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PVE vs PVP

Author
Danika Princip
GoonWaffe
Goonswarm Federation
#21 - 2014-05-28 21:53:23 UTC
Cardano Firesnake wrote:
Danika Princip wrote:
Cardano Firesnake wrote:


It is about game mechanics not game experience.



But you just said it's about teaching people to PVP via the PVE system...


Yes, the idea is to better understand the effect of ranges, speed, tracking, logistics, ewar, tanking, but with NPC.




So it's not intended to teach anything about tactics or even hint at likley scenarios, the sole purpose is to teach game mechanics?
Daichi Yamato
Jabbersnarks and Wonderglass
#22 - 2014-05-28 22:02:47 UTC
Danika Princip wrote:


So it's not intended to teach anything about tactics or even hint at likley scenarios, the sole purpose is to teach game mechanics?


to be fair, that would teach mission runners more than they do currently.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#23 - 2014-05-29 02:07:08 UTC
Danika Princip wrote:

So it's not intended to teach anything about tactics or even hint at likley scenarios, the sole purpose is to teach game mechanics?


PVE and PVP are disconnected and will always be so. That's fine, and there's not really any way to fix it anyway due to the types of players each activity attracts. What we should be doing is preventing them from interfering with each other.

There should be two goals:
1. Make PVP fits viable in missions (PVE fits will always be superior, no way around that, but this creates many more options)
2. STOP teaching WRONG mechanics.

The issue is not so much that missions don't teach game mechanics, but that they teach the wrong ones. A player who leans on PVE and tries to transition to PVP will have to throw out all of their fitting and gameplay knowledge and learn a completely new set. Is it any wonder that 40% of new players quit after their first month, before participating in pvp?
Sobaan Tali
Caldari Quick Reaction Force
#24 - 2014-05-29 02:34:11 UTC
Daichi Yamato wrote:
Velicitia wrote:


When the features came out, people died in droves because they were completely unfit for the challenges that these new features provided.


i dnt remember ppl dying in droves, but ppl certainly started to lose their drones. there are still whine threads popping up now about how they want the changes rolled back. Lol

id like any idea that makes PvE more of a challenge and closer to PvP. Randomly generated spawns, fleet compositions designed with a tactic in mind. That sort of stuff. The hard part would be getting the AI to be smart though. its inevitable that players will learn everything about any new behavior and it will become dull again very quickly.


another thread


I think what Daichi Yamato ment with "people dying in droves" was when they redid the mission/belt a.i., the agro mechanics got screwed up and made some missions virtually impossible to complete since it left people with instant full room agro. Though, that wasn't a feature, it was a bug.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

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