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Fitting help and tips for new player - Noctis and Raven

Author
Alexi Drakenovich
Doomheim
#21 - 2014-05-29 03:25:21 UTC
Quote:
If you are absolutely convinced that you must use a battleship right now, and don't mind risking losing one, the Scorpion Navy might be a better choice. It can easily be setup to have an incredibly forgiving tank, and for that reason it tends to be easier for a new player.

I'd recommend waiting at least a week or two to get your support skills up a bit, but it's you whose playing, nothing wrong with taking risks, I suppose.

Also, get an MJD. At low skill levels, that will be your salvation. Rats can keep you from warping, but they can't keep you from MJDing away, after which you can warp out. You can also use the MJD to pull range to reduce incoming damage when you arrive in a mission pocket.


Scopion hey? Is that the ECM one? Might look into it then, see what I need to fly it properly, does it also have missiles or turrets? (sorry I'm at work and BattleClinic and all that is blocked, don't know why this site isn't though..)

Oh hell yeah man, i know what you mean, I won't be flying any ship till i have skilled up at least 2 weeks worth of reverent skills

MJD? That's the Micro Warp Drive on steroids right? Like a teleport? I will have a lookies tonight and see what it is, the Golem also gets a cool down bonus for that doesn't it? Or is that the Micro Warp Drive? What?

Quote:
I don't think the counter does anything but I've never gotten over a few hundred.

I think they're telling you to fly a frigate because it's cheaper to lose if you do something stupid and more forgiving of lower skills. It's a lot cheaper to lose a few frigates than a few battleships. Eve is about progression and you work up as you get better skills. Now nothing is stopping you from flying a Noctis till you get decent skills to fly the Raven.

You need good support skills to keep your ship alive. Crappy missile support skills mean you're killing things slower and taking more damage. Crappy shield skills means you can't tank the damage... Crappy capacitor skills... well you know what happens when you run out of cap P


This is a good start... I wouldn't spend ISK for faction or deadspace mods. The hardeners and missile choice are depending on the mission

[Raven, MJD Missions]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Large Micro Jump Drive
Kinetic Deflection Field II
Kinetic Deflection Field II
Thermic Dissipation Field II
Large Shield Booster II
Shield Boost Amplifier II
Sensor Booster II, Targeting Range Script

'Arbalest' Cruise Launcher I, Scourge Cruise Missile
'Arbalest' Cruise Launcher I, Scourge Cruise Missile
'Arbalest' Cruise Launcher I, Scourge Cruise Missile
'Arbalest' Cruise Launcher I, Scourge Cruise Missile
'Arbalest' Cruise Launcher I, Scourge Cruise Missile
'Arbalest' Cruise Launcher I, Scourge Cruise Missile
Small Tractor Beam I

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I

Hobgoblin II x5


EXCELLENT! This is what I wanted when I started the thread, thank you!

And haha! Let me guess it popped up on night and then you just couldn't resist? that is how it happened to me, i thought id get a prize :(

Hmm.. Didn't think of it that way, i think i might stick with the Noctis till i can pilot (well) the Raven, then onto the Golem :)

I can understand that, I think i have them all at lvl 3 and yeah.. When I started I thought if i ran out of cap I died.. :/ Haha!

And thank you for the tips, this is excellent, I will just have to see if i can fit it all, haha!

Fly safe
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#22 - 2014-05-29 03:36:49 UTC
If you haven't already, you should use your remaining accelerator time to train Cybernetics to level 4 and plug in a set of +4 implants. The training time pays itself back within a couple months.

If you really don't want to spend that long training it to 4, at least train it to 1 and plug in a set of +3s.
Cassandra Aurilien
Imperial Academy
Amarr Empire
#23 - 2014-05-29 03:39:04 UTC
Alexi Drakenovich wrote:
Quote:
If you are absolutely convinced that you must use a battleship right now, and don't mind risking losing one, the Scorpion Navy might be a better choice. It can easily be setup to have an incredibly forgiving tank, and for that reason it tends to be easier for a new player.

I'd recommend waiting at least a week or two to get your support skills up a bit, but it's you whose playing, nothing wrong with taking risks, I suppose.

