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Player Features and Ideas Discussion

 
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[Kronos] Freighters and Jump Freighters Rebalance [Updated]

First post First post First post
Author
Rowells
Blackwater USA Inc.
Pandemic Horde
#2481 - 2014-05-29 00:03:36 UTC
Ivy Lyn Relintolde wrote:
Alright So I haven't decided if i want to train for a freighter or not yet, I know with the Nerfed cargo it would still suit all my needs but with 3 low slots as well? That is interesting. Anyone have any Idea how much tank say a Providence would get out of a T2 Damage Control and 2 RF Bulkheads ( T2 )??

Because the way I see it you need like 5-6 Talos to Gank a freighter as is, and like 15 catalysts ( Depends on system level of course ). So would adding the DC II and RFB II's really make a big enough difference to allow freighter pilots to carry more than 600m at a time without extreme risk of getting ganked by a catalyst gang? Or 800m to avoid a Talos Gang? Or is it not enough tank to really matter?

You can't fit a DCII because of fitting requirements and it won't happen because you would be able to effectively double your tank which is more than 3 bulkheads can do alone and still have the ability to fit other mods.
Walter Hart White
Heisenberg Minings
#2482 - 2014-05-29 10:20:02 UTC  |  Edited by: Walter Hart White
Herr Wilkus wrote:
Try this - sit in Uedama, Niarja, or Balle. Sit there scanning freighters until a 6-8 Billion ISK freighter comes along. How long do you think you can keep 20-25 or so Talos pilots sitting still waiting for that kind of target to come by? Because that is what it will take to threaten Kronos Jump Freighters. "



And you don't have to do none of that. You need one person. Bumper. He can bump the ship until all of your mates assemble, which can be hours and hours. Then you can gank it.
Warr Akini
Imperial Academy
Amarr Empire
#2483 - 2014-05-29 10:39:08 UTC
Walter Hart White wrote:
And you don't have to do none of that. You need one person. Bumper. He can bump the ship until all of your mates assemble, which can be hours and hours. Then you can gank it.


Incorrect, and you clearly have never run a fleet of actual people-cats (i.e. a formup that takes longer than thirty minutes will not happen).
Lahingingel
Fallout Research
Heavens Angelic Locusts
#2484 - 2014-05-29 10:45:38 UTC
What about JF fuel consumption? Will it be remaining the same as it is (other than 50% increase across the board) and has anyone bothered to run already the numbers for isotopes / m3 after the summer patch?

Assuming ofc, max skills and max expanded (of for comparison it would be interesting also to see with JF skill at 4 for non-dedicated hauling alts).
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#2485 - 2014-05-29 11:23:06 UTC
Lahingingel wrote:
What about JF fuel consumption? Will it be remaining the same as it is (other than 50% increase across the board) and has anyone bothered to run already the numbers for isotopes / m3 after the summer patch?

Assuming ofc, max skills and max expanded (of for comparison it would be interesting also to see with JF skill at 4 for non-dedicated hauling alts).


Yes, I have run the numbers, no it didn't change much cause M3 didn't change much and isotopes used haven't changed much other than the 50% increase.
Lahingingel
Fallout Research
Heavens Angelic Locusts
#2486 - 2014-05-29 12:26:05 UTC
Kenneth Feld wrote:
Lahingingel wrote:
What about JF fuel consumption? Will it be remaining the same as it is (other than 50% increase across the board) and has anyone bothered to run already the numbers for isotopes / m3 after the summer patch?

Assuming ofc, max skills and max expanded (of for comparison it would be interesting also to see with JF skill at 4 for non-dedicated hauling alts).


Yes, I have run the numbers, no it didn't change much cause M3 didn't change much and isotopes used haven't changed much other than the 50% increase.


Mmmm would have been nice to get the numbers as well.

