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Player Features and Ideas Discussion

 
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[Kronos] Pirate Faction Battleships

First post First post First post
Author
XMaxan
The Legion of X
#2861 - 2014-05-27 19:36:09 UTC
The new Bhaalgorn seems a tad unfair...... Double energy turret damage plus double range on webs...... And it can basically drain cap forever on any target........... Cool idea but altogether seems a little too "I win"......
Kaarous Aldurald
Black Hydra Consortium.
#2862 - 2014-05-27 20:26:03 UTC
XMaxan wrote:
The new Bhaalgorn seems a tad unfair...... Double energy turret damage plus double range on webs...... And it can basically drain cap forever on any target........... Cool idea but altogether seems a little too "I win"......


It's not a lot different from the Vindicator in that regard.

If it gets it's teeth in, you are dead. But it's basically toothless outside that range.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

elitatwo
Zansha Expansion
#2863 - 2014-05-27 20:49:34 UTC
XMaxan wrote:
The new Bhaalgorn seems a tad unfair...... Double energy turret damage plus double range on webs...... And it can basically drain cap forever on any target........... Cool idea but altogether seems a little too "I win"......


But before the Bhaal was just a boat to neut out capital ships. Now you can even shoot someone.

I know that must be a scary thought for all Blood Raider pilots but they have that name for a reaseon.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

R3als Rakkari
Real Dynamics
#2864 - 2014-05-28 00:21:06 UTC
I have tested the rattler on sisi and it is pretty cool!
1600 dps with tech 2 modules, but it is hard to fit because you got 1 more launcher slot and not more CPU.
I think that a 25% damage bonus to all damage types would have been enough, now it is a ratting beast in as example gurista and serpentis space.
I think if I would use faction fit that problem is not that big.
But at the moment I can't fit a heavy nos or a heavy cap booster and a large shield booster!
Also it is also impossible to fit a xlarge shield booster!

And I can not use the 6th high slot for a done link augmentator because of cpu needs.

I have perfect skills for fitting so you Ccp devs don't want us to use tech2 items on the rattler, hmm :-(.

Please increase CPU and PG a bit if you add more launcher slots.

The other thing is that only 1 drone link augmentator is not enough to use sentrys on max targeting range so please add one more high slot and a bit CPU.
If you don't want us to use sentrys I think it would be better to drop the sentry damage bonus and fill it with something else.
There is the Ishtar and the Dominix perfect for sentry sniping.
A specalized heavy drone battleship would be a nice role.

I am happy on any comments :-)

Fly save
M Key
Hedion University
Amarr Empire
#2865 - 2014-05-28 00:43:17 UTC
R3als Rakkari wrote:

The other thing is that only 1 drone link augmentator is not enough to use sentrys on max targeting range so please add one more high slot and a bit CPU.


I am happy on any comments :-)

Fly save


Try flying it with only one link. So far in my testing its not needed more in PvE. You have both tank and gank so just murder them as they enter your bubble of death. With even a little bit of bling you can tank entire rooms of the hardest missions for a good while. The entire room can't say the same for your 1600dps arriving back at them.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#2866 - 2014-05-28 00:55:33 UTC
M Key wrote:
R3als Rakkari wrote:

The other thing is that only 1 drone link augmentator is not enough to use sentrys on max targeting range so please add one more high slot and a bit CPU.


I am happy on any comments :-)

Fly save


Try flying it with only one link. So far in my testing its not needed more in PvE. You have both tank and gank so just murder them as they enter your bubble of death. With even a little bit of bling you can tank entire rooms of the hardest missions for a good while. The entire room can't say the same for your 1600dps arriving back at them.

Also welcome to compromise.. you want max DPS you forfeit some of your range.. want max range you lose a launcher.. Most ships have to make tradeoffs, so no complaining about it here..
MadonnaK
Shield and Sword
#2867 - 2014-05-28 04:05:35 UTC
Sniper Smith
Center for Advanced Studies
Gallente Federation
#2868 - 2014-05-28 04:16:55 UTC

Because it's HUGE..

