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[Kronos] Pirate Faction Battleships

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Author
Ravasta Helugo
Republic University
Minmatar Republic
#2881 - 2014-05-29 01:00:34 UTC
Posting to confirm that the new Rattlesnake is insane.

Watching super drones wreck stuff is great, and that bonused Gecko will be choice.

For PVP this thing will be crazy as a Sentry sniper. Oh, you're trying to tackle me in an inty? My fully bonused rack of RLML's say that's a bad idea... Trying to tackle in anything bigger than an inty? Supah Drones say that's an even worse idea!
Kaarous Aldurald
Black Hydra Consortium.
#2882 - 2014-05-29 10:11:27 UTC
@Xequecal:

You are pretty much right in those thoughts.

But I would point out that the Ishtar is a problem for a lot of reasons, not just the Rattlesnake. It's just overpowered as a whole.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Egravant Alduin
Ascendance Rising
Ascendance..
#2883 - 2014-05-29 10:36:32 UTC  |  Edited by: Egravant Alduin
Valterra Craven wrote:
Jenn aSide wrote:
Gypsio III wrote:
Super sentries. Told you, Arthur. Big smile


This will at least shut up the people who were ready to scream bloody murder if The 'Snake only got bonuses to heavies lol.



Meh, the snake still sucks. (Keep in mind I'm referring to PVE only) I stopped using them after the omni nerf and they've done nothing to the platform to make me want to pick them back up. Even with the drone "changes". I'll gladly sell the 4-5 I have at a healthy profit though. At least the other pirate ships are *BETTER* at a their roles/niches than most other ships that could fill them. There really is nothing it does that another ship doesn't do better. I feel like the devs haven't really looked at the graphic of how ships were supposed to be that was shown at fanfest last year.

Anyway, my point is I don't see these changing the pirate BS meta in any significant way. People that flew, Vindis, Machs and Nightmares are still going to fly them now, and people that didn't fly the RS are still not going to fly them now... so I guess the devs win this round?


Agree on that still all other pirate ships have one weapon system bonuses and still rattlesnake will be too hard to fit and it s applied damage will be the worse compared to nightmare ,machariel.If they want ships to have two weapon systems or more then give something more than low med high and rig slots .A new category or something.

Nope after I placed gecko in rattlesnake the dps exploded.We ll just have to wait the new rattlesnake.

Feel the wrath of the GECKO!

Doggy Dogwoofwoof
New Eden Corporation 98713347
Brotherhood of Spacers
#2884 - 2014-05-29 10:56:37 UTC
Egravant Alduin wrote:
Valterra Craven wrote:
Jenn aSide wrote:
Gypsio III wrote:
Super sentries. Told you, Arthur. Big smile


This will at least shut up the people who were ready to scream bloody murder if The 'Snake only got bonuses to heavies lol.



Meh, the snake still sucks. (Keep in mind I'm referring to PVE only) I stopped using them after the omni nerf and they've done nothing to the platform to make me want to pick them back up. Even with the drone "changes". I'll gladly sell the 4-5 I have at a healthy profit though. At least the other pirate ships are *BETTER* at a their roles/niches than most other ships that could fill them. There really is nothing it does that another ship doesn't do better. I feel like the devs haven't really looked at the graphic of how ships were supposed to be that was shown at fanfest last year.

Anyway, my point is I don't see these changing the pirate BS meta in any significant way. People that flew, Vindis, Machs and Nightmares are still going to fly them now, and people that didn't fly the RS are still not going to fly them now... so I guess the devs win this round?


Agree on that still all other pirate ships have one weapon system bonuses and still rattlesnake will be too hard to fit and it s applied damage will be the worse compared to nightmare ,machariel.If they want ships to have two weapon systems or more then give something more than low med high and rig slots .A new category or something.

Nope after I placed gecko in rattlesnake the dps exploded.We ll just have to wait the new rattlesnake.

