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t2 hml and caldari navy hml

Author
ShadowFire15
School of Applied Knowledge
Caldari State
#1 - 2011-12-03 08:09:55 UTC
would the stats of the faction launcher really be worth buying for a few hundred mil instead of the regular t2 ones?

[i]Stan Smith had a snow storm over weekend guy was shoveling snow outside, so i shot him and mined the snow myself. concord never showed up. on an unrelated note, i have a court date next tuesday[/i]

Arthur Frayn
V.O.F.L IRON CORE
#2 - 2011-12-03 11:21:56 UTC
No. Especially not once you get heavy missile specialization to 4 and start using the T2 high damage heavies.
Alara IonStorm
#3 - 2011-12-03 11:41:14 UTC
In missions where you are against Battleships and Battlecruisers Fury Missiles are sooo much better then any other Ammo.
Zhilia Mann
Tide Way Out Productions
#4 - 2011-12-03 17:43:03 UTC
Arthur Frayn wrote:
No. Especially not once you get heavy missile specialization to 4 and start using the T2 high damage heavies.


That's not the whole story. Faction launchers have two things going for them: rate of fire and clip capacity. The latter is marginally useful (44 vs. 40 volleys before reload iirc), but the former is the real kicker. CN/DG launchers will always have a better rate of fire than T2 launchers, even at spec 5 (note that this is in contrast to guns, where T2 guns roughly match faction guns' damage mods at spec 3 and pass them at spec 4 and further note that gun specialization skills increase damage mod while missile spec skills improve rate of fire).

To match the damage output of faction launchers, T2 launchers must use Fury/Rage missiles. For the sake of simplicity we'll focus on guided missiles; it's a bad idea to use unguided missiles without an option to throw in Javelin anyhow.

For examples, we'll use a not-atypical mission Nighthawk with max skills, 4 CN BCUs, and a T2 BLA. T2 launchers with Scourge Fury give 600 DPS; 587 at spec 4. The same fitting with CN launchers and CN Scourge throws out 555 DPS.

Now, obviously the NH has a bonus to hitting smaller targets, but even then it's rarely a good idea to fire Fury at frigates. Precision is still awful, so that leaves options of T1 missiles or the same CN missiles we're already using with the CN launchers. Dropping to CN Scourge gives 537 DPS at max skills; 526 at spec 4. Now the CN launchers are definitely performing better -- plus they didn't have to wait 10 seconds to reload.

So it does depend. CN launchers will do more damage to smaller targets. With T2 launchers you face the options of either doing less damage to all targets or more to larger and less to smaller while suffering additional reload time on the ammo switch.

Whether CN launchers are thus "worth it" is up to you, but they certainly present very real advantages.
Patri Andari
Thukker Tribe Antiquities Importer
#5 - 2011-12-03 19:53:48 UTC
Zhilia Mann wrote:


Now, obviously the NH has a bonus to hitting smaller targets,
Roll

No.
Not sure why people keep saying this. It used to have a bonus to hitting smaller targets. When it had a bonus to precision the focus was on hitting smaller ships. It isn't anymore. in fact, that was removed quite some time ago.

The focus of the current bonus is on reducing the effects of a target speed. Now one can extrapolate that this equals to more damage on frigs but that is a by product of frigs being naturally faster.

No missile ship has a bonus that helps it hit smaller things harder specifically anymore unless you count missile ships with target painter bonuses. I don't.






Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Spineker
#6 - 2011-12-03 22:03:35 UTC
Precision missiles work just fine 2 shot most webifiers and 3 maybe 4 shot spiders once they reduce speed.
Ripper 5
Deep Space Exploration and Settlement INC
#7 - 2011-12-04 09:19:04 UTC
Little diffrance at best. If you think about how much isk/hour each makes and take the diffrence, if their is any, than add up how much extra those launchers are going to cost you and see how many hours it will take before your new launchers net you a profit I will say no.

Not to mention always the chance you will lose your ship. Not common in missions with higher skills and better mods but there is always lag and suicide gankers that don't remove the risk as a whole. I say go T2 unless you have the ISK to burn. More of a vanity item than a profit item IMHO.
Soldarius
Dreddit
Test Alliance Please Ignore
#8 - 2011-12-04 10:01:56 UTC
imo the cost does not justify the gain. And you can still put navy ammo in your T2 launchers and get the RoF bonus from the spec skill.

http://youtu.be/YVkUvmDQ3HY

Goose99
#9 - 2011-12-04 16:41:37 UTC
CN launcher prices are slowly climbing, while t2 launcher prices are slowly dropping (not that it matters much, as it's already cheap). You can always sell the CN launchers later at a profit, any usage you get out of them meanwhile is additional free benefit.
Diomidis
Pod Liberation Authority
#10 - 2011-12-04 18:14:46 UTC
The T2 give you more dmg and furies are utilized pretty well by Tengus and NHs, the natural "pinnacle" ships for PvE players still interested in HMLs.

You can always switch to CN ammo to clear the pesky lil elite frigs at the start of missions / mission rooms / new spawns etc. Most of the times you do save more than 3-4 volleys against frigs switching to CN from furies (even with full flare/rigor rigs), and with furies you do save WAY more than 10 sec.

I am not even mentioning the price difference for using exclusively faction ammo, and since (unlike the turret situation and the old T2 ammo/Faction ammo balance) T2 missiles do improve your performance, makes no sense if you have the skills and the fitting to use T2 launchers, not to do so.

"War does not determine who is right - only who is left." -- Bertrand Russell

Glarrion
Minner Alliance
#11 - 2011-12-04 19:13:24 UTC
Diomidis wrote:
The T2 give you more dmg and furies are utilized pretty well by Tengus and NHs, the natural "pinnacle" ships for PvE players still interested in HMLs.

