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Dev Blog: Little Things in Kronos: The Changes and Fixes You Asked For

First post First post First post
Author
CCP karkur
C C P
C C P Alliance
#101 - 2014-05-28 17:16:40 UTC
Iris Bravemount wrote:
CCP karkur wrote:
Iris Bravemount wrote:
Any chance you could give us the "center camera" checkbox in the d-scan window back in Kronos ? I really miss that checkbox. Shocked
I'm afraid not What?


Too bad. Maybe later then ? It would really be a huge quality of life improvement, because I like to switch between centered and custom tracking position everytime I d-scan.
you know there is a shortcut for that?

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Hra Neuvosto
Party Cat Enterprises
#102 - 2014-05-28 17:53:21 UTC
Sweet changes.

So, how about an ability to switch between locked targets using the arrow keys? Possible?
CCP karkur
C C P
C C P Alliance
#103 - 2014-05-28 17:59:48 UTC  |  Edited by: CCP karkur
Hra Neuvosto wrote:
Sweet changes.

So, how about an ability to switch between locked targets using the arrow keys? Possible?
Yes... default shortcuts are ALT+4 / ALT+6 (on the numpad) or ALT+left, ALT+right, but you can remap it in the ESC window (under Navigation)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Hra Neuvosto
Party Cat Enterprises
#104 - 2014-05-28 18:19:15 UTC  |  Edited by: Hra Neuvosto
CCP karkur wrote:
Yes... default shortcuts are ALT+4 / ALT+6 (on the numpad) or ALT+left, ALT+right, but you can remap it in the ESC window (under Navigation)

I feel dumb now, thanks.
CCP karkur
C C P
C C P Alliance
#105 - 2014-05-28 18:27:56 UTC
Hra Neuvosto wrote:
CCP karkur wrote:
Yes... default shortcuts are ALT+4 / ALT+6 (on the numpad) or ALT+left, ALT+right, but you can remap it in the ESC window (under Navigation)

I feel dumb now, thanks.
Np... don't feel dumb, just feel happy that the turnaround time for your feature was 20 min Big smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Gaijin Lanis
Gallente Federation
#106 - 2014-05-28 18:31:19 UTC
Not to harp on a subject, but I'm not seeing anything about cleaning up the current tool tip system. As it is still a complete mess and is in desperate need of a not-insignificant amount of work.

Otherwise, yay for little things.

The above was written and posted with nothing but love in my heart for all.

Steph Livingston
Neko's Blanket
#107 - 2014-05-28 18:37:54 UTC
Any chance that we'll get indicators for the shield/armor/hull of drones currently in our dronebay, just like the ones in space, in the next couple releases.

It's one of my biggest pet peeves that I cant tell which drones I just pulled in damaged, and which are fully functional and ready to go. Right now it's just a guessing game.
CCP karkur
C C P
C C P Alliance
#108 - 2014-05-28 18:37:59 UTC
Gaijin Lanis wrote:
Not to harp on a subject, but I'm not seeing anything about cleaning up the current tool tip system. As it is still a complete mess and is in desperate need of a not-insignificant amount of work.

Otherwise, yay for little things.
why would that be here? It has its own thread.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#109 - 2014-05-28 18:39:20 UTC
Steph Livingston wrote:
Any chance that we'll get indicators for the shield/armor/hull of drones currently in our dronebay, just like the ones in space, in the next couple releases.

It's one of my biggest pet peeves that I cant tell which drones I just pulled in damaged, and which are fully functional and ready to go. Right now it's just a guessing game.
I've taken a stab at it 3 times, it's a bit tricky

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Steph Livingston
Neko's Blanket
#110 - 2014-05-28 18:42:41 UTC
CCP karkur wrote:
Steph Livingston wrote:
Any chance that we'll get indicators for the shield/armor/hull of drones currently in our dronebay, just like the ones in space, in the next couple releases.

It's one of my biggest pet peeves that I cant tell which drones I just pulled in damaged, and which are fully functional and ready to go. Right now it's just a guessing game.
I've taken a stab at it 3 times, it's a bit tricky


Still, I'm glad it's being looked into. Thanks!
Kale Freeman
Garoun Investment Bank
Gallente Federation
#111 - 2014-05-28 19:03:20 UTC
Any chance the trade window could remember it's position?
Rain6637
GoonWaffe
Goonswarm Federation
#112 - 2014-05-28 21:13:17 UTC
James Amril-Kesh
Viziam
Amarr Empire
#113 - 2014-05-28 21:30:01 UTC
CCP karkur wrote:
Gaijin Lanis wrote:
Not to harp on a subject, but I'm not seeing anything about cleaning up the current tool tip system. As it is still a complete mess and is in desperate need of a not-insignificant amount of work.