Snake with 2 T2 rigors 1 T1 Flare 2 TP 1 DLAII and 2 Omnis will have very high damage application. it has the slots to pull it off, unlike the fleet phoon, Which is the closest thing to the new snake.
Egravant Alduin
Ascendance Rising
Ascendance..
#2885 - 2014-05-29 11:33:11 UTC
Yup i m in love with gecko drones.GRATZ to CCP for those drone changes and ships changes!

Feel the wrath of the GECKO!

KaDa en Bauldry
Aliastra
Gallente Federation
#2886 - 2014-05-29 12:12:34 UTC  |  Edited by: KaDa en Bauldry
ISD Ezwal wrote:
Omnathious Deninard wrote:
Anyone keeping track, who has post more times in this thread CCP Rise or ISD Ezwal?
CCP Rise 10 - ISD Ezwal 7. As it should be.
It would be sad if I happen to outpost a Dev in his own feedback thread, as that would mean it keeps on derailing.

Now CCP Rise 10 - ISD Ezwal 16?

[Insert explanation about thread life cycles here]... Ugh

Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting.

KaDa en Bauldry
Aliastra
Gallente Federation
#2887 - 2014-05-29 14:47:50 UTC
So I decided to do what the Rattlesnake does best, afk in a mission while you do something else, and browse the topic...
Fabulous Rod wrote:
I'm very glad you decided to not ruin the Rattlesnake but why did the missile velocity bonus need to be removed?

And I laughed.

Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting.

Vincintius Agrippa
Crimson Serpent Syndicate
#2888 - 2014-05-29 15:27:38 UTC
If you can passive tank a gila for 500dps and still do 700dps (rubicon), then shouldnt the rat do it better?
Only YOU can prevent internet bullying!
Kaddiska
O-NIWABAN
#2889 - 2014-05-29 15:44:33 UTC
After some testing on SiSi, here are my thoughts on the changed Rattlesnake:
1. More dps, faster rat kills, in general
2. Turns out, I used to fill my drone hold with everything but the kitchen sink; now I don't and don't miss it
3. DNC's really help heavy drones kill frigs (not saying superfast, but definately doable)
4. Gecko gets a stupendous amount of EHP with durability rigs on the Rattler
5. AFK-ing missions was never really my style, being a single-toon player most of the time, but....
.....to AFK missions (to some extent) the Rattler is as good as before, with the added bonus of usable missile dmg
6. I no longer warp at range, zero is so much more fun!

Having also tested RHML on TQ, I find them an interesting addition to the Rattler in current form.
They will only be better, of course, in a few days time.
Will definately train up the RLML t2, just for the heck of it.

All in all, the changes will mean more Rattler-time for me and less on the Sentrytar.
Basically, the Rattler will be my drone boat of choice from now on.

And, please people:
Respect each others' point of view - there is no need for hostility or name calling.
Sharing information, thoughts and research is helpful.
Forum bashing is not.

Fly safe, fun, or however you like!
Mike Voidstar
Voidstar Free Flight Foundation
#2890 - 2014-05-29 17:12:50 UTC
As far as the passive tank thing goes...

It's not wrong to passive tank a Rattlesnake at all. It's not going to be a good PVP fit, but PVE works on a sliding scale between DPS and Tank, and the more of one that you have the less of the other you need. If you were doing a lot of PvE against a faction like Bloodraiders it is exceptionally useful, and certainly the Rattler has a sufficient passive tank for most general PvE use, well beyond what it needs if you focus on sniping.

It's also not wrong to buffer or active fit the tank. That resist bonus isn't specialized against anyone in particular, and tons of math shows that the resist bonus works just as well for active tanking as it does for passive and buffer tanking. ASB's make active tanking nearly as resilient to neuting as the passive fits, especially for PvP purposes which are in general not endurance races, and obviously if you are in a position to fly with Logi then buffer is the way to go, but that's almost certainly not in the majority of PvE activities. I have run level 4's in an Oneiros with some friends just to show them how silly remote reps can be, but most PvE can be handled in the old fashioned "hit it harder" way.

Both sides of that particular argument are being silly. There is a place for most everything, and few things are wrong in absolute terms.
KaDa en Bauldry
Aliastra
Gallente Federation
#2891 - 2014-05-29 17:32:01 UTC
Mike Voidstar wrote:
As far as the passive tank thing goes...