You can always switch to CN ammo to clear the pesky lil elite frigs at the start of missions / mission rooms / new spawns etc. Most of the times you do save more than 3-4 volleys against frigs switching to CN from furies (even with full flare/rigor rigs), and with furies you do save WAY more than 10 sec.

I am not even mentioning the price difference for using exclusively faction ammo, and since (unlike the turret situation and the old T2 ammo/Faction ammo balance) T2 missiles do improve your performance, makes no sense if you have the skills and the fitting to use T2 launchers, not to do so.



T2 require more skills to use properly - just moved to golem from CNR and still need other skill to build before ill go for tech II launchers ... all faction fit have one big advantage - LOW SKILL REQUIREMENTS
Spineker
#12 - 2011-12-04 19:31:50 UTC  |  Edited by: Spineker
Doesn't take long to get T2 missiles 2 weeks max.

The damage difference is fairly significant tje ability to use any missile priceless



I could not imagine running a Golem without Javelin Juggers. The short range torps you are going to find yourself unable to finish some missions you can hardly even catch some jump gates with a Golem much less a rat BS.

I didn;t reach 60km with Golem until I had T2 and all flight skills to V. Plus inplants. Maybe it is who you are running missions for though not sure.
Zhilia Mann
Tide Way Out Productions
#13 - 2011-12-04 20:00:50 UTC
Glarrion wrote:
T2 require more skills to use properly - just moved to golem from CNR and still need other skill to build before ill go for tech II launchers ... all faction fit have one big advantage - LOW SKILL REQUIREMENTS


That's so backwards I almost don't know what to do with it. But here's the basic issue: unguided missiles have range problems. The Golem compounds that by being slow. Switching to Javelin torps is often the only thing you can do to overcome those problems in a timely manner. For a Golem, you need T2.
Diomidis
Pod Liberation Authority
#14 - 2011-12-04 20:20:14 UTC
Tengus changed the mission running scheme...it's so fast to spec up to 95% of the performance of a perfect V tengu in missions, it's scary. We are talking less than 2 months for a player that has already T2 HMLs and half decent missile support skills (lvl 4s). A very focused mission running toon can do a nearly perfect Tengu starting from scratch in what? Few months? Never done it, so I don't know exactly - play with it in EVEmon if you wish...but please, that's ridiculous fast.

I know skill training is frustrating for most new players.
I know that I'm far from being the oldest dinosaur in the EVE uni, but I've known since year 1 that specializing into something is NOT that bad, unless you are talking perfect V chars, or perfect V Golems and carriers etc...having not to invest the first months of your "life" in eve into learning skills is also a huge thing.

Now, if you are a noob pilot, 5-6 months old and already planning into your Golems and Tengus etc with a gazilion of other things trained here and there, well, you are rushing yourself. Also the OP was about HML, so plz, we are talking 2 weeks or so to go into T2 missiles. If you have the isk to buy the CN launchers and then re-sell them, with profit or slight loss, by all means do it...not a big deal.

If you want to push the conversation into specing for a Golem, a totally different animal, you are right...to get the full benefits of the ship you need to invest A LOT of time into missile support skills...way more than Torp Spec etc. Similarly (to a lower extend tho) for the CNR.

"War does not determine who is right - only who is left." -- Bertrand Russell

Julia Connor
P R O M E T H E U S
From Anoikis
#15 - 2011-12-04 21:06:18 UTC  |  Edited by: Julia Connor
Faction Launchers especially caldari ones deal more dps than T2 even if you max out your T2 launcher skill so it's worth it if you want to pull some crazy fits but I doubt if you'll ever run into fitting problems.
SOOOO... get T2 if you don't wanna spend much and faction if you've got the isk and you want the extra 50 or so DPS.
Minas Maxima
#16 - 2011-12-04 22:06:43 UTC
Not if you use rage which I do.
Misanthra
Alternative Enterprises
#17 - 2011-12-04 22:44:01 UTC
Goose99 wrote:
CN launcher prices are slowly climbing, while t2 launcher prices are slowly dropping (not that it matters much, as it's already cheap). You can always sell the CN launchers later at a profit, any usage you get out of them meanwhile is additional free benefit.



this is the bene of faction gear. You don't really buy it, its more like renting lol.


best way to pick your system is to try em all out and pick based on live performance, Don't like CN over t2, sell it back. Use th9is for all mods. I've run the 800+ mil tanks but wne tback to the cheap 2 X gist b. Total cost to me was 0. Hell made a few million since I got the uber fitings low and sold higher.


I persoanally like the t2 for ammo costs (vanillia t1 sub BC, fury bc and above wokrs well for me). And the dps boost was not omfg I am done say AE so much faster with CN.

The cost value wasnt' there for me. YMMV. Full set of these bad boys and months of faction ammo for example puts the down payment on some missile implants. Cash in lps, pay the like 75 mil and get those 5% from the store. the tengu char runs, for example, 5% rof, 5% radius, 5 % velocity and 5% HML damage. enhances the tengu nicely. With the side beneift excpet for the HML damage one i can put that clone in any missiles/torp/rocket chucker and get some effective boosts. Was a better use of money to me. Thats my sandbox though.






Tanya Powers
Doomheim
#18 - 2011-12-05 01:57:27 UTC
Arthur Frayn wrote:
No. Especially not once you get heavy missile specialization to 4 and start using the T2 high damage heavies.


The only reason to use Faction ammo is in some specific situations: assault ships with very small sign radius and drones.

Everything else, T2 ammo = more dps (you need max support skills and spec at least IV, implants are a +)