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Introducing Space Oil! A way to produce faction modules.

First post
Author
Myopic Thyne
Accounts Payable.
#1 - 2014-05-29 08:31:12 UTC  |  Edited by: Myopic Thyne
Performance
The goal of the Quantum Rupture system and it's associate items, parts and mechanics is to increase the value of low security space, to help generate corp-taxable income for player corporations, to allow players a sense of ownership in otherwise unclaimable space, to allow more items to be player produced, rather than generated by NPCs, to add new mechanics to Eve-Online with commensurate risk/reward ratios and to create a tug-of-war type environment which encourages PvP on multiple scales. The performance of these goals can be measured by the number of Quantum Ruptures completed, by the frequency of turnover of the Harvesting Platform, by the number of player on player kills in and around the Harvesting Platform and by the number of end products produced.

Terms
Pools - Pools are a collection of systems, as already pre-defined by the eve starmap, these are, in order of smallest to largest, Solar Systems, Constellations, and Regions. Pools contain a set number of possible Quantum Ruptures that can spawn within their given domain. For Example: All solar systems have a minimum of 1 Quantum Rupture in their pool, meaning each solar system has a Quantum Rupture in it. A Region may have 100 individual systems and as many as 50 Quantum Ruptures in it. These quantum Ruptures spawn at random through the Region, with no regard to other Quantum Ruptures.

Harvesting Platform - A mobile structure which can be deployed to cap a Quantum Rupture. The Harvesting Platform emits a beacon when placed, much like a Cynosural Field. Harvesting Platforms do not have shields. Harvesting Platforms can be upgrades through 5 stages, each one progressively better than the one before it. The ultimate upgrade, level 5, allowing them to be permanently anchored. Harvesting Platforms cannot receive Remote Armor or Remote Hull repairs. Quantum Ruptures can have their Energized Particles stolen from them, much like an ESS.

Quantum Rupture - Much like wormholes, these spawn in various places, with three levels of quality based upon the pool they come from. Solar System level give the lowest reward and Regional the highest. Quantum Ruptures are mined for (Pirate Faction) Energized Particles.

Energized Particles - These are faction specific "Blood Energized Particles" which are used in the production of faction modules, for which the BPCs can be gained via exploration sites.

Lore
These items are easy to fit with the lore as they explain how the pirates have been able to produce superior tech to the major factions despite not having the same level of resources. Pirates have managed to do this for quite some time, but they know the supplies are limited so they fiercely try to keep capsuleers from exploiting their advantages.

Gameplay
After scanning down a randomly spawned Quantum Rupture a player can anchor a Harvesting Platform to the spot where the Quantum Rupture is, which will cause waves of NPCs native to that area to begin to spawn. The spawn waves are randomized in both Duration, and Strength of numbers, however the pirates themselves that spawn start out as the pirates that would be normal for that systems security and escalate along a linear curve until wave 10 - Level of Harvesting Platform (example, a Level 3 harvesting platform reaches -1.0 status at wave 7) at which point the enemies are equivalent to enemies found in -1.0 space. These enemies have rewards and drops that are typical for enemies of their kind, consider the Harvesting Platform a significant target, but not exclusive target, and their number is determined each wave by the number of players on grid when they go to spawn, up to Harvesting Platform Level * 3. Harvesting Platforms do not care who anchored them and will spawn regardless of if the original anchoring party is still there or not, even after they have been permanently anchored.

After the completion of a timer equal to the maximum possible length of all waves (meaning there will usually be a 'down' period after completion) the harvesting platform will be ready to eject it's Energized Particles for the player to carry off, OR consume them with a percentage chance equal to the remaining armor to upgrade itself to the next tier of Harvesting Platform, this attempt takes 5 minutes, and if unsuccessful causes the Harvesting Platform to destroy the gathered Energized Particles. A Harvesting Platform that completes it's upgrade is repaired of all damage.

A level 5 Harvesting Platform is able to be anchored on a Quantum Rupture, rather than simply deployed. This grants the Harvesting Platform approximately half the shield capability of a Customs Office. This stops the Quantum Rupture from moving, effectively pinning it down. The Harvesting Platform will then, upon warp-in of players, begin a harvesting cycle, up to 20 times per day, which can be used either in quick succession or spread evenly through the day. Harvesting Platforms can have a timer set for reinforcement, but CANNOT receive Remote Armor Repair or Remote Hull Repair. The Harvesting Platform uses an otherwise identical reinforcement scheme as current POS do. To clarify: Harvesting Towers only produce Energized Particles after they have completed a series of waves, even after having been anchored, they do not, at any point, produce purely passive income. This income can be stolen, as well, by others running the site, or ninja'ing the Energized Particles from the hold.