It's not wrong to passive tank a Rattlesnake at all. It's not going to be a good PVP fit, but PVE works on a sliding scale between DPS and Tank, and the more of one that you have the less of the other you need. If you were doing a lot of PvE against a faction like Bloodraiders it is exceptionally useful, and certainly the Rattler has a sufficient passive tank for most general PvE use, well beyond what it needs if you focus on sniping.

Both sides of that particular argument are being silly. There is a place for most everything, and few things are wrong in absolute terms.

How about running a drone-bonused battleship passively tanked without sentries and heavies as those he claimed to be not well-suited for that particular playstyle?

Also, against blood raiders, I don't run many missions, but isn't remembering and shooting the ones that neut enough?
That's how I play against them at least, and it worked fine before on my non-capstable fit.
Also, if we are talking about passive and blood raiders, we mean absolutely passive, no active hardeners, right?

Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting.

Kaarous Aldurald
Black Hydra Consortium.
#2892 - 2014-05-29 17:35:22 UTC
KaDa en Bauldry wrote:


Also, against blood raiders, I don't run many missions, but isn't remembering and shooting the ones that neut enough?
That's how I play against them at least, and it worked fine before on my non-capstable fit.
Also, if we are talking about passive and blood raiders, we mean absolutely passive, no active hardeners, right?


If you have the kind of skills you should have to be flying a Rattlesnake, you can sustain an active tank under several NPC neuts since it's guns and drones are capless.

Half a dozen at least.

It's literally not even a serious consideration.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#2893 - 2014-05-29 17:50:11 UTC
KaDa en Bauldry wrote:
Mike Voidstar wrote:
As far as the passive tank thing goes...

It's not wrong to passive tank a Rattlesnake at all. It's not going to be a good PVP fit, but PVE works on a sliding scale between DPS and Tank, and the more of one that you have the less of the other you need. If you were doing a lot of PvE against a faction like Bloodraiders it is exceptionally useful, and certainly the Rattler has a sufficient passive tank for most general PvE use, well beyond what it needs if you focus on sniping.

Both sides of that particular argument are being silly. There is a place for most everything, and few things are wrong in absolute terms.

How about running a drone-bonused battleship passively tanked without sentries and heavies as those he claimed to be not well-suited for that particular playstyle?

Also, against blood raiders, I don't run many missions, but isn't remembering and shooting the ones that neut enough?
That's how I play against them at least, and it worked fine before on my non-capstable fit.
Also, if we are talking about passive and blood raiders, we mean absolutely passive, no active hardeners, right?



I seriously doubt he never uses either sentries or heavies. His goalposts are far to mobile for that to be true.

I recently ran some missions in Amarr space, and most of the bloodraider missions can become worrisome in my Kronos should I do something silly like jump in the center of them to blaster them all to death, while running the obligatory marauder active tank. I do exactly as you describe, in fact I just clear all my targets and retarget anything that starts to neut me. If they had neuting frigates it might be a bit more of a problem than it is.

If I were in a Rattlesnake, I would go with a passive tank and a patched EM hole. With it's ability to select damage on both drones and missiles (after so long in Gallente space Bloodraiders make my blasters feel a little anemic at times), and an almost entirely passive fit being possible I can see where Bloodraiders would become trivial. Sometimes it's fun to run around in something that is overblown in one area at the expense of others---it may be sub-optimal for completion times, and utter overkill on tanking, but I don't play my game like a production job, I play it to have fun.
Fabulous Rod
Darkfall Corp
#2894 - 2014-05-29 17:52:53 UTC  |  Edited by: Fabulous Rod
I would also like to point out that the npcs that neut/nos you are usually weak to EM and do EM damage.

These changes are somewhat thoughtless considering that the RS doesn't even have the proper type of damage bonus against the NPCs it is strongest against.

The pvp benefits of being nos/neut immune are obvious.

Passive shield tanking is what the RS does best and it makes much better use of that with missile velocity on its torpedoes for battleships and bonused light and medium drones to clean up everything else.