Did the numbers. Max cargo, max skills. 50% increased fuel consumption.
Ark 349 763 m3, 1163 iso / ly - 321.5 m3 / isotope per ly
Rhea 373 080 m3, 1238 iso / ly - 301.4 m3 / isotope per ly
Anshar 356 240 m3, 1163 iso / ly - 306.3 m3 / isotope per ly
Nomad 341 990 m3, 1013 iso / ly - 337.6 m3 / isotope per ly

Dunno why I had the impression that something has changed in that regard. I guess I assumed that as they all are more uniform now they would also get fuel consumption normalized. Ignoring the isotope prices for now as that is not something ships can be balanced on bcos of all the fluctuations and FOTM fleet compositions.
Oppih Nogard
Omega Engineering Inc.
#2487 - 2014-05-29 18:44:55 UTC
Well ...... Will this allow warp stabs to be installed in the lows?
Ydnari
Estrale Frontiers
#2488 - 2014-05-29 18:46:48 UTC
Oppih Nogard wrote:
Well ...... Will this allow warp stabs to be installed in the lows?

no

--

Weed Probe
Dynaco Manufacturing
#2489 - 2014-05-29 20:50:38 UTC
As a manufacturing oriented player, I am very pleased with those freighter changes ! Lol

Everyone trusts Weed.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#2490 - 2014-05-29 21:51:23 UTC  |  Edited by: Barbara Nichole
I am not seeing a solution to create current stats on a regular freighter. The closest I can get are one T2 bulkhead and two T2 cargo expanders. This still leaves the freighter light by ~100k cargo space. What have I missed?

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Daichi Yamato
Jabbersnarks and Wonderglass
#2491 - 2014-05-29 21:57:40 UTC
Barbara Nichole wrote:
What have I missed?


that ur not meant to be able to create the old freighters?

there are ways to improve upon certain stats at the expense of others.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#2492 - 2014-05-29 22:35:03 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

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Sniper Smith
Center for Advanced Studies
Gallente Federation
#2493 - 2014-05-29 22:48:13 UTC
Barbara Nichole wrote:
I am not seeing a solution to create current stats on a regular freighter. The closest I can get are one T2 bulkhead and two T2 cargo expanders. This still leaves the freighter light by ~100k cargo space. What have I missed?

Welcome to choice.

You now don't get your cake and eat it too, you have to chose between Cargo Space, Tank, More warp speed, Agility, etc.

Also, seriously, go back and look at what you haul.. And think how much often you haul enough to be WORTH Ganking, AND fill your Freighter..
It'll be less than you think.. I haul a LOT, and 95% of the time it's either a lot of cheap stuff, or something "small" and really expensive.

As someone who hauls a fair bit, I love the changes.. I can fit max tank and haul something expensive to Jita.. then fit warp mods to get home faster, or cargo and bring a lot of worthless stuff home.. More choice.. And the fact that there's no one fit to get it back what it is now, doesn't bother me.. Cause everyone else has had to deal with their ship changing at some point.. You think it's a hit on Haulers, look at the changes that happened when the other lines of ships were rebalanced.. some lost, some gained, most changed in some way. Adapt.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#2494 - 2014-05-29 23:04:47 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from discussing forum moderation. ISD Ezwal.

You can haul more if you want, or faster if you want, or in a more tanky ship if you want.. I'll take that all day long over being stuck with a ship, no fit, no choice.. No way to add a little extra tank, or speed, or cargo..

And making an attack on Null and the Alliances down there.. oh they are thrilled.. their fav change is, if you didn't notice, the fact that their fuel bills for jumping/bridging is near double overnight.. combined with the changes to JF's are no where near as good as the changes to the standard Freighter.

But sure, all the changes are a PL lot.. Grr.. Garath.
Dibble Dabble
Spaghetti Cannon
Sentinels Amongst Warriors
#2495 - 2014-05-29 23:20:36 UTC  |  Edited by: ISD Ezwal
*Snip* Removed reply to an edited out part of the quoted post. ISD Ezwal.

My heart bleeds for the null sec alliances, we know how little ISK they got and how tough it will be for them to afford their fuel bills with the crappy ice, moons and ore they have in abundance. Hell maybe they will have to work for a living or put the bot renters rent up. Maybe CCP should buff industry in null sec and screw high sec industry into the stone age just to give them a boost to ensure CCP can sell more titan battles. I don't seem to recall CCP posting a tweet about an ice belt being mined out or my old corp making 200 T2 cruisers in a week?

