indivuduals in the Belligerent Undesirables or New Order communities in game. Keep opsec in mind when doing so, and don't link the target corp or systems involved in any public chats.

TLDR: Contact me in game and I'll help you run some numbers and get fits.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Dex Maddock
Stimulus
Rote Kapelle
#12 - 2014-05-29 19:00:01 UTC
I could, technically, afford a couple True Sansha scrams, but then my ship would cost over half my net worth (rule 1 dont fly what you cant afford to lose) so I cant go that route. Plus I dont expect to make enough off this wardec to cover that potential loss; Ill be lucky if I repay the wardec, just going for some tears. I have at least one friend who can fly with me, so im thinking a quick frigate with 3 scrams, and a rupture with artillery to blast it out before help arrives.

All great ideas everyone, thanks for the help.
If any nefarious corps would like to come sorrow-harvesting, contact me in game. Care Bear Safari could use an ally.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#13 - 2014-05-29 21:14:07 UTC
Dex Maddock wrote:
I could, technically, afford a couple True Sansha scrams, but then my ship would cost over half my net worth (rule 1 dont fly what you cant afford to lose) so I cant go that route. Plus I dont expect to make enough off this wardec to cover that potential loss; Ill be lucky if I repay the wardec, just going for some tears. I have at least one friend who can fly with me, so im thinking a quick frigate with 3 scrams, and a rupture with artillery to blast it out before help arrives.

All great ideas everyone, thanks for the help.
If any nefarious corps would like to come sorrow-harvesting, contact me in game. Care Bear Safari could use an ally.

If you think you can get point on it, switch to close range weapons (in this case, autocannons) they will have higher dps and allow for a faster kill. Artillery is only good for this sort of thing if you can one shot the target. If you can do that there's no need for the scram.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Tengu Grib
Caldari Provisions
Caldari State
#14 - 2014-05-30 01:14:26 UTC
Yeah I'd go with a microwarp drive and the rest of your mids scrams, go with close range weapons like auto cannons, wait on the far side of the gate and as soon as he decloaks microwarp towards him. Smaller faster ships are more likely to catch him. Don't try to catch him at station as he'll just redock before you can kill him, unless you can get enough fire power to insta pop him.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.