Also, get an MJD. At low skill levels, that will be your salvation. Rats can keep you from warping, but they can't keep you from MJDing away, after which you can warp out. You can also use the MJD to pull range to reduce incoming damage when you arrive in a mission pocket.


Scopion hey? Is that the ECM one? Might look into it then, see what I need to fly it properly, does it also have missiles or turrets? (sorry I'm at work and BattleClinic and all that is blocked, don't know why this site isn't though..)

Oh hell yeah man, i know what you mean, I won't be flying any ship till i have skilled up at least 2 weeks worth of reverent skills

MJD? That's the Micro Warp Drive on steroids right? Like a teleport? I will have a lookies tonight and see what it is, the Golem also gets a cool down bonus for that doesn't it? Or is that the Micro Warp Drive? What?



The Scorpion is an ECM ship, the Scorpion Navy Issue is a missile based battleship very similar to the Raven, just much tankier. (It has a resist bonus & 8 mid slots.) The skills needed are the same as the Raven.

The MJD functions as a teleport. You move 100KM in the direction you are facing shortly after you activate it. The Golem receives a bonus for it.
Alexi Drakenovich
Doomheim
#24 - 2014-05-29 03:41:41 UTC  |  Edited by: Alexi Drakenovich
Quote:

If you haven't already, you should use your remaining accelerator time to train Cybernetics to level 4 and plug in a set of +4 implants. The training time pays itself back within a couple months.

If you really don't want to spend that long training it to 4, at least train it to 1 and plug in a set of +3s.


Already at level 1, thought it be smart, but okay I'll train it as far as I can, thank you for that

Quote:
The Scorpion is an ECM ship, the Scorpion Navy Issue is a missile based battleship very similar to the Raven, just much tankier. (It has a resist bonus & 8 mid slots.) The skills needed are the same as the Raven.

The MJD functions as a teleport. You move 100KM in the direction you are facing shortly after you activate it. The Golem receives a bonus for it.


Oh.. Sounds interesting, I'll definitely have a look at it tonight, especially if it has more tank ability then a Raven, and MJD is on my shopping list now, haha!
IIshira
School of Applied Knowledge
Caldari State
#25 - 2014-05-29 04:01:37 UTC
Alexi Drakenovich wrote:
Quote:

If you haven't already, you should use your remaining accelerator time to train Cybernetics to level 4 and plug in a set of +4 implants. The training time pays itself back within a couple months.

If you really don't want to spend that long training it to 4, at least train it to 1 and plug in a set of +3s.


Already at level 1, thought it be smart, but okay I'll train it as far as I can, thank you for that

Quote:
The Scorpion is an ECM ship, the Scorpion Navy Issue is a missile based battleship very similar to the Raven, just much tankier. (It has a resist bonus & 8 mid slots.) The skills needed are the same as the Raven.

The MJD functions as a teleport. You move 100KM in the direction you are facing shortly after you activate it. The Golem receives a bonus for it.


Oh.. Sounds interesting, I'll definitely have a look at it tonight, especially if it has more tank ability then a Raven, and MJD is on my shopping list now, haha!


Don't waste the ISK on a SNI... You're trading the Raven's 40% missile velocity bonus for a 16% shield resistance bonus (At Caldari BS 4). Plus it's 0ver 500 mil ISK. Even bigger fail if you lose it to a noob mistake. If you're using a MJD to keep over 100km away you should have no issues tanking. If you're unable to tank a level 4 at that range you really need to get better skills. I can't stress enough make sure you have a T2 tank and your support skills to at least 4 before you fly a battleship. I'm not being elitist or anything... just don't want to see you lose a ship for no reason




Cassandra Aurilien
Imperial Academy
Amarr Empire
#26 - 2014-05-29 04:17:27 UTC
IIshira wrote:

Don't waste the ISK on a SNI... You're trading the Raven's 40% missile velocity bonus for a 16% shield resistance bonus (At Caldari BS 4). Plus it's 0ver 500 mil ISK. Even bigger fail if you lose it to a noob mistake. If you're using a MJD to keep over 100km away you should have no issues tanking. If you're unable to tank a level 4 at that range you really need to get better skills. I can't stress enough make sure you have a T2 tank and your support skills to at least 4 before you fly a battleship. I'm not being elitist or anything... just don't want to see you lose a ship for no reason



