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What is the advantage of self destructing your ship

Author
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#41 - 2014-05-28 23:20:34 UTC
Abrazzar wrote:
Last measure. Pah! When engaging an enemy, you activate self destruct. If you cannot defeat the enemy before the timer is down, you will go down in flames. This will motivate everyone to kill the target as quickly as possible and not bother with dishonourable things like repairs or logistics. Low slots are all damage and application mods and a number of expanded cargoholds to denote your rank. Only once no enemy is left on grid are you allowed to disengage self destruct. Anyone forfeiting this codex gets kicked and declared kill on sight as a filthy heretic.

There is precedent for this. It is called Concord.

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La'Krul
HolyTrident
Tactical Narcotics Team
#42 - 2014-05-29 19:01:24 UTC
Simply put, it prevents griefing by players holding another player tackled for hours on end.
Ahost Gceo
Center for Advanced Studies
Gallente Federation
#43 - 2014-05-29 19:06:55 UTC
It serves as a way for people to deny killmails and loot to those who are sieging their POS.

Pretty poor if you ask me, but it is standard.

CCP ignore me please, I make too much sense.

Vivec Septim
Viziam
Amarr Empire
#44 - 2014-05-29 20:10:24 UTC
I love doing it when I am 'taken hostage'. Talk to them like you are just ABOUT to give them the ransom, then BOOM, insta-pod warp out of danger.

I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. 

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#45 - 2014-05-29 20:21:39 UTC
Scipio Artelius wrote:
Come on, go get your answer the scientific way, not by asking.

Go in game and do it. You'll find out all you need to know through experiencing it.

this is the scientific way... you ask, get a 100 answers, then average them together.Smile

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Marsha Mallow
#46 - 2014-05-29 20:48:16 UTC  |  Edited by: Marsha Mallow
I appear to be the only one to use self destruct to indicate boredom during structure bashing ops. Helps when it's a corp dread. Also when logging in 3 regions from home and suffering from lazyitis I have SD'd a fair few bs. No joy on reimbursement tho :| Self destructing your ship generally on long ops is helpful feedback that the FC is being annoying, you have better things to do and you're rich and stroppy. SD still has it's uses. After a few too many months hauling I did once go onto Sisi and self destruct 20 freighters for theraputic reasons. Was quite fun. Then someone kindly mentioned Red Frog, and suggested I outsource hauling. Probably too busy facepalming to thank that person properly.

I know some players deliberately overheat their priciest mods til they pop hoping they'll be destroyed rather than drop if they know they are losing a fight, but I don't know if it works. Mainly to deprive people of loot. It's a similar thing with self destruct, although people who used to do it were held in contempt for trying to deprive killmails. Trying to get people down before the SD timer was always entertaining, even now people rush to get on the KM and die like tards en route. Shooting wrecks you can't reach to stop others looting is also quite amusing if you're feeling mean.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Christopher AET
Federal Navy Academy
Gallente Federation
#47 - 2014-05-29 21:13:27 UTC
I think the change to allow killmails when self destructing is right. I still think it should destroy all loot if you do it though. Like a last middle finger before you pop.

I drain ducks of their moisture for sustenance.

Dominus Tempus
KarmaFleet
Goonswarm Federation
#48 - 2014-05-29 21:17:11 UTC
Podex pls
Winter Archipelago
Autumn Industrial Enterprises
#49 - 2014-05-29 22:17:20 UTC
For one, Self Destruct is useful when you find a big, expensive ship in a wormhole POS that someone has foolishly allowed to go without fuel. You can get a fairly decent amount of ISK for the default 40% insurance payout on those ships.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#50 - 2014-05-29 22:33:08 UTC
Kicks and giggles.

If you assign your medical facility to where you want to go, you can self-destruct your pod and avoid all the jumps.
Dominus Tempus
KarmaFleet
Goonswarm Federation
#51 - 2014-05-29 22:38:17 UTC
La'Krul wrote:
Simply put, it prevents griefing by players holding another player tackled for hours on end.

Best answer so far ^

It's a mechanic that's needed in my opinion, otherwise you could essentially abduct people.