I apologize for the wall of text, I'm writing this as of 3am and may have made technical or grammatical mistakes, not to mention making a wall of text.

EDIT: I've clarified a few things, non-header items that are underlined are clarifying edits from the original version.
Myopic Thyne
Accounts Payable.
#2 - 2014-05-29 08:42:22 UTC
I would like to point out a lot of control levers are not marked, and that many ratios and numbers are left unmentioned, and are omitted as I don't have access to CCP's in house balancing lists and patterns.
Arya Regnar
Darwins Right Hand
#3 - 2014-05-29 11:21:11 UTC
I read space oil and was going to say MERICA!

But then I found out that there was no oil involved. Cry

EvE-Mail me if you need anything.

w3ak3stl1nk
Hedion University
#4 - 2014-05-29 11:27:43 UTC
For some reason this sounds like "Rift"

Is that my two cents or yours?

Myopic Thyne
Accounts Payable.
#5 - 2014-05-29 17:10:10 UTC
w3ak3stl1nk wrote:
For some reason this sounds like "Rift"


You could also say it sounds like Firefall's thumpers, if you distill pretty well any idea far enough, it'll start to sound like other ideas, indeed.
Kaultyrr Feirynn
Strength Through Factual Unification
#6 - 2014-05-29 17:25:50 UTC
What level Minmatar cruiser will I need to fly these Quantum Ruptures? Will I be able to know both the direction and location of my Quantum Rupture as I'm flying it around?
Myopic Thyne
Accounts Payable.
#7 - 2014-05-29 17:32:09 UTC
Kaultyrr Feirynn wrote:
What level Minmatar cruiser will I need to fly these Quantum Ruptures? Will I be able to know both the direction and location of my Quantum Rupture as I'm flying it around?


You'll need the exclusive level 6, and you'll also need to train Cat Study to level 4 as well.
Gay Pornstar
Federal Defense Union
Gallente Federation
#8 - 2014-05-29 17:32:22 UTC
Your proposed distribution of the ruptures is a little wonky, but otherwise i like the idea, which is weird. Lowsec needs conflict drivers.

There is an idea of a Gay Pornstar; some kind of abstraction. But there is no real me: only an entity, something illusory. And though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours and maybe you can even sense our lifestyles are probably comparable... I simply am not there.

Myopic Thyne
Accounts Payable.
#9 - 2014-05-29 17:36:43 UTC
Gay Pornstar wrote:
Your proposed distribution of the ruptures is a little wonky, but otherwise i like the idea, which is weird. Lowsec needs conflict drivers.


The distribution is actually to allow conflict as people use level Vs to force-anchor the QRs in favorable systems, to enable them to use them easier, while not crippling their use through a region because of single powerful groups. Monopolies are impossible, but significant control is not.
okoolos rimmer
Napkin Nation
#10 - 2014-05-29 17:47:28 UTC
I like the fact that you have to commit to defending a structure. A cross between moon mining and an L4 mission with a beacon.
Gay Pornstar
Federal Defense Union
Gallente Federation
#11 - 2014-05-29 18:48:50 UTC  |  Edited by: Gay Pornstar
Myopic Thyne wrote:
Gay Pornstar wrote:
Your proposed distribution of the ruptures is a little wonky, but otherwise i like the idea, which is weird. Lowsec needs conflict drivers.


The distribution is actually to allow conflict as people use level Vs to force-anchor the QRs in favorable systems, to enable them to use them easier, while not crippling their use through a region because of single powerful groups. Monopolies are impossible, but significant control is not.


Okay, i think i see what you mean better now. I look at this idea and I see something i would drop caps on given a chance. How do you feel about adding an acceleration gate locked by the type of spawn it was?

There is an idea of a Gay Pornstar; some kind of abstraction. But there is no real me: only an entity, something illusory. And though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours and maybe you can even sense our lifestyles are probably comparable... I simply am not there.

mynnna
State War Academy
Caldari State
#12 - 2014-05-29 18:54:34 UTC
About damn time ya posted this, we talked about it a week ago. If I'd known it'd take this long I'd not have stayed up chatting about it until 2am!


Blink I kid. Having read it in full, I still love it and I'll be sure to bring it to the attention of CCP.

Member of the Goonswarm Economic Warfare Cabal

SurrenderMonkey
State Protectorate
Caldari State
#13 - 2014-05-29 19:21:51 UTC
I don't really like the name/flavor of the whole "quantum rupture" thing, but the mechanics sound like they have potential.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Evelgrivion
State War Academy
Caldari State
#14 - 2014-05-29 19:25:33 UTC  |  Edited by: Evelgrivion
I've got some immediate reservations about this idea. As a resident of Molden Heath, I'm generally pretty happy with the existing set of conflict drivers and the available PVE content, and the no-man's land nature of life in that region.