Hmm.. Prices have gone up on those. I bought mine for under 300 million, but that was a while ago. If they are that pricey now, I'd agree. I don't use it to mission now, it's my heavily tanked Jita transport. (300K+ EHP)
Alexi Drakenovich
Doomheim
#27 - 2014-05-29 04:42:17 UTC
Quote:
Don't waste the ISK on a SNI... You're trading the Raven's 40% missile velocity bonus for a 16% shield resistance bonus (At Caldari BS 4). Plus it's 0ver 500 mil ISK. Even bigger fail if you lose it to a noob mistake. If you're using a MJD to keep over 100km away you should have no issues tanking. If you're unable to tank a level 4 at that range you really need to get better skills. I can't stress enough make sure you have a T2 tank and your support skills to at least 4 before you fly a battleship. I'm not being elitist or anything... just don't want to see you lose a ship for no reason



Hmm.. Prices have gone up on those. I bought mine for under 300 million, but that was a while ago. If they are that pricey now, I'd agree. I don't use it to mission now, it's my heavily tanked Jita transport. (300K+ EHP)


Ouch.. That's a lot for ship, that's why I was gonan sue the normal Raven till i made it to Golem, it is cheap as chips compare to other battleships or at least faction ones, thank you for the help guys!
Dato Koppla
Spaghetti Militia
#28 - 2014-05-29 05:21:58 UTC
OP, these guys are trolling you, you should go for a full officer fit in order to make up for your lack of skills, the extra isk it will make you will pay back for the expensive modules in no time. In the mean time just use PLEX to afford the officer stuff. Also you should mission for sisters of eve if possible, Langisi is a great system for this, you can post your fit in local and other missioners will help you with it.
Alexi Drakenovich
Doomheim
#29 - 2014-05-29 05:31:08 UTC
Oh.. Why officer mods? They better then dead space? And why the sisters? Better rewards or something from that agent?
IIshira
School of Applied Knowledge
Caldari State
#30 - 2014-05-29 10:47:54 UTC
Dato Koppla wrote:
OP, these guys are trolling you, you should go for a full officer fit in order to make up for your lack of skills, the extra isk it will make you will pay back for the expensive modules in no time. In the mean time just use PLEX to afford the officer stuff. Also you should mission for sisters of eve if possible, Langisi is a great system for this, you can post your fit in local and other missioners will help you with it.

Isn't Osmon a better system for that? I hear Goonswarm is always happy to assist a mission runner P
Alexi Drakenovich
Doomheim
#31 - 2014-05-29 11:00:10 UTC
I'm not stupid.. I know who Goonswarm are
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#32 - 2014-05-29 11:47:49 UTC
Alexi there is an eve rule
fly what u can afford to lose. (not what u can afford to replace)

for the raven fit i have seen a good one in the replies so i wont link another one.
Skillwise i needed 2 months to fly a bs on my first toon somewhat reasonable. i force trained myself into a bc and gotten into problems there so i skilled my supports abit there.
Noctis fit depends on how u run
i personally put 6 mtu's in the hold, use 8 salvagers in the highs, mids mwd/ab cap recharger not exactly sure, Damage Control and Cargohold in the lows 3 salvage tackles in the rigs and 5 salvage drones in the bay. Dropping the mtu in a pocket going to the next, next, next till all are dropped or 1h passed and then just warping to the mtu and salvage everything realfast but thats my hs way.
IIshira
School of Applied Knowledge
Caldari State
#33 - 2014-05-29 12:11:05 UTC
Alexi Drakenovich wrote:
I'm not stupid.. I know who Goonswarm are

Good. Just remember it's not only Goonswarm you have to worry about. People won't play nice sometimes so learn up on all forms of PVP because you don't want to be a victim because you didn't know any better
Dato Koppla
Spaghetti Militia
#34 - 2014-05-29 12:40:45 UTC
Alexi Drakenovich wrote:
Oh.. Why officer mods? They better then dead space? And why the sisters? Better rewards or something from that agent?


The fact that you asked these questions is proof enough that you're not ready for a Battleship.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#35 - 2014-05-29 14:38:28 UTC
Dato Koppla wrote:
Alexi Drakenovich wrote:
Oh.. Why officer mods? They better then dead space? And why the sisters? Better rewards or something from that agent?