It's much bigger in volume just on appearance alone than any other BS. It used to dwarf Carriers before they nerfed it's scale.. a few times lol.
stoicfaux
#2869 - 2014-05-28 12:07:24 UTC
MadonnaK wrote:
Hi to all

interesting why assemble Machariel is so fat?

The Mach is huge because it is mostly hollow which makes it buoyant in Eve's submarine physics. Things that float really want to float "up" but since there is no "up" in space, the Mach becomes the equivalent of an ADD/ADHD child strung out on meth stuffed into a straight jacket and forced to lie still on a bed of nails. This "is buoyant but not allowed to be buoyant" pensive energy is what gives the Mach its great agility and speed.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Nerf Burger
Doomheim
#2870 - 2014-05-28 14:29:06 UTC  |  Edited by: Nerf Burger
Sniper Smith wrote:
M Key wrote:
R3als Rakkari wrote:

The other thing is that only 1 drone link augmentator is not enough to use sentrys on max targeting range so please add one more high slot and a bit CPU.


I am happy on any comments :-)

Fly save


Try flying it with only one link. So far in my testing its not needed more in PvE. You have both tank and gank so just murder them as they enter your bubble of death. With even a little bit of bling you can tank entire rooms of the hardest missions for a good while. The entire room can't say the same for your 1600dps arriving back at them.

Also welcome to compromise.. you want max DPS you forfeit some of your range.. want max range you lose a launcher.. Most ships have to make tradeoffs, so no complaining about it here..


I don't see why the Rattlesnake needed anything taken away from it. Its not like it was considered OP or too strong. Why should a ship that is considered to be UP have to make any tradeoff? That is silly notion that every ship must give up something to gain something. It actually looks worse off than it was before, losing so many things to gain a specialized damage bonus for missilesUgh.
Daichi Yamato
Jabbersnarks and Wonderglass
#2871 - 2014-05-28 14:48:58 UTC
Nerf Burger wrote:
Sniper Smith wrote:
M Key wrote:
R3als Rakkari wrote:

The other thing is that only 1 drone link augmentator is not enough to use sentrys on max targeting range so please add one more high slot and a bit CPU.


I am happy on any comments :-)

Fly save


Try flying it with only one link. So far in my testing its not needed more in PvE. You have both tank and gank so just murder them as they enter your bubble of death. With even a little bit of bling you can tank entire rooms of the hardest missions for a good while. The entire room can't say the same for your 1600dps arriving back at them.

Also welcome to compromise.. you want max DPS you forfeit some of your range.. want max range you lose a launcher.. Most ships have to make tradeoffs, so no complaining about it here..


I don't see why the Rattlesnake needed anything taken away from it. Its not like it was considered OP or too strong. Why should a ship that is considered to be UP have to make any tradeoff? That is silly notion that every ship must give up something to gain something. It actually looks worse off than it was before, losing so many things to gain a specialized damage bonus for missilesUgh.


because power creep

and its no worse than before. run it on SISI. its a beast

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kaarous Aldurald
Black Hydra Consortium.
#2872 - 2014-05-28 14:55:15 UTC
Nerf Burger wrote:

I don't see why the Rattlesnake needed anything taken away from it. Its not like it was considered OP or too strong. Why should a ship that is considered to be UP have to make any tradeoff? That is silly notion that every ship must give up something to gain something. It actually looks worse off than it was before, losing so many things to gain a specialized damage bonus for missilesUgh.


Then go fly a Domi.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Steph Livingston
Neko's Blanket
#2873 - 2014-05-28 15:07:18 UTC
Barton Breau wrote:
Sniper Smith wrote:
Foxstar Damaskeenus wrote:
I noticed the Nestor isn't in that list. Any reason?

It's working as intended... lol


Interesting that this one survived, should we take it that the nestor was intentionally designed as being unfun? :)


I think it's more due to the fact that the Nestor is so new, it was literally the last ship worked on before the balance pass for the other Pirate Faction ships.