No - we don't need abductions implemented in Eve, although I'd love to scoop someone's pod into my cargo against their will.
Alexa Coates
Center for Advanced Studies
Gallente Federation
#52 - 2014-05-30 00:48:56 UTC
i just wish the self destruct button was behind 10 or 20 drop-downs, because i've almost clicked that ****** soooo many times.

That's a Templar, an Amarr fighter used by carriers.

Dominus Tempus
KarmaFleet
Goonswarm Federation
#53 - 2014-05-30 01:31:32 UTC
Alexa Coates wrote:
i just wish the self destruct button was behind 10 or 20 drop-downs, because i've almost clicked that ****** soooo many times.


If you click it a second time it cancels the self-destruct. There's literally no way to blow yourself up by accident unless you manage to activate self-destruct with a logout timer and your client crashes.
Loraine Gess
Confedeferate Union of Tax Legalists
#54 - 2014-05-30 02:11:45 UTC
Nakami Saans wrote:
I've always felt that a self destruct feature should be a last resort option. You know you have no way out so instead of giving the aggressors the satisfaction of getting a kill and loot you self destruct. I also think a self destruct should send out a wave of destruction damaging anything in its radius, with damage varying depending on the size of the ship. This way you don't have a bunch of suicide Ibis' running into a fight. I also think you should be able to control the timer. Too much can happen in two minutes.

As it stands now, the self destruct feature is almost useless.




if it does 1 damage the aoe effect is meaningless lag, if it does 2 damage it is overpowered and a viable combat tactic. Ship destruction aoe damage will NEVER be implemented. It is pointless, pointless, pointless.
Dominus Tempus
KarmaFleet
Goonswarm Federation
#55 - 2014-05-30 02:13:40 UTC
Marsha Mallow wrote:
I appear to be the only one to use self destruct to indicate boredom during structure bashing ops.


Most definitely not. There's that + warp disrupting/scrambling SBUs etc...

Anything to get a reaction on coms and help pass the time.
Cygnet Lythanea
World Welfare Works Association
#56 - 2014-05-30 02:23:43 UTC  |  Edited by: Cygnet Lythanea
Aralyn Cormallen wrote:

Really? I didn't realise in real life when a ship was scuttled it atomised so there was no potential for a wreck to salvage. You learn something new every day.

Oooor, scuttling a ship merely makes it impossible to be stolen or captured intact (and in truth, is no different to it just being blown the crap up), and in this case it does the exact same in EvE.


Scuttle in deep water and the difference is academic. And, point, if you set a big enough bang off while scuttling, you do get a nice AoE in real life. Magazine explosions are a *****.
Ramona McCandless
Silent Vale
LinkNet
#57 - 2014-05-30 08:24:16 UTC
Christopher AET wrote:
I think the change to allow killmails when self destructing is right. I still think it should destroy all loot if you do it though. Like a last middle finger before you pop.


A proper middle finger would be to deny a kill

If you can't kill a scrammed ship within two minutes, its not really a hit, is it?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Snakebyte Jack
AcT Legion
#58 - 2014-05-31 06:44:49 UTC
La'Krul wrote:
Simply put, it prevents griefing by players holding another player tackled for hours on end.



lmao, " It puts the lotion on its skin, or else it gets the hose again".
Chick Sauce
Doomheim
#59 - 2014-05-31 10:43:38 UTC
So many likes to be handed out in this thread...
Oxide Ammar
#60 - 2014-05-31 11:10:49 UTC
Grunanca wrote:
Crazy Dave wrote:
I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) should render your ship and everything on it completely useless to any aggressors.

Is this true in eve? or is it just basically a use less option that does nothing but end a fight allowing the aggressors to take still be able to use any survivable equipment? GM or DEV input appreciated. Thanks!


Put cyno in safespot and start selfdestruct. 5 seconds before your ship explodes, light cyno and jump in titan. Hopefully cyno dies before anyone warps to it and your titan can cloak in safety.

That is what self destruct is for along with moving cyno alts.


Here is an interesting question, won't be your titan (any ship actually) able to cloak instantly due to the wrecks of the cyno alt ?

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.