The fact that you asked these questions is proof enough that you're not ready for a Battleship.


actually i would ask the same. ok some are better than deadspace a-type but alot of them the difference is small enough to just use the deadspace stuff reasonable enough.

And maybe answering a newbies question should also be in the post.

Sister's have a stable high lp store worth.
Dato Koppla
Spaghetti Militia
#36 - 2014-05-29 15:28:19 UTC
Jeanne-Luise Argenau wrote:
Dato Koppla wrote:
Alexi Drakenovich wrote:
Oh.. Why officer mods? They better then dead space? And why the sisters? Better rewards or something from that agent?


The fact that you asked these questions is proof enough that you're not ready for a Battleship.


actually i would ask the same. ok some are better than deadspace a-type but alot of them the difference is small enough to just use the deadspace stuff reasonable enough.

And maybe answering a newbies question should also be in the post.

Sister's have a stable high lp store worth.


If you read my post and didn't know what I was getting at, you either don't understand the basics of Eve or you're taking it very literally. The proper use of officer mods (the ones that are actually good) is almost exclusively restricted to supercaps and tournament ships. It is true some deadspace modules are better than officer mods but those also tend to be very expensive as well and are pretty much in the same class (therefore you shouldn't stick them on a L4 mission boat). The reason I told him to mission for Sisters in Lanngisi is because it's a 0.5 (IIRC) system with a L4 Sisters of Eve agent so it's a missioners mecca because you get the best rewards and as you mentioned, great LP store. However this also means it's the gankers mecca and the most likely place you'd find people looking shiny mission boats to gank.

OP has had his questions answered multiple times in this thread with some sound advice, some of it was mean but some people are legitimately trying to help him. However most of the good advice has fell on deaf ears which usually leads to a bitter end and eventual ragequit, I'm just speeding up the process.
Snyderm
The Scope
Gallente Federation
#37 - 2014-05-29 17:22:40 UTC
Hey Alexi, I have a few words of wisdom for you.

1.) The raven fit with the Micro Jump drive that was linked to you a few posts ago is an extremely good idea. In my opinion, do not try a mission without it. It can get you away from a large amount of the damage that will hit your ship if you keep range from your enemies. It can also jump your ship away if frigates warp jam your ship with a long point, which might otherwise lead to your death.

2.) The one thing that most new players overlook when they jump into a battleship is drones. Depending on your skills and fitting, some newer battleship pilots lack the ability to hurt elite frigates entirely. The T2 frigates are the ones that will warp jam your ship and cause your death. You might not be able to kill them at all without good drone training, which will leave your ship to be quickly destroyed if you can't tank the damage from the other ships on the field, or even strand you in one place forever while you call for help in local humiliated. The rigor rigs on that raven that was linked will help you a great deal for killing frigates, but you have to be sure that when the time comes you are capable of killing them.

In my opinion never fly a battleship without at least drones V trained. Or at least you have to know in advance that your missles will indeed kill the tougher frigates.

IIshira
School of Applied Knowledge
Caldari State
#38 - 2014-05-29 20:01:20 UTC
Snyderm wrote:

In my opinion never fly a battleship without at least drones V trained. Or at least you have to know in advance that your missles will indeed kill the tougher frigates.

I would add Drone Interfacing to 4... You're talking 20 percent damage increase per level. I think this skill is getting nerfed soon though.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#39 - 2014-05-29 20:30:31 UTC
IIshira wrote:
Snyderm wrote:

In my opinion never fly a battleship without at least drones V trained. Or at least you have to know in advance that your missles will indeed kill the tougher frigates.

I would add Drone Interfacing to 4... You're talking 20 percent damage increase per level. I think this skill is getting nerfed soon though.

Skill is changing to 10% a level, but all drones (other than Geckos) are having their base damage increased to compensate.
Alexi Drakenovich
Doomheim
#40 - 2014-05-29 20:33:38 UTC
Quote:
Good. Just remember it's not only Goonswarm you have to worry about. People won't play nice sometimes so learn up on all forms of PVP because you don't want to be a victim because you didn't know any better


Yeah I know, I got destroyed at a gat camp last night on a mission that was in 0.4 Sad oh well.. Least it was only shuttle, i did loose all my implants though when he podded me.. Was actually a very well executed kill, but i thought you couldn't use bubbles in Low Sec? Or is Syndicate space special?