I don't want to see the overwhelmingly large nullsec entities of New Eden want to embed themselves into low security space for a desirable, passively acquired resource that is unique to those regions of space.
Myopic Thyne
Accounts Payable.
#15 - 2014-05-29 19:39:49 UTC
mynnna wrote:
About damn time ya posted this, we talked about it a week ago. If I'd known it'd take this long I'd not have stayed up chatting about it until 2am!


Blink I kid. Having read it in full, I still love it and I'll be sure to bring it to the attention of CCP.



Got attacked by Real Life (Work and Ill family). They have a nasty habit keeping me from Eve.
Myopic Thyne
Accounts Payable.
#16 - 2014-05-29 19:43:01 UTC
Gay Pornstar wrote:
Myopic Thyne wrote:
Gay Pornstar wrote:
Your proposed distribution of the ruptures is a little wonky, but otherwise i like the idea, which is weird. Lowsec needs conflict drivers.


The distribution is actually to allow conflict as people use level Vs to force-anchor the QRs in favorable systems, to enable them to use them easier, while not crippling their use through a region because of single powerful groups. Monopolies are impossible, but significant control is not.


Okay, i think i see what you mean better now. I look at this idea and I see something i would drop caps on given a chance. How do you feel about adding an acceleration gate locked by the type of spawn it was?



That's exactly the response I want from people, dropping caps is fine, because the aggressor has two choices, if I drop caps, someone is LIKELY going to drop caps on MY face, and if I can't/won't field caps, then I have to take it down by attrition, black ops ships, and the like to ping it when it comes out of reinforced. Sniper fleets suicide gank catalysts, anything. Since it can't have it's armor repped this is a constant issue.
Myopic Thyne
Accounts Payable.
#17 - 2014-05-29 19:44:08 UTC
Evelgrivion wrote:
I've got some immediate reservations about this idea. As a resident of Molden Heath, I'm generally pretty happy with the existing set of conflict drivers and the available PVE content, and the no-man's land nature of life in that region.

I don't want to see the overwhelmingly large nullsec entities of New Eden want to embed themselves into low security space for a desirable, passively acquired resource that is unique to those regions of space.


There is no passively acquired resources involved here. The attritionable nature of these structures also means that actively living next to them stops people from easily controlling them remotely.
Alternative Splicing
Captain Content and The Contenteers
#18 - 2014-05-29 19:50:48 UTC
Yeah, but running sites to get the modules, while not literally player made, is sort of a specialized player discipline. I would hate to see honest site runners and ratters have their only market niche taken over, or even infringed upon; they essentially produce these modules into the economy even if they do so without materials and manufacturing. One does not want to devalue plexing.

Lowsec has Security Tags and soon Mordu's ships; if there was another 'unique' product that could be produced here and didn't threaten another niche/playstyle, this would be much better.

NPC nullsec needs some of all this love lowsec is getting. They have even less ways to make money.
Evelgrivion
State War Academy
Caldari State
#19 - 2014-05-29 19:59:39 UTC
Alternative Splicing wrote:
Yeah, but running sites to get the modules, while not literally player made, is sort of a specialized player discipline. I would hate to see honest site runners and ratters have their only market niche taken over, or even infringed upon; they essentially produce these modules into the economy even if they do so without materials and manufacturing. One does not want to devalue plexing.

Lowsec has Security Tags and soon Mordu's ships; if there was another 'unique' product that could be produced here and didn't threaten another niche/playstyle, this would be much better.

NPC nullsec needs some of all this love lowsec is getting. They have even less ways to make money.


Actually, the harvestable faction module resources idea in this thread wouldn't be a bad feature for NPC Nullsec.
Myopic Thyne
Accounts Payable.
#20 - 2014-05-29 20:20:20 UTC
Alternative Splicing wrote:
Yeah, but running sites to get the modules, while not literally player made, is sort of a specialized player discipline. I would hate to see honest site runners and ratters have their only market niche taken over, or even infringed upon; they essentially produce these modules into the economy even if they do so without materials and manufacturing. One does not want to devalue plexing.

Lowsec has Security Tags and soon Mordu's ships; if there was another 'unique' product that could be produced here and didn't threaten another niche/playstyle, this would be much better.

NPC nullsec needs some of all this love lowsec is getting. They have even less ways to make money.


Everything that non-FW lowsec has, NPC Nullsec has, we are getting the Mordu's ships, sure, but more stuff needs to be available to people who aren't part of super-blocs in nullsec, NPC nullsec, included. More ideas need to be created that revolve around the Nullsec lifestyle. I don't have any ideas at current but more could be dreamt up, for sure.

Lowsec is honestly more dangerous than NPC null as it stands, so it also deserves more rewards as well. You also have larger existing rewards through a lower security status and pirate faction missioning.
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