Now that it's been accessible for awhile and Fozzie/Rise have had a chance to look over the other pirate faction ships, and give a tighter focus, I'm hoping that the Nestor will be reviewed again in the next 1-2 mini releases.
Sarnia Aldurad
Stellar Winds Consortium
#2874 - 2014-05-28 20:11:22 UTC
I love the classic rattlesnake :) But, that being said, there are few, as in THREE changes out of this batch I'd be delighted to see them keep - but essentially leave her the hell alone :P

RATTLESNAKE

Gallente Battleship Bonus:
10% drone damage and hitpoints

Caldari Battleship Bonus:
4% bonus to all shield resistances

Role Bonus:
50% bonus to Cruise missile and Torpedo max velocity


Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) <-- NEW Launcher -- always GREAT!
Fittings: 10000 PWG, 710 CPU
Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 -->> Losing some armor but certainly acceptable for the change
Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 <-- like MORE CAP for that launcher!
Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s
Drones (bandwidth / bay): 125/ 400 -- She is the reigning queen of Drone Ships and bloody well should STAY that way!
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7
Sensor strength: 30
Signature radius: 450(-10) <-- appreciated little change.

Let us keep the flexibility that is the hallmark of this rather remarkable DRONE and MISSILE boat :) Don't neuter her capabilities on the altar of "But I just want to blow **** up" -- fly a Mach then if that's the case but please, leave the rattler alone hehe.

Regards all.

PS:: and NO -- higher DPS in drone warfare when you're remaining drones have 60% more chance to be annihilated is not a cool trade-off. Losing sniping ability for an extra 10% damage that's only applicable 1/2 the time -- no thanks.,

CCP has their minds made up by the looks of it so I'm sure you'll get your DPS increases -- BUT -- I really doubt we'll see a flock of pilots suddenly gravitate to the Rattlesnake. Worse, the lack of a drone+missile combo at the battleship level just is just about to be worse than ever.

It is, what it is I'm afraid. Guess I'll put my trademark Gurista Geckos on a shelf .. after all with THESE changes, neither my Gila or my Rattler will be able to actually fly them effectively anymore. very sad.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#2875 - 2014-05-28 21:40:00 UTC  |  Edited by: ISD Ezwal
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
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ISD Ezwal Community Communication Liaisons (CCLs)

Sniper Smith
Center for Advanced Studies
Gallente Federation
#2876 - 2014-05-28 23:47:06 UTC
ISD Ezwal wrote:
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!


In the future, how abou rather than removing their posts, you could also remove their posting ability ? And/or ability to log in :) Then maybe you wouldn't need to come back here twice a day to delete pages upon pages..
Kaarous Aldurald
Black Hydra Consortium.
#2877 - 2014-05-29 00:00:12 UTC
Sniper Smith wrote:
ISD Ezwal wrote:
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!


In the future, how abou rather than removing their posts, you could also remove their posting ability ? And/or ability to log in :) Then maybe you wouldn't need to come back here twice a day to delete pages upon pages..


Sadly, ISDs cannot do that themselves.

Also, first post after lock, discussing moderation. :P

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#2878 - 2014-05-29 00:08:38 UTC
Sniper Smith wrote:
ISD Ezwal wrote:
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!


In the future, how abou rather than removing their posts, you could also remove their posting ability ? And/or ability to log in :) Then maybe you wouldn't need to come back here twice a day to delete pages upon pages..
CCL members, myself included, do not have the ability to ban people from the forum. CCP however has.
Rest assured that if we find multiple rule infractions by the same poster, CCP will get notified in full.
At CCP's discretion this can lead to consequences for the poster in question.

I hope that clarifies it a bit.

ISD Ezwal Community Communication Liaisons (CCLs)

Daichi Yamato
Jabbersnarks and Wonderglass
#2879 - 2014-05-29 00:27:38 UTC
ISD Ezwal wrote:
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:


Glad i read that. pretty sure ive done or at least come close to .13Shocked

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kaarous Aldurald
Black Hydra Consortium.
#2880 - 2014-05-29 00:28:52 UTC
Daichi Yamato wrote:
ISD Ezwal wrote:
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:


Glad i read that. pretty sure ive done or at least come close to .13Shocked


That's why I chop-quote.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.