The fact that you asked these questions is proof enough that you're not ready for a Battleship.

The reason I don't know why the Sisters are good mission people and why Officer mods (the kind that attract bankers en mass) is why I am not ready for a battleship? Umm.. Okay, cool story mate Cool and like i said before I'm not going to be flying any Battleship till i can fly in optimally, even though i can fly my Raven now, i still haven't, I'm maxing skills in shields and Missiles first.

Quote:
actually i would ask the same. ok some are better than deadspace a-type but alot of them the difference is small enough to just use the deadspace stuff reasonable enough.

And maybe answering a newbies question should also be in the post.

Sister's have a stable high lp store worth.


Thanks for answering that, i really didn't know that, i mainly run with Ishkioone Corperation, and Caldari Navy, there are sisters in my corp base, so ill start some of them, thank you again!

Quote:
If you read my post and didn't know what I was getting at, you either don't understand the basics of Eve or you're taking it very literally. The proper use of officer mods (the ones that are actually good) is almost exclusively restricted to supercaps and tournament ships. It is true some deadspace modules are better than officer mods but those also tend to be very expensive as well and are pretty much in the same class (therefore you shouldn't stick them on a L4 mission boat). The reason I told him to mission for Sisters in Lanngisi is because it's a 0.5 (IIRC) system with a L4 Sisters of Eve agent so it's a missioners mecca because you get the best rewards and as you mentioned, great LP store. However this also means it's the gankers mecca and the most likely place you'd find people looking shiny mission boats to gank.

OP has had his questions answered multiple times in this thread with some sound advice, some of it was mean but some people are legitimately trying to help him. However most of the good advice has fell on deaf ears which usually leads to a bitter end and eventual ragequit, I'm just speeding up the process.


Im gonna take a shoot at it, your a ganker and are trying to lure me somewhere just so i can learn a lesson the hard way and you can expand your wallets, but fair enough, i'll find a different sisters base Big smile thanks

im not going to rage quit.. if you new me in RL you'd know that too, i love that this game is so crazy and anything is possible, I wasn't even angry when i got podded, i was surprised how fast it happen (yes I'm aware a Shuttle should survive the first volley most of the time, haha! And i am thankful for the advice, and it isn't landing on deaf ears, if your referring to the frigate thing, then you didn't hear me, i already fly them for mission and stuff, I'm only on lvl 1 and 2's, I'm just building my hanger for the future so my corp can run some lvl 4 and 5's in the future and i might be able to help, like i said a few times, I'm not flying any of them till i can properly, till then I'm just using my Kestrel and maybe Caracal, and my Noctis, that's it

Quote:
Hey Alexi, I have a few words of wisdom for you.

1.) The raven fit with the Micro Jump drive that was linked to you a few posts ago is an extremely good idea. In my opinion, do not try a mission without it. It can get you away from a large amount of the damage that will hit your ship if you keep range from your enemies. It can also jump your ship away if frigates warp jam your ship with a long point, which might otherwise lead to your death.

2.) The one thing that most new players overlook when they jump into a battleship is drones. Depending on your skills and fitting, some newer battleship pilots lack the ability to hurt elite frigates entirely. The T2 frigates are the ones that will warp jam your ship and cause your death. You might not be able to kill them at all without good drone training, which will leave your ship to be quickly destroyed if you can't tank the damage from the other ships on the field, or even strand you in one place forever while you call for help in local humiliated. The rigor rigs on that raven that was linked will help you a great deal for killing frigates, but you have to be sure that when the time comes you are capable of killing them.

In my opinion never fly a battleship without at least drones V trained. Or at least you have to know in advance that your missles will indeed kill the tougher frigates.


Awesome, one question about the MJD though, does it require me to hit 75% of my max seed for me to jump, r is it just a straight up teleport? i have Drones at 2 i think, il just max it out over the weekend, thanks for that I was thinking of sentry drones, are they okay for a range focused Battleship? or are Hobbgobblins better as they can hunt fast movers?

Quote:
I would add Drone Interfacing to 4... You're talking 20 percent damage increase per level. I think this skill is getting nerfed soon though.


Oh.. I thought they were just adding more drone skills :(
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