It doesn't need a specialize thermic and kinetic damage bonus. An additional low slot would serve what this ship does best far better.
baltec1
Bat Country
Pandemic Horde
#2895 - 2014-05-29 17:56:08 UTC
Fabulous Rod wrote:


The pvp benefits of being nos/neut immune are obvious.



Feel free to passive tank in pvp, just don't expect to last long.
Kaarous Aldurald
Black Hydra Consortium.
#2896 - 2014-05-29 17:58:58 UTC
Fabulous Rod wrote:
Apparently many people are same people are talking about things they don't understand.

The npcs that neut/nos you are usually weak to EM and do EM damage.

These changes are somewhat thoughtless considering that the RS doesn't even have the proper type of damage bonus against the NPCs it is strongest against.

The pvp benefits of being nos/neut immune are obvious.



An entire ship is not going to be balanced around your microscopic niche use for it in Blood Raider missions.

And as for EM damage, you can still use sentry drones with EM damage. In fact they are getting rebalanced, and imo the Amarr drones have an excellent statline.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#2897 - 2014-05-29 18:07:14 UTC
Fabulous Rod wrote:
I would also like to point out that the npcs that neut/nos you are usually weak to EM and do EM damage.

These changes are somewhat thoughtless considering that the RS doesn't even have the proper type of damage bonus against the NPCs it is strongest against.

The pvp benefits of being nos/neut immune are obvious.

Passive shield tanking is what the RS does best and it makes much better use of that with missile velocity on its torpedoes for battleships and bonused light and medium drones to clean up everything else.

It doesn't need a specialize thermic and kinetic damage bonus. An additional low slot would serve what this ship does best far better.


Thermal works pretty well against Bloodraiders too.

There's this thing that happens, where one thing is the best but another thing is about 90% as good... That second thing does not become magically useless anywhere but in internet arguments. It still works fine in real life.

A universal damage bonus would be great. I have argued against the Caldari kinetic bonus (despite not flying Caldari ships) on more than one occasion because I feel missiles as a system are balanced around fully selectable damage. The Gurista bonus of Thermal and Kinetic alleviates almost all of that concern, as most things are at least disadvantaged to one of those two resists.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#2898 - 2014-05-29 19:43:57 UTC  |  Edited by: ISD Ezwal
Been there, seen that, done that. And doing it all again. Deja vu anyone?

I have removed some rule breaking posts and those quoting them (again). As always I let some edge cases stay. (again)
Please people, keep it on topic and above all civil!
I sincerely hope this aforementioned request is not as futile as it has proven to be when posted previously in this thread.

The Rules:
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Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.

ISD Ezwal Community Communication Liaisons (CCLs)

Sniper Smith
Center for Advanced Studies
Gallente Federation
#2899 - 2014-05-29 19:51:22 UTC
ISD Ezwal wrote:
Been there, seen that, done that. And doing it all again. Deja vu anyone?

I have removed some rule breaking posts and those quoting them (again). As always I let some edge cases stay. (again)
Please people, keep it on topic and above all civil!
I sincerely hope this aforementioned request is not as futile as it has proven to be when posted previously in this thread.

You deleted almost every post that has happened since your last time here.. Must have been what? 10 pages...


What's the saying? Definition of Insanity is doing the same thing over and over expecting different results :)

Still, it makes this thread readable.. for at least a little while.. well.. till the next time..
Tempban Darkfall
Darkfall Corp
#2900 - 2014-05-29 20:49:30 UTC
Because of the loss of bonuses on all its drones and change to missile specialization, decreasing the preferability of drone damage amps, the Rattlesnake will be forced to gimp its potential damage and range by equipping launchers that are capable of hitting smaller, faster targets. This makes the ship fairly weak when in combat with larger ships, especially when you consider how much easier it is to deal with 1 drone than 5.

When facing a Rattlesnake, enemies will know exactly what types of damage to tank for.

Instead of a 50% damage bonus to missiles, more slots are needed on the Rattlesnake to give strengthen to its versatility and passive tanking ability, not a specialized damage for both missiles and drones.