Otherwise, yay for little things.
why would that be here? It has its own thread.

Because that thread is producing nothing substantial. Only empty promises for improvement and continuous rejection of the one thing that would make it all better.

Enjoying the rain today? ;)

Ound
Brutor Tribe
Minmatar Republic
#114 - 2014-05-28 21:45:33 UTC  |  Edited by: Ound
Ever since Dust 514 came about, the chat window buttons were changed up a bit. Now if I want to disable user list and user avatars in my chat window it takes 4 actions instead of 2.

Would it be possible for you add some default chat appearance or save last used appearance settings and apply them to every new chat that is opened? Like if I prefer "No user list", "Don't show avatars" I wouldn't have to do it for every new conversation or chat window I open, instead, I'd get latest settings I have set for chat window.
Kaaii
Kaaii-Net Research Labs
#115 - 2014-05-29 15:53:26 UTC
Kaaii wrote:


I would like to see a color highlight, similar to the market screen for PI POCO's that the corp, or you, own...maybe color coded by standing?


Is this doable?

Valterra Craven
#116 - 2014-05-29 18:43:42 UTC
Any chance we could get more items added to the market? The contract system is great and all, but what you don't get is a lot of the historical price information that you would with the market... (that is unless you want to add price charts to specific item contracts...)

(In particular right now I'm talking about the Prototype Cerebral Accelerator)
Dun'Gal
Myriad Contractors Inc.
#117 - 2014-05-29 19:34:33 UTC
I like the pro-tip!















The rest is pretty cool too Lol
Darin Vanar
Federal Navy Academy
Gallente Federation
#118 - 2014-05-30 06:10:15 UTC
Some good changes here, I want to congratulate the team for these improvements as I think you've had a hard time lately and it really is the little things that make a difference sometimes. :)

So cheers! Hurray for the little changes and improvements!

On a sour note - I hate to spoil the party, but, the Overview UI seems more broken by the day. Any chance to look in on it? Maybe something got broken when the tooltips got added? For example, in a mission today, my overview was working after clicking Q (Approach) and E (Keep Away) commands by way of having the input take the next click command (I clicked the Target reticules), but when I switched over to the overview - hit with the focus overview shortcut, I saw it gain focus by the additional line within its outline boundary, but no other keyboard shortcuts were working (on the units it had selected).

They would revert back to waiting for click commands to be issued.

Even though I had overview focus set, I would hit Q (Approach) with the overview selected, and a target selected (as indicated by the overview) and I got the - select a target - response. Ie, keyboard input was not being recognized. I had to just click the rest of the way. I don't like to click, I prefer to use keyboard shortcuts or a combination. :(

I don't think the UI likes a combination of clicking and keyboard commands, currently there is a break somewhere, even when using the 'set overview focus' shortcut to attempt to "bridge" them. I really wish it worked a lot more seamlessly.

Also, what's with the Overview focus being completely gone and non keyboard functional when Undocking or after jumping through a gate? Is this to prevent botters? Unless you click on it with the mouse, it doesn't become active and you can't use it by way of keyboard.

Anyway, good work on these and hope you guys are making progress with your current projects.

Also, if I may be bold enough to request a feature, how about bookmarks in the overview? I posted a thread with an easy way of implementing it, by way of adding a group in overview settings panel, alongside things like 'celestials' with your bookmark folders > you can click on the folders that you want its places displayed in the overview. (To enable/disable). That's the brief explanation, anyway. :)

My extended post is buried somewhere in Features and Ideas.
Lord Taca
Lazy PPL
#119 - 2014-05-30 22:53:49 UTC
Hey!

Is it possible to get a shortcut to analyse when probing? Its a pain to click analyse everytime we adjust the probes or i'm just lazy :)

Jax Slizard
Science and Trade Institute
Caldari State
#120 - 2014-05-31 04:33:29 UTC
On the bomb launcher cooldown/reload, why not have the cooldown displayed the same way the 'cooldown' on any turret/missile launcher is displayed, with the regular cycle timer (and a forced no-auto-repeat), and the reload with the reload timer? Then we can see launch availability using the tools you already have.