*Snip* Please refrain from discussing forum moderation. ISD Ezwal.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#2496 - 2014-05-30 00:20:17 UTC
CCP you need to make all these freighters armor tanked. otherwise nobody is gonna be flying the shield ones because the provi gets huge armor tank even more than structure tanking.

if you read these threads as you claim you will heed this advice.

Amarr Militia Representative - A jar of nitro

Mike Azariah
The Scope
Gallente Federation
#2497 - 2014-05-30 06:47:22 UTC
Sorry to interrupt this discussion but I came looking for a discussion of Freighter and JF's

Only comment I found relevant on this page was a request to make all of them armor tank.

I disagree. Each race has its own flavour and its own design choices. Homogenization of the freighters would negate the need for the choices and we might as well just can the lot of them and go with one Freighter and one JF both made by Ore.

I do not want that, do you?

m

Mike Azariah  ┬──┬ ¯|(ツ)

Rowells
Blackwater USA Inc.
Pandemic Horde
#2498 - 2014-05-30 07:14:00 UTC
Mike Azariah wrote:
Sorry to interrupt this discussion but I came looking for a discussion of Freighter and JF's

Only comment I found relevant on this page was a request to make all of them armor tank.

I disagree. Each race has its own flavour and its own design choices. Homogenization of the freighters would negate the need for the choices and we might as well just can the lot of them and go with one Freighter and one JF both made by Ore.

I do not want that, do you?

m

when am i gonna get isk hardeners for my isk tanked fenrir?
Udonor
Doomheim
#2499 - 2014-05-30 08:41:51 UTC

Well played. Well played.


Smooth. The simple minds won't even notice that you are actually decreasing real Freighter capabilities.

Distract them to think they are getting more carrying capacity with expanders then increase most significant cargo sizes (ore, packaged, capitals, station containers, etc) to take it away. And while the wise heads are busy saying "no net change in cargo carried" -- few notice they also gave up speed and hits to use those cargo expanders to break even. JFs can't even break even.

And then there are all those options that tempt players to accept major reduction and carrying capacity for inertial stabs etc.

Freighters were too powerful and too easily guarded. These changes will increase freighter exposure to pirates by requiring more trips and possibly spreading the protective fleets more thinly.

Silvetica Dian
Imperial Shipment
Amarr Empire
#2500 - 2014-05-30 10:53:47 UTC  |  Edited by: ISD Ezwal
Dibble Dabble wrote:
Sniper Smith wrote:
*Snip* Please refrain from discussing forum moderation. ISD Ezwal.

You can haul more if you want, or faster if you want, or in a more tanky ship if you want.. I'll take that all day long over being stuck with a ship, no fit, no choice.. No way to add a little extra tank, or speed, or cargo..

And making an attack on Null and the Alliances down there.. oh they are thrilled.. their fav change is, if you didn't notice, the fact that their fuel bills for jumping/bridging is near double overnight.. combined with the changes to JF's are no where near as good as the changes to the standard Freighter.

But sure, all the changes are a PL lot.. Grr.. Garath.

*Snip* Removed reply to an edited out part of the quoted post. ISD Ezwal.

My heart bleeds for the null sec alliances, we know how little ISK they got and how tough it will be for them to afford their fuel bills with the crappy ice, moons and ore they have in abundance. Hell maybe they will have to work for a living or put the bot renters rent up. Maybe CCP should buff industry in null sec and screw high sec industry into the stone age just to give them a boost to ensure CCP can sell more titan battles. I don't seem to recall CCP posting a tweet about an ice belt being mined out or my old corp making 200 T2 cruisers in a week?

*Snip* Please refrain from discussing forum moderation. ISD Ezwal.



hiya,
null sec alliance reporting in.
what moons?
what renters?
we don't mine.
not everyone in null is cfc /n3 you know.
nonetheless the frieghter changes are actually good when i feared they would be awful (see rigs)
the indie changes seem interesting (high sec industry funds my pvp).
read, think, adapt, profit.
it is better than read, tantrum